For his No. 4 Vienna MMIX, during the Vienna Opera Ball, Jules Spinatsch used a programmed camera system to capture a certain area in columns from left to right, following a precise grid over the entire duration of the event. The single images are then assembled in chronological order into one large panorama. The resulting images are a contradicting liaison of control and failure. Two competing agendas—the schedule of the event versus the programming of the camera-construct a new narrative and trigger speculation about time, image and the real, as the image plane is split into unintended time fragments. Just as in Jorge Luis Borges' story of the cartographers, this machine-managed and objectified reality is so close to reality that it becomes useless. The best example for this might be Heisenbergs Offside, which was created during the World Championship Qualification game of Switzerland against France. Spinatsch produced 3003 still shots from an interactive network camera over the course of the whole game, but not a single one shows the ball (Spinatsch 2017).
For his No. 4 Vienna MMIX, during the Vienna Opera Ball, Jules Spinatsch used a programmed camera system to capture a certain area in columns from left to right, following a precise grid over the entire duration of the event. The single images are then assembled in chronological order into one large panorama. The resulting images are a contradicting liaison of control and failure. Two competing agendas—the schedule of the event versus the programming of the camera-construct a new narrative and trigger speculation about time, image and the real, as the image plane is split into unintended time fragments. Just as in Jorge Luis Borges' story of the cartographers, this machine-managed and objectified reality is so close to reality that it becomes useless. The best example for this might be Heisenbergs Offside, which was created during the World Championship Qualification game of Switzerland against France. Spinatsch produced 3003 still shots from an interactive network camera over the course of the whole game, but not a single one shows the ball (Spinatsch 2017).
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