Intensity: This value determines the strength of the simulation. For example, if the first keyframe has an Intensity of 1 and the second keyframe has an Intensity of 25, then only a few particles will be produced at the start of the animation, producing progressively more and more.
• Scale: This value determines the size of the particles as a percentage. For example, a value of 1.5 would be 1.5 times the size of the original particle or Sprite. Remember that all the particles are the same size; it is just that some are further back or closer in space.
• Bounciness: This value determines the height of a particle's bounce, or in other words, how bouncy the particle is. The greater the value, the higher the bounce, hence the more bouncy the particle. This parameter is important for the Hail and Shatter effects.
• Min Speed: The minimum speed at which the particles can move.
• Max Speed: The maximum speed at which the particles can move.
• Direction: These parameters can be used to push the particle movement at an angle, giving the illusion that they are being blown in a certain direction by the wind. Use the sliders in this section to manipulate the following: