8900:07:09,039 --> 00:07:15,379zoomer succeeding his hold on I'm gonna的中文翻譯

8900:07:09,039 --> 00:07:15,379zoom

89
00:07:09,039 --> 00:07:15,379
zoomer succeeding his hold on I'm gonna
turn off a few extra since this is going

90
00:07:15,379 --> 00:07:20,400
to get rid of control points were added
still a bit we just can't see ok now

91
00:07:20,400 --> 00:07:26,789
addicts deal we still danita brightness
and against the skin tones

92
00:07:26,789 --> 00:07:32,779
kinda roughly random senseless crime
there track that was top left right now

93
00:07:32,779 --> 00:07:39,490
and that that looks a whole lot better
maybe we'll just bring back some of that

94
00:07:39,490 --> 00:07:43,789
shadow detail who are done now is we
created a striking high key portrait

95
00:07:43,789 --> 00:07:49,360
with very little very little detail and
contentious very very smooth skin tends

96
00:07:49,360 --> 00:07:55,250
to minimize the detail by using the red
challenges the cleanest channeled into

97
00:07:55,250 --> 00:08:00,349
the skin tones a case list now switch to
any other image and make sure absolutely

98
00:08:00,349 --> 00:08:05,930
clear about how this works ok so I
stopped taking a quick look at the

99
00:08:05,930 --> 00:08:10,270
channels now noticed the freckles across
the face not over pronounced in this

100
00:08:10,270 --> 00:08:14,740
version but let's get the channels
palette forget the red channel we can

101
00:08:14,740 --> 00:08:18,729
still see these crackers but quite
minimal in the green channel there a lot

102
00:08:18,729 --> 00:08:25,240
more pronounced and in the blue channel
the modern instill 20 minutes let's pick

103
00:08:25,240 --> 00:08:30,409
a color sample chillin endless sample
from a freckle and compared it to an

104
00:08:30,409 --> 00:08:38,190
area of skin with no ok let's go back to
the RGB values so in the red channel we

105
00:08:38,190 --> 00:08:46,540
have a difference of two 34228 421 422
actual difference of 40 in the green

106
00:08:46,540 --> 00:08:52,839
channel 17 8 22 10 so different 32 so
much bigger difference in the blue

107
00:08:52,839 --> 00:08:57,449
channel though this difference is much
more significant 1482 are forced nasa

108
00:08:57,449 --> 00:09:06,930
difference of 56 so 5648 is about 30%
and again to 20222 want role it's a

109
00:09:06,930 --> 00:09:11,540
small amount a few percent so again if
you want to maximize meant detail

110
00:09:11,540 --> 00:09:16,569
channel and if you want something kind
of midway between the two Go the green

111
00:09:16,569 --> 00:09:21,870
channel to minimize detail we would
perhaps used original resume back out

112
00:09:21,870 --> 00:09:26,440
though the image looks little bits you
brian Schweitzer context Battlelog

113
00:09:26,440 --> 00:09:32,170
perhaps a little bit bright directional
and if we take a look at Blue challenges

114
00:09:32,170 --> 00:09:36,380
perhaps a little bit dark if we did
decide what's this detail though all we

115
00:09:36,380 --> 00:09:42,079
would need to do is add another curve so
let's go to the channel mixer and will

116
00:09:42,079 --> 00:09:44,370
use the inclusion

117
00:09:44,370 --> 00:09:51,800
addict tube right now let's add just
brightest highlights charities

118
00:09:51,800 --> 00:09:56,839
to know massive change kind of like the
image by the same token pretty sight we

119
00:09:56,839 --> 00:10:01,050
wanted a more open field of the red
channel we would then doing Prince of

120
00:10:01,050 --> 00:10:08,570
Darkness hold highlights constant
attention chabot oK so that's another

121
00:10:08,570 --> 00:10:12,310
image going through how to use the
channel mixer to either maximize

122
00:10:12,310 --> 00:10:16,540
minimize visual detail ok so let's take
a look at what we can do the

123
00:10:16,540 --> 00:10:20,779
black-and-white something Jackson MI
challenge just like us Justin tank Rand

124
00:10:20,779 --> 00:10:25,120
you block my just now as with the
channel mix what we could do we could

125
00:10:25,120 --> 00:10:29,029
start with the different filters in
particular the red filter and very

126
00:10:29,029 --> 00:10:32,660
bright but there is a minimal amount
factual detail at the opposite extreme

127
00:10:32,660 --> 00:10:37,470
get the blue filter you see again we can
maximize details this looks very similar

128
00:10:37,470 --> 00:10:42,600
to the blue channel and as you would
expect somewhere between two green shot

129
00:10:42,600 --> 00:10:47,480
it produces a much more neutral result
this time when not working channels are

130
00:10:47,480 --> 00:10:52,000
not working with RGB values so for
example if I drank the blue slide around

131
00:10:52,000 --> 00:10:55,630
or you see happening is my daughter's
eyes get brighter

132
00:10:55,630 --> 00:10:59,930
that's the color range affected by the
blue slider telling no effect on the

133
00:10:59,930 --> 00:11:06,390
facts and the same token a greenside has
no effect whatsoever no green tents ok

134
00:11:06,390 --> 00:11:09,930
so what we gonna be working with in
terms of either minimizing or maximizing

135
00:11:09,930 --> 00:11:17,120
detail is deep red slider slider these
sliders that determined the brightness

136
00:11:17,120 --> 00:11:22,620
skin tones said I drank the yellow slide
damn skin turns darker red slide down

137
00:11:22,620 --> 00:11:28,600
intense dark oK so that's going to start
with the Black Knights ok so the red and

138
00:11:28,600 --> 00:11:33,480
yellow values are high there's not a
great degree of detail and the image is

139
00:11:33,480 --> 00:11:38,500
bright for both low and it kind of
brings out the details and the image is

140
00:11:38,500 --> 00:11:43,060
darker what we do in terms of the
relative contribution of each so for

141
00:11:43,060 --> 00:11:46,310
example if I made you read that you high

142
00:11:46,310 --> 00:11:53,790
and ignore list of the time being a list
now very bad match the courage you know

143
00:11:53,790 --> 00:11:56,110
so much more red than the ILO

144
00:11:56,110 --> 00:12:00,180
by bribing the red learn the yellows
were having significant impact on let's

145
00:12:00,180 --> 00:12:04,839
take a look at the detail on hand knows
what you can see is that there's a

146
00:12:04,839 --> 00:12:09,680
reasonable amount of detail that you can
still see these freckles and watch what

147
00:12:09,680 --> 00:12:15,350
happens I can't do this year the Rams
the Reds low and I take the high kind of

148
00:12:15,350 --> 00:12:20,710
a crazy kind of equally bright and I'll
it's very dark but look what's happened

149
00:12:20,710 --> 00:12:26,160
to the detail the details almost gone so
I'm making the yellows bright and the

150
00:12:26,160 --> 00:12:31,260
Reds dark I can minimize the details
thanks by doing the other way round we

151
00:12:31,260 --> 00:12:33,420
can maintain your overall brightness

152
00:12:33,420 --> 00:12:38,100
accentuating freckles and I'm really
bringing a case and why is this the case

153
00:12:38,100 --> 00:12:47,089
the reason is that image freckles have
more yellow in them than they do read so

154
00:12:47,089 --> 00:12:55,190
when i activate this dark and download
this has a more pronounced effect on the

155
00:12:55,190 --> 00:12:57,180
freckles the other way round

156
00:12:57,180 --> 00:13:02,820
I'm kind of lightning disproportion skin
some kind of minimize detail this image

157
00:13:02,820 --> 00:13:07,290
then unlike the channel makes what we
can do is control the overall brightness

158
00:13:07,290 --> 00:13:16,920
of the beach by sitting relatively low
values but I can kind of play around as

159
00:13:16,920 --> 00:13:21,930
well with you man to detail in her face
so I can make the freckles lighter by

160
00:13:21,930 --> 00:13:26,760
increasing the yellows and dark and I
wanted to make ten-year-old price the

161
00:13:26,760 --> 00:13:30,690
image I could do it the other way round
of high value for red white and yellow

162
00:13:30,690 --> 00:13:39,750
rice ok but kind of roots washed out
side lost a lot details lips nothing to

163
00:13:39,750 --> 00:13:47,240
do with this striking back to the blue
eyes really bright and bring out the

164
00:13:47,240 --> 00:13:48,670
detailer I resist

165
00:13:48,670 --> 00:13:54,980
and I can also use with Jen slide to
entrust the reflection on our lips ABC I

166
00:13:54,980 --> 00:13:59,170
try not to let it gets dark trying to
write and make it look brighter

167
00:13:59,170 --> 00:14:04,290
conditions is what we've done is we've
maximized detail to create more impact

168
00:14:04,290 --> 00:14:09,600
in the previous initially looked at we
will minimize in detail detail wasn't

169
00:14:09,600 --> 00:14:13,750
flattering so we kind of had blotches in
terms of skin tones and kind of also

170
00:14:13,750 --> 00:14:18,530
hasn't left over dinner on the side
effects of the first example we minimize
0/5000
原始語言: -
目標語言: -
結果 (中文) 1: [復制]
復制成功!
8900:07:09,039--> 00:07:15,379缩放工具成功他坚持,我要去因为这关闭了几个。9000:07:15,379--> 00:07:20,400为了摆脱控制点添加还是有点我们只是看不到好的现在9100:07:20,400--> 00:07:26,789吸毒者处理我们仍然德尼策亮度和反对皮肤色调9200:07:26,789--> 00:07:32,779有点儿大致随机毫无理性的罪行那里跟踪左上方现在9300:07:32,779--> 00:07:39,490和那看起来好很多也许我们只会带回一些的9400:07:39,490--> 00:07:43,789阴影细节做现在是我们创建引人注目的高关键肖像9500:07:43,789--> 00:07:49,360用很小很小的细节和有争议的非常非常光滑皮肤往往9600:07:49,360--> 00:07:55,250通过使用红色尽量详细最清洁的挑战转化为9700:07:55,250--> 00:08:00,349皮肤色调案例列表切换到任何其他图像并确保绝对9800:08:00,349--> 00:08:05,930关于此作品的好上,就清楚我停止服用快速看看9900:08:05,930--> 00:08:10,270电视频道现在注意到跨雀斑脸不超过在这明显10000:08:10,270--> 00:08:14,740版本但让渠道调色板忘记我们可以红色通道10100:08:14,740--> 00:08:18,729但相当仍然看到这些饼干最小的绿色通道那里很多10200:08:18,729--> 00:08:25,240更明显和蓝色通道现代灌输 20 分钟让我们挑10300:08:25,240--> 00:08:30,409颜色样本上尽情放松的无尽样本从雀斑并比较它到10400:08:30,409--> 00:08:38,190区域的皮肤不好,让我们再回到RGB 值这样的红色通道我们10500:08:38,190--> 00:08:46,540有不同的两个 34228 421 42240 在绿色的实际差异40 多岁00:08:46,540--> 00:08:52,839通道 17 8 22 10 所以不同 32 所以很多较大的差异,在蓝色的10700:08:52,839--> 00:08:57,449虽然通道这种差异是很大更重要的 1482年被迫使美国航空航天局10800:08:57,449--> 00:09:06,93056 所以 5648 相差约 30%再一次对于 20222 想作用是10900:09:06,930--> 00:09:11,540小金额几个百分点,再一次如果你想要最大限度地意味的详细11000:09:11,540--> 00:09:16,569通道,如果你想知道善良介于两者之间的走绿色11100:09:16,569--> 00:09:21,870通道,尽量减少我们会的详细也许使用原始简历回来11200:09:21,870--> 00:09:26,440尽管图像看起来很少位你布莱恩 · 史怀哲上下文 Battlelog11300:09:26,440--> 00:09:32,170也许有一点明亮的定向如果我们看看蓝色的挑战11400:09:32,170--> 00:09:36,380如果我们这样做也许有点黑决定什么是这个细节虽然我们所有11500:09:36,380--> 00:09:42,079需要做些是所以添加另一条曲线让我们去通道混合器和意志11600:09:42,079--> 00:09:44,370使用包含11700:09:44,370--> 00:09:51,800瘾君子管现在让我们添加只是最亮的亮点慈善11800:09:51,800--> 00:09:56,839要知道有点像巨大变化图像由同一令牌美丽的景象我们11900:09:56,839--> 00:10:01,050想要一个更加开放的红色领域我们会那么做的王子的通道12000:10:01,050--> 00:10:08,570黑暗中抓住亮点常数这是另一个注意 chabot 好12100:10:08,570--> 00:10:12,310经历如何使用图像通道混合器,要么最大化42W00:10:12,310--> 00:10:16,540尽量减少视觉细节好让我们采取看看我们能做什么12300:10:16,540--> 00:10:20,779黑白的东西 Jackson MI挑战就像我们一样贾斯汀坦克兰德12400:10:20,779--> 00:10:25,120你阻止我刚才作为与通道混合,我们能做我们能12500:10:25,120--> 00:10:29,029开始在不同的筛选器特别是红色滤光片和非常12600:10:29,029--> 00:10:32,660明亮,但那里是最少量在另一个极端的事实细节12700:10:32,660--> 00:10:37,470让你再次见到我们可以蓝色滤光镜最大限度地细节这看起来非常相似12800:10:37,470--> 00:10:42,600蓝色通道以及你会两个绿色镜头之间某处期望12900:10:42,600--> 00:10:47,480它产生一个更中性的结果这一次当不工作频道13000:10:47,480--> 00:10:52,000不使用 RGB 值这样的例如,如果我喝了周围的蓝色幻灯片13100:10:52 000--> 00:10:55,630或者你看到发生是我的女儿眼睛变的明亮13200:10:55,630--> 00:10:59,930这就是受的颜色范围蓝色滑块上讲没有影响13300:10:59,930--> 00:11:06,390事实和沙坑有相同的令牌任何影响没有绿色不帐篷好13400:11:06,390--> 00:11:09,930所以我们要在中使用最小化或最大化的职权范围13500:11:09,930--> 00:11:17,120细节是深红色的滑块滑块这些确定亮度滑块13600:11:17,120--> 00:11:22,620皮肤色调说我喝了黄色的幻灯片该死的皮肤的变成暗红色滑落13700:11:22,620--> 00:11:28,600强烈黑暗好,就要开始与黑骑士好这么红和13800:11:28,600--> 00:11:33,480黄色值高有是不很大程度的细节和图像是13900:11:33,480--> 00:11:38,500低和这种明亮的带出细节图像是14000:11:38,500--> 00:11:43,060黑暗我们在做什么每个这样的相对贡献14100:11:43,060--> 00:11:46,310示例倘你读,你高14200:11:46,310--> 00:11:53,790和忽略的暂时列表列表现在你知道了勇气搭配很不错14300:11:53,790--> 00:11:56,110太多的红色比国际劳工组织14400:11:56,110--> 00:12:00,180通过贿赂红学黄色让我们对产生重大影响14500:12:00,180--> 00:12:04,839看看手上详细知道你能看到什么就是14600:12:04,839--> 00:12:09,680合理的大量的细节,你可以仍在看到这些雀斑和看什么14700:12:09,680--> 00:12:15,350发生了今年我不能做那只公羊我和红军低带高种14800:12:15,350--> 00:12:20,710一个种同样明亮的疯狂,我会这是非常黑暗但看发生了什么事14900:12:20,710--> 00:12:26,160对细节细节几乎都消失了这么我正在黄色明亮和15000:12:26,160--> 00:12:31,260我可以最小化细节的红军黑暗感谢由其他方式做圆我们15100:12:31,260--> 00:12:33,420可以保持你的整体亮度15200:12:33,420--> 00:12:38,100强调的雀斑,我是真的带来一个案例和为什么会出现这情况15300:12:38,100--> 00:12:47,089原因是,图像雀斑在他们的黄色比他们做阅读这样更多15400:12:47,089--> 00:12:55,190当我激活这黑暗和下载这对有更明显的效果15500:12:55,190--> 00:12:57,180雀斑的其他方式圆15600:12:57,180--> 00:13:02,820我有点霹雳游侠不均衡皮肤某种形式的最小化详细介绍此图像15700:13:02,820--> 00:13:07,290然后与通道不同让我们可以做是控制整体亮度15800:13:07,290--> 00:13:16,920海滩坐在相对较低值,但可以作为戏剧在附近种15900:13:16,920--> 00:13:21,930很好跟你男人在她脸上的细节让轻的雀斑16000:13:21,930--> 00:13:26,760不断增加,黄色和黑暗想要十岁价格16100:13:26,760--> 00:13:30,690图像能做到其他方式圆红色、 白色和黄色的较高值的16200:13:30,690--> 00:13:39,750好吧但根淘汰种水稻一边失去了很多细节嘴唇无关16300:13:39,750--> 00:13:47,240做这个鲜明的回蓝真正的光明的眼睛和带出16400:13:47,240--> 00:13:48,670我抗拒的设计员16500:13:48,670--> 00:13:54,980并且我还可以使用与仁滑向委托我们的嘴唇 ABC 思考我16600:13:54,980--> 00:13:59,170试着不让它变暗去写和使它看起来更明亮16700:13:59,170--> 00:14:04,290条件是我们所做的是我们已经最大化细节,以创建更大的影响16800:14:04,290--> 00:14:09,600在以前的最初看着我们将最小化没有详细细节16900:14:09,600--> 00:14:13,750所以我们某种程度上是在奉承的斑点职权范围皮肤色调和种也17000:14:13,750--> 00:14:18,530没有吃晚饭一边离开第一个示例中我们尽量减少的影响
正在翻譯中..
結果 (中文) 3:[復制]
復制成功!
89
00:07:09039——> 00:07:15379
伸缩接替他坚持我要
关掉一些额外的因为这会

90
00:07:15379——> 00:07:20400
摆脱控制点添加
还有一点我们不能看到现在

91
00:07:20400——> 00:07:26789
成瘾者处理我们还
丹尼塔亮度对肤色

92
00:07:26789——> 00:07:32779
点大致随机愚蠢的犯罪
有轨道,左上现在

93
00:07:32779——> 00:07:39490
,看起来好多了
也许我们会带回一些,

94
00:07:39490——> 00:07:43789
阴影细节的人现在所做的是我们
创造了一个惊人的高调人像

95
00:07:43789——> 00:07:49360
很小很小的细节,
争议非常光滑的皮肤往往

96
00:07:49,360——> 00:07:55250
用红
减少细节挑战最干净的导入

97
00:07:55250——> 00:08:00349
皮肤情况列表现在切换到
其他形象,确保绝对

98
00:08:00349——> 00:08:05930
清楚如何工作,我
停止以在

99
00:08:05930——> 00:08:10270
频道现在注意到在
雀斑一眼脸不在这

100
00:08:10270明显——> 00:08:14740
版本但让渠道
调色板忘记红色通道可以

101
00:08:14740——> 00:08:18729
仍然看到这些饼干,但很
最小的绿色通道有很多

102
00:08:18729——> 00:08:25240
更明显的蓝色通道
现代灌输20分钟让我们挑选

103
00:08:25240——> 00:08:30409
颜色样本在样本
无尽从雀斑和它相比,一个

104
00:08:30409——>有没有好的皮肤00:08:38190
地区让我们回到
的RGB值在红色通道我们

105
00:08:38190——> 00:08:46540
有两个34228 421 422
实际差40在绿色

106
00:08:46540——> 00:08:52839
渠道17 8 22 10 32
差异如此不同更大的差异,在蓝色的

107
00:08:52839——> 00:08:57449
信虽然这种差异是多
更重要1482是迫使美国宇航局

108
00:08:57449——> 00:09:06930
相差56,5648是30%
又20222想的作用是

109
00:09:06930——> 00:09:11540
小金额的百分之几,如果你想最大化意味着
详细

110
00:09:11540——> 00:09:16569
如果你想要什么样的渠道和
中途岛之间的两走绿色

111
00:09:16569——> 00:09:21870
通道减少细节我们会
也许用原来的简历后

112
00:09:21870——> 00:09:26440
尽管图像看起来一点点你
布瑞恩史怀哲语境Battlelog

113
00:09:26440——> 00:09:32170
也许光明的方向
一点点如果我们看看蓝色的挑战

114
00:09:32170——> 00:09:36380
也许有点暗如果我们真的
决定什么是这个细节虽然我们

115
00:09:36380——> 00:09:42079
所需要做的是添加一个曲线
去通道混合器将

116
00:09:42079——> 00:09:44370
使用包含

117
00:09:44370——> 00:09:51800
迷管,现在让我们把
聪明的
集锦慈善
118
00:09:51800——> 00:09:56839
知道巨大的变化有点像
图像同样美丽的景象我们

119
00:09:56839——> 00:10:01050
想要更开放的领域的红
通道我们就做

120
00:10:01050王子——> 00:10:08570
黑暗保持恒定
集锦关注博这样一

121
00:10:08570——> 00:10:12310
图像经过如何使用
通道混合器是最大限度地

122
00:10:12310——> 00:10:16540
减少视觉细节可以让我们把
看看我们能做些什么的

123
00:10:16540——> 00:10:20779
黑白点杰克逊MI
挑战就像美国贾斯廷坦克兰德

124
00:10:20779——> 00:10:25120
你阻止我刚才与
渠道组合,我们可以做什么我们可以

125
00:
正在翻譯中..
 
其它語言
本翻譯工具支援: 世界語, 中文, 丹麥文, 亞塞拜然文, 亞美尼亞文, 伊博文, 俄文, 保加利亞文, 信德文, 偵測語言, 優魯巴文, 克林貢語, 克羅埃西亞文, 冰島文, 加泰羅尼亞文, 加里西亞文, 匈牙利文, 南非柯薩文, 南非祖魯文, 卡納達文, 印尼巽他文, 印尼文, 印度古哈拉地文, 印度文, 吉爾吉斯文, 哈薩克文, 喬治亞文, 土庫曼文, 土耳其文, 塔吉克文, 塞爾維亞文, 夏威夷文, 奇切瓦文, 威爾斯文, 孟加拉文, 宿霧文, 寮文, 尼泊爾文, 巴斯克文, 布爾文, 希伯來文, 希臘文, 帕施圖文, 庫德文, 弗利然文, 德文, 意第緒文, 愛沙尼亞文, 愛爾蘭文, 拉丁文, 拉脫維亞文, 挪威文, 捷克文, 斯洛伐克文, 斯洛維尼亞文, 斯瓦希里文, 旁遮普文, 日文, 歐利亞文 (奧里雅文), 毛利文, 法文, 波士尼亞文, 波斯文, 波蘭文, 泰文, 泰盧固文, 泰米爾文, 海地克里奧文, 烏克蘭文, 烏爾都文, 烏茲別克文, 爪哇文, 瑞典文, 瑟索托文, 白俄羅斯文, 盧安達文, 盧森堡文, 科西嘉文, 立陶宛文, 索馬里文, 紹納文, 維吾爾文, 緬甸文, 繁體中文, 羅馬尼亞文, 義大利文, 芬蘭文, 苗文, 英文, 荷蘭文, 菲律賓文, 葡萄牙文, 蒙古文, 薩摩亞文, 蘇格蘭的蓋爾文, 西班牙文, 豪沙文, 越南文, 錫蘭文, 阿姆哈拉文, 阿拉伯文, 阿爾巴尼亞文, 韃靼文, 韓文, 馬來文, 馬其頓文, 馬拉加斯文, 馬拉地文, 馬拉雅拉姆文, 馬耳他文, 高棉文, 等語言的翻譯.

Copyright ©2024 I Love Translation. All reserved.

E-mail: