9300:06:59,349 --> 00:07:04,659that the entire background here spinnin的中文翻譯

9300:06:59,349 --> 00:07:04,659that

93
00:06:59,349 --> 00:07:04,659
that the entire background here spinning
a big green we can offset that by

94
00:07:04,659 --> 00:07:11,199
modifying these arms shadows or modified
listen here to take that away so we

95
00:07:11,199 --> 00:07:14,089
actually start nudging the sky this way
we're going to add more green and that's

96
00:07:14,089 --> 00:07:18,139
obviously not wants are going to use the
bottom end of it here and this is

97
00:07:18,139 --> 00:07:25,309
actually remove green and magenta so if
we ship this a little bit and you can

98
00:07:25,309 --> 00:07:29,389
see it's cranking up the magenta in the
shadows always we don't want that much

99
00:07:29,389 --> 00:07:38,379
but finding sort of happy amount here
probably add one or two even one i think

100
00:07:38,379 --> 00:07:41,909
is enough to offset some of the green
that was in there now the whole

101
00:07:41,909 --> 00:07:45,339
background is feeling a little bit to
read to me I think you know we've we've

102
00:07:45,339 --> 00:07:49,849
added some magenta sold it also feels so
let's go back to a Reds and see if we

103
00:07:49,849 --> 00:07:53,469
can play with those so now we're gonna
be adding scientific start moving this

104
00:07:53,469 --> 00:08:02,079
so over here at three or two it's not
looking too bad I don't think too is

105
00:08:02,079 --> 00:08:05,699
pretty safe I think three is starting to
apply a little but a color grading but I

106
00:08:05,699 --> 00:08:09,449
think I'm pretty happy with with having
it there so I think my shows are

107
00:08:09,449 --> 00:08:12,709
actually looking pretty good now we can
play with our blue but I don't think

108
00:08:12,709 --> 00:08:15,629
there's really an issue with blue I mean
if we want to add a little bit of yellow

109
00:08:15,629 --> 00:08:22,649
maybe into into their we can just nudged
the sky to one that actually takes it to

110
00:08:22,649 --> 00:08:28,319
a fairly neutral level i think thats
just go ahead and see here so what are

111
00:08:28,319 --> 00:08:31,789
we doing some kind of hovering over the
background and i'm looking at the RGB

112
00:08:31,789 --> 00:08:36,149
values up here so if I actually look at
this we can see that our RGB we have

113
00:08:36,149 --> 00:08:41,389
more red than we have green and then we
have more green than we have blue so

114
00:08:41,389 --> 00:08:47,019
what we can do is we can we can sort of
a blue or take away blue depending on

115
00:08:47,019 --> 00:08:52,220
you know what you think is going to look
at so its stake blue to somewhere around

116
00:08:52,220 --> 00:08:53,670
one

117
00:08:53,670 --> 00:08:57,960
on and then take a look at that and as
you can see there kind of all nudging

118
00:08:57,960 --> 00:09:01,790
closer together so we've got a fairly
neutral background here and I think that

119
00:09:01,790 --> 00:09:07,090
looks good enough to play with the
highlights so depending on how you like

120
00:09:07,090 --> 00:09:09,760
your highlights to look I think they're
pretty close to what I want them to be

121
00:09:09,760 --> 00:09:14,820
but we can for example warm them up a
little bit by nudging the top sliders

122
00:09:14,820 --> 00:09:18,920
here and it's gonna have more yellow to
our highlights let's go ahead and just a

123
00:09:18,920 --> 00:09:25,490
bit there and then on green let's see we
get here so this is gonna add some

124
00:09:25,490 --> 00:09:30,120
agenda for us into our highlights and I
think I particularly like that and see

125
00:09:30,120 --> 00:09:33,910
if you want to add some green to our
highlights again I don't think that

126
00:09:33,910 --> 00:09:38,840
that's really looking good I should read
so now we're going to be pushing some

127
00:09:38,840 --> 00:09:43,440
science into our highlights by using the
top slider and I don't really mind that

128
00:09:43,440 --> 00:09:49,560
too much so I'm going to probably leave
that around there no I think that

129
00:09:49,560 --> 00:09:55,230
actually gets us to a pretty good point
where I think the image looks nice and

130
00:09:55,230 --> 00:09:59,350
pleasing in a neutral format there's
really not a ton of color grading apply

131
00:09:59,350 --> 00:10:04,190
but I think everything looks natural and
clean so at this point when I often do

132
00:10:04,190 --> 00:10:07,810
is go in and start playing with the skin
tone a little bit so we can go back into

133
00:10:07,810 --> 00:10:13,290
our color editor and I'm gonna use my
Advanced section here I do use the skin

134
00:10:13,290 --> 00:10:17,490
tone section by used primarily for
uniformity because it's targeting a

135
00:10:17,490 --> 00:10:21,200
fairly broad range which we want for
uniformity we want to target getting

136
00:10:21,200 --> 00:10:24,200
anywhere from yellow to red because we
want to bring those colors closer

137
00:10:24,200 --> 00:10:29,070
together so that's why I like to use
skin tone for uniformity of what I want

138
00:10:29,070 --> 00:10:32,930
to do when I'm a classy saturation just
that I don't want to do that on this

139
00:10:32,930 --> 00:10:36,340
broad range because then it's going to
change the saturation of everything and

140
00:10:36,340 --> 00:10:40,070
in my case but I really want to do is I
want to target more the yellow tones so

141
00:10:40,070 --> 00:10:43,650
I can just take a little bit saturation
of those so that I'm going to use the

142
00:10:43,650 --> 00:10:48,360
Advanced tab and using the color picker
we're going to sample any skin tone as a

143
00:10:48,360 --> 00:10:52,120
starting point let's go ahead and just
grab a slice there and there were no

144
00:10:52,120 --> 00:10:56,400
just this little section to tighten up a
tiny bit so we're gonna just use this

145
00:10:56,400 --> 00:11:00,700
little circle to pull it out and that
will just broaden our saturation range

146
00:11:00,700 --> 00:11:05,610
and then when I bring this in and reduce
our smoothness which will take down the

147
00:11:05,610 --> 00:11:06,970
federal between colors

148
00:11:06,970 --> 00:11:11,069
here and then against can reduce the
size of this I so it's really just

149
00:11:11,069 --> 00:11:17,290
hurting orange and yellow and move it
somewhere like that so I basically want

150
00:11:17,290 --> 00:11:20,339
to do something to fix two things here I
think on the skin tone I want to fix a

151
00:11:20,339 --> 00:11:23,699
saturation level to give it a little bit
more of a fashion portrait kinda feel I

152
00:11:23,699 --> 00:11:27,110
think it's it's still a little too
saturated for a fashion portrait and I

153
00:11:27,110 --> 00:11:30,860
also want to fix the heat so few
standpoint I think it's a little bit to

154
00:11:30,860 --> 00:11:34,639
magenta still so we're gonna use our he
rotation options we take it this way

155
00:11:34,639 --> 00:11:38,629
obviously we're gonna add more magenta
which we certainly don't want if we need

156
00:11:38,629 --> 00:11:43,769
it this way we're gonna add more green
which is what I want so back over here

157
00:11:43,769 --> 00:11:46,850
is sort of our starting point so we're
gonna just gonna keep nudging this until

158
00:11:46,850 --> 00:11:51,569
we think it looks good and personally I
think around two is a good level I think

159
00:11:51,569 --> 00:11:57,730
it's going to neutralize that magenta
tonight we had to our skin and dominance

160
00:11:57,730 --> 00:12:02,579
down the saturation slider 2d saturated
it's obviously going too far and we can

161
00:12:02,579 --> 00:12:07,680
see that it's you know not looking too
good so we want to make a fairly subtle
0/5000
原始語言: -
目標語言: -
結果 (中文) 1: [復制]
復制成功!
9300:06:59,349--> 00:07:04,659整个在这里背景纺纱我们可以抵消,由大绿9400:07:04,659--> 00:07:11,199修改这些武器隐藏或修改听这里带走,所以我们9500:07:11,199--> 00:07:14,089其实开始逼近天空这种方式我们要添加更多的绿色和那的9600:07:14,089--> 00:07:18,139显然不想要使用底端的呆在这里,这是9700:07:18,139--> 00:07:25,309其实删除绿色和洋红色所以如果我们船这一点,你可以9800:07:25,309--> 00:07:29,389看到它正加紧在洋红色阴影总是我们不想那么多9900:07:29,389--> 00:07:38,379但发现排序的快乐金额在这里可能添加一个或两个甚至我认为10000:07:38,379--> 00:07:41,909是不足以抵消一些绿色那是在有现在整个30 多岁00:07:41,909--> 00:07:45,339背景感觉到一点点读给我听,你知道我们已经10200:07:45,339--> 00:07:49,849添加一些洋红也卖了它感觉如此让我们回到曼联,看看我们10300:07:49,849--> 00:07:53,469可以玩那些所以现在我们要去要添加科学开始移动这10400:07:53,469--> 00:08:02,079所以在这里在三个或两个,是不看起来太糟糕了,我不觉得也是10500:08:02,079--> 00:08:05,699很安全,我认为三开始但颜色分级,但有点适用10600:08:05,699--> 00:08:09,449认为我很满意了它所以我觉得我的节目有10700:08:09,449--> 00:08:12,709实际上,现在我们可以寻找不错我们蓝一起玩,但我不认为10800:08:12,709--> 00:08:15,629我的意思是蓝真的是如果我们想要添加一点点的黄色10900:08:15,629--> 00:08:22,649进到他们我们也许可以只是用肘轻推到一个,其实带它到天空11000:08:22,649--> 00:08:28,319一个相当中性水平认为的只是向前走,在这里看到什么呢11100:08:28,319--> 00:08:31,789我们要做某种悬停背景,我期待在 RGB11200:08:31,789--> 00:08:36,149值在这里所以如果我其实看看这我们可以看出,我们有我们的 RGB11300:08:36,149--> 00:08:41,389更多的红色比我们有绿色,然后我们有更多的绿色,我们所以有蓝色11400:08:41,389--> 00:08:47,019我们能做的就是我们可以我们可以进行排序的蓝色或采取客场蓝色取决11500:08:47,019--> 00:08:52,220你知道你想要看在所以增持蓝色到附近11600:08:52,220--> 00:08:53,670一个11700:08:53,670--> 00:08:57,960上然后看在那和作为你可以看到那里种所有轻推11800:08:57,960--> 00:09:01,790靠近在一起,所以我们得相当中性的背景在这里了,觉得这11900:09:01,790--> 00:09:07,090看起来不够好,要玩突出这样看你的口味12000:09:07,090--> 00:09:09,760你的亮点,看起来我觉得他们是我希望他们能够非常接近12100:09:09,760--> 00:09:14,820但我们可以举个例子,让它们暖和点一点点的接近顶部的滑块12200:09:14,820--> 00:09:18,920在这里,它就要有更多黄色我们的亮点吧,只是12300:09:18,920--> 00:09:25,490位,然后在绿色让我们看看我们到这里,所以这要添加一些12400:09:25,490--> 00:09:30,120对我们来说我们的亮点与议程认为我特别喜欢的看看12500:09:30,120--> 00:09:33,910如果您想要添加一些绿色到我们亮点再我不觉得12600:09:33,910--> 00:09:38,840那真的看起来很好,我应该读所以现在我们要迫使部分12700:09:38,840--> 00:09:43,440到我们突出强调了使用科学顶部的滑块,我真的不介意,12800:09:43,440--> 00:09:49,560太多太多,我要去可能离开周围没有我认为12900:09:49,560--> 00:09:55,230实际上我们获取到一个很好的点在这里我认为图像看起来不错,13000:09:55,230--> 00:09:59,350外形中性的格式真的不一吨的颜色分级应用13100:09:59,350--> 00:10:04,190但我认为一切看起来自然和所以在这一点清洁时我经常做13200:10:04,190--> 00:10:07,810是进去并开始播放与皮肤语气有点所以我们可以回到13300:10:07,810--> 00:10:13,290我们颜色编辑器和我打算使用我先进的节在这里我使用的皮肤13400:10:13,290--> 00:10:17,490口气节由主要用于均匀性因为它的目标13500:10:17,490--> 00:10:21,200范围相当广泛,我们想要的我们想要得到的目标的一致性13600:10:21,200--> 00:10:24,200在任何地方从黄色到红色因为我们想要把这些颜色更接近13700:10:24,200--> 00:10:29,070在一起的所以这就是为什么我喜欢用肤色均匀度的想要的什么13800:10:29,070--> 00:10:32,930做时优雅的饱和只是我不想做,在这13900:10:32,930--> 00:10:36,340宽范围,因为,那么它就会到改变一切的饱和度和14000:10:36,340--> 00:10:40,070在我这样,但是我真的想要做是我想要更目标所以黄色色调14100:10:40,070--> 00:10:43,650我可以只带一点点饱和度其中,我要去使用14200:10:43,650--> 00:10:48,360高级选项卡并使用拾色器我们要去样品作为任何肤色14300:10:48,360--> 00:10:52,120起始点让我们走,只是那里一杯羹,有没有14400:10:52,120--> 00:10:56,400只是这小部分收紧所以我们只需使用这一丁点儿14500:10:56,400--> 00:11:00,700拉那的小圆圈只是将拓宽我们的饱和度14600:11:00,700--> 00:11:05,610然后当我并带来这减少我们将取下的平滑度14700:11:05,610--> 00:11:06,970联邦之间的颜色14800:11:06,970--> 00:11:11,069在这里,然后针对可以降低这我实在只是大小14900:11:11,069--> 00:11:17,290伤害了橙色和黄色,并将它移动在某个地方喜欢,所以我基本上想15000:11:17,290--> 00:11:20,339要做些什么来解决两件事情,在这里我思考我想要修复的肤色15100:11:20,339--> 00:11:23,699饱和度水平给予它一点点更多的时尚肖像有点感觉到我15200:11:23,699--> 00:11:27,110认为它是它是仍然有点太时尚肖像,饱和15300:11:27,110--> 00:11:30,860也想要修复的热量太少我认为它的角度来看是一点点到15400:11:30,860--> 00:11:34,639所以我们要使用我们的他仍然洋红色旋转选项我们认为这种方式15500:11:34,639--> 00:11:38,629很明显我们要添加更多的洋红色我们当然不希望如果我们需要15600:11:38,629--> 00:11:43,769它通过这种方式我们要添加更多的绿色这是什么我想所以回来在这里15700:11:43,769--> 00:11:46,850是的我们的出发点,所以我们只要保持接近这直到去15800:11:46,850--> 00:11:51,569我们觉得它看起来好,个人认为两个是一个很好的水平,我认为15900:11:51,569--> 00:11:57,730它要压制那洋红色今晚我们已经对我们的皮肤和主导地位16000:11:57,730--> 00:12:02,579向下饱和度滑块 2d 饱和它显然太过分,我们可以16100:12:02,579--> 00:12:07,680看那就是你知道不太看好的所以我们想要相当微妙
正在翻譯中..
結果 (中文) 3:[復制]
復制成功!
93
00:06:59349——> 00:07:04659
整个背景这里纺纱
大绿色可以抵消这

94
00:07:04659——> 00:07:11199
修改这些武器的阴影或修改
听这里拿走我们

95
00:07:11199——> 00:07:14089
开始接近天空这样
我们要添加更多的绿色,

96
00:07:14089——> 00:07:18139
显然不想去利用它,这里的
底端,这是

97
00:07:18139——> 00:07:25309
实际上去掉绿色和洋红如果
我们船这一点,你可以

98
00:07:25309——> 00:07:29389
看到它的起动了洋红的阴影总是
我们不想那么多

99
00:07:29389——> 00:07:38379
但找到快乐在这里
金额排序可能增加一个或两个甚至我认为

100
00:07:38379——> 00:07:41909
足以抵消一些绿色
是现在整个

101
00:07:41909——> 00:07:45339
背景感觉有点
读给我听,我想你知道我们我们

102
00:07:45339——> 00:07:49849
添加一些红色出售也感到
让我们回到利物浦,看看我们

103
00:07:49849——> 00:07:53469
可以玩那些现在我们要
加入科学开始移动这

104
00:07:53469——> 00:08:02079
所以在三个或两个不
太坏的我不想太

105
00:08:02079——> 00:08:05699
很安全,我认为三是开始
施加一点但颜色分级,但我

106
00:08:05699——> 00:08:09449
认为我很高兴有
它所以我认为我的节目是

107
00:08:09449——> 00:08:12709
实际上看起来还挺不错,现在我们可以
玩我们的蓝色,但我不认为

108
00:08:12709——> 00:08:15629
真的有问题
蓝色我的意思是如果我们想添加一点黄色

109
00:08:15629——> 00:08:22649
也许为他们我们可以把
天空一个确实需要它

110
00:08:22,649——> 00:08:28319
相当中性的水平,我认为这
去看那

111
00:08:28319——> 00:08:31789
我们做一些在
背景徘徊我看着

RGB 112
00:08:31789——> 00:08:36149
值在这里如果我真的看
这我们可以看到,我们的RGB我们

113
00:08:36149——> 00:08:41389
比我们绿色然后我们
更红有更多的绿色比我们蓝,

114
00:08:41389——> 00:08:47019
我们可以我们可以
蓝色或拿走蓝色取决于

115
00:08:47019——> 00:08:52220
你知道你想去看
在其股权蓝左右

116
00:08:52220——> 00:08:53670


117
00:08:53670——> 00:08:57960
然后看看,当
你可以看到有种所有接近

118
00:08:57960——> 00:09:01790
紧密联系在一起,所以我们有一个相当
中性的背景,在这里我想

119
00:09:01790——> 00:09:07090
看起来不够好,玩
集锦,这取决于你如何喜欢

120
00:09:07090——> 00:09:09760集锦
你看我想他们
很接近我想要什么他们

121
00:09:09,760——> 00:09:14820
但我们可以温暖他们一
点逼近顶部滑块

122
00:09:14820——> 00:09:18920
这里会有更多的黄
我们集锦吧,只是一个

123
00:09:18920——> 00:09:25490
点那里,然后绿色让我们看到我们
来这是要添加一些

124
00:09:25490——> 00:09:30120
议程为我和我
集锦我尤其喜欢看

125
00:09:30120——> 00:09:33910
如果你想加一些绿色对我们的
集锦我不认为

126
00:09:33910——> 00:09:38840
真好看我应该读
所以现在我们要把一些

127
00:09:38840——> 00:09:43440
科学为我们利用
集锦上滑板,我真的不介意

128
00:09:43,440——> 00:09:49560
太多了所以我要走
周围没有我认为

129
00:09:49560——> 00:09:55230
其实就我们一个很好的角度,我认为
图像看起来不错,

130
00:09:55230——> 00:09:59350
外形中性格式有
不是一吨的颜色分级应用

131
00:09:59350——> 00:10:04190
但我认为一切都看起来自然和
干净的所以在这一点上我经常做

132
00:10:04190——> 00:10:07810
是进去开始玩皮
语气一点所以我们可以回到

133
00:10:07810——> 00:10:13290
颜色编辑,我要在这里用我的
先进的部分我用的皮肤

134
00:10:13290——> 00:10:17490
音段的主要用于
均匀因为它是针对一个

135
00:10:17,490——> 00:10:21200
相当宽的范围内,我们希望
均匀我们希望目标越来越

136
00:10:21200——> 00:10:24200
随时随地从黄色到红色的因为我们
想把那些颜色接近

137
00:10:24200——> 00:10:29070
一起,所以这就是为什么我喜欢用
肤色我想

138
00:10:29070——> 00:10:32930
做时,我是一个漂亮的
均匀饱和我不想在这

139
00:10:32930做——> 00:10:36340
范围广泛,因为那将
变化饱和的东西,

140
00:10:36340——> 00:10:40070
我但是我真正想做的是我
想目标更多的黄色色调,

141
00:10:40070——> 00:10:43650
我可以只花一点点饱和
那些使我要用

142
00:10:43,650——> 00:10:48360
高级选项卡,使用颜色选择器
我们将样品任何肤色,作为一个

143
00:10:48360——> 00:10:52120
起点吧,只是
分得一杯羹,没有

144
00:10:52120——> 00:10:56400
只是小部分收紧一
点点所以我们只是用这个

145
00:10:56400——> 00:11:00700
小圈子拉出来,
只会扩大我们的饱和范围

146
00:11:00700——> 00:11:05610
然后当我把这
平滑和减少我们将取下的

147
00:11:05610——> 00:11:06970
颜色

148
00:11:06970——> 00:11:11069
这里然后对可以减少
大小这个我真的只是

149
00:11:11069——> 00:11:17290
之间联邦伤害的橙色和黄色和移动它
之类,所以我基本上要

150
00:11:17290——> 00:11:20339
做一些事情来解决两件我
对肤色我想解决

151
00:11:20339——> 00:11:23699
饱和度给它一点点
更时尚人像有点觉得我

152
00:11:23699——> 00:11:27110
认为它仍然是太
认为饱和一时尚人像我

153
00:11:27110——> 00:11:30860
也要修复的热很少
观点我认为这一点

154
00:11:30860——> 00:11:34639
品红还是那么我们会用我们自己
旋转选项,我们采取这种方式

155
00:11:34639——> 00:11:38629
显然我们会添加更多的红色
,我们当然也要

156
00:11:38629——> 00想不:11:43769
这样我们会添加更多的绿色
这是我想要的所以过来

157
00:11:43769——> 00:11:46850
是我们的起点,所以我们
排序会会继续推动这

直到158
00:11:46850——> 00:11:51569
我们认为它看起来不错,我个人
认为左右是一个很好的水平我认为

159
00:11:51569——> 00:11:57730
要中和,洋红
今晚我们有我们的皮肤和优势

160
00:11:57730——> 00:12:02579
下饱和度滑块二维饱和
显然走得太远,我们可以

161
00:12:02579——> 00:12:07680
看到,你知道这是不太
好所以我们想做一个相当微妙的
正在翻譯中..
 
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