100:00:00,010 --> 00:00:04,420conspiratorial be talking about fine are的中文翻譯

100:00:00,010 --> 00:00:04,420consp

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conspiratorial be talking about fine are
black and white processing easy to

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architecture images of examples and
touching onyx offer a fax in the process

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either Michael Bush you can find me on
Facebook at facebook.com / byron john

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has had a Burnaby taking a look at
processing architecture images in a fine

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arts were black and white style and
style seems to be quite popular these

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days and it's characterized by you know
strong contrast and using things like

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long exposures and essentially
emphasizing so you know certain shapes

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forms and Kennedy emphasizing other
things so oftentimes fairly minimalist

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style as well and two images that I shot
in Chicago and take you through them and

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initially from scratch because that
would just take way too long

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kind of look at some of the leaders that
I've created so that you can replicate

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the same general workflow and with this
one here to talk about it from the

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black-and-white standpoint from Silver
Efex onwards and then with this one over

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here we're gonna touch on Effexor

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Nixle graphics and a little bit more
details restore the color version a kind

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of build up to you to this black and
white person here so if this image

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essentially we have you know kind of
talking back to the original imagery

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here then the images that but it's a
little bit flat just doesn't emphasize

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any one particular thing it's just kind
of a mishmash of shapes and so I did see

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a bit of potential in this image in
these these lines are we have over here

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they're pretty interesting and then we
got some you not going to sit in goals

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and shapes going through here and
there's a nice bit of contrast between

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the windows and you know some of these
later portions of building so much as

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you can see if we could have talked
about the final version had some to

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clean up some of those those lines you
know really increasing the contrast and

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much more interesting image I think so
basically we started off with a cover so

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fractional a bit more detail in the next
image so you can just imagine a person

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she run my color image through Silver
Efex to get to this point before that I

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also did some perspective adjustments
inside of Lightroom so it's just it's a

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keystone corrections and distortion
correction just to get the verticals

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nice and straight and get everything
kind of crop the way I want to

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so with that done in black and white in
place in the marina start building up

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from there so the next thing I did was
add this later here which essentially

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just punches up some of these sites that
we have here on the left-hand sidebar

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image had to do that basically I used a
technique that you probably would have

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seen many many times before in my
tutorial go into the channels I cited a

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channel that everything in black and
white electorate is picked at random and

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I created this layer of duplicate the
channel data levels adjustment to bring

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out just the lights and then based on
that I can commence like dad I can go

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back in my leaders create a brain clear
the selection with white and we get a

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century this layer over here so I can't
really see that too well here but

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there's basically some weight lines
within their just actually on the create

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a new layer here feel that with black
and white that forget that approach just

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trust me that there is actually wait
lines in the only see that they're so

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essentially I did apply a layer mask to
that so it really only applies to the

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site because otherwise it over here it's
not what we want to emphasize these

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areas of here then the next thing is I
added acres just just basically lowers

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the exposure on the right hand side
because I thought that again I was drawn

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by a little too much we want to
emphasize the side so that curves

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judgment just nothing too fancy
basically just brain from the mid tones

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down in not trying not to affect the
highlights too much and again that's of

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course layer mask just using a gradient
fill to make sure that it affects on the

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side next thing is just there masked a
little more complicated as you can see

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what it does is it brings out those
lines and more

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and basically if we look at that layer
mask we see that the mask looks

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something like this and so am I not
starting from scratch because to create

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these selections did take a little bit
of a little bit of time I just use the

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mental and I made selections around keys

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lines over here so that I can bring them
out a lot more within its grip

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adjustments as you can see that
primarily affects those lines and then

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finally we have another curves
adjustment over here which you can see

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it brings everything down exposure
particularly the mid tones but again

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that affects only during the opposite
things so it doesn't affect some of

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these white lines that we have it
doesn't affect these guidelines as well

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it really just focuses on everything
that's that's largely black and so I

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really did that just by creating an
inverse of this this particular layer

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mask over here with some additional
adjustments so that's basically what I

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did to create this image it's it's
really only have three curves

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adjustments and he still feel they're
essentially that was great again just

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using a channels based selection so
that's that image they're gonna move on

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to the second image where we essentially
started with this colorful over here as

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you can see it's not terribly exciting
and so obviously I want to make it much

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more interesting starting off with the
color image basically I want to do is

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make the skylab it more interesting
because in its current state it's

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obviously not terribly interesting what
I really like about the image itself was

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this kind of highlight that we have
going on in the building in the snow

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liquidation of color and also the
vertical lines that we see is a nice mix

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of shadow and highlight here so that
part I did like but unfortunately had a

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clear skies that day and it's just not
terribly interesting so rather than make

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a completely dead

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section of image here I decided to add
some interesting effects of to do that

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basically had some long exposure skies
shot and so if we go in the sky section
0/5000
原始語言: -
目標語言: -
結果 (中文) 1: [復制]
復制成功!
100:00:00 010--> 00:00:04,420阴谋谈好加工容易到的黑色和白色200:00:04,420--> 00:00:26,520建筑形象的例子,感人的玛瑙将提供一个传真过程中300:00:26,520--> 00:00:32,380你可以看到我站在任一 Michael 布什Facebook 在 facebook.com / 拜伦约翰400:00:32,380--> 00:00:36,930已考虑看看伯纳比加工精细的建筑形象500:00:36,930--> 00:00:41,440艺术是黑色和白色的风格和风格似乎很受欢迎这些600:00:41,440--> 00:00:47,470天和它的特点的你知道强烈的对比和使用之类的700:00:47,470--> 00:00:51,480长时间曝光和本质上强调使你知道某些形状800:00:51,480--> 00:00:56,110窗体和肯尼迪强调其他所以往往相当抽象的东西900:00:56,110--> 00:01:02,579样式,以及和我拍摄的两幅图像在芝加哥,带你通过它们和1000:01:02,579--> 00:01:05,759最初从零开始因为那将只是时间太长1100:01:05,759--> 00:01:08,509亲切的看看一些领导人,我创建了,你可以复制1200:01:08,509--> 00:01:13,060相同的一般工作流程和与此这里谈谈从这件事1300:01:13 060--> 00:01:16,660银黑白的立场Efex 起,然后与这一1400:01:16,660--> 00:01:19,410在这里我们要谈一下文拉法辛1500:01:19,410--> 00:01:23,500Nixle 图形,又有点更多详细信息还原颜色版本一种1600:01:23,500--> 00:01:28,430生成取决于你对这个黑色的和白种人在这里所以如果此图像1700:01:28,430--> 00:01:34,520基本上我们让你知道的和原始影像顶嘴1800:01:34,520--> 00:01:41,369在这里然后图像,但它是一点点平只是不强调1900:01:41,369--> 00:01:46,740任何一件事情,这是一种看到吗一个的形状,所以大杂烩2000:01:46,740--> 00:01:49,700一点点的在此图像中的潜力这些这些线条是我们那边有2100:01:49,700--> 00:01:53,500他们是很有趣的然后我们有一些你不打算坐在目标2200:01:53,500--> 00:01:57,250和形状会通过这里和那里是对比的一个很好2300:01:57,250--> 00:02:01,069窗户,你知道其中的一些后面部分的作用不如建设2400:02:01,069--> 00:02:04,380你可以看到是否我们本来能好好聊关于最终版本有一些对2500:02:04,380--> 