470
00:32:13,740 --> 00:32:16,920
we're doing different kinds of
luminosity mass or just regular mask
471
00:32:16,920 --> 00:32:20,950
blending you'll notice that you have
blended in so many parts of the best
472
00:32:20,950 --> 00:32:25,990
colors for the best elements that the
external post-processing past that point
473
00:32:25,990 --> 00:32:31,120
and becoming much more simplified and in
a case like this this scene is already
474
00:32:31,120 --> 00:32:36,010
so naturally beautiful and so naturally
color toned and and light 2012
475
00:32:36,010 --> 00:32:40,150
correctness that there's not going to be
too much to do in pose nevertheless we
476
00:32:40,150 --> 00:32:44,240
should still go ahead and add some more
color vibrancy in detail while we're in
477
00:32:44,240 --> 00:32:48,310
Photoshop the next step here would be
just go ahead and keep everything
478
00:32:48,310 --> 00:32:54,060
layered hear what I always like to do is
select everything that I have my initial
479
00:32:54,060 --> 00:32:59,800
blend put it into a folder and you guys
have seen me name this blend if not no
480
00:32:59,800 --> 00:33:04,180
caps reduced to blend and once I have
the blood selected I can do that crazy
481
00:33:04,180 --> 00:33:08,930
Hockey shift option command II will make
a new way out of everything in the
482
00:33:08,930 --> 00:33:17,930
composition put it on top and allow us
to use filter Nik Color Efex Pro inside
483
00:33:17,930 --> 00:33:21,600
of Color Efex Pro ominous start with the
basics that I usually do you guys
484
00:33:21,600 --> 00:33:24,270
remember the dynamic contrast is
something we've been using on almost
485
00:33:24,270 --> 00:33:29,440
every scene and it really adds exactly
what it says just beautiful dynamic
486
00:33:29,440 --> 00:33:33,250
contrast little watch histogram here
make sure that I don't break any
487
00:33:33,250 --> 00:33:36,990
boundaries collect correct color cast in
this case is probably going to warm
488
00:33:36,990 --> 00:33:41,190
things up a little bit which in this
case I do like a tiny little bit of that
489
00:33:41,190 --> 00:33:44,870
i'm gonna go ahead and create the
contrast just a hair to make up for some
490
00:33:44,870 --> 00:33:49,950
of the recovery that I did add one more
filter and that's going to be contrast
491
00:33:49,950 --> 00:33:54,710
color age so even though we used capture
one which is a much better job with the
492
00:33:54,710 --> 00:33:59,680
contrast the color still requires a
little bit of work on our end to really
493
00:33:59,680 --> 00:34:04,750
make those colors and contrast pop and I
like very papi colorful vibrant images
494
00:34:04,750 --> 00:34:08,300
will change the color contrast just a
little bit you can see that's also
495
00:34:08,300 --> 00:34:10,899
manipulating the blue which is pretty
nice
496
00:34:10,899 --> 00:34:15,129
I like the way that looks reply its
subtleties the key here at only go
497
00:34:15,129 --> 00:34:18,990
overboard on this because there's really
no reason to its already naturally
498
00:34:18,990 --> 00:34:24,029
serene and beautiful so right here that
looks pretty good I'm gonna go ahead and
499
00:34:24,029 --> 00:34:29,389
play that click OK and wait for the
result with the color x-pro result let's
500
00:34:29,389 --> 00:34:33,720
just take a look at the before and the
actor so it's subtle but what it's done
501
00:34:33,720 --> 00:34:38,020
using the contrasting color age we
brought this beautiful fall back that is
502
00:34:38,020 --> 00:34:42,740
by far the greatest thing it's being hit
directly by the Suns very beautiful we
503
00:34:42,740 --> 00:34:46,109
have illuminated this back wall of
clouds we've also added a little bit
504
00:34:46,109 --> 00:34:51,520
more color and contrast I remember when
you color crack stuff after you've done
505
00:34:51,520 --> 00:34:54,839
any kind of compositing and kind of Skye
additions and kind of exposure blending
506
00:34:54,839 --> 00:35:00,029
by color correcting or using effects on
top of that helps to unify it all
507
00:35:00,029 --> 00:35:04,609
together so think of everything put
together with a global effect tends to
508
00:35:04,609 --> 00:35:08,210
marry it together and make it a little
bit more seamless so as long as long as
509
00:35:08,210 --> 00:35:11,380
you're masking was good the edges were
good we start putting effects on top of
510
00:35:11,380 --> 00:35:15,890
things that has a way of bringing it all
together and making it really nice so
511
00:35:15,890 --> 00:35:20,010
from here there's actually not too much
left to do with the scene I really
512
00:35:20,010 --> 00:35:21,859
actually quite like it
513
00:35:21,859 --> 00:35:25,890
one thing that's bothering me though up
in the quarter you notice that this kind
514
00:35:25,890 --> 00:35:29,539
of terminates this black line of these
trees kind of terminate the composition
515
00:35:29,539 --> 00:35:33,349
on the left as a compositional elements
I really liked it but what bothers me is
516
00:35:33,349 --> 00:35:36,730
these quarters here where we can
actually see the blue so this is
517
00:35:36,730 --> 00:35:40,180
something I probably should have done
earlier on but what I'm gonna do is use
518
00:35:40,180 --> 00:35:45,380
the rubber stamp tool and I'm just gonna
put pressure on the keyboard and I'm
519
00:35:45,380 --> 00:35:50,480
going to use it for about 30 percent off
select this down here so this color and
520
00:35:50,480 --> 00:35:55,190
I'm just gonna kind of pain in some of
these these leaves back in here I'm
521
00:35:55,190 --> 00:35:58,500
really not gonna make a huge effort for
it because we're essentially painting a
522
00:35:58,500 --> 00:36:02,109
solid color in that doesn't really
matter so much so I'm just gonna go
523
00:36:02,109 --> 00:36:06,380
ahead and pay know that out so this
actually terminates on the edge and
524
00:36:06,380 --> 00:36:11,049
leads the eye into nothing rather than
have it lead into little blue spots I
525
00:36:11,049 --> 00:36:13,930
think that's a little distracting up
there in the quarter so now it's
526
00:36:13,930 --> 00:36:18,770
basically just a compositional elements
and it terminates basically on the left
527
00:36:18,770 --> 00:36:20,730
without too much detail so I'm just
gonna
528
00:36:20,730 --> 00:36:24,630
take that away and that'll help not pull
the eye towards these areas where these
529
00:36:24,630 --> 00:36:28,890
weird details exist and just leave it on
the middle of the frame so that looks
530
00:36:28,890 --> 00:36:32,990
pretty good at this point if we take a
look at the histogram here and channels
531
00:36:32,990 --> 00:36:36,990
of RGB if you like to see the colors you
can change the colors and then you see
532
00:36:36,990 --> 00:36:40,260
all the colors together if that's
distracting and you just want to see
533
00:36:40,260 --> 00:36:44,380
everything just show RGB and if you hit
the exclamation point it'll reset the