60900:36:42,979 --> 00:36:47,559I'll so here's what I did: actually ha的中文翻譯

60900:36:42,979 --> 00:36:47,559I'l

609
00:36:42,979 --> 00:36:47,559
I'll so here's what I did: actually had
to make more adjustments because the

610
00:36:47,559 --> 00:36:48,519
image was in bed

611
00:36:48,519 --> 00:36:52,359
more on complex if you will so first
thing I did

612
00:36:52,359 --> 00:36:56,900
was on the sand if you look at it here
right away that way it is now

613
00:36:56,900 --> 00:37:00,849
in theory in this image is very much
brighter and less saturated

614
00:37:00,849 --> 00:37:04,279
so I made a mask just for the San

615
00:37:04,279 --> 00:37:07,599
I had it sent you situation where and I
just reduced

616
00:37:07,599 --> 00:37:11,339
a little bit or dot saturation the
second 1i did

617
00:37:11,339 --> 00:37:15,099
was using the same asked for the lower
part

618
00:37:15,099 --> 00:37:18,210
and a little bit here in between the
model

619
00:37:18,210 --> 00:37:21,630
these skyline here and I use curves for
this

620
00:37:21,630 --> 00:37:25,829
story and I use Kors this

621
00:37:25,829 --> 00:37:29,880
and I just gonna added a bit more
brightness I'd so here's how it looks

622
00:37:29,880 --> 00:37:35,160
you look at the image right made to San
brighter and he made at Skyline

623
00:37:35,160 --> 00:37:39,549
writer is gives it a bit more dimension
inside the image because the skyline

624
00:37:39,549 --> 00:37:40,410
years also

625
00:37:40,410 --> 00:37:43,789
kinda brighter and then I added

626
00:37:43,789 --> 00:37:47,109
one Kors layer but this one protects

627
00:37:47,109 --> 00:37:52,130
the model and protects year the
foreground and effects own leader

628
00:37:52,130 --> 00:37:56,780
ocean and skyline

629
00:37:56,780 --> 00:37:59,730
and you can see what it does because I
was liking some contrast

630
00:37:59,730 --> 00:38:04,440
so I had a contrast knotweed you know
clarity or something like that because I

631
00:38:04,440 --> 00:38:04,800
would

632
00:38:04,800 --> 00:38:09,440
lapd I'm have to merge everything to
taunt her but run with adjustment layer

633
00:38:09,440 --> 00:38:13,270
and if you look at the regional there's
also some contracts here

634
00:38:13,270 --> 00:38:17,060
so by adding contrast like this

635
00:38:17,060 --> 00:38:20,380
I've made d-mich pop a bit many more

636
00:38:20,380 --> 00:38:23,740
contrast the overall but it's very
selective as you can see

637
00:38:23,740 --> 00:38:27,430
then I added another one and this was a
huge situation

638
00:38:27,430 --> 00:38:30,829
for justice carline show you the mask

639
00:38:30,829 --> 00:38:35,160
just don't lose the painted mask right
trying to get this kind of Scotland

640
00:38:35,160 --> 00:38:36,910
which is a bit more be saturated

641
00:38:36,910 --> 00:38:40,560
then I may 14

642
00:38:40,560 --> 00:38:43,690
another Kors layer and this is where I
just kinda

643
00:38:43,690 --> 00:38:47,690
at it'll be more contrast to make does
separation between highlights and

644
00:38:47,690 --> 00:38:49,310
shadows a bit more distinct

645
00:38:49,310 --> 00:38:52,770
and weight loss you can see again

646
00:38:52,770 --> 00:38:56,010
delayed was already a bit too dark
sitting on a darkened at

647
00:38:56,010 --> 00:39:00,140
and there are some other elements which
are protected to mask like the shadow a

648
00:39:00,140 --> 00:39:01,079
really need them

649
00:39:01,079 --> 00:39:04,680
so boom just added on a bit more punch

650
00:39:04,680 --> 00:39:09,740
and then I made another one this one was
for the collar

651
00:39:09,740 --> 00:39:13,050
mainly towards the mall because

652
00:39:13,050 --> 00:39:17,940
in this image to model has more
yellowish skin more orange

653
00:39:17,940 --> 00:39:21,590
so I used the curves layer here to do
the same dangers

654
00:39:21,590 --> 00:39:26,200
made a mask and the mask something I
already have a crew member and needed

655
00:39:26,200 --> 00:39:31,200
at the beginning and I just reuse that
mask with a Curves adjustment layer

