47000:32:13,740 --> 00:32:16,920we're doing different kinds ofluminosi的中文翻譯

47000:32:13,740 --> 00:32:16,920we'

470
00:32:13,740 --> 00:32:16,920
we're doing different kinds of
luminosity mass or just regular mask

471
00:32:16,920 --> 00:32:20,950
blending you'll notice that you have
blended in so many parts of the best

472
00:32:20,950 --> 00:32:25,990
colors for the best elements that the
external post-processing past that point

473
00:32:25,990 --> 00:32:31,120
and becoming much more simplified and in
a case like this this scene is already

474
00:32:31,120 --> 00:32:36,010
so naturally beautiful and so naturally
color toned and and light 2012

475
00:32:36,010 --> 00:32:40,150
correctness that there's not going to be
too much to do in pose nevertheless we

476
00:32:40,150 --> 00:32:44,240
should still go ahead and add some more
color vibrancy in detail while we're in

477
00:32:44,240 --> 00:32:48,310
Photoshop the next step here would be
just go ahead and keep everything

478
00:32:48,310 --> 00:32:54,060
layered hear what I always like to do is
select everything that I have my initial

479
00:32:54,060 --> 00:32:59,800
blend put it into a folder and you guys
have seen me name this blend if not no

480
00:32:59,800 --> 00:33:04,180
caps reduced to blend and once I have
the blood selected I can do that crazy

481
00:33:04,180 --> 00:33:08,930
Hockey shift option command II will make
a new way out of everything in the

482
00:33:08,930 --> 00:33:17,930
composition put it on top and allow us
to use filter Nik Color Efex Pro inside

483
00:33:17,930 --> 00:33:21,600
of Color Efex Pro ominous start with the
basics that I usually do you guys

484
00:33:21,600 --> 00:33:24,270
remember the dynamic contrast is
something we've been using on almost

485
00:33:24,270 --> 00:33:29,440
every scene and it really adds exactly
what it says just beautiful dynamic

486
00:33:29,440 --> 00:33:33,250
contrast little watch histogram here
make sure that I don't break any

487
00:33:33,250 --> 00:33:36,990
boundaries collect correct color cast in
this case is probably going to warm

488
00:33:36,990 --> 00:33:41,190
things up a little bit which in this
case I do like a tiny little bit of that

489
00:33:41,190 --> 00:33:44,870
i'm gonna go ahead and create the
contrast just a hair to make up for some

490
00:33:44,870 --> 00:33:49,950
of the recovery that I did add one more
filter and that's going to be contrast

491
00:33:49,950 --> 00:33:54,710
color age so even though we used capture
one which is a much better job with the

492
00:33:54,710 --> 00:33:59,680
contrast the color still requires a
little bit of work on our end to really

493
00:33:59,680 --> 00:34:04,750
make those colors and contrast pop and I
like very papi colorful vibrant images

494
00:34:04,750 --> 00:34:08,300
will change the color contrast just a
little bit you can see that's also

495
00:34:08,300 --> 00:34:10,899
manipulating the blue which is pretty
nice

496
00:34:10,899 --> 00:34:15,129
I like the way that looks reply its
subtleties the key here at only go

497
00:34:15,129 --> 00:34:18,990
overboard on this because there's really
no reason to its already naturally

498
00:34:18,990 --> 00:34:24,029
serene and beautiful so right here that
looks pretty good I'm gonna go ahead and

499
00:34:24,029 --> 00:34:29,389
play that click OK and wait for the
result with the color x-pro result let's

500
00:34:29,389 --> 00:34:33,720
just take a look at the before and the
actor so it's subtle but what it's done

501
00:34:33,720 --> 00:34:38,020
using the contrasting color age we
brought this beautiful fall back that is

502
00:34:38,020 --> 00:34:42,740
by far the greatest thing it's being hit
directly by the Suns very beautiful we

503
00:34:42,740 --> 00:34:46,109
have illuminated this back wall of
clouds we've also added a little bit

504
00:34:46,109 --> 00:34:51,520
more color and contrast I remember when
you color crack stuff after you've done

505
00:34:51,520 --> 00:34:54,839
any kind of compositing and kind of Skye
additions and kind of exposure blending

506
00:34:54,839 --> 00:35:00,029
by color correcting or using effects on
top of that helps to unify it all

507
00:35:00,029 --> 00:35:04,609
together so think of everything put
together with a global effect tends to

508
00:35:04,609 --> 00:35:08,210
marry it together and make it a little
bit more seamless so as long as long as

509
00:35:08,210 --> 00:35:11,380
you're masking was good the edges were
good we start putting effects on top of

510
00:35:11,380 --> 00:35:15,890
things that has a way of bringing it all
together and making it really nice so

511
00:35:15,890 --> 00:35:20,010
from here there's actually not too much
left to do with the scene I really

512
00:35:20,010 --> 00:35:21,859
actually quite like it

513
00:35:21,859 --> 00:35:25,890
one thing that's bothering me though up
in the quarter you notice that this kind

514
00:35:25,890 --> 00:35:29,539
of terminates this black line of these
trees kind of terminate the composition

515
00:35:29,539 --> 00:35:33,349
on the left as a compositional elements
I really liked it but what bothers me is

516
00:35:33,349 --> 00:35:36,730
these quarters here where we can
actually see the blue so this is

517
00:35:36,730 --> 00:35:40,180
something I probably should have done
earlier on but what I'm gonna do is use

518
00:35:40,180 --> 00:35:45,380
the rubber stamp tool and I'm just gonna
put pressure on the keyboard and I'm

519
00:35:45,380 --> 00:35:50,480
going to use it for about 30 percent off
select this down here so this color and

520
00:35:50,480 --> 00:35:55,190
I'm just gonna kind of pain in some of
these these leaves back in here I'm

521
00:35:55,190 --> 00:35:58,500
really not gonna make a huge effort for
it because we're essentially painting a

522
00:35:58,500 --> 00:36:02,109
solid color in that doesn't really
matter so much so I'm just gonna go

523
00:36:02,109 --> 00:36:06,380
ahead and pay know that out so this
actually terminates on the edge and

524
00:36:06,380 --> 00:36:11,049
leads the eye into nothing rather than
have it lead into little blue spots I

525
00:36:11,049 --> 00:36:13,930
think that's a little distracting up
there in the quarter so now it's

526
00:36:13,930 --> 00:36:18,770
basically just a compositional elements
and it terminates basically on the left

527
00:36:18,770 --> 00:36:20,730
without too much detail so I'm just
gonna

528
00:36:20,730 --> 00:36:24,630
take that away and that'll help not pull
the eye towards these areas where these

529
00:36:24,630 --> 00:36:28,890
weird details exist and just leave it on
the middle of the frame so that looks

530
00:36:28,890 --> 00:36:32,990
pretty good at this point if we take a
look at the histogram here and channels

531
00:36:32,990 --> 00:36:36,990
of RGB if you like to see the colors you
can change the colors and then you see

532
00:36:36,990 --> 00:36:40,260
all the colors together if that's
distracting and you just want to see

533
00:36:40,260 --> 00:36:44,380
everything just show RGB and if you hit
the exclamation point it'll reset the
0/5000
原始語言: -
目標語言: -
結果 (中文) 1: [復制]
復制成功!
47000:32:13,740--> 00:32:16,920我们正在做一些不同种类的发光度大规模或只是定期面具47100:32:16,920--> 00:32:20,950混合你会注意到你有很多地方的最好的混合47200:32:20,950--> 00:32:25,990最佳元素的颜色,过去的那点外部后处理47300:32:25,990--> 00:32:31,120和变得更加简化和在这种情况下这一幕已经是47400:32:31,120--> 00:32:36,010那么自然的美丽,那么自然颜色色调和光 2012年47500:32:36,010--> 00:32:40,150那里不会要的正确性太多工作要做姿势不过我们47600:32:40,150--> 00:32:44,240应仍继续和添加更多当我们在详细色的活力47700:32:44,240--> 00:32:48,310Photoshop 在这里下一步将只是往前走并保持一切47800:32:48,310--> 00:32:54,060分层听到我总是想做什么是选择我拥有我最初的一切47900:32:54,060--> 00:32:59,800混合把它放入一个文件夹和你们看到我名字这种混合,如果不是没有48000:32:59,800--> 00:33:04,180帽降低混合和曾经有选定的血我可以做那狂48100:33:04,180--> 00:33:08,930曲棍球转变选项命令 II 将使在竭尽所能的新方法18W00:33:08,930--> 00:33:17,930成分放到最上面,让我们使用筛选 Nik 颜色 Efex Pro 里面48300:33:17,930--> 00:33:21,600颜色 Efex Pro 不祥的开始我通常做你们的基础知识48400:33:21,600--> 00:33:24,270记得是动态对比度我们一直在使用上差不多的东西48500:33:24,270--> 00:33:29,440每个场景和它真的添加完全它只是说美丽动态48600:33:29,440--> 00:33:33,250对比在这里小小的手表直方图请确保我不犯法48700:33:33,250--> 00:33:36,990边界收集正确的颜色浇这种情况下可能是要温暖48800:33:36,990--> 00:33:41,190少的东西在这位我喜欢小一点的案例48900:33:41,190--> 00:33:44,870我要去走一步,创建对比只是一根头发,弥补了一些49000:33:44,870--> 00:33:49,950经济复苏,我没有添加更多的筛选器,它要受到对比49100:33:49,950--> 00:33:54,710颜色年龄所以即使我们使用捕获其中是一个很好用49200:33:54,710--> 00:33:59,680对比颜色仍然需要一点点的工作我们最终真的49300:33:59,680--> 00:34:04,750让那些颜色和对比度流行像很 papi 多彩绚丽画质49400:34:04,750--> 00:34:08,300将只更改颜色对比度你可以看到的一点也是49500:34:08,300--> 00:34:10,899操纵的是蓝色的很漂亮很好49600:34:10 899--> 00:34:15,129我喜欢看起来答复的方式及其细微之处这里的关键,只有去49700:34:15,129--> 00:34:18,990船上这因为真的没有理由对其已经自然49800:34:18,990--> 00:34:24,029宁静和美丽所以就在这里,看起来很不错我要往前走,49900:34:24,029--> 00:34:29,389戏剧,单击确定,等待结果与颜色 x pro 结果让我们50000:34:29,389--> 00:34:33,720只是看看之前的演员很微妙,但它做什么50100:34:33,720--> 00:34:38,020使用对比色年龄我们带来这美丽的秋天回来就是50200:34:38,020--> 00:34:42,740到目前为止最伟大的事情就被击中直接由太阳很漂亮我们50300:34:42,740--> 00:34:46,109已经照亮了这个后墙我们还添加了一点点的云50400:34:46,109--> 00:34:51,520更多的颜色和对比度记得你彩色裂纹东西后你做了50500:34:51,520--> 00:34:54,839任何种类的合成和斯凯种添加和曝光混种50600:34:54,839--> 00:35:00,029按颜色纠正或使用上的影响这有助于统一它所有的顶部50700:35:00,029--> 00:35:04,609所以想想一切都放在一起与全球效应趋于50800:35:04,609--> 00:35:08,210在一起嫁给它,使它有点所以只要咬更加无缝,只要50900:35:08,210--> 00:35:11,380你掩蔽好边缘都好,我们开始把顶部的影响51000:35:11,380--> 00:35:15,890总有办法把它所有的东西在一起并使其所以真的很好51100:35:15,890--> 00:35:20,010从这里还有其实不太多在做与场景我真的留下来51200:35:20,010--> 00:35:21,859其实像这样的事情51300:35:21,859--> 00:35:25,890困扰我的一件事不过了在本季度的时候,你注意到这种51400:35:25,890--> 00:35:29,539终止此黑线的这些树木种终止组成51500:35:29,539--> 00:35:33,349在左边作为构成要素我真的很喜欢它,但困扰我的是51600:35:33,349--> 00:35:36,730这些宿舍在这里,我们可以其实看到蓝色,所以这是51700:35:36,730--> 00:35:40,180我大概应该做的事情但我较早前要去做是使用51800:35:40,180--> 00:35:45,380橡皮图章工具,我只去的把压力放在键盘上,我51900:35:45,380--> 00:35:50,480要使用它关闭约 30%选择此选项,在这里所以这种颜色和52000:35:50,480--> 00:35:55,190我只要去种一些痛苦这些这些叶子回来在这里我52100:35:55,190--> 00:35:58,500真的不会为之付出巨大的努力它因为我们正在本质上漆52200:35:58,500--> 00:36:02,109纯色的真的不如此重要,所以我只要去52300:36:02,109--> 00:36:06,380前方和支付知道那出如此做实际上终止在边缘和52400:36:06,380--> 00:36:11,049引入什么眼睛而不是有它的带领下,进小小的蓝色斑点52500:36:11,049--> 00:36:13,930认为这是一个小分心了有季所以现在它了52600:36:13,930--> 00:36:18,770基本上只是构图的元素和它基本上终止在左边52700:36:18,770--> 00:36:20,730没有太多的细节,所以我只是打算52800:36:20,730--> 00:36:24,630带走,这会帮助拉不拉着眼于这些领域在哪里这些52900:36:24,630--> 00:36:28,890怪异的细节存在,只是把它丢在所以,看起来车架中部53000:36:28,890--> 00:36:32,990在这一点上很不错,如果我们采取看看这里的直方图和渠道53100:36:32,990--> 00:36:36,990如果你想看到的颜色的 RGB 的你可以更改的颜色,然后你看看53200:36:36,990--> 00:36:40,260所有颜色在一起如果这就是分散注意力和你只是想看看53300:36:40,260--> 00:36:44,380一切都只是显示 RGB 和如果你打它会重置的感叹号
正在翻譯中..
結果 (中文) 3:[復制]
復制成功!
470
00:32:13740——> 00:32:16920
我们做不同的
光度质量或只是普通的面膜

471
00:32:16920——> 00:32:20950
混合你会发现你有
混在最好的

472
00:32:20950很多部分——> 00:32:25990
颜色,
外部处理过去的那一点

473
00:32:25990——> 00:32:31120
最好的元素变得更加简化和
这种案子,这个场景已经

474
00:32:31120——> 00:32:36010
自然美和自然
颜色色调和光2012

475
00:32:36010——> 00:32:40150
正确,不会有太多要做的
姿态不过我们

476
00:32:40150——> 00:32:44240
仍应继续添加更多的
色彩的活力了而我们在

477
00:32:44240——> 00:32:48310
PS图象处理软件接下来这里会
去保持一切

478
00:32:48310——> 00:32:54060
分层听到我一直想做的是
选择一切,我有我的最初的

479
00:32:54060——> 00:32:59800
混合放到一个文件夹,你们已经看见我的名字
物如果不

480
00:32:59,800——> 00:33:04180
上限降低混合和我曾经
血选择我可以做疯狂的

481
00:33:04180——> 00:33:08930
曲棍球转变选项命令II将
新出路的一切在

482
00:33:08930——> 00:33:17930
成分放在上面,让我们
使用过滤器聂彩色Efex Pro在

483
00:33:17930——> 00:33:21600
彩色Efex Pro不祥的开始与
基础知识,我通常做你们

484
00:33:21600——> 00:33:24270
记得动态对比度是
我们已经几乎

485
00:33:24270——> 00:33:29440
每个场景,确实增加了整整
它所说的只是一个美丽的动态

486
00:33:29440——> 00:33:33250
对比少看直方图这里
确保我不打破任何

487
00:33:33250——> 00:33:36990
使用边界收集正确的色偏
此案可能会温暖

488
00:33:36990——> 00:33:41190
事情一点点在这
案例我喜欢那

489
00:33:41190——> 00:33:44870
我要去创造
对比只是头发来弥补对于一些

490
00:33:44870——> 00:33:49950
的恢复,我再加上一点点的
滤波器,将对比

491
00:33:49950——> 00:33:54710
彩色时代,即使我们用捕捉
一这是一个更好的工作与

492
00:33:54710——> 00:33:59680
对比颜色仍然需要
点我们的工作结束,真的

493
00:33:59680——> 00:34:04750
使那些颜色和对比度的流行,我非常喜欢
PAPI多姿多彩充满活力的形象

494
00:34:04,750——> 00:34:08300
会改变颜色的对比只是一个
点你可以看到,也

495
00:34:08300——> 00:34:10899
操纵蓝色这是非常


496
00:34:10899——> 00:34:15129
我喜欢的方式回复其
看起来微妙的关键在这里只会

497
00:34:15129——> 00:34:18990
纠结了,因为真的
没有理由已经自然

498
00:34:18990——> 00:34:24029
宁静和美丽,在这里,
看起来很不错,我会继续

499
00:34:24029——> 00:34:29389
播放,单击确定,等待
结果与颜色的结果让我们

X-Pro 500
00:34:29389——> 00:34:33720
只是看看之前和
演员很微妙但它的所作所为

501
00:34:33720——> 00:34:38020
使用对比色的年龄我们
带这美丽的秋天,是

502
00:34:38020——> 00:34:42740
迄今为止最伟大的事情是打
直接由太阳很漂亮,我们

503
00:34:42740——> 00:34:46109
照亮了这后壁
我们还增加了一点点

504
00:34:46109——> 00:34:51520
更多的颜色和对比度,我记得
云你色裂纹的东西后你做了

505
00:34:51520——> 00:34:54839
任何合成和斯凯
增加和暴露的混合

506
00:34:54839种——> 00:35:00029
彩色校正或使用
顶部的效果,有助于统一这一切

507
00:35:00029——> 00:35:04609
一起把一切放
连同全球效应往往

508
00:35:04,609——> 00:35:08210
结婚在一起,使它成为一个小
更加无缝,只要

509
00:35:08210——> 00:35:11380
你掩蔽良好的边缘
好我们开始影响上

510
00:35:11380——> 00:35:15890
事情有办法把所有的
一起使它真的很好,所以

511
00:35:15890——> 00:35:20010
从这里其实没有太多的
留下来做现场,我真的

512
00:35:20010——> 00:35:21859
其实很喜欢

513
00:35:21859——> 00:35:25890
一件事困扰着我,虽然
在季度你注意到这种

514
00:35:25890——> 00:35:29539
的终止这黑线这些
树种终止组成

515
00:35:29539——> 00:35:33349
左边的一个组成元素
我真的很喜欢它,但让我困扰的是

516
00:35:33349——> 00:35:36730
这些小区在这里我们可以
实际上看到蓝色的所以这是

517
00:35:36730——> 00:35:40180
我可能应该做的
更早的但我要做什么使用

518
00:35:40180——> 00:35:45380
橡皮图章工具,我要
把压在键盘上,我

519
00:35:45380——> 00:35:50480
要用大约7折
选择这里,这个颜色和

520
00:35:50480——> 00:35:55190
我要痛一些
这些叶子回来我

521
00:35:55190——> 00:35:58500
真的不会让
它巨大的努力因为我们基本上画一个

522
00:35:58,500——> 00:36:02109
固色,真的不
如此重要,所以我要去

523
00:36:02109——> 00:36:06380
提前知道了这
支付终止实际上在边缘和

524
00:36:06380——> 00:36:11049
导致眼睛到什么而不是
有它使我
蓝色小斑点
525
00:36:11049——> 00:36:13930
觉得有点分心了
在一季度,现在

526
00:36:13930——> 00:36:18770
基本上只是一个组成要素,它基本上
终止左

527
00:36:18770——> 00:36:20730
没有太多细节,所以我只是


528
00:36:20730——> 00:36:24630
带走,那会帮助拉不
眼对这些地区,这些

529
00:36:24630——> 00:36:28890
奇怪的细节存在,只要把它的
中间的框,看起来

530
00:36:28890——> 00:36:32990
不错在这一点上,如果我们把一个
看柱状图和渠道

531
00:36:32990——> 00:36:36990
RGB的如果你想看到的颜色你
可以改变颜色,然后你会看到

532
00:36:36990——> 00:36:40260
所有的颜色放在一起,如果是
转移你的注意力,你只想看到

533
00:36:40260——> 00:36:44380
一切只是显示RGB,如果你打
感叹号它会重置
正在翻譯中..
 
其它語言
本翻譯工具支援: 世界語, 中文, 丹麥文, 亞塞拜然文, 亞美尼亞文, 伊博文, 俄文, 保加利亞文, 信德文, 偵測語言, 優魯巴文, 克林貢語, 克羅埃西亞文, 冰島文, 加泰羅尼亞文, 加里西亞文, 匈牙利文, 南非柯薩文, 南非祖魯文, 卡納達文, 印尼巽他文, 印尼文, 印度古哈拉地文, 印度文, 吉爾吉斯文, 哈薩克文, 喬治亞文, 土庫曼文, 土耳其文, 塔吉克文, 塞爾維亞文, 夏威夷文, 奇切瓦文, 威爾斯文, 孟加拉文, 宿霧文, 寮文, 尼泊爾文, 巴斯克文, 布爾文, 希伯來文, 希臘文, 帕施圖文, 庫德文, 弗利然文, 德文, 意第緒文, 愛沙尼亞文, 愛爾蘭文, 拉丁文, 拉脫維亞文, 挪威文, 捷克文, 斯洛伐克文, 斯洛維尼亞文, 斯瓦希里文, 旁遮普文, 日文, 歐利亞文 (奧里雅文), 毛利文, 法文, 波士尼亞文, 波斯文, 波蘭文, 泰文, 泰盧固文, 泰米爾文, 海地克里奧文, 烏克蘭文, 烏爾都文, 烏茲別克文, 爪哇文, 瑞典文, 瑟索托文, 白俄羅斯文, 盧安達文, 盧森堡文, 科西嘉文, 立陶宛文, 索馬里文, 紹納文, 維吾爾文, 緬甸文, 繁體中文, 羅馬尼亞文, 義大利文, 芬蘭文, 苗文, 英文, 荷蘭文, 菲律賓文, 葡萄牙文, 蒙古文, 薩摩亞文, 蘇格蘭的蓋爾文, 西班牙文, 豪沙文, 越南文, 錫蘭文, 阿姆哈拉文, 阿拉伯文, 阿爾巴尼亞文, 韃靼文, 韓文, 馬來文, 馬其頓文, 馬拉加斯文, 馬拉地文, 馬拉雅拉姆文, 馬耳他文, 高棉文, 等語言的翻譯.

Copyright ©2025 I Love Translation. All reserved.

E-mail: