We present a modeling of the geometry and
the appearance of a water surface to render
in real-time. Waves on the surface of the water are simulated
animating vertices using a sum of
sine functions. Reflections, refractions, and the effect of
Fresnel are also modeled in order to increase the realism
the appearance of water. Vertex shader and the fragment
shader are used effectively to accelerate the
calculations.
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