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here these these showers are terribly
well defined if we go back to this one
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now we see that we still got all those
blacks in place but forces where we
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started a lot more the highlights are
now picking through our image so that's
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a good standing and whenever we're happy
with our particular planned we can
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create a stem which we do use in Command
Option shifty or Ctrl Alt Shift II if
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you're on a PC and now he's gonna cut
you know our later that we can use our
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starting point for editing rest of our
image in this case cover a couple of
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ways of doing this so we're gonna just
delete this layer and go right back to
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where we were so many delete this layer
mask and we're gonna look at another way
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which is essentially the simplest way
it's usually the way that I tend to
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start with because at least amount of
time and the result looks good and when
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I use it so basically do it when I
double click on the layer over here I'm
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gonna use are blended sliders to see if
we can blend into layers using a really
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straightforward technique so I said she
was gonna do is we want you that
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highlights from the base later come
through so take this fight start driving
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now as we do that we see that it does
not look very good because of
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transitions are really harsh and
socially arm adjuster so to counteract
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hold option or alternate PC and we're
gonna just split the slider see right
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now it's as one piece it's very harsh
but if we split the transitions much
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smoother and easier than the transition
so now we can just sort of dragons to a
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level at which were happy
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click OK and that will start to bring in
some of this base layer into our top
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player now in the case of this
particular image I think the previous
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techniques that we used a little bit
better right now I think there's just
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too much difference between you know
blacks and and highlights again we could
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further refine it by going to the black
side of things down option and and kind
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of adjusting this to let some of the the
black-scholes little bit washed out but
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again I don't think that the the final
effect is as nice as it was when we use
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the masks but again it's an option for
you and it's a really want to start with
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so that social media now going to write
about blending mode over here and we're
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gonna look at a third method method
essentially lets us create a brand new
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layer mask and imagine that we want to
just be split this particular image into
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to where we like the fact that the
bottom here is in shadows and we want
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maybe the canopy appear to be a lil bit
brighter
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so see what we can do is we can create a
gradient right on track that down and
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essentially what we're getting is
regaining the highlights from the bottom
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layer coming through the top and then
everything is my GV is actually at the
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00:10:02,130 --> 00:10:02,959
bottom
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stays here and we can further do it so
we want to make this look a little bit
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00:10:07,709 --> 00:10:11,509
more mysterious we can just take her
brush and essentially just manually
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brush that out so we can slow down and
we can just kind of brush some of this
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in here and that again kind of adds
backs in the history that we had the
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original image on TV now that's often
times will end up doing it all just
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manually blended using layer masking
tape rush that's what it comes down to
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them that's what he did but let's say
that we want to further refine this now
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where we see lots more highlights
through in different areas so we can do
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00:10:41,819 --> 00:10:47,110
now is to stick with her late last night
and were gonna go into image apply image
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and make sure that the universe is
selected because if we don't inverted is
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00:10:54,019 --> 00:11:00,880
everything that is everything that is
shadow will will be asked out we don't
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00:11:00,880 --> 00:11:04,649
want we want everything that highlight
of a master of our top player so by
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00:11:04,649 --> 00:11:08,250
holding invert essentially are
highlights from a base layer will come
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00:11:08,250 --> 00:11:14,009
back through again click OK and now we
see that we've got something that looks
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00:11:14,009 --> 00:11:18,160
pretty interesting if we target our
layer mask on and off this is
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00:11:18,160 --> 00:11:21,810
essentially what we're getting now we
can further refine this again just using
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00:11:21,810 --> 00:11:27,310
our levels adjustment so command our
control and we can just kind of just how
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00:11:27,310 --> 00:11:32,550
much of this is going to be affected
just by sliding are at levels adjustment
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00:11:32,550 --> 00:11:37,670
so that's essentially doing in this way
as you know it's a nice controlled way
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00:11:37,670 --> 00:11:42,000
and it basically you could still do the
actual brush with the first approach
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00:11:42,000 --> 00:11:44,860
that we looked at in in fact you can do
with a second approach to by just adding
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00:11:44,860 --> 00:11:50,670
a layer mask on top of it but I you know
whether you like this layer or this
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00:11:50,670 --> 00:11:55,040
approach the first approach that we
showed its whatever is most comfortable
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00:11:55,040 --> 00:11:58,800
for you in whatever gets you the best
effect so those are the three ways and I
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00:11:58,800 --> 00:12:03,529
typically tend to do my blending and of
course if you're into three exposures
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00:12:03,529 --> 00:12:07,839
for exposures the process is the same
essentially what I tend to do is they
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00:12:07,839 --> 00:12:13,880
found something that I'm happy with
visible air and then I'll start planning
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00:12:13,880 --> 00:12:19,290
my next several layers on top of that
with the same process here today so I
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00:12:19,290 --> 00:12:23,120
hope you found it useful and start
applying it to your own images will see
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you next time