100:00:03,960 --> 00:00:07,370there are times when the featherednature的中文翻譯

100:00:03,960 --> 00:00:07,370there

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there are times when the feathered
nature the luminosity mask is helpful in

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one part of an image

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but I want the adjustment to be entirely
revealed or concealed

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in another part of the image sometimes
the burn dodge tool can be used to

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quickly customize a mask for this
purpose

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before a show you how to do this I
should point out that this technique

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doesn't work for all images

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and if you are carefully can produce
some up the halos and unrefined mask

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edges

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that luminosity mass are intended to
avoid in future segments I'll be

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demonstrating

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much better and more advanced techniques
for localizing luminosity mask

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adjustments

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but this one can work well in a pinch
and sometimes it's a very simple way to

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go

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in this image I wanted brayton exposure
that dark landscape

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I wanna do this through a darks mask

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the reason I'm using a fairly broad arcs
mask is because

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gonna be lightening through ducts mask
which we now reduces contrast in by

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using the most expanded ducks mask

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have enough tonal range leftover that I
can make a NASCAR

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in my curves adjustment layer to try to
retain contrast as I light

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taken control click on that dark scandal

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and then with that selection active

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cream makers adjustment layer and that
only use a screen

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blending mode to lighten the image
through that mask

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and I can still work with the curve to
introduce the contrast level that i won

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in my just so you can see that
adjustments done a great job

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a break exposure in my landscape but
because they use that fairly broad

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basic darks mask the adjustment is also
bleeding over

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into the sky I really don't want this
guy to be affected by this adjustment at

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all

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so let's turn off this adjustment and
then let's have a look at that ducks

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mask

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and see if I can customize that mask
using the burn tool

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the sky in this mask is already darker
than the landscape

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so the adjustment is being restricted in
the sky to a degree

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luminosity channels like image layers
can be adjusted

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therefore I can use the

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earn 20 set to shadows

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so that it will burn the darker tones an
exposure

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about 65 percent in this case I can
actually burn

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right on the luminosity channel itself

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and i cant darkened that Sky in the mask

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and because I'm darkening with the
shadows setting

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and darkening the darkest areas in the
sky first

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and I'm not darkening the lighter areas
in the landscape

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sewn up customize the Starks mask so
that it will still enable me to

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lighten the dark areas in the landscape
because the sky is black in the mask

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any adjustment will have no effect on
the sky let's give it a try

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or control-click on the new modified
ducks mask

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to load the selection now I'll go back
to the color RGB channel

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and then I'll create a new curves
adjustment layer

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this curves adjustment layer has that
mask

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in which the skies completely black
which will conceal

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any adjustment I'll set the blending
mode to screen

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as before and as you can see where
lightning

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through that dark mask but the skies
being completely left alone

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just as we want and I can use the curve

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to further work with the contrast my
landscape adjustment so

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that adjustment worked much better than
the one

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with two unmodified arcs mask in which
he just knows bleeding over into the sky

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in this case it work to burn the shadows

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in the darkest parts at the darks mask
to customize it

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you could also use the Dodge tool set
the highlights

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to dodge the lightest areas analytes
mask

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and because we have modified the Starks
mask

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we can now generate other masks from
that modified mask

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for example I could intersect this mask
with itself

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and generate mass that would target
darker tones in the landscape

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are still completely concealing any
adjustments in the sky

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I can also control click on the

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modified dark smash

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ask to selected and then type control
shift or command shift

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hi invert that mask

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and then save the new inverted mask

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this new inverted mask is essentially a
lights mask

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which will reveal some degree adjustment
in the lightest portions of the

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landscape

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but because the sky in this mask is
completely white

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any adjustments will be applied in the
sky with full strength

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but see what this looks like go back to
the color RGB channel

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and then create new curves adjustment
layer

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with that selection active that creates
that mask

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and lets said a multiply blending mode
this time

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to darken the sky and like I said is
going also darkened the brightest

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areas at the landscape with that mask
but I can use the curve to further just

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the contrast that adjustment and all

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alt click on the I have the background
layer to turn

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all our adjustments on an often see the
before

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hand after effect have those adjustments
so

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another way to you create a custom
modified mask is to use the burn tool

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to burn the darkness portions of the
darks mask

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or to dodge the brightest portion of the
lights mask

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all this isn't the most refined or
elegant way

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to create localized luminosity mask
adjustments it's quick

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and it's easy and in the right situation
can even work pretty well
0/5000
原始語言: -
目標語言: -
結果 (中文) 1: [復制]
復制成功!
100:00:03,960--> 00:00:07,370有次当羽毛自然的亮度掩码是有助于200:00:07,370--> 00:00:08,490图像的一部分300:00:08,490--> 00:00:12,160但我想要完全的调整显示或隐藏400:00:12,160--> 00:00:17,019在图像有时的另一部分加深减淡工具可以用来500:00:17,019--> 00:00:19,749快速自定义掩码为此目的600:00:19,749--> 00:00:22,819演出前你如何做这个我应该指出,这种技术700:00:22,819--> 00:00:24,519并不适用于所有图像800:00:24,519--> 00:00:28,589如果你仔细可以生产有些晕和不登大雅之堂的掩码900:00:28,589--> 00:00:29,169边缘1000:00:29,169--> 00:00:33,809那亮度质量的目的在将来避免的部分我会1100:00:33,809--> 00:00:34,650演示1200:00:34,650--> 00:00:38,950更好和更先进的技术为本地化光度面具1300:00:38,950--> 00:00:39,700调整1400:00:39,700--> 00:00:43,820但这一可以工作在一撮有时它是非常简单的方法1500:00:43,820--> 00:00:44,250去1600:00:44,250--> 00:00:49,210在这张图片我想要回热式布雷顿曝光那黑暗的景观1700:00:49,210--> 00:00:53,870都想与这通过一个暗部面具1800:00:53,870--> 00:00:58,360我使用的相当广泛的弧的原因面具是因为1900:00:58,360--> 00:01:02,350要通过导管面具闪电我们现在减少了通过对比2000:01:02,350--> 00:01:04,589使用最膨胀的鸭子掩码2100:01:04,589--> 00:01:07,719有足够吃剩的色调范围,我可以使纳斯卡2200:01:07,719--> 00:01:11,759在尝试向我曲线调整图层保留的对比,我点亮2300:01:11,759--> 00:01:14,890采取的控制,点击在那黑暗的丑闻2400:01:14,890--> 00:01:18,049然后与那活动的选择2500:01:18,049--> 00:01:22,159奶油制造商调整图层,只使用一个屏幕2600:01:22,159--> 00:01:25,899混合模式使图像变亮通过那个面罩2700:01:25,899--> 00:01:32,039我还可以工作到曲线介绍我赢了对比度级别2800:01:32,039--> 00:01:38,069在我只所以你可以看到,做很好的调整2900:01:38,069--> 00:01:43,270休息暴露在我的山水,但因为他们相当广泛使用,3000:01:43,270--> 00:01:46,499基本的暗部面具的调整也是在出血3100:01:46,499--> 00:01:52,350向天空我真的不想这样受这种调整在的家伙3200:01:52,350--> 00:01:52,779所有3300:01:52,779--> 00:01:57,469因此,让我们关闭这种调整和然后让我们看一看那只鸭子3400:01:57,469--> 00:01:58,139面具3500:01:58,139--> 00:02:01,590看看如果我可以自定义的面具使用加深工具3600:02:01,590--> 00:02:05,779此掩码中天色已经暗比景观3700:02:05,779--> 00:02:09,349所以调整是被限制在在程度上天空3800:02:09,349--> 00:02:13,250像图像图层的亮度通道可以调整3900:02:13,250--> 00:02:15,220因此,我可以使用4000:02:15,220--> 00:02:18,400赚取 20 设置为阴影4100:02:18,400--> 00:02:21,810所以,它将燃烧暗色调曝光4200:02:21,810--> 00:02:25,340约 65%在这种情况下我可以其实燃烧4300:02:25,340--> 00:02:29,190对亮度通道本身4400:02:29,190--> 00:02:33,020和我不能变暗在掩码中的那片天空4500:02:33,020--> 00:02:36,940因为我与变暗阴影设置4600:02:36,940--> 