This paper is written as an exposition of a program conducted by Piksel Indonesia in Kampung Dago Pojok. Piksel Indonesia and residents of Dago Pojok were working together to build a platform where creativity, innovation of design and technology can be used as tools to overcome challenges faced by residents. It is also an attempt to trigger involvement of skilled community, creativity, and to determine ownership of economic assets and play a role in solving urban problems. The study conducted qualitative research with observations, interview and also developed a scenario that was a batik training program to gather data and findings on how residents of Dago Pojok respond to the program. However, the weakness of this study include the situation where knowledge that produced by this study might not generalized to other people in other settings and the study’s results are more easily influenced by researcher’s personal biases. Researcher uses qualitative study to obtain the data about human behavior, emotion and personal characteristic that match the goal of the program.