100:00:00,000 --> 00:00:05,720so the first area on this page is oursat的中文翻譯

100:00:00,000 --> 00:00:05,720so th

1
00:00:00,000 --> 00:00:05,720
so the first area on this page is our
saturation and color masks to find these

2
00:00:05,720 --> 00:00:12,759
at the top of the tab in the green area
so we thought in here or the the first

3
00:00:12,759 --> 00:00:20,470
the top for our situation environments
masks so virtually they they do the same

4
00:00:20,470 --> 00:00:24,800
thing they just give you different
variations of the mess that provide so

5
00:00:24,800 --> 00:00:30,050
one thing you need to be aware of and
I'm sure a lot of you are is saturation

6
00:00:30,050 --> 00:00:34,950
and barbarous are virtually the same
thing when I slide a saturation slider

7
00:00:34,950 --> 00:00:42,469
what I'm doing is increasing situation
uniformly across the entire image 1 a

8
00:00:42,469 --> 00:00:49,910
slide a vibrant slaughter what I'm doing
is applying saturation to only the areas

9
00:00:49,910 --> 00:00:56,289
that are under saturated so you're not
getting that uniform applications the

10
00:00:56,289 --> 00:01:01,710
real difference between such racial
environments so I've rated the best so

11
00:01:01,710 --> 00:01:08,040
these tools that you can use either one
situation or by burns so what I'm going

12
00:01:08,040 --> 00:01:11,140
to do so I'm just going to run the all
set

13
00:01:11,140 --> 00:01:17,759
situation of vibrance masses in a crate
for mess for us if we take a look at

14
00:01:17,759 --> 00:01:21,790
those for masks will look to starting at
the bottom start with the high

15
00:01:21,790 --> 00:01:27,670
saturation so I'm just gonna hold the
Alt or option be down and click on that

16
00:01:27,670 --> 00:01:34,900
and what you see is an area with the
bright white areas the areas that are

17
00:01:34,900 --> 00:01:43,299
under saturated in the image over
saturated in the image or areas of high

18
00:01:43,299 --> 00:01:49,780
saturation not necessarily oversaturated
the rest of the areas the areas in black

19
00:01:49,780 --> 00:01:54,759
or the areas of low saturation and
everything in between years everything

20
00:01:54,759 --> 00:02:03,020
in between so far want to reduce the
over saturated areas in my image will be

21
00:02:03,020 --> 00:02:08,840
highly saturated areas means reduced
using this mass was only reducing it in

22
00:02:08,840 --> 00:02:12,360
those areas where requires it

23
00:02:12,360 --> 00:02:18,530
to move up to the next mess this is low
saturation so this is areas in the image

24
00:02:18,530 --> 00:02:21,720
where situation isn't

25
00:02:21,720 --> 00:02:27,480
which is quite a bit of this image so
you can push or saturation but in these

26
00:02:27,480 --> 00:02:32,660
areas though worrying about over
saturating those areas but again be

27
00:02:32,660 --> 00:02:36,750
carefully want your image is to look
realistic just because it's an area of

28
00:02:36,750 --> 00:02:41,640
low saturation doesn't mean it shouldn't
be an area closer during so use your

29
00:02:41,640 --> 00:02:48,030
better judgment as you making your
adjustments hi vibrance this is the same

30
00:02:48,030 --> 00:02:52,890
message as high saturation but as I
mentioned before it's using the vibrance

31
00:02:52,890 --> 00:02:57,520
20 rather than the situation to in order
to make its adjustment so it's not

32
00:02:57,520 --> 00:03:03,540
broadly applying it to anything that's
white in these areas it's applying it

33
00:03:03,540 --> 00:03:09,410
where it things or where it believes
such rate is oversaturated her highly

34
00:03:09,410 --> 00:03:14,770
saturated and same with your parents my
preference is to use the vibrance

35
00:03:14,770 --> 00:03:19,650
judgments rather than the situation just
means but you'll develop your own

36
00:03:19,650 --> 00:03:25,700
preferences so let's just take a quick
look at how these work so I created the

37
00:03:25,700 --> 00:03:33,180
to saturation masks on a hue and
saturation adjustment layer and upgraded

38
00:03:33,180 --> 00:03:41,120
the two by Prince masts on a vibrant
slayer so because I've already selected

39
00:03:41,120 --> 00:03:45,430
just because this message is only
selecting the areas that are highly

40
00:03:45,430 --> 00:03:50,870
saturated is known no need necessarily
to go into the individual color channels

41
00:03:50,870 --> 00:03:56,620
you can if you like but you can just
know certain adjusting your vibrance

42
00:03:56,620 --> 00:04:03,769
loader and see how it's only adjusting
it in the areas which are white with in

43
00:04:03,769 --> 00:04:12,750
this image or the transition so I'm
almost removed all color space that

44
00:04:12,750 --> 00:04:16,390
right to the bottom basically turning
those areas virtually black-and-white

45
00:04:16,390 --> 00:04:19,739
you still see there's lots of color in
the image just because not everything is

46
00:04:19,739 --> 00:04:29,700
pure white in this image so you can
adjust as you see fit their back 20 come

47
00:04:29,700 --> 00:04:35,849
up the low saturation area again at used
you win situation mask you can just

48
00:04:35,849 --> 00:04:43,500
slowly move that up and that's moving
saturation up in all of the areas that

49
00:04:43,500 --> 00:04:51,099
weren't that are white still love my
histogram per second here and I hope all

50
00:04:51,099 --> 00:04:56,880
of you noted region histograms so you
got your red green and blue channels

51
00:04:56,880 --> 00:05:03,030
these will tell you basically tell you
where you got situation or over

52
00:05:03,030 --> 00:05:10,200
situations of ambushing a red off the
edge of oversight rating by Reds

53
00:05:10,200 --> 00:05:15,380
looking ridiculous but one thing you
should be doing well you're adjusting

54
00:05:15,380 --> 00:05:22,280
situations keeping an eye on your color
channels so just turned that one off and

55
00:05:22,280 --> 00:05:27,430
vibrance works virtually the same way up
to be a little bit more subtle and the

56
00:05:27,430 --> 00:05:31,539
way it goes about its all reduce
vibrations in these areas of our push

57
00:05:31,539 --> 00:05:35,229
that right to the left look at it
situation she also hasn't earned it

58
00:05:35,229 --> 00:05:41,120
quite as great black and white is
because our parents work slightly

59
00:05:41,120 --> 00:05:46,659
differently it doesn't just do a large
global application based on a number it

60
00:05:46,659 --> 00:05:53,810
it actually has some smart Senate and
reads the images of its saturation and

61
00:05:53,810 --> 00:05:59,669
vibrant area so I would encourage you to
have a play with these like I said I

62
00:05:59,669 --> 00:06:05,340
typically work with the barbarous mess
but it's all gonna be your personal

