(2) Develop a limited number of basic paradigms (probably no more than three to six) for different types of games that qualify for theoretical game analysis.(3) Establish a classification scheme for games based on these paradigms, identify existing games that belong to each paradigm, and eliminate games that are variations-that is, too redundant or specific to qualify as distinctive games.(4) Differentiate game analysis from other areas of TA by delineating concepts and techniques that belong in game analysis and relating them to other TA concepts.(5) Review the concepts we have for understanding and describing nonpathological transactional patterns of interactions and develop new concepts where the theory is inadequate.(6) Conduct research, including informal clinical observation, so that we begin to describe predictable patterns followed in each game, what the complementary games are, when they are most likely to occur, and how games correlate with diagnostic categories.(7) Compare literature and research from other fields and critically evaluate whether game analysis is sufficient for understanding this aspect of human behavior and whether it is consistent with behavioral observations and research results.