00:02:40,240和在最暗的区域变暗第一天4700:02:40,240--> 00:02:43,600和我不变暗较亮的区域在景观4800:02:43,600--> 00:02:49,700缝起来所以自定义的斯塔克斯掩码它仍然会使我对4900:02:49,700--> 00:02:54,750减轻风景暗区因为天空是黑色的面具5000:02:54 750--> 00:02:58,970任何调整不会影响天空让我们试一试5100:02:58,970--> 00:03:02,550或控制点击新修改鸭子的面具5200:03:02,550--> 00:03:06,400要加载的选择,现在我要回去对颜色 RGB 通道5300:03:06,400--> 00:03:10,500然后,将创建新的曲线和调整图层5400:03:10,500--> 00:03:13,940此曲线调整图层有那面具5500:03:13,940--> 00:03:17,330在其中完全黑色的天空这将隐藏5600:03:17,330--> 00:03:21,050任何调整我会设置混合模式为屏幕5700:03:21,050--> 00:03:24,450像以前一样,正如你可以看到在哪里闪电5800:03:24,450--> 00:03:29,570通过那黑暗的面具,但天空被完全独自离开5900:03:29,570--> 00:03:32,830只是因为我们想要我可以利用曲线6000:03:32,830--> 00:03:39,080进一步工作与对比我所以景观调整6100:03:39,080--> 00:03:42,930这种调整工作多比一个6200:03:42,930--> 00:03:47,390带两个未修改的弧面具,他只知道窜入天空6300:03:47,390--> 00:03:52,010在这种情况下它努力燃烧的阴影6400:03:52,010--> 00:03:55,420在最黑暗的地方,在暗部面具若要自定义它6500:03:55,420--> 00:03:59,200您也可以使用减淡工具集亮点6600:03:59,200--> 00:04:02,640为了躲避最轻的地区物面具6700:04:02,640--> 00:04:06,470因为我们已修改了斯塔克斯面具6800:04:06,470--> 00:04:10,480我们现在可以生成其他面具该改性的面具6900:04:10,480--> 00:04:14,489例如,我可以相交这款面膜与本身7000:04:14,489--> 00:04:17,910和生成质量,将目标设定暗色调的景观7100:04:17,910--> 00:04:21,209仍然完全隐藏任何在天空中的调整7200:04:21,209--> 00:04:24,390我还可以控制点击上7300:04:24,390--> 00:04:25,690修改黑暗粉碎7400:04:25,690--> 00:04:30,300问到选定,然后键入控制转移或命令的转变7500:04:30,300--> 00:04:33,550嗨反转的面具7600:04:33,550--> 00:04:36,660然后保存新的倒立的掩码7700:04:36,660--> 00:04:40,750这个新的倒的面具本质上是灯的面具7800:04:40,750--> 00:04:44,700这将会揭示一些度调整最轻的部分7900:04:44,700--> 00:04:45,420景观8000:04:45,420--> 00:04:49,120但因为此掩码中的天空完全的白色8100:04:49,120--> 00:04:52,590将在适用任何调整全力的天空8200:04:52,590--> 00:04:56,460但看到这看似回到颜色 RGB 通道8300:04:56,460--> 00:04:59,940然后创建新的曲线调整图层8400:04:59,940--> 00:05:04,270与该活动的选择创建那面具8500:05:04,270--> 00:05:08,400让我们说一种乘法混合模式这一次8600:05:08,400--> 00:05:13,490要将天空变暗,就像我说的是最聪明的人士会也变暗8700:05:13,490--> 00:05:18,600在那个面罩与景观领域但我可以使用曲线只是进一步8800:05:18,600--> 00:05:27,110对比度的调整和所有8900:05:27,110--> 00:05:30,790对我的 alt 点击有背景要打开图层9000:05:30,790--> 00:05:33,790我们所有的调整经常看到之前9100:05:33,790--> 00:05:38,600手后有这些调整的影响所以9200:05:38,600--> 00:05:43,390另一种方式给你创建一个自定义改性的面具是使用加深工具9300:05:43,390--> 00:05:46,610燃烧的黑暗部分深色面具9400:05:46,610--> 00:05:50,130或要躲闪的最亮的部分灯的面具9500:05:50,130--> 00:05:53,290所有这一切并不是最精或优雅的方式9600:05:53,290--> 00:05:57,060若要创建本地化的光度面具它是快速的调整9700:05:57,060--> 00:06:00,730它是容易和在合适的情况甚至可以工作得很好
正在翻譯中..
結果 (中文) 3:[復制]
復制成功!
1
00:00:03960——
> 00:00:07370有次当羽毛
自然亮度掩模是有益的在

