481
00:42:13,430 --> 00:42:18,090
like I said if I wanted too dark in
areas I would just swap out my colors to
482
00:42:18,090 --> 00:42:23,540
black and then I can paint a 20% on a
nonstop flight later and that is going
483
00:42:23,540 --> 00:42:28,340
to allow me to burn down certain areas
that are too hot for example so let's
484
00:42:28,340 --> 00:42:34,270
continue on without and do some other
adjustments will go back here and do a
485
00:42:34,270 --> 00:42:41,730
SoftLayer and 20% again and wait I wanna
breaking up some of this skyline here so
486
00:42:41,730 --> 00:42:47,130
I will increase my bust down the door
again using my bracket keys it's going
487
00:42:47,130 --> 00:42:54,940
here and just come parading that up a
little bit ago
488
00:42:54,940 --> 00:42:59,910
bring in some of that the little bit I
may take them down again but once we
489
00:42:59,910 --> 00:43:05,910
apply to the actions that I want it'll
correct for that we may have to go back
490
00:43:05,910 --> 00:43:13,910
in and do a little more so when I'm a
little bit over here
491
00:43:13,910 --> 00:43:19,800
good ok and let's do a little darkening
actually seen area that I mentioned
492
00:43:19,800 --> 00:43:24,109
before they can use some darkening so
we'll do another layer SoftLayer taken
493
00:43:24,109 --> 00:43:26,930
just a blank layer and I've applied
software blending mode I'm going to
494
00:43:26,930 --> 00:43:31,660
press my excuse to get my black paint in
there and I'm painting her twenty
495
00:43:31,660 --> 00:43:37,180
percent is going to darken down some of
what's going on here that's looking way
496
00:43:37,180 --> 00:43:38,650
better already
497
00:43:38,650 --> 00:43:45,500
this down a little bit and other couple
of areas that may be a little hot that
498
00:43:45,500 --> 00:43:54,400
could use a little toning down just kind
of selectively go in and finally areas
499
00:43:54,400 --> 00:44:01,349
that need a little tuning up ok one of
the other techniques that we can use for
500
00:44:01,349 --> 00:44:05,490
accentuating highlights is a cool
technique so first thing that'll do is
501
00:44:05,490 --> 00:44:09,910
all just create another stamped copy
layer which again is Command Option
502
00:44:09,910 --> 00:44:14,619
Shift II that's going to give me a new
layer incorporating everything that I've
503
00:44:14,619 --> 00:44:20,650
done but needs there and I will
duplicate that layer and change the
504
00:44:20,650 --> 00:44:25,470
blending mode to Screen and that is
going to brighten everything up big time
505
00:44:25,470 --> 00:44:31,319
so then I'll play a mask on their own it
to a black mask so I'll just hold down
506
00:44:31,319 --> 00:44:37,200
my option key and that is going to give
me that black mask and then I'll change
507
00:44:37,200 --> 00:44:43,540
my brush which I am command were just
the peak he will get me there are some
508
00:44:43,540 --> 00:44:49,290
on a black layer mask I want to swap my
colors to white and I'm at 20% already
509
00:44:49,290 --> 00:44:53,680
which is good cause I want to kind of
build up the amount of brightness but
510
00:44:53,680 --> 00:44:58,849
it's when I kind of go in here and
tweaked some of these highlights a
511
00:44:58,849 --> 00:45:00,849
little bit accentuate those
512
00:45:00,849 --> 00:45:10,029
just a little bit gonna go crazy but
just a better turnout and I'm just so
513
00:45:10,029 --> 00:45:15,069
you can see that just a way to kind of
control highlights I i really like using
514
00:45:15,069 --> 00:45:23,200
that method can see here also there's a
little bit more needed in here and burn
515
00:45:23,200 --> 00:45:28,039
this down jewelry on the neck just a
little bit and we'll see before and
516
00:45:28,039 --> 00:45:32,359
after their second song just took that
down a little bit other areas where you
517
00:45:32,359 --> 00:45:37,749
can use this technique which is really
kind of cool is on the lips there are
518
00:45:37,749 --> 00:45:41,749
other ways to this as well but this is
just kind of a quick down and dirty way
519
00:45:41,749 --> 00:45:47,609
so we'll swap our colors again using the
X key and I'm gonna go in here and just
520
00:45:47,609 --> 00:45:57,509
eaten some highlights just get the lips
come a little bit of a glass he look for
521
00:45:57,509 --> 00:46:06,739
an after that ok so let's do another
stamped copy layer so we're back to
522
00:46:06,739 --> 00:46:11,680
square one and at this point you could
flatten I mean absolutely I end up
523
00:46:11,680 --> 00:46:14,960
working with lots and lots of layers
just because it's how I'm used to
524
00:46:14,960 --> 00:46:20,339
working but if you need memory or space
you can definitely flattened as you go
525
00:46:20,339 --> 00:46:26,739
as well I just like to be able to step
back in case I make a mistake I'm able
526
00:46:26,739 --> 00:46:33,349
to kind of go back and start over again
from the last step was at ok so I want
527
00:46:33,349 --> 00:46:37,259
to do a little bit of skin softening but
first I I just jumped out at me I see
528
00:46:37,259 --> 00:46:41,089
here that the eyes could use a little
whitening as well as will do another one
529
00:46:41,089 --> 00:46:45,850
of our soft light layers just call when
here just kind of waiting up
530
00:46:45,850 --> 00:46:55,790
is just a little bit just i whites
little bit of whitening wants to placate
531
00:46:55,790 --> 00:47:08,450
that and see how that got some nice part
maybe a little too much just under 50%
532
00:47:08,450 --> 00:47:28,420
alright excellent player stamp card be
back in here that box there okay
533
00:47:28,420 --> 00:47:34,220
gets stuck like that ok good now we've
got our lair stamped copy that's again
534
00:47:34,220 --> 00:47:37,820
incorporating everything that we've done
previously
535
00:47:37,820 --> 00:47:43,940
now we're going to work on some skin
softening so the first thing that I want
536
00:47:43,940 --> 00:47:48,110
to do with this layer stamped copy is
and by the way this is a technique I
537
00:47:48,110 --> 00:47:52,180
learned from my friend Scott Kelby so
thanks for the scott also have tweaked
538
00:47:52,180 --> 00:47:58,610
it a little bit to make it my own it's
got what i think is a little bit of an
539
00:47:58,610 --> 00:47:59,480
improvement
540
00:47:59,480 --> 00:48:03,740
makes it easier to see what you're doing
I'll show you that as well so first
541
00:48:03,740 --> 00:48:13,130
thing that I want to do is run unsharp
mask or go here to shop mask and I'll
542
00:48:13,130 --> 00:48:24,930
set my values out 100 the amount and the
radius of 1 and the threshold for a
543
00:48:24,930 --> 00:48:29,810
little bit so I can see what we're doing
so this is going to be our detail lair
544
00:48:29,810 --> 00:48:33,340
right click OK
545
00:48:33,340 --> 00:48:40,740
this detail right
546
00:48:40,740 --> 00:48:47,010
alright so the next thing that i'm gonna
do is duplicate my detail later i doing
547
00:48:47,010 --> 00:48:53,070
Amanda J and that's going to duplicate
the lair and I'm going to call this
548
00:48:53,070 --> 00:49:00,700
layers yes yes and I want to give this
layer some softness so we're gonna go to
549
00:49:00,700 --> 00:49:07,950
Gaussian Blur filter and air filter menu
and we will apply a 20% Gaussian Blur
550
00:49:07,950 --> 00:49:16,220
and can see there that's going to be our
softness lair perfect
551
00:49:16,220 --> 00:49:25,530
the next thing that I want to do is
reduce the opacity on later to 50% and I
552
00:49:25,530 --> 00:49:31,080
also want to apply a black mask sold on
my option key and click on the mask
553
00:49:31,080 --> 00:49:34,140
button
554
00:49:34,140 --> 00:49:39,390
the next thing that all do the next
thing that'll do is i will like my brush
555
00:49:39,390 --> 00:49:44,930
hitting the beach he ok and I see that
it's a 20 percent on a change that two
556
00:49:44,930 --> 00:49:48,619
hundred percent I'll hit the 0 key on my
keyboard that will give me that hundred
557
00:49:48,619 --> 00:49:52,819
percent and now I'm ready to start
painting on my master paint in the
558
00:49:52,819 --> 00:50:00,410
softness where I wanted so I can do that
just like so but as you can see it I