00:02:09,160清理一些的那些那些线你知道真的增加对比度和2600:02:09,160--> 00:02:16,010我认为这样的有趣得多图像基本上我们开始盖等2700:02:16,010--> 00:02:20,310在接下来的分数有点更详细所以你可以想象一个人的形象2800:02:20,310--> 00:02:25,150她跑我彩色图像通过银Efex 去这一点之前,我2900:02:25,150--> 00:02:30,380也做了一些角度调整在 Lightroom 所以它只是它已3000:02:30,380--> 00:02:34,940梯形失真校正和失真只是为了让垂直的校正3100:02:34,940--> 00:02:38,640好的和直接得到的一切各种作物对的方式3200:02:38,640--> 00:02:43,180所以,做在黑色和白色在码头的地方开始建立3300:02:43,180--> 00:02:46,580从那里,所以我做下一件事就是在此处添加这以后,本质上是3400:02:46,580--> 00:02:52,110只是拳打了其中的一些网站,我们这里有左侧边栏上3500:02:52,110--> 00:02:55,390图像必须做,基本上我用你可能会有的技术3600:02:55,390--> 00:03:00,560看到很多人在之前很多次我教程走进我引的渠道3700:03:00,560--> 00:03:06,390通道上黑色的一切都和白色的选民随意挑选和3800:03:06,390--> 00:03:10,800我创建了这一层的重复通道数据水平调整,使3900:03:10,800--> 00:03:15,160出去只是灯,然后基于我可以开始像爸爸一样可以4000:03:15,160--> 00:03:20,640早在我的领导创建一个明确的大脑与白的选择,我们得到4100:03:20,640--> 00:03:24,950世纪这一层过来,所以我不能真的看到那个太好这里却4200:03:24,950--> 00:03:29,459基本上是一些重量线他们只是在实际上是在创建4300:03:29,459--> 00:03:39,769一个新的层觉得黑白色,忘了这种做法只是4400:03:39,769--> 00:03:44,590相信我,其实等待行中唯一看到他们这样4500:03:44,590--> 00:03:48,870基本上我并应用到图层蒙版这样它真的只适用于4600:03:48,870--> 00:03:54,130网站因为否则它在这里是我们不想要强调的是这些4700:03:54,130--> 00:04:00,650地区的这里然后接下来的事情就是我添加的英亩基本上就只是降低了4800:04:00,650--> 00:04:04,079在右手边曝光以为我再次被吸引4900:04:04,079--> 00:04:09,290有点太多我们想要强调的一面,所以,曲线5000:04:09,290--> 00:04:14,160只是没有太花哨的判断基本上只是大脑中的色调从5100:04:14,160--> 00:04:19,700不是不想影响下亮点太多,再一次,是的5200:04:19,700--> 00:04:23,660只使用一个渐变的过程图层蒙版填充,以确保它影响5300:04:23,660--> 00:04:28,860侧接下来的事情就在那里被掩盖小更复杂,因为你可以看到5400:04:28,860--> 00:04:32,760它所做的是它带来了那些线条和更多5500:04:32,760--> 00:04:37,039基本上如果我们看看那层我们看起来面具的面具5600:04:37,039--> 00:04:42,789就像这,所以我不是从零开始,因为要创建5700:04:42,789--> 00:04:46,270这些选项做了一点点我只是用一点点的时间5800:04:46,270--> 00:04:49,220心理和前后左右键选择了我5900:04:49,220--> 00:04:53,640线在这里,我可以带他们在其抓地力更多6000:04:53,640--> 00:04:59,120作为你的调整可以看出主要影响这些行,然后6100:04:59,120--> 00:05:03,650最后,我们有另一个曲线在这里,你可以看到调整6200:05:03,650--> 00:05:09,490它让一切都下来曝光特别是中色调但是再说一遍6300:05:09,490--> 00:05:13,310这会影响只有在对面东西,所以它不会影响一些6400:05:13,310--> 00:05:17,450我们有这些白线不会影响这些准则以及6500:05:17,450--> 00:05:21,970它真的只是侧重于一切这就是这是很大程度上黑等我6600:05:21,970--> 00:05:27,120真的这样做只是通过创建逆这此特定的层6700:05:27,120--> 00:05:32,640面具在这里与一些额外所以,基本上就是我的调整6800:05:32,640--> 00:05:37,170在创建此图像,它是它的真的只有有三条曲线6900:05:37,170--> 00:05:42,940调整和他仍然觉得他们是本质上这次伟大只是7000:05:42,940--> 00:05:48,240利用渠道所以基于选定内容这就是他们要前进的图像7100:05:48,240--> 00:05:53,340到第二个图像在哪里我们本质上是开始与这多彩过来作为7200:05:53,340--> 00:05:57,540你可以看它不是非常令人兴奋所以,很明显我想要很多7300:05:57,540--> 00:06:03,370更有趣的开始与彩色图像基本上我想要做是7400:06:03,370--> 00:06:06,200使天空实验室它更有趣因为在其当前状态的7500:06:06,200--> 00:06:10,110显然不是非常有趣的什么我真的像关于图像本身是7600:06:10,110--> 00:06:13,350这种我们有的亮点在雪中建设7700:06:13,350--> 00:06:17,290清算的颜色,也我们看到的垂直线条是不错的组合7800:06:17,290--> 00:06:21,050阴影和高光在这里的一部分一样,但不幸的是7900:06:21,050--> 00:06:26,060晴朗的天空那一天,它只是不非常有趣的这样,而不是使8000:06:26,060--> 00:06:27,320彻彻底底死去8100:06:27,320--> 00:06:31,630这里的图像部分我决定添加一些有趣的影响那样做8200:06:31,630--> 00:06:37,010基本上有一些长时间曝光的天空所以,如果我们去天空中的射门能力和
正在翻譯中..
結果 (中文) 3:[復制]
復制成功!
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阴谋谈好
黑白处理容易