63
00:06:05,340 --> 00:06:06,010
preference
0/5000
原始語言: -
目標語言: -
結果 (中文) 1: [復制]
復制成功!
100:00:00,000--> 00:00:05,720所以在此页上的第一个领域是我们饱和度和颜色的面具,可以找到这些200:00:05,720--> 00:00:12,759顶部的绿色区域中的选项卡所以我们想在这里还是第一次300:00:12,759--> 00:00:20,470对情况的环境顶部所以几乎掩盖了他们他们这样做400:00:20,470--> 00:00:24,800他们只是给你不同的事情提供这样的变化所造成的混乱500:00:24,800--> 00:00:30,050你需要注意的一件事,我敢肯定你们中的很多都是饱和600:00:30,050--> 00:00:34,950和野蛮几乎都是一样事情时,我滑饱和度滑块700:00:34,950--> 00:00:42,469我在做什么增加情况均匀地跨整个图像 1800:00:42,469--> 00:00:49,910幻灯片充满活力的屠杀自己在做什么适用于只有地区饱和900:00:49,910--> 00:00:56,289这是根据饱和所以你不是让统一应用程序1000:00:56,289--> 00:01:01,710这种种族之间的真正区别所以我已经如此评为最好的环境1100:01:01,710--> 00:01:08,040这些工具你可以使用任何一个人情况或烧伤,所以我要1200:01:08,040--> 00:01:11,140要做到这一点只要运行所有设置1300:01:11,140--> 00:01:17,759自然饱和度群众放在箱子里的情况如果我们看看我们的混乱1400:01:17,759--> 00:01:21,790那些为面具会期待起价底部开始与高1500:01:21,790--> 00:01:27,670饱和,所以我只打算举行Alt 键或 option 就下来,点击那1600:01:27,670--> 00:01:34,900你看到了什么是面积明亮的白色区域的领域1700:01:34,900--> 00:01:43,299根据饱和图像中结束在图像或地区的高饱和1800:01:43,299--> 00:01:49,780不一定过饱和的饱和度其余的黑色领域1900:01:49,780--> 00:01:54,759或地区的低饱和度和在年之间的一切一切2000:01:54,759--> 00:02:03,020在这两者之间目前为止想要减少在我的形象的饱和地区上空将2100:02:03,020--> 00:02:08,840高饱和的领域意味着降低使用这一大堆,只减少它在2200:02:08,840--> 00:02:12,360这些领域在哪里需要它2300:02:12,360--> 00:02:18,530将上移到下一场混乱这是低所以这是图像中的区域的饱和度2400:02:18,530--> 00:02:21,720在那里的情况不是2500:02:21,720--> 00:02:27,480这是相当多的这幅图像呢您可以将推送或饱和,但在这些2600:02:27,480--> 00:02:32,660虽然担心过的地区但再饱和这些领域是2700:02:32,660--> 00:02:36,750仔细地想要你的形象就是看看现实,只是因为它的面积2800:02:36,750--> 00:02:41,640低饱和度并不意味着它不应该在如此使用面积接近你2900:02:41,640--> 00:02:48,030更好的判断为您制作您调整嗨,变奏,这是相同3000:02:48,030--> 00:02:52,890作为高饱和而是作为我的消息以前它使用自然饱和度提到3100:02:52,890--> 00:02:57,52020,而不是按顺序的情况它不是使其调整3200:02:57,520--> 00:03:03,540广泛应用于任何东西的白色在这些领域它把它应用到3300:03:03,540--> 00:03:09,410在那里它事物或它认为在哪里这种速率是高度过饱和她3400:03:09,410--> 00:03:14,770饱和和同你的父母我首选项是使用自然饱和度3500:03:14,770--> 00:03:19,650判断,而不是这种情况只是手段,但你会培养你自己3600:03:19,650--> 00:03:25,700首选项让我们只是采取快速看看这些是如何工作的我创建了3700:03:25,700--> 00:03:33,180对色彩的饱和度面具和饱和度调整图层和升级3800:03:33,180--> 00:03:41,120两个王子桅杆上充满活力屠宰者如此,因为我已经选择3900:03:41,120--> 00:03:45,430只是因为此消息只是选择的领域性很强4000:03:45,430--> 00:03:50,870饱和一定知道没有必要走进单个颜色通道4100:03:50,870--> 00:03:56,620如果你喜欢,但你可以只是,你可以知道某些调整你的活力4200:03:56,620--> 00:04:03,769加载程序,看看如何仅适当调整它在区域的有白色和在4300:04:03,769--> 00:04:12,750此图像或过渡所以我几乎去除所有的彩色空间4400:04:12,750--> 00:04:16,390到底部基本上右转这些领域几乎黑白4500:04:16,390--> 00:04:19,739你还看到有大量的彩色只是因为不是所有都是图像4600:04:19,739--> 00:04:29,700在这张图片,所以你可以纯白色根据你看适合他们回到 20 来调整4700:04:29,700--> 00:04:35,849低饱和区在再次使用你赢局面面具你可以只4800:04:35,849--> 00:04:43,500慢慢地,上下移动,移动饱和度,在所有的领域,4900:04:43,500--> 00:04:51,099不是,是白色的还是爱我直方图每秒在这里,我希望所有5000:04:51,099--> 00:04:56,880你注意到区域直方图等你得到你红色的绿色和蓝色通道5100:04:56,880--> 00:05:03,030这些会告诉你基本上对你说从哪里你得到情况或以上5200:05:03,030--> 00:05:10,200情况下的埋伏红了边缘的监督评级由红军5300:05:10,200--> 00:05:15,380看起来荒谬,但一件事你应该也可以的做您调整好5400:05:15,380--> 00:05:22,280看着你的颜色的情况下渠道所以关掉了那个和5500:05:22,280--> 00:05:27,430自然饱和度方式几乎相同了要有点更微妙和5600:05:27,430--> 00:05:31,539关于它的一切这样减少在这些领域的我们推的振动5700:05:31,539--> 00:05:35,229那右向左看看它她还没有赢得了它的情况5800:05:35,229--> 00:05:41,120那样巨大的黑色和白色是因为我们的父母工作略5900:05:41,120--> 00:05:46,659以不同的方式,它并不是做大全球化应用程序基于数它6000:05:46,659--> 00:05:53,810它实际上有一些智能的参议院和读取图像的饱和度和6100:05:53,810--> 00:05:59,669充满活力的地区,所以我会鼓励你去有玩这些,就像我说的我6200:05:59,669--> 00:06:05,340通常使用野蛮混乱但这都是要将您的个人6300:06:05,340--> 00:06:06,010偏好
正在翻譯中..
結果 (中文) 3:[復制]
復制成功!
1
00:00: 00000——> 00:00:05720
所以此页上的第一个地区是我
饱和度和色彩的面具,找到这些

2
00:00:05720——> 00:00:12759
顶部的标签在绿色区域
所以我们认为在这里还是第一

3
00:00:12759——> 00:00:20470
为我们的情况下
面具上,实际上他们做同样的

4
00:00:20470——> 00:00:24800
的事情,他们只是给你不同的
变化的混乱,提供

5
00:00:24800——> 00:00:30050
一件事你需要了解和
我相信你们中的很多人都是饱和

6
00:00:30050——> 00:00:34950
和野蛮的几乎是相同的事情时,我
滑动饱和度滑块

7
00:00:34950——> 00:00:42469
我所做的是增加的情况
均匀地分布在整个图像的1个

8
00:00:42469——> 00:00:49910
滑充满活力的屠杀我所做的
应用饱和度只有地区

9
00:00:49910——> 00:00:56289
正在饱和,所以你不
得到统一的应用

10
00:00:56289——> 00:01:01710
真正的不同种族
环境所以我评为最佳,

11
00:01:01710——> 00:01:08040
这些工具,你可以使用一个
情况或烧伤,所以我什么都

12
00:01:08040——> 00:01:11140
这么做我要运行的所有


13
00:01:11140——> 00:01:17759
情况获得群众在机箱
混乱,我们如果我们看看

14
00:01:17759——> 00:01:21790
那些面具会从底部开始


15
00:01:21,790——> 00:01:27670
饱和,所以我要抓住
ALT或选择关闭,点击

16
00:01:27670——> 00:01:34900
和你看到的是与
明亮的白色区域,

17
00:01:34900——> 00:01:43299
下饱和的图像中
饱和高

18
00:01:43299图像或地区——> 00:01:49780
饱和不饱和的领域
其余的区域,黑色

19
00:01:49780——> 00:01:54759
或地区低饱和度和
之间的一切的一切
20年

00:01:54759——> 00:02:03020
之间到目前为止想减少我的图像饱和区


21
00:02:03020——> 00:02:08840
高度饱和的区域意味着降低
使用这种质量是降低它在

22
00:02:08840——> 00:02:12360
那些地方需要

23
00:02:12360——> 00:02:18530
移动到下一个烂摊子这是低
饱和,这是地区的形象

24
00:02:18530——> 00:02:21720
那里情况不

25
00:02:21720——> 00:02:27480
颇为这一点图像
可以推或饱和但在这些

26
00:02:27480——> 00:02:32660
地区虽然担心过
这些地区又是饱和

27
00:02:32660——> 00:02:36750
仔细想你的图像看起来
现实只是因为它是

28
00:02:36750区——> 00:02:41640
低饱和并不意味着它不应该是一个面积近
在使用你的

29
00:02:41640——> 00:02:48030
更好的判断你的
调整高活力这是相同的

30
00:02:48030——> 00:02:52,890
消息为高饱和但我
之前提到的它的使用频率

31
00:02:52890——> 00:02:57520
20比情况为
做出调整,这不是

32
00:02:57520——> 00:03:03540
广泛应用到这些领域的
白它的应用

33
00:03:03540——> 00:03:09410
那里的东西或在它认为
这样的速度过她的高度

34
00:03:09410——> 00:03:14770
饱和同你的父母我
偏好用振动

35
00:03:14770——> 00:03:19650
判断而不是刚才
意味着但你会开发自己的

36
00:03:19650——> 00:03:25700
偏好让只是如何把这些工作快速
看所以我创造了

37
00:03:25700——> 00:03:33,180
饱和面具在色相和饱和度调整层和
升级

38
00:03:33180——> 00:03:41120
两桅杆上的王子一个充满活力的
杀手,因为我已经选择了

39
00:03:41120——> 00:03:45430
只是因为这个消息只有
选择是高度

40
00:03:45430——> 00:03:50870
饱和称没有必要一定
地区进入各个颜色通道

41
00:03:50870——> 00:03:56620
如果你喜欢你可以但是你可以
知道某些调整你的振动

42
00:03:56620——> 00:04:03769
装载机,看看它是如何在这白与

43
00:04:03769——> 00:04:12750
本图像或转变我
几乎取消了所有的色彩空间,

44
00:04:12750——> 00:04:16领域唯一的调整
它,390
到底基本上把
这些地区几乎黑白

45
00:04:16390——> 00:04:19739
你还看到有颜色的图像
很多只是因为不是一切

46
00:04:19739——> 00:04:29700
纯白色图中你可以
调整您认为合适的背20到47


00:04:29700——> 00:04:35849
了低饱和区又在用
你赢的情况下面具你可以

48
00:04:35849——> 00:04:43500
慢慢移动起来,移动
饱和度在所有的地区,

49
00:04:43500——> 00:04:51099
并不都是白色的还是爱我的
直方图每秒这里,我希望所有的

50
00:04:51099——> 00:04:56880
你注意到你有你的
区域直方图的红色、绿色和蓝色通道

51
00:04:56880——> 00:05:03,030
这些基本上都会告诉你,告诉你,你有
情况或在

52
00:05:03030——> 00:05:10200
情况伏击了一个红色关监管评级
边缘的红军

53
00:05:10200——> 00:05:15380
看起来可笑,但有一件事你
应该做好你调整

54
00:05:15380——> 00:05:22280
情况密切关注你的颜色
所以就把这个渠道和

55
00:05:22280——> 00:05:27430
活力的作品几乎相同的方式
有点更加微妙,

56
00:05:27430——> 00:05:31539
这样的减少
振动在这些领域,我们将

57
00:05:31539——> 00:05:35229
右向左看
情况她也没有赢得

58
00:05:35229——> 00:05:41120
很伟大的黑与白是因为父母工作


59
00:05:41120——> 00:05:46659
不同,它不只是做一个大
全球应用基于数字

60
00:05:46659——> 00:05:53810
实际上有一些聪明的参议院和
读取其饱和度和

61
00:05:53810图像——> 00:05:59669
生气勃勃的地方,所以我会鼓励你
有这些像我说我

62
00:05:59669——> 00:06:05340
通常与野蛮的混乱
但它都会是你的个人

63
00:06:05340——> 00:06:06010
偏好
正在翻譯中..
 
其它語言
本翻譯工具支援: 世界語, 中文, 丹麥文, 亞塞拜然文, 亞美尼亞文, 伊博文, 俄文, 保加利亞文, 信德文, 偵測語言, 優魯巴文, 克林貢語, 克羅埃西亞文, 冰島文, 加泰羅尼亞文, 加里西亞文, 匈牙利文, 南非柯薩文, 南非祖魯文, 卡納達文, 印尼巽他文, 印尼文, 印度古哈拉地文, 印度文, 吉爾吉斯文, 哈薩克文, 喬治亞文, 土庫曼文, 土耳其文, 塔吉克文, 塞爾維亞文, 夏威夷文, 奇切瓦文, 威爾斯文, 孟加拉文, 宿霧文, 寮文, 尼泊爾文, 巴斯克文, 布爾文, 希伯來文, 希臘文, 帕施圖文, 庫德文, 弗利然文, 德文, 意第緒文, 愛沙尼亞文, 愛爾蘭文, 拉丁文, 拉脫維亞文, 挪威文, 捷克文, 斯洛伐克文, 斯洛維尼亞文, 斯瓦希里文, 旁遮普文, 日文, 歐利亞文 (奧里雅文), 毛利文, 法文, 波士尼亞文, 波斯文, 波蘭文, 泰文, 泰盧固文, 泰米爾文, 海地克里奧文, 烏克蘭文, 烏爾都文, 烏茲別克文, 爪哇文, 瑞典文, 瑟索托文, 白俄羅斯文, 盧安達文, 盧森堡文, 科西嘉文, 立陶宛文, 索馬里文, 紹納文, 維吾爾文, 緬甸文, 繁體中文, 羅馬尼亞文, 義大利文, 芬蘭文, 苗文, 英文, 荷蘭文, 菲律賓文, 葡萄牙文, 蒙古文, 薩摩亞文, 蘇格蘭的蓋爾文, 西班牙文, 豪沙文, 越南文, 錫蘭文, 阿姆哈拉文, 阿拉伯文, 阿爾巴尼亞文, 韃靼文, 韓文, 馬來文, 馬其頓文, 馬拉加斯文, 馬拉地文, 馬拉雅拉姆文, 馬耳他文, 高棉文, 等語言的翻譯.

Copyright ©2024 I Love Translation. All reserved.

E-mail: