100:00:04,050 --> 00:00:06,620in addition to using curves adjustmentla的中文翻譯

100:00:04,050 --> 00:00:06,620in ad

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in addition to using curves adjustment
layers

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or levels adjustment layers to make
total adjustments within your images

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also find that the brightness contrast
adjustment layer

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offers a quick and simple option for
making Tolland Justin said often does

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the trick

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even though it's somewhat more limited
in features then curves

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or levels in this image a previously
worked with

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the light tunnel areas the dark tunnel
areas and the Midtown to using the NRC

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masks

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and curves and level suggests now make
some further

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tunnel refinement using the brightness
and contrast adjustment layer

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when we darkened the latest tons in this
image and then also lighten the darkest

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towns in this image

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we found that we were reducing contrast
and that was what we wanted to do with

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this image because this image had a lot
of overall contrast

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but we may want to you reintroduce a
little bit

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that loss contrast now just in the very
highlights

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and shadows to give the image just a
little bit more pop I'll start by

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generating

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all of the lights masks and all the docs
masks

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now evaluate some lights masks

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lights light lights

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bright lights super lights

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I think the lights mask

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will reach into the shadows a bit too
far and I think the bright lights mask

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is too restrictive in the highlights
that I wanna work on

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so I think the light lights mask is the
one that's gonna work

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will give it a try controller comment
click on the light lights

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channel back to the color RGB channel
and now create

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in brightness contrast adjustment layer

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and now I can

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increase the contrast in those
highlights it's just being a little bit

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luster

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and life back into those brightest areas
for the rock and I can also work with

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the brightness later

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to decide exactly how much brightness on
a apply to that contrast adjustment so I

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think that that

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has done a good job bringing a little
pop back into my

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brightest highlights now let's see how
we can apply a brightness contrast

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adjustment to our shadows

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previously we lighten the shadows and we
did it with a Curves adjustment so that

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we could use an s-curve to help maintain
contrast

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but I like this even a little bit more
contrast and a little bit more

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brightness

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in my shadows Sol evaluate the darks
masks

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darks dark darks

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shattered arcs supra darks

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stray shattered irks

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controller comment click on the
shattered arcs go back to the color RGB

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channel

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and create another

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brightness contrast adjustment layer
this time gonna start with the

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brightness later

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and open up those shadows through that
dark mask

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with the brightness later and then I can
use the contrast later

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to reintroduce contrast back into the
shadows

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she can see that's done a great job

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opening up the shadows even more and
maintaining contrast
0/5000
原始語言: -
目標語言: -
結果 (中文) 1: [復制]
復制成功!
100:00:04,050--> 00:00:06,620除了使用曲线调整图层200:00:06,620--> 00:00:10,030或水平调整图层,使在您的图像内的总调整300:00:10,030--> 00:00:13,530此外发现,亮度对比度调整图层400:00:13,530--> 00:00:17,220提供一个快速和简单的选择托兰贾斯廷说: 经常的那样500:00:17,220--> 00:00:17,820诀窍600:00:17,820--> 00:00:20,960即使它是有点更有限在功能然后曲线700:00:20,960--> 00:00:24,279或在这以前的图像水平共事800:00:24,279--> 00:00:28,249光隧道地区黑暗的隧道地区和使用 NRC 市中心900:00:28,249--> 00:00:29,189面具1000:00:29,189--> 00:00:32,759曲线和水平表明现在做出的一些进一步1100:00:32,759--> 00:00:36,320使用亮度的隧道细化和对比度调整图层1200:00:36,320--> 00:00:40,980当我们变暗在这最新吨图像,然后也减轻最黑暗1300:00:40,980--> 00:00:42,050在这张图片的城镇1400:00:42 050--> 00:00:46,500我们发现我们被降低对比度那是我们想要做的1500:00:46,500--> 00:00:49,340这一形象因为这张图片有很多整体对比度1600:00:49,340--> 00:00:52,900但我们可能想你重新一点点1700:00:52,900--> 00:00:56,160现在只是在那损失对比很亮点1800:00:56,160--> 00:01:01,390和阴影只是给形象一点点更多流行音乐,我将开始1900:01:01,390--> 00:01:02,090生成2000:01:02,090--> 00:01:07,000所有的灯面具和所有文档面具2100:01:07,000--> 00:01:11,100现在评价一些灯面具2200:01:11,100--> 00:01:14,620灯灯2300:01:14,620--> 00:01:18,560明亮的灯光超级灯2400:01:18,560--> 00:01:22,520我认为灯面具2500:01:22,520--> 00:01:26,690将手伸进阴影有点太目前,我认为明亮的灯光面具2600:01:26,690--> 00:01:29,210在亮点是限制太多我想要工作2700:01:29,210--> 00:01:32,290所以,我认为光灯面具一种去工作2800:01:32,290--> 00:01:35,950将给它一个尝试控制器评价单击灯灯2900:01:35,950--> 00:01:40,340回的 RGB 颜色通道的通道和现在创建3000:01:40,340--> 00:01:43,670在亮度对比度调整图层3100:01:43,670--> 00:01:46,990现在我可以3200:01:46,990--> 00:01:51,360增加对比度的那些它只是一点点的亮点3300:01:51,360--> 00:01:52,140光泽3400:01:52,140--> 00:01:56,700和生命回归到那些最聪明的地区因为我和岩石也可以工作与3500:01:56,700--> 00:01:57,750后来的亮度3600:01:57,750--> 00:02:03,430决定到底多少亮度应用于,对比度调整所以我3700:02:03,430--> 00:02:04,220认为,3800:02:04,220--> 00:02:07,380已完成一份好的工作,带一点流行回我3900:02:07,380--> 00:02:11,430最亮强调现在让我们看看如何我们可以应用亮度对比度4000:02:11,430--> 00:02:14,690调整我们的影子4100:02:14,690--> 00:02:18,260以前我们减轻阴影和我们用曲线调整做这样4200:02:18,260--> 00:02:20,870我们可以用 s 曲线来帮助维护对比4300:02:20,870--> 00:02:24,150但我喜欢这甚至有点多对比度和多一点点4400:02:24,150--> 00:02:24,920亮度4500:02:24,920--> 00:02:28,340在我的影子溶胶评价才是最重要面具4600:02:28,340--> 00:02:32,690深色暗深色4700:02:32,690--> 00:02:36,940深色衣服粉碎弧超4800:02:36,940--> 00:02:41,090破碎的流浪惹恼4900:02:41,090--> 00:02:46,160单击控制器评论破碎的弧回到 RGB 颜色5000:02:46,160--> 00:02:47,030通道5100:02:47,030--> 00:02:50,400和创建另一个5200:02:50,400--> 00:02:55,220亮度对比度调整图层这一次将开始5300:02:55,220--> 00:02:56,200后来的亮度5400:02:56,200--> 00:02:59,870and open up those shadows through thatdark mask5500:02:59,870 --> 00:03:03,810with the brightness later and then I canuse the contrast later5600:03:03,810 --> 00:03:07,290to reintroduce contrast back into theshadows5700:03:07,290 --> 00:03:11,610she can see that's done a great job5800:03:11,610 --> 00:03:15,320opening up the shadows even more andmaintaining contrast
正在翻譯中..
結果 (中文) 3:[復制]
復制成功!
1
00:00:04050——> 00:00:06620
除了使用曲线调整


2
00:00:06620——> 00:00:10030
或水平调整层能够在您的图片

3
00:00:10030
总调整——> 00:00:13530
也发现的亮度对比度、调整层

4
00:00:13530——> 00:00:17220
提供快速和简单选择
托兰贾斯汀说经常做


5 00:00:17,220——> 00:00:17820
6特技


00:00:17820——> 00:00:20960
即使它的较为有限
特征然后曲线

7
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或水平这一形象先前
工作8


00:00:24279——
> 00:00:28249光隧道区的黑暗的隧道
区和市中心使用的NRC 9


00:00:28249——> 00:00:29189
面具

10
00:00:29189——
> 00:00:32759和曲线和水平表明现在
一些进一步

11
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隧道细化使用的亮度、对比度调整层

12
00:00:36320——> 00:00:40980
当我们黑暗的新吨这
图像,然后也减轻黑暗

13
00:00:40980——> 00:00:42050
城镇这一形象

14
00:00:42050——
> 00:00:46500发现,我们减少对比
那是什么我们想要做

15
00:00:46500——> 00:00:49340
这个形象,因为这个形象有一个很多
整体对比

16
00:00:49340——> 00:00:52900
,但我们可以想你重铸一个
小位

17
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,对比度损失现在只是在
集锦

18
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和阴影给图像只是
点点更流行我会开始

19
00:01:01390——> 00:01:02090


2
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所有灯光面具和所有文档
面具

21
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评估一些灯光面具

22
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灯灯

23
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明亮的灯光超级灯

24
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,我想灯面具

生成25
00:01:22520——> 00:01:26690
将达到到阴影太
远和我认为的明亮的灯光面具

26
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限制性太强,在的集锦
,我想工作在

27
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所以我认为灯光面膜,会工作

28
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会给它一试控制器评论的灯光


单击一个
29、00:01:35950——> 00:01:40340
通道回的颜色RGB通道
和现在创建

3
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亮度对比度调整层

31
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,现在我可以
32

00:01:46990——对比增加> 00:01:51360

集锦它只是一个小位

33
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光泽

34
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> 00:01:56700和生活回到那些明亮区域
的岩石,我也可以

35
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> 00:01:57750亮度后来

36
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来决定到底多少亮度
申请,对比度调整所以我

37
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认为,38


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做了一份好工作使一点
流行恢复到我

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亮集锦现在让的看到如何
我们可以申请一个亮度对比

40
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调整到我们的影子41岁的


00:02:14690——> 00:02:18260
以前,我们减轻阴影我们
做曲线调整所以,

42
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我们可以使用S曲线有助于维持
对比

43
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> 00:02:24150但我喜欢这个甚至一点点更多
对比和一个小点更多

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亮度

45
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在我的影子溶胶评估深色
面具

46
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黑暗黑暗黑暗

47
00:02:32690——弧超黑暗

48
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杂散粉碎惹恼

49
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> 00:02:46160 > 00:02:36940
粉碎控制器评论点击
破碎弧走回的颜色RGB

50
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通道

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和创建另一个

52
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亮度对比度调整层
这个时候会开始与的

53
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亮度后来

54
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开放那些阴影通过
黑暗面具

55
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亮度后,然后我可以
使用的对比后

56
00:03:03810——> 00:03:07290重铸对比回到阴影


57
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她可以看到,做一个伟大的工作

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开放的阴影更保持对比


正在翻譯中..
 
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