656
00:39:31,200 --> 00:39:35,800
and here I went to individual channels
and played around with them until I get

657
00:39:35,800 --> 00:39:40,670
little bit more orange collar and the
last one I did was

658
00:39:40,670 --> 00:39:44,740
for the entire image I just kinda reduce
debt

659
00:39:44,740 --> 00:39:49,740
situation with it to make it similar to
this one and

660
00:39:49,740 --> 00:39:52,820
that's it is descended still

661
00:39:52,820 --> 00:39:55,890
to yellow here said I want to modify
died

662
00:39:55,890 --> 00:39:59,960
I could really use one on my masks right
this one for example I have to do is

663
00:39:59,960 --> 00:40:02,090
control a comment click on the mask

664
00:40:02,090 --> 00:40:07,110
go to this one which affect everything
and just chill that area with black

665
00:40:07,110 --> 00:40:11,420
and there we go night at evict them but
that area

666
00:40:11,420 --> 00:40:16,000
and that's how you would modify anything
within the image

667
00:40:16,000 --> 00:40:19,690
so let's take a look before

668
00:40:19,690 --> 00:40:21,809
and after d4 and

669
00:40:21,809 --> 00:40:24,880
after and you know the adjustments

670
00:40:24,880 --> 00:40:29,079
made so as you can see here I can even

671
00:40:29,079 --> 00:40:32,380
add one layer if I wanted to fake

672
00:40:32,380 --> 00:40:37,719
just disc in terms which in this case
something I want to but I wanted to use

673
00:40:37,719 --> 00:40:38,439
easy to do

674
00:40:38,439 --> 00:40:42,289
and this is how I would apply the
adjustments across the image

675
00:40:42,289 --> 00:40:47,109
now again i'm following the same
principle as a doctor body wanted the

676
00:40:47,109 --> 00:40:48,789
previous episodes which is

677
00:40:48,789 --> 00:40:52,119
you know the separation of Tupac crime
before I'm using

678
00:40:52,119 --> 00:40:55,390
collar for composition complementary
colors in this case

679
00:40:55,390 --> 00:41:02,079
just like what we had here actually i

680
00:41:02,079 --> 00:41:06,009
think this last layer was originally
deactivated

681
00:41:06,009 --> 00:41:10,689
dinka agreement lead at and I look
before and after

682
00:41:10,689 --> 00:41:13,829
yeah looks more a similar

683
00:41:13,829 --> 00:41:17,769
so what we have now is these adjustment
layers

684
00:41:17,769 --> 00:41:21,469
apply its with masks just like I showed
you

685
00:41:21,469 --> 00:41:26,749
we have a clean up which is done with
dodging and burning which I showed you

686
00:41:26,749 --> 00:41:32,849
done wit different now blind players and
pulling in human which a showed you

687
00:41:32,849 --> 00:41:37,319
and you can see my workflow here as well
all day always gonna add up

688
00:41:37,319 --> 00:41:40,999
and the only thing that was different
was giving out the caller ringtones but

689
00:41:40,999 --> 00:41:41,329
in

690
00:41:41,329 --> 00:41:44,430
reality this is just another step

691
00:41:44,430 --> 00:41:48,299
to changing my workflow depending on the
need

692
00:41:48,299 --> 00:41:52,630
bot at the same time is just adjustment
layers with masks

693
00:41:52,630 --> 00:41:56,170
and I showed you how that works so
there's no mystery here

694
00:41:56,170 --> 00:41:59,250
everything is just you know 14

695
00:41:59,250 --> 00:42:04,720
like this was multiple row conversions
you getting out the colors and tones

696
00:42:04,720 --> 00:42:09,069
cleanup and everything else and color
correction at the end

697
00:42:09,069 --> 00:42:12,450
and boom boom boom step-by-step

698
00:42:12,450 --> 00:42:18,490
just using data same stop I showed in
the previous episodes and this is what

699
00:42:18,490 --> 00:42:18,970
you get

700
00:42:18,970 --> 00:42:24,690
right three easy well maybe not easy but
I mean you

701
00:42:24,690 --> 00:42:27,770
practice the you should have a better
understanding

702
00:42:27,770 --> 00:42:32,500
Harward now course if you had a
different image you might try to do this

703
00:42:32,500 --> 00:42:35,450
plus whatever you using for your own
workflow

704
00:42:35,450 --> 00:42:39,750
but ultimately it's not dot different
I'm gonna be done different thank you

