100:00:00,000 --> 00:00:03,590in the second of a multi-part series onI的中文翻譯

100:00:00,000 --> 00:00:03,590in th

1
00:00:00,000 --> 00:00:03,590
in the second of a multi-part series on
I retouching where to take care of her

2
00:00:03,590 --> 00:00:23,780
going through the eye and redness within
the eye

3
00:00:23,780 --> 00:00:29,350
hi there Michael from vibrant Sean
Teehan find me on Facebook at

4
00:00:29,350 --> 00:00:35,380
facebook.com / by Prashant and also dock
on so in this second of a multi-part

5
00:00:35,380 --> 00:00:39,740
series on I retouching relook at the
common problem of going through the eyes

6
00:00:39,740 --> 00:00:44,300
as well as fixing redness and veins
within the I go ahead and zoom into

7
00:00:44,300 --> 00:00:48,900
round two hundred percent again and I we
can see we have to play here is going

8
00:00:48,900 --> 00:00:52,239
through the I hear now there's
essentially two different ways that you

9
00:00:52,239 --> 00:00:55,830
can deal with it the first we'll show
you has its limitations but can

10
00:00:55,830 --> 00:01:00,680
sometimes work depending on the
situation for the most part using clone

11
00:01:00,680 --> 00:01:05,019
stamp tool on this is pretty painful
because you often end up with the wrong

12
00:01:05,019 --> 00:01:09,240
color apply through here because the
tonality within the I changes a lot and

13
00:01:09,240 --> 00:01:12,830
if you're even slightly off on your
shade of white it looks absolutely

14
00:01:12,830 --> 00:01:17,909
terrible so generally well trying to do
is use the healing brush before we do

15
00:01:17,909 --> 00:01:21,729
that i'm gonna just duplicate my later
using commander control J Andrews gonna

16
00:01:21,729 --> 00:01:27,610
sample from the bottom here as close as
we can to the actual hair and just kind

17
00:01:27,610 --> 00:01:33,920
of going through and trying to get rid
of it now then generally works ok here

18
00:01:33,920 --> 00:01:37,969
where are you actually see it fail is
any areas where there's transition

19
00:01:37,969 --> 00:01:41,960
points off actually trying to fix up to
here as you can see it's just not

20
00:01:41,960 --> 00:01:46,189
looking too good we're already starting
to get some bumps over here let's roll

21
00:01:46,189 --> 00:01:50,549
that back in their area will you see
problems is right in here so if we

22
00:01:50,549 --> 00:01:55,280
actually tried to fix that will start
getting some incorrect colors can

23
00:01:55,280 --> 00:02:02,420
blending in a few here so far not too
bad but again not ideal through here and

24
00:02:02,420 --> 00:02:04,640
also if we actually try and do it
through here will actually start

25
00:02:04,640 --> 00:02:09,410
blending in from the top so what are
usually do is all use the Healing Brush

26
00:02:09,410 --> 00:02:15,160
to fix the issue within the actual
weight of the eye and then have to deal

27
00:02:15,160 --> 00:02:18,700
with these detailed areas are used a
different technique so I'm actually a

28
00:02:18,700 --> 00:02:23,780
role of this back and we're gonna stick
to one technique to fix both of the

29
00:02:23,780 --> 00:02:29,250
actual hair going through and also to
fix the red zone do is going to use our

30
00:02:29,250 --> 00:02:32,530
good friend frequency separation which
I've covered in a number of videos

31
00:02:32,530 --> 00:02:36,620
before so I'm gonna quickly blast
through this just refer to any of his

32
00:02:36,620 --> 00:02:37,210
other videos

33
00:02:37,210 --> 00:02:40,990
if you don't understand what I'm doing
so easy to recreate to duplicates are

34
00:02:40,990 --> 00:02:44,250
virus layer so hitting command J twice
now in this case already have one

35
00:02:44,250 --> 00:02:47,710
duplicate which I made at the beginning
so I'm just going to reuse that we're

36
00:02:47,710 --> 00:02:53,210
going to go to our bottom layer here in
a blur it using Gaussian Blur and I'm

37
00:02:53,210 --> 00:02:57,800
gonna pick a radius of 10 and I'm just
picking up just because you know it's

38
00:02:57,800 --> 00:03:01,220
starting to get rid of the hair you
can't really see it at that radius but

39
00:03:01,220 --> 00:03:07,000
it still provides a little bit of detail
within the image so there's are blurred

40
00:03:07,000 --> 00:03:10,170
later in our gonna activate our top
player lets just rename these while

41
00:03:10,170 --> 00:03:24,490
we're at it when I call this one low and
we're gonna go into image image solar

42
00:03:24,490 --> 00:03:27,610
inverter

43
00:03:27,610 --> 00:03:34,840
add as our blend mode skill to offset 0
I'll have the eight bit settings pop up

44
00:03:34,840 --> 00:03:37,750
somewhere over here so these are
actually sixteen-bit settings if you're

45
00:03:37,750 --> 00:03:43,860
an eighth but use the settings I have
letter to shop here click OK and then

46
00:03:43,860 --> 00:03:49,330
what we gonna do is just group these
together hitting comanche let's go and

47
00:03:49,330 --> 00:03:54,020
change the bundle here to let your light
and we're gonna add a layer in between

48
00:03:54,020 --> 00:03:59,050
them so just Claire and between two
layers so I do have an action for this

49
00:03:59,050 --> 00:04:02,760
obviously I just use that created to
show you how that would work

50
00:04:02,760 --> 00:04:07,490
action I have my main layer of the
action that just creates a whole

51
00:04:07,490 --> 00:04:12,060
frequency separation step for me and I'm
ready to go so definitely record in

52
00:04:12,060 --> 00:04:15,220
action for all those steps just
obviously as you can see saves you a lot

53
00:04:15,220 --> 00:04:20,460
of time in doing so we're gonna do with
our high frequency later and we're gonna

54
00:04:20,460 --> 00:04:23,920
start the healing brush and we can use
now we can actually use the human or the

55
00:04:23,920 --> 00:04:28,920
Clone Stamp tool depending on where we
are going to just sample again from so

56
00:04:28,920 --> 00:04:32,520
this nearby area over here and we're
just gonna go over it so we thought the

57
00:04:32,520 --> 00:04:36,180
high-frequency laser activated right now
and just simple little bit from the

58
00:04:36,180 --> 00:04:36,630
bottom

59
00:04:36,630 --> 00:04:40,950
little bit from the top sample from
various areas because you don't have to

60
00:04:40,950 --> 00:04:46,210
worry about the tonality is match
because we're only operating on the

61
00:04:46,210 --> 00:04:48,289
high-frequency laser which essentially
just

62
00:04:48,289 --> 00:04:51,469
has the details in it which is that
there would actually be something in the

63
00:04:51,469 --> 00:04:55,729
high-frequency later know what you'll
notice if we try and go through here it

64
00:04:55,729 --> 00:04:59,249
will actually remove the high-frequency
information but it still leaves some of

65
00:04:59,249 --> 00:05:03,899
this low frequency patients will have to
deal with that separately so our goal

66
00:05:03,899 --> 00:05:06,800
here is to just get rid of the main
portion of the line we're going to take

67
00:05:06,800 --> 00:05:11,809
some of this lateness that we have here
a little bit later so again just sample

68
00:05:11,809 --> 00:05:15,939
from close by at the top so you know in
this case against not working too well

69
00:05:15,939 --> 00:05:28,159
so I changed tools for this area let's
just deal with this area first here and

70
00:05:28,159 --> 00:05:32,990
now we're going to go back to our trusty
clone stamp tool and we're just gonna

71
00:05:32,990 --> 00:05:38,229
deal with that using the closest and 20
again just sampling from various areas

72
00:05:38,229 --> 00:05:46,020
again we've got this whole light issue
over here which were gonna take care of

73
00:05:46,020 --> 00:05:55,710
separately as well as getting rid of it
from there

74
00:05:55,710 --> 00:06:06,720
R

75
00:06:06,720 --> 00:06:10,070
as you can see the closing costs and
told us give us the most control now now

76
00:06:10,070 --> 00:06:12,620
we can actually use it was before we
couldn't because it's going to sample

77
00:06:12,620 --> 00:06:24,160
the color for us as well which we
certainly don't want

78
00:06:24,160 --> 00:06:34,570
ok so we pretty much closed and that out
a couple other areas that we can take

79
00:06:34,570 --> 00:06:42,810
care of here as well

80
00:06:42,810 --> 00:06:46,510
there okay so that takes care of most of
it we still have some issues over here
0/5000
原始語言: -
目標語言: -
結果 (中文) 1: [復制]
復制成功!
100:00:00,000--> 00:00:03,590在多个部分的系列中的第二我修饰在哪里好好照顾她200:00:03,590--> 00:00:23,780要通过眼睛和内发红眼睛300:00:23,780--> 00:00:29,350嗨有 Michael 从充满活力的肖恩蒂恩在 Facebook 上找到我400:00:29,350--> 00:00:35,380facebook.com / 普拉桑特和也码头就这么在这一秒的多部分500:00:35,380--> 00:00:39,740关于我修饰系列行得通常见的问题,要通过眼睛600:00:39,740--> 00:00:44,300以及作为固定的红肿和静脉在我往前走和放大到700:00:44,300--> 00:00:48,900圆圆的百分之两百再次和我我们可以看到我们要玩在这儿就800:00:48,900--> 00:00:52,239通过我听说现在有本质上是两种不同的方式,你900:00:52,239--> 00:00:55,830可以处理它第一次我们会显示你却有其局限性1000:00:55,830--> 00:01:00,680有时工作取决于大多数情况下使用克隆的情况1100:01:00,680--> 00:01:05,019图章工具上这是很痛苦的事因为您最终常常得到错了1200:01:05,019--> 00:01:09,240颜色应用通过这里,因为调性内发生很大变化,1300:01:09,240--> 00:01:12,830如果你甚至有点不上你白色看起来绝对阴影1400:01:12,830--> 00:01:17,909可怕,所以一般也试图做是使用修复画笔之前我们做, 吗1500:01:17,909--> 00:01:21,729那我打算只是重复我的晚年使用指挥官控制 J · 安德鲁斯去1600:01:21,729--> 00:01:27,610样品从底部就在此处尽量靠近我们可以对实际的头发,只是种1700:01:27,610--> 00:01:33,920经历和试图摆脱它现在然后一般好在这里工作1800:01:33,920--> 00:01:37,969是你看到它失败是任何地区那里有过渡1900:01:37,969--> 00:01:41,960点断实际上试图修复达在这里你可以看到它只是不是2000:01:41,960--> 00:01:46,189看上去太好我们已经开始要些颠簸在这里让我们滚2100:01:46,189--> 00:01:50,549你会看到那句话在他们的区域问题就在这里所以如果我们2200:01:50,549--> 00:01:55,280实际上试图解决这个问题将开始得到一些不正确的颜色可以2300:01:55,280--> 00:02:02,420共混在这里很少有人到目前为止不太坏,但又不理想通过这里和2400:02:02,420--> 00:02:04,640又如果我们实际上试着做做通过这里实际上会开始2500:02:04,640--> 00:02:09,410共混从顶部所以有哪些通常做是所有使用修复画笔2600:02:09,410--> 00:02:15,160要修复中的实际问题眼睛的重量,然后不得不处理2700:02:15,160--> 00:02:18,700与这些详细的地区使用所以我实际上的不同技术2800:02:18,700--> 00:02:23,780角色的这回来了,我们要坚持对一项技术修复这两2900:02:23,780--> 00:02:29,250通过和也到会的实际头发红区做的修复要用我们3000:02:29,250--> 00:02:32,530好朋友频率分离,我所涵盖的一系列视频3100:02:32,530--> 00:02:36,620以前所以要到快爆炸通过这只是指他的任何3200:02:36,620--> 00:02:37,210其他视频3300:02:37,210--> 00:02:40,990如果你不明白自己在做什么那么容易重新创建到重复的3400:02:40,990--> 00:02:44,250所以两次击中命令 J 病毒层现在在这种情况下已经有一个3500:02:44,250--> 00:02:47,710重复使初所以我只打算重用,我们3600:02:47,710--> 00:02:53,210去我们底层这里在一片模糊它使用高斯模糊,我是3700:02:53,210--> 00:02:57,800要去摘 10 半径和我只是只是因为你知道它有捡3800:02:57,800--> 00:03:01,220开始摆脱头发的你不能真正看到它在那半径,但3900:03:01,220--> 00:03:07,000它还提供了一点点的细节内是这样的形象变得模糊4000:03:07,000--> 00:03:10,170后来在我们要激活我们的顶部播放器允许只重命名这些,而4100:03:10 170--> 00:03:24,490当我打电话给这一个很低的我们在它和我们要进入图像太阳能4200:03:24,490--> 00:03:27,610逆变器4300:03:27,610--> 00:03:34,840添加作为我们混合模式技能来抵消 0我会有八位设置弹出4400:03:34,840--> 00:03:37,750在这里,所以这些都是某个地方如果你实际上十六位设置4500:03:37,750--> 00:03:43,860第八届但使用我的设置信在这里买东西单击确定,然后4600:03:43,860--> 00:03:49,330我们所要做就是分组这些一起打科曼奇吧,4700:03:49,330--> 00:03:54,020更改捆绑在这里让你的光芒我们要在这两者之间添加一个图层4800:03:54,020--> 00:03:59,050他们就是克莱尔和两个之间图层,这样做对这行动4900:03:59,050--> 00:04:02,760很显然我只是用到创建告诉你,将会如何5000:04:02,760--> 00:04:07,490行动,我有我的主要层只是创造一个整体的行动5100:04:07,490--> 00:04:12,060频率的分离步骤对我来说我准备去所以肯定记录中5200:04:12,060--> 00:04:15,220所有这些步骤只是行动正如你可以看到很明显节省你很多5300:04:15,220--> 00:04:20,460时间在这样做的我们要跟我们的高频率后,我们要去5400:04:20,460--> 00:04:23,920启动修复画笔和我们可以使用现在我们可以实际使用人或5500:04:23,920--> 00:04:28,920仿制图章工具根据在哪里我们去只是样品再次从所以5600:04:28,920--> 00:04:32,520这附近地区,在这里我们是只要过目一下,所以我们认为5700:04:32,520--> 00:04:36,180高重频激光激活现在和只是简单的小一点5800:04:36,180--> 00:04:36,630底部5900:04:36,630--> 00:04:40,950从顶部的标本一点点各地区因为你可以不去6000:04:40,950--> 00:04:46,210调性的担心是比赛因为我们只操作上6100:04:46,210--> 00:04:48,289高周波激光,本质上只是6200:04:48,289--> 00:04:51,469有的细节,那是实际上会有什么东西在6300:04:51,469--> 00:04:55,729高周波后来知道是你注意到是否我们试着要去这里它6400:04:55,729--> 00:04:59,249实际上将删除高频率信息,但它仍然留下一些6500:04:59,249--> 00:05:03,899这低频率的病人将有至处理,分别所以我们的目标6600:05:03,899--> 00:05:06,800这里是摆脱只是主要的我们就要去看了一行的一部分6700:05:06,800--> 00:05:11,809我们这里有这迟到的一些有点晚所以再次只是示例6800:05:11,809--> 00:05:15,939从附近,所以你知道在顶部这种对工作不太好的情况下6900:05:15,939--> 00:05:28,159所以让我们改变了这一领域的工具只是处理这一领域第一次在这里和7000:05:28,159--> 00:05:32,990现在我们要回到我们值得信赖仿制图章工具,我们只要去7100:05:32,990--> 00:05:38,229处理使用最接近和 20再一次只抽样从各个领域7200:05:38,229--> 00:05:46,020再我们这个整灯的问题在这里,要照顾7300:05:46,020--> 00:05:55,710单独和摆脱它从那里7400:05:55,710--> 00:06:06,720R7500:06:06,720--> 00:06:10,070正如你可以看到的过户费和告诉我们,给我们最控制现在现在7600:06:10,070--> 00:06:12,620我们可以用它是在我们之前不能因为它去样品7700:06:12,620--> 00:06:24,160为我们作为很好的我们的颜色当然不希望7800:06:24,160--> 00:06:34,570好了我们很多关闭,出我们可以采取的几个其他领域7900:06:34,570--> 00:06:42,810这里的护理8000:06:42,810--> 00:06:46,510那里好的照顾大多数的那我们仍有一些问题在这里
正在翻譯中..
結果 (中文) 3:[復制]
復制成功!
1
00:00: 00000——> 00:00:03590
在多部分组成的系列的第二
我润饰的地方照顾她

2
00:00:03590——> 00:00:23780
穿过眼睛发红的眼睛在


3
00:00:23780——> 00:00:29350
嗨迈克尔从充满活力的肖恩
特安找到我在facebook上

4
00:00:29350——> 00:00:35380
Facebook.com / Prashant和码头
所以在这第二次的多部分

5
00:00:35380——> 00:00:39740
系列我润饰的审视的
常见问题要通过眼睛

6
00:00:39740——> 00:00:44300
以及固定发红和静脉
在我继续放大到7


00:00:44300——> 00:00:48900
轮百分之二百再次和我
可以看到我们在这里玩会

8
00:00:48900——> 00:00:52239
通过我听说现在有
本质上是两个不同的方式,你

9
00:00:52239——> 00:00:55830
可以对付它首先会让你
有其局限性,但可以

10
00:00:55830——> 00:01:00680
有时工作取决于
情况对于大部分使用克隆

11
00:01:00680——> 00:01:05019
图章工具上这是非常痛苦的
因为你常常会错误的

12
00:01:05019——> 00:01:09240
颜色将通过这里因为
调性在我变化很大,

13
00:01:09240——> 00:01:12830
如果你稍微对你的
白色阴影看起来绝对

14
00:01:12830——> 00:01:17909
可怕所以一般要做的是在我们


15
00:01:17909——> 00:01:21729
,我只是重复我的后
使用修复画笔
正在翻譯中..
 
其它語言
本翻譯工具支援: 世界語, 中文, 丹麥文, 亞塞拜然文, 亞美尼亞文, 伊博文, 俄文, 保加利亞文, 信德文, 偵測語言, 優魯巴文, 克林貢語, 克羅埃西亞文, 冰島文, 加泰羅尼亞文, 加里西亞文, 匈牙利文, 南非柯薩文, 南非祖魯文, 卡納達文, 印尼巽他文, 印尼文, 印度古哈拉地文, 印度文, 吉爾吉斯文, 哈薩克文, 喬治亞文, 土庫曼文, 土耳其文, 塔吉克文, 塞爾維亞文, 夏威夷文, 奇切瓦文, 威爾斯文, 孟加拉文, 宿霧文, 寮文, 尼泊爾文, 巴斯克文, 布爾文, 希伯來文, 希臘文, 帕施圖文, 庫德文, 弗利然文, 德文, 意第緒文, 愛沙尼亞文, 愛爾蘭文, 拉丁文, 拉脫維亞文, 挪威文, 捷克文, 斯洛伐克文, 斯洛維尼亞文, 斯瓦希里文, 旁遮普文, 日文, 歐利亞文 (奧里雅文), 毛利文, 法文, 波士尼亞文, 波斯文, 波蘭文, 泰文, 泰盧固文, 泰米爾文, 海地克里奧文, 烏克蘭文, 烏爾都文, 烏茲別克文, 爪哇文, 瑞典文, 瑟索托文, 白俄羅斯文, 盧安達文, 盧森堡文, 科西嘉文, 立陶宛文, 索馬里文, 紹納文, 維吾爾文, 緬甸文, 繁體中文, 羅馬尼亞文, 義大利文, 芬蘭文, 苗文, 英文, 荷蘭文, 菲律賓文, 葡萄牙文, 蒙古文, 薩摩亞文, 蘇格蘭的蓋爾文, 西班牙文, 豪沙文, 越南文, 錫蘭文, 阿姆哈拉文, 阿拉伯文, 阿爾巴尼亞文, 韃靼文, 韓文, 馬來文, 馬其頓文, 馬拉加斯文, 馬拉地文, 馬拉雅拉姆文, 馬耳他文, 高棉文, 等語言的翻譯.

Copyright ©2025 I Love Translation. All reserved.

E-mail: