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in addition to using curves adjustment
layers
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or levels adjustment layers to make
total adjustments within your images
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also find that the brightness contrast
adjustment layer
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offers a quick and simple option for
making Tolland Justin said often does
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the trick
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even though it's somewhat more limited
in features then curves
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or levels in this image a previously
worked with
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the light tunnel areas the dark tunnel
areas and the Midtown to using the NRC
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masks
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and curves and level suggests now make
some further
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tunnel refinement using the brightness
and contrast adjustment layer
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when we darkened the latest tons in this
image and then also lighten the darkest
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towns in this image
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we found that we were reducing contrast
and that was what we wanted to do with
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this image because this image had a lot
of overall contrast
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but we may want to you reintroduce a
little bit
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that loss contrast now just in the very
highlights
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and shadows to give the image just a
little bit more pop I'll start by
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generating
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all of the lights masks and all the docs
masks
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now evaluate some lights masks
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lights light lights
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bright lights super lights
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I think the lights mask
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will reach into the shadows a bit too
far and I think the bright lights mask
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is too restrictive in the highlights
that I wanna work on
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so I think the light lights mask is the
one that's gonna work
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will give it a try controller comment
click on the light lights
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channel back to the color RGB channel
and now create
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in brightness contrast adjustment layer
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and now I can
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increase the contrast in those
highlights it's just being a little bit
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luster
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and life back into those brightest areas
for the rock and I can also work with
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the brightness later
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to decide exactly how much brightness on
a apply to that contrast adjustment so I
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think that that
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has done a good job bringing a little
pop back into my
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brightest highlights now let's see how
we can apply a brightness contrast
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adjustment to our shadows
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previously we lighten the shadows and we
did it with a Curves adjustment so that
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we could use an s-curve to help maintain
contrast
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but I like this even a little bit more
contrast and a little bit more
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brightness
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in my shadows Sol evaluate the darks
masks
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darks dark darks
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shattered arcs supra darks
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stray shattered irks
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controller comment click on the
shattered arcs go back to the color RGB
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channel
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and create another
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brightness contrast adjustment layer
this time gonna start with the
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brightness later
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and open up those shadows through that
dark mask
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with the brightness later and then I can
use the contrast later
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to reintroduce contrast back into the
shadows
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she can see that's done a great job
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opening up the shadows even more and
maintaining contrast