705
00:42:39,750 --> 00:42:43,260
for watching and if you see any beer
that you like my channel please

706
00:42:43,260 --> 00:42:47,079
argument comes up to click Like button
you know share if you like with your

707
00:42:47,079 --> 00:42:47,700
friends

708
00:42:47,700 --> 00:42:51,270
spread the word leave a comment give me
some feedback so I can make better
0/5000
原始語言: -
目標語言: -
結果 (中文) 1: [復制]
復制成功!
60900:36:42,979--> 00:36:47,559所以在这里就是我做什么,我会: 其实有为了使更多的调整,因为61000:36:47,559--> 00:36:48,519图像是在床上61100:36:48,519--> 00:36:52,359更复杂的如果你首先将我做的事情61200:36:52,359--> 00:36:56,900如果你在这里看看它,是在沙滩上马上就这样的话只是现在61300:36:56,900--> 00:37:00,849理论上在这张图片是很多光明和不饱和61400:37:00,849--> 00:37:04,279所以我只是为 San 做了一个面具61500:37:04,279--> 00:37:07,599我把它寄给你的情况在哪里和我只被减少61600:37:07,599--> 00:37:11,339一点点或点缀饱和第二个 1i 没有61700:37:11,339--> 00:37:15,099使用相同的要求较低部分61800:37:15,099--> 00:37:18,210和在之间有点这里模型61900:37:18,210--> 00:37:21,630这些天际线在这里,我使用曲线这62000:37:21,630--> 00:37:25,829我和我的故事使用 Kors 这62100:37:25,829--> 00:37:29,880我只去加上更多一点亮度我会因此,这里是它的外观62200:37:29,880--> 00:37:35,160你看看照片的右边向圣光明,他在天际线62300:37:35,160--> 00:37:39,549本文作者是的给它多一点尺寸图像内因为天际线62400:37:39,549--> 00:37:40,410年也62500:37:40,410--> 00:37:43,789有点亮之后我加62600:37:43,789--> 00:37:47,109一个 Kors 层,但这一保护62700:37:47,109--> 00:37:52,130模型和保护年前景色和影响自己的领袖62800:37:52,130--> 00:37:56,780海洋和天际线62900:37:56,780--> 00:37:59,730你可以看到它做什么,因为我喜欢一些对比63000:37:59,730--> 00:38:04,440所以只好你知道对比虎杖清晰度之类的东西,因为我63100:38:04,440--> 00:38:04,800将63200:38:04,800--> 00:38:09,440洛杉矶警察局我不得不合并的一切嘲笑她但运行与调整图层63300:38:09,440--> 00:38:13,270如果你看那里的区域是此外有些合同在这里63400:38:13,270--> 00:38:17,060所以,添加这样的对比63500:38:17,060--> 00:38:20,380我做了 d mich 流行有点多63600:38:20,380--> 00:38:23,740对比整体,但它是非常选择性的正如你可以看到63700:38:23,740--> 00:38:27,430然后我添加了另一个,这也是庞大的情况下63800:38:27,430--> 00:38:30,829为正义老太婆表明你的面具63900:38:30,829--> 00:38:35,160只是不要失去彩绘的面具权利想要得到这种苏格兰64000:38:35,160--> 00:38:36,910这是有点更多饱和64100:38:36,910--> 00:38:40,560然后我 5 月 14 日64200:38:40,560--> 00:38:43,690柯尔的另一层,这是在哪里我只是有点儿64300:38:43,690--> 00:38:47,690在它将会是更多的对比,使并突出显示之间的分离和64400:38:47,690--> 00:38:49,310多一点明显的阴影64500:38:49,310--> 00:38:52,770您可以再看到减肥64600:38:52,770--> 00:38:56,010延迟是已经有点太暗坐在黑暗在64700:38:56,010--> 00:39:00,140还有一些其他的元素,保护面膜像影子一样64800:39:00,140--> 00:39:01,079真的需要它们64900:39:01,079--> 00:39:04,680如此繁荣只是添加上有点更有力度65000:39:04,680--> 00:39:09,740然后我做了另一本是为立领65100:39:09,740--> 00:39:13,050主要对商场因为65200:39:13 050--> 00:39:17,940在此模型的图像具有更多皮肤偏黄的更橙色65300:39:17,940--> 00:39:21,590因此,用于曲线层在这里做同样的危险65400:39:21,590--> 00:39:26,200做面膜和面膜我已经有一名机组人员和需要65500:39:26,200--> 00:39:31,200开始,只是重复使用的与曲线调整图层蒙版65600:39:31,200--> 00:39:35,800在这里去了个别通道和玩周围的他们直到我得到65700:39:35,800--> 00:39:40,670小位更橙色领子和最后一个我做了65800:39:40,670--> 00:39:44,740我只是有点减少整个图像债务65900:39:44,740--> 00:39:49,740面对它,使其类似于这一和66000:39:49,740--> 00:39:52,820这是它仍然后代66100:39:52,820--> 00:39:55,890黄色在这里说: 我想要修改死了66200:39:55,890--> 00:39:59,960我真的可以用一个在我右边的面具例如我要做这种66300:39:59,960--> 00:40:02,090控制注释单击上的面具66400:40:02,090--> 00:40:07,110走到这一影响的一切只是放松这一领域与黑66500:40:07,110--> 00:40:11,420和我们晚上去那里在驱逐他们,但这一领域66600:40:11,420--> 00:40:16,000这是你会如何修改任何东西在图像内66700:40:16,000--> 00:40:19,690因此,让我们看看之前66800:40:19,690--> 00:40:21,809及后 d4 和66900:40:21,809--> 00:40:24,880之后,你知道的调整67000:40:24,880--> 00:40:29,079所以正如你可以看到这里我甚至可以67100:40:29,079--> 00:40:32,380添加一个图层,如果我想要的假67200:40:32,380--> 00:40:37,719只是盘中的术语,在这种情况下我想要的东西,但是我想要使用67300:40:37,719--> 00:40:38,439容易做67400:40:38,439--> 00:40:42,289这是我该如何将申请在图像调整67500:40:42,289--> 00:40:47,109现在再一次我在相同医生身为想要的原则67600:40:47,109--> 00:40:48,789以前的情节,这是67700:40:48,789--> 00:40:52,119你知道图帕克犯罪的分离之前我使用67800:40:52,119--> 00:40:55,390衣领,组成互补在这种情况下的颜色67900:40:55,390--> 00:41:02,079就像我们在这里其实我68000:41:02,079--> 00:41:06,009原本以为这最后一层停用68100:41:06,009--> 00:41:10,689丁卡族协议导致在和我看起来之前和之后68200:41:10,689--> 00:41:13,829是的看起来更类似68300:41:13,829--> 00:41:17,769所以我们现在有的是这些调整图层68400:41:17,769--> 00:41:21,469应用其与面具就像我展示你68500:41:21,469--> 00:41:26,749我们有一个干净这做与逃避和燃烧,我向您展示68600:41:26,749--> 00:41:32,849做智慧不同现在盲球员和拉人,向您展示68700:41:32,849--> 00:41:37,319你可以看到我在这里的工作流程以及整天总是要加起来68800:41:37,319--> 00:41:40,999唯一不同的事情给出来电铃声,但68900:41:40,999--> 00:41:41,329在69000:41:41,329--> 00:41:44,430现实这是只是另一个步骤69100:41:44,430--> 00:41:48,299对不断变化的取决于我的工作流需要69200:41:48,299--> 00:41:52,630在同一时间 bot 是只是调整使用蒙版图层69300:41:52,630--> 00:41:56,170和我向您展示如何工作如此在这里不神秘69400:41:56,170--> 00:41:59,250一切都只是你知道 1469500:41:59,250--> 00:42:04,720好像这是多个行转换你出去的颜色和色调69600:42:04,720--> 00:42:09,069清理和一切和颜色在结束了校正69700:42:09,069--> 00:42:12,450和嘣嘣嘣,一步一步69800:42:12,450--> 00:42:18,490只用数据我表明在同一站对上一次,这是什么69900:42:18,490--> 00:42:18,970你得到70000:42:18,970--> 00:42:24,690右三容易,好吧,也许不容易但我的意思是你70100:42:24,690--> 00:42:27,770实践你应该有一个更好理解70200:42:27,770--> 00:42:32,500哈佛现在当然如果你有你可能会试图做到这一点的不同图像70300:42:32,500--> 00:42:35,450再加上无论你用你自己工作流70400:42:35,450--> 00:42:39,750但最终它不是点不同我要去做不同的谢谢你70500:42:39,750--> 00:42:43,260为看,如果你看到任何啤酒你喜欢我的频道请70600:42:43,260--> 00:42:47,079参数来像按钮单击你知道分享,如果你喜欢与你70700:42:47,079--> 00:42:47,700朋友70800:42:47,700--> 00:42:51,270传播词假评论给我一些可以使更好的反馈
正在翻譯中..
結果 (中文) 3:[復制]
復制成功!
609
00:36:42979——> 00:36:47559
我所以我是这样做的:有
做出更多的调整是因为