2
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建筑图像实例和
接触玛瑙提供传真的过程中

3
00:00:26520——> 00:00:32380
要么迈克尔布什你可以找到我
facebook在Facebook.com /拜伦约翰

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有本拿比以
一看处理结构图像的精细

5
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艺术是黑色和白色的风格和
风格似乎很流行的这些

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天和它的特点你知道
强烈的对比和使用像

7
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长风险和基本
强调你知道某些形状

8
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甘乃迪强调形式和其他
事情因此时常相当抽象

9
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风格以及两幅我拍摄的
芝加哥带你穿过他们,

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最初从零开始因为
只是时间太长了

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种一些领导人,
看我已经产生了,你可以复制

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相同的一般工作流程,这
这里谈论它从

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黑白立场从银
Efex起然后用这一个

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在这里,我们要触及15

Effexor
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nixle图形和一点点的
细节还原彩色版的一种

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建立你这个黑和白的人
所以如果图像

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本来你知道什么样的
谈论回到原来的图像

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这里的图像,但它是一个
点平不强调

19
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任何一件特别的事情只是种
所以我没有看到

20
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点电位的这种形象在
这些线是我们这里有

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很有趣,然后我们
得到一些你不会坐在目标

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和形状经过这里,
那里是一个很好的对比

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窗户,你知道一些建设这些
后面部分多

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你可以看到如果我们能说话
约最终的版本有一些

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清理那些那些你
知道真的增加对比度和

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更加有趣的图像我是这么认为的
基本上我们一开始就有一个盖,

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分数更详细的下一
图像,所以你可以想象一下一个人

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她跑我的彩色图像通过银
Efex来达到这一点之前,我

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也做了一些调整
视角内的Lightroom所以这是一个

30
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梯形校正和畸变校正
刚得到的垂直

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好直,把一切
种作物的方式我想对

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因此在
黑白做在码头开始建立

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从那里所以我接下来做的事
添加此后来这里基本上

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00:02:46580——> 00:02:52110
只是打了一些网站,
我们在左侧边栏

35
00:02:52110——> 00:02:55390
图像所要做的,基本上我用了一个
,你可能会

36
00:02:55390——> 00技术:03:00560
见过很多次在我的
教程进入渠道,我举了一个

37
00:03:00560——> 00:03:06390
通道,一切在黑色和白色
选民中随机抽取和

38
00:03:06390——> 00:03:10800
我创造了这层复制
通道数据调整带来的

39
00:03:10800——> 00:03:15160
只是灯,然后基于
我开始喜欢爸爸我可以去

40
00:03:15160——> 00:03:20640
回到我的领导人创造一个头脑清晰
白色的选择,我们得到了一个

41
00:03:20640——> 00:03:24950
世纪这一层在这里,所以我不能
真的看到这里太好但

42
00:03:24950——> 00:03:29459
目前基本上是一些重量线
在只是在创建

43
00:03:29459——> 00:03:39,769
这里一个新层觉得黑色和白色,
忘记的方法就是

44
00:03:39769——> 00:03:44590
信任我,其实是等
线只看到他们如此

45
00:03:44590——> 00:03:48870
本质上我也申请了一层面具,所以
它真的只适用于

46
00:03:48870——> 00:03:54130
网站因为否则在这里
我们不想强调这些

47
00:03:54130——> 00:04:00650
地区这里接下来的事情是我
增加亩只是基本上降低

48
00:04:00650——> 00:04:04079
暴露右侧
因为我以为我又被

49
00:04:04079——> 00:04:09290
由太多我们想
使曲线

50
00:04:09290——> 00:04:14160
强调侧判断只是没有太花哨
基本上只是从中间色调

51
00:04:14160——> 00:04:19700
下来不努力不影响
集锦太多,又是

52
00:04:19700——> 00:04:23660
课程层面具只是采用梯度
填充以确保它影响

53
00:04:23660——> 00:04:28860
旁边的事情就是有一个
掩盖大脑你可以看到

54
00:04:28860——> 00:04:32760
则会带来那些
线和更多的

55
00:04:32760——> 00:04:37039
基本上如果我们看那层
面具我们看到面具看起来

56
00:04:37039——> 00:04:42789
这样如此我不
从头开始,因为创造

57
00:04:42789——> 00:04:46270
更复杂这些选择确实需要一点时间一点点
点我就用

58
00:04:46270——> 00:04:49220
精神和我周围的

选择键59
00:04:49220——> 00:04:53640
线在这里,这样我就可以给他们带来了很多的


60
00:04:53640——> 00:04:59120
调整,你可以看到
主要影响那些线,然后

61
00:04:59120——> 00:05:03650
最后,我们有一个曲线
调整在这里,你可以看到

62
00:05:03650——> 00:05:09490
它带来的一切暴露
尤其是中间色调,但又

63
00:05:09490——> 00:05:13310
影响只有在相反的
东西所以不影响一些

64
00:05:13310——> 00:05:17450
这些白色的线,我们把它
并不影响这些准则以及

65
00:05:17450——> 00:05:21970
真的只是集中在一切
,这很大程度上是黑色的,所以我

66
00:05:21970——> 00:05:27120
真的只是通过创建一个
这这个层

67
00:05:27120逆——> 00:05:32640
面具在这里有一些额外的
调整这样的基本上我

68
00:05:32640——> 00:05:37170
并创建该图像是它的
真的只有三条曲线

69
00:05:37170——> 00:05:42940
调整,他仍觉得他们本质上是
伟大的再次

70
00:05:42940——> 00:05:48240
使用通道的选择等
的形象他们会继续

71
00:05:48240——> 00:05:53340
的第二图像,我们基本上
开始与这个多彩的在这里

72
00:05:53340——> 00:05:57540
你可以看到它不是非常令人兴奋的
,所以我想让它变得

73
00:05:57540——> 00:06:03370
更有趣的开始的
彩色图像基本上我想做的是

74
00:06:03370——> 00:06:06200
使太空实验室更有趣
因为其当前状态的

75
00:06:06200——> 00:06:10110
显然不是非常有趣的事情
我真的很喜欢关于图像本身是

76
00:06:10110——> 00:06:13350
这种强调,我们
在雪中

77
00:06:13350建筑——> 00:06:17290
清算的颜色以及我们所看到的
垂直线是一个很好的组合

78
00:06:17290——> 00:06:21050
阴影和亮点在这里,
部分我不喜欢但不幸的是,有一个

79
00:06:21050——> 00:06:26,060
晴朗的天空,只是不
非常有趣,而不是让

80
00:06:26060——> 00:06:27320
完全死

81
00:06:27320——> 00:06:31630
部分图像在这里我决定添加一些有趣的效果


82
00:06:31630——> 00:06:37010
基本上有一些长时间曝光拍摄的天空
,所以如果我们去天空中的部分
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