2
00:00:07370——> 00:00:08490
一部分图像

3
00:00:08490——> 00:00:12160
,但我想调整完全
显示或隐藏

4
00:00:12160——> 00:00:17019
另一部分图像有时
烧伤道奇工具可以用来

5
00:00:17019——
> 00:00:19749快速定制一个面具这
目的

6
00:00:19749——> 00:00:22819
前显示你如何来做这
,我应该指出,这一技术

7
00:00:22819——> 00:00:24519
不工作的所有图像


00:00:24519——> 00:00:28589
如果你仔细可以产生一些
的晕,不登大雅之堂的面具

9
00:00:28589——> 00:00:29169


10
00:00:29169——
> 00:00:33809,光度质量预期
避免未来段我会

11
00:00:33809——> 00:00:34650
展示

12
00:00:34650——> 00:00:38950
更好和更先进的技术、本地化亮度掩模

13
00:00:38950——>
00:00:39700调整

14
00:00:39700——> 00:00:43820
,但这是一个很好的工作在紧要关头
,有时是一个非常简单的方法

15
00:00:43,820—>::00 00 44250预热器预热器预热器(16:00:00 - > 00:00 44250:49210预热器预热器的布雷顿想这图像暴露,暗景观预热器预热器:17:00 00 00 00 49210—>::我想给你这53870穿过预热器darks MASK预热器预热器18:00:00 - > 00:00 53870:the reason我58360预热器预热器使用公平的宽弧面具是因为预热器预热器19:00:00 - > 01 00:58360:02350预热器预热器通过掩模lightening裙子好ducts reduces增强我们现在在哪预热器预热器:模式20:00 0102350——> 00:01:04589
使用最扩大鸭子面膜

21
00:01:04589——> 00:01:07719
足够的色调范围剩,我
可以使一个NASCAR

22
00:01:07719——>我的曲线调整层
00:01:11759尝试
保留对比为我照亮

23
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采取控制点击,黑暗丑闻

24
00:01:14890——> 00:01:18049然后,主动选择


25、00:01:18049——> 00:01:22159
冰淇淋生产商调整层,
只使用26页


00:01:22159——> 00:01:25899
混合模式减轻、图像通过,面膜

27
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,我能仍然工作曲线
介绍水平的对比,我赢了

28
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我只所以你可以看到,
调整做一个伟大的工作

29
00:01:38,069——> 00:01:43270
打破暴露在我的风景但
因为他们使用,相当广泛的

30
00:01:43270——> 00:01:46499 BASIC深色面具的调整也是出血

31
00:01:46499——> 00:01:52350
到天空我真的不想受这种调整在

32
00:01:52350——
> 00:01:52779所有33


00:01:52779——
> 00:01:57469这个家伙

所以让我们关掉这个调整和
然后让我们看看,鸭子

34
00:01:57469——> 00:01:58139
面膜

35
00:01:58139——> 00:02:01590
,看看如果我可以自定义,面膜
使用刻录工具

36
00:02:01590——> 00:02:05779
天空在这个面具是已经暗
比景观

37
00:02:05779——> 00:02:09349
所以被限制在
天空学位

38
00调整:02:09349——是调整

39
00:02:13250——> 00:02:15220
所以我可以使用的

40
00:02:15220——> 00:02:18400
赚20设置阴影41岁的


00:02:18400——> 00:02:21810
,它将燃烧的暗色调
曝光

42
00:02:21810——> 00:02:25340
约65 %在这种情况下,我可以
实际消耗的

43
00:02:25340——
> 00:02:29190 > 00:02:13250
亮度渠道,如图像层
权利本身的亮度通道

44
00:02:29190——> 00:02:33020
我不能昏暗,天空45面膜


00:02:33020——> 00:02:36940
,因为我昏暗的
阴影设置

46
00:02:36940——> 00:02:40240
和昏暗的黑暗区域
天空第一

47
00:02:40240——> 00:02:43600
我不暗浅色
48景观


00:02:43600——> 00:
02:49700缝定制Starks面具,所以
,它仍将使我

49
00:02:49700——> 00:02:54750
减轻暗区景观
因为天空是黑色的面具

50
00:02:54750——> 00:02:58970
任何调整将有没有影响
的天空让我们给它一试

51
00:02:58970——> 00:03:02550
或单击控制对修改后的新
鸭子面膜

52
00:03:02550——> 00:03:06400
加载选择现在我会回去
的颜色RGB通道

53
00:03:06400——> 00:03:10500,然后我会创建一个新的曲线
调整层

54
00:03:10500——> 00:03:13940
这曲线调整层有,55面膜



00:03:13940——> 00:03:17330天空完全黑
将隐瞒

56
00:03:17330——
> 00:03:21050任何调整,我会设置混合


模式对屏幕

57
00:03:21050——> 00:03:24450
之前,作为你可以看到在
闪电

58
00:03:24450——> 00:03:29570
通过,深色面具,但天空
被完全独自

59
00:03:29570——> 00:03:32830
正如我们想要的,我可以使用的曲线

60
00:03:32830——> 00:03:39080
工作进一步对比我
景观调整所以

61
00:03:39080——
> 00:03:42930,调整工作比
1

62
00:03:42930——> 00:03:47390
与两个未修改的弧面具,
他只知道出血到天空

63
00:03:47390——> 00:03:52010
在这种情况下它工作烧阴影

64
00:03:52010——> 00:03:55420
最暗的部分在黑暗面具
定制它

65
00:03:55420——> 00:03:59200
你也可以使用减淡工具集
的集锦

66
00:03:59200——> 00:04:02640
道奇最轻地区物
面膜

67
00:04:02640——> 00:04:06470
,因为我们已经修改的斯塔克斯
面膜

68
00:04:06470——> 00:04:10480
我们现在可以生成其他面具
,改良的
00:04:10480——> 00:04:14489
例如我可以相交这面具
本身

70
00:04:14489——
> 00:04:17910面膜

69生成质量目标
暗色调71景观


00:04:17910——> 00:04:21209
仍然完全隐瞒任何
调整72天


00:04:21209——> 00:04:24390
我也可以单击控制的

73
00:04:24390——> 00:04:25690
改良
00:04:25690——> 00:04:30300
要求选定,然后键入控制
移位或命令移

75
00:04:30300——> 00黑暗粉碎

74:04:33550
嗨反转面具

76
00:04:33550——> 00:04:36660
然后保存新的倒面膜

77
00:04:36660——
> 00:04:40750这一新倒立面膜本质上是
灯面具

78
00:04:40750——> 00:04:44700
将揭示一定程度调整
最轻的部分79


00:04:44700——> 00:04:45420
景观

80
00:04:45420——
> 00:04:49120但因为这个面具的天空
完全白色

81
00:04:49120——> 00:04:52590
任何调整将被应用在的
天空充满力量

82
00:04:52590——> 00:04:56460
但看到什么这看起来像回去
颜色RGB通道

83
00:04:56460——> 00:04:59940,然后创建新曲线调整


84
00:04:59940——> 00:05:04270,主动选择,创造了


那面具

85
00:05:04270——说> 00:05:08400
,让一个乘法混合模式
这时间

86
00:05:08400——> 00:05:13490
变暗的天空,喜欢说我是
也会暗亮

87
00:05:13490——> 00:05:18600
地区景观与面具
但我可以使用曲线进一步只是

88
00:05:18600——> 00:05:27110
对比,调整和所有

89
00:05:27,110——> 00:05:30790
按住Alt键对我的背景
层转

90
00:05:30790——> 00:05:33790
我们所有的调整在一个经常看到


91 00:05:33790——所以

92
00:05:38600——
> 00:05:43390你创建一个自定义
改性的掩模另一个途径是使用的刻录工具

93
00:05:43390——
> 00:05:46610 > 00:05:38600
手后效应有调整
对烧伤的黑暗部分的
深色面具

94
00:05:46610——> 00:05:50130
或闪避最明亮的部分
灯面具

95
00:05:50130——> 00:05:53290
这一切还没有最精或优雅的方式

96
00:05:53290——> 00:05:57060创建局部亮度掩模
调整它的快速

97
00:05:57060——> 00:06:00730
和它的方便,在正确的情况下


甚至可以很好地工作
正在翻譯中..
 
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