610
00:36:47559——> 00:36:48519
图像是在床上

611
00:36:48519——> 00:36:52359
更复杂的如果你愿意我做的事,第一


612
00:36:52359——> 00:36:56900
是沙滩上如果你看这里
马上说,现在是

613
00:36:56900——> 00:37:00849
这在理论上是非常美好的形象
和不饱和

614
00:37:00849——> 00:37:04279
所以我做了一个面具,只为三

615
00:37:04279——> 00:37:07599
我把它寄给你,我
只是减少的情况下,

616
00:37:07599——> 00:37:11339
一点点或点饱和
二我也

617
00:37:11339——> 00:37:15099
使用相同的要求下
部分

618
00:37:15,099——> 00:37:18210
和一点点在
模型

619
00:37:18210——>之间00:37:21630
这里的天际线和我用曲线


620
00:37:21630——> 00:37:25829
故事,我用这个
Kors
621
00:37:25829——> 00:37:29880
我只会增加更多的
点亮我这里怎么看起来

622
00:37:29880——> 00:37:35160
你看了三
形象权光明和他在天涯

623
00:37:35160——> 00:37:39549
作家赋予它更多的维度
里面的图像因为天际

624
00:37:39549——> 00:37:40410
年也

625
00:37:40410——> 00:37:43789
点亮,然后我添加

626
00:37:43789——> 00:37:47109
一Kors层但这一保护

627
00:37:47109——> 00:37:52130
模型和保护年
前景和影响自己的领袖

628
00:37:52130——> 00:37:56780
海洋和天际线

629
00:37:56780——> 00:37:59730
你可以看看它因为我
喜欢一些对比

630
00:37:59730——> 00:38:04440
所以我有对比蓼你知道
清晰或类似的东西,因为我

631
00:38:04440——> 00:38:04800


632
00:38:04800——> 00:38:09440
洛杉矶我要合并的所有
嘲讽她但运行调整层

633
00:38:09440——> 00:38:13270
如果你看区域有
还有些合同在这里

634
00:38:13270——> 00:38:17060
所以加入对比如此

635
00:38:17060——> 00:38:20380
我已经d-mich通俗一点更多的

636
00:38:20380——> 00:38:23740
对比整体但很
选择你可以看到

637
00:38:23740——> 00:38:27430
然后我添加另一个,这是一个巨大的情况


638
00:38:27430——> 00:38:30829
正义的老太婆给你的面具

639
00:38:30829——> 00:38:35160
不要失去涂面膜吧
试图让这种苏格兰

640
00:38:35160——> 00:38:36910
是更饱和

641
00:38:36910——> 00:38:40,560
然后我五月十四日

642
00:38:40560——> 00:38:43690
另Kors的层,这是我
只是

643
00:38:43690——> 00:38:47690
它会更多的对比使得
集锦和

644
00:38:47690——> 00:38:49310
阴影更明显的

645
00:38:49310——> 00:38:52770
减肥你可以再次看到

646
00:38:52770——> 00:38:56010
分离延迟已经太深
坐在一个暗

647
00:38:56010——> 00:39:00140
,还有一些其他的元素,这
保护面具般的阴影

648
00:39:00140——> 00:39:01079
真的需要

649
00:39:01079——> 00:39:04680
如此繁荣只是添加更多冲床

650
00:39:04680——> 00:39:09740
然后我做了一个这一
对于白领

651
00:39:09740——> 00:39:13050
主要向商场因为

652
00:39:13050——> 00:39:17940
这个图像模型具有更
皮肤暗黄橙色

653
00:39:17940——> 00:39:21590
所以我用曲线图层来做
同样的危险

654
00:39:21590——> 00:39:26200
了面具和面具的东西我
已经有船员需要

655
00:39:26200——> 00:39:31200
一开始我只是重用,
面膜用曲线调整层

656
00:39:31200——> 00:39:35800
我去个人渠道
和玩弄他们直到我得到

657
00:39:35800——> 00:39:40670
点橙领和
最后一个我做的是

658
00:39:40670——> 00:39:44740
整个图像我就减少
债务

659
00:39:44740——> 00:39:49740
正在翻譯中..
 
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