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darkening done in here little too much
under that command Z twenty percent of
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capacity by hitting 22 and then I can't
just brush in a bit more darkness in
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here
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wheels too little bit around here to
create this shadows I realize maybe the
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whole car should be little darker look
at that was obviously there's some
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discrepancies here both in color and in
contrast a bit so car feels more yellow
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this feels Bloor in the background so
again to blend these pieces either
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regarded consider making the background
a little bit lower for the call
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car cooler and to be honest maybe a
little bit of both
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this feels really purple in here so we
should try that they call this 43 shadow
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and then we're gonna come in here for a
color and you go down to blue and
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coolness
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ICC affecting overall here now it
shouldn't come to our car talent filter
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but this one normal there and now are
blue there they'll only affect the car
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there
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r is the better already know come in and
i dont need some yellow to the layer
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underneath this caller so obviously they
could push this agenda more blue to fit
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the times we see in the rocks here but I
want to push this too far off the
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original soviet modify the car to sit
and modify the background of it so easy
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and it creates some leaders here to this
folder is i mean to call this four hands
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that's 14 rests on the path opening it
up so that the car would have a place to
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come down now see all the stuff I was
looking at in here doesn't even matter
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you don't see any of it and ask you
don't see much of that maybe we could
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00:30:20,500 --> 00:30:30,400
open this up here like this you see it
just by doing that it's kind of rough
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and funky even big precious but these
trees are pretty forgiving them asking
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so maybe come in here and clean this up
feeling better about that right away
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now some of these he seen here we talked
about this bleeding all the files in
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here to make sure that we take that away
from this area but this on SERO and you
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see right in here that there's some
residents who is to make sure that we
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don't see that through the leaves into
the car and as I did this we also see
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that we want to open that up
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really crude for now but in a mosque but
we're gonna find in that as we go along
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pretty cool so come back up to our car
while before I do that I wanted to add
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some yellow but it was so messy or so
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income above all this give color to all
these layers that creates the background
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and then come into the blue pull this
down a bit
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00:31:33,990 --> 00:31:39,050
nice now a given the background a little
bit more yellow to give the car a little
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bit more blue and they seem to be a
little bit better in their alright so
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before we start fine-tuning the color
mismatches between the two talked about
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this early on an introduction it's the
layer that even out the colors and this
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is our caller felt so when you coming
here gonna do solid color and then you
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gonna pick in this case may be a town
that sits in the deeper values in the
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blues and greens and we can just see
what this will feel like so I'm just
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adding on the caller that we already
have in here and in the frame so that we
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can sort of blend the highlights a
little bit together certainly try this
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color is easy to change that afterwards
by just hitting the color picker here
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you can put this on to color and
obviously this is way too much of this
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one tone but then you pull this letter
back what these layers do is to apply
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00:32:38,780 --> 00:32:44,410
color overall but it doesn't mean you
put it on color in a way that affect the
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00:32:44,410 --> 00:32:49,510
color another contrast and by this the
blender layers in an intangible well