100:00:01,870 --> 00:00:06,140ok200:00:06,140 --> 00:00:14,250it300:00的中文翻譯

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ok

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it

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it

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in this tutorial we're gonna go ahead

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and do frequency separation but before
we do we're gonna have to play the

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action

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that has everything we need in our
workflow built

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into it so we're gonna jump over to our
Actions panel

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and if you come over here to the Denny
Hamlin retouch workflow

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go-ahead hit play and this gonna set up
our entire panel

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for our retouch the dust and scratches
dialogue has popped up

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this is part of our action and

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every single image need to be fine tuned
to a different number of pixels

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which are blurred out to determine the
exact number

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what we do is take a look at the skin
especially the face

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and what we want is the skin to be
blurred out so you don't see any detail

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on the skin

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you wanna clearly see where the features
on the face are

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the numbered is anywhere between five
and 25

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so if we come all the way up to 25 you
can see how it really blurred out the

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skin and we're starting to lose

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the the features of a stir low but to
blurt out looks like a painting

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so let's go back down to 5 ensure the
difference between that

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at five picks all he could clearly see
the roughness and thus can still use

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your pictures in the skin

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so let's go back up let's go to 15

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no 15 the skin is blurred

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you could see the features though the
face such as the eyes eyebrows and lips

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I think we may be able to push just a
little bit higher to

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17 and I think 17 at the best I really

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like the way the skin is blurred out and
you see the features

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other face but keep in mind that we're
not really blurring out the skin we're

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just setting up

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our Layers panel for frequency
separation

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let's go ahead and hit OK and let the
action finish running

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now this action

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is not any kind of preset all it does is
it creates a

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workflow for us which is good or help us
speed through these at its

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an average it takes me 16 to 20 minutes

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per at it but he used to take me

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up to an hour and the more I did it the
more experience you have using this

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action and this workflow

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the faster you'll be so here

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well we have is are Layers panel is
color-coded

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so we have the purple green blue in our
section

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and once you expand any of these groups
you'll see a bunch more layers with them

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so we start from the bottom and work
your way up we're working with the our

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section

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our section is the frequency separation

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the purpose the frequency separation

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is to fix-up any skin tone

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issues that you may have whether it's
blotchy skin

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or skin which has discoloration

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different color skin so over here for
example

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if you take a lot you could see we have
the bad under I

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so over here the skin is not only darker
but its

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purple compared to the cream-colored
that we have on the cheek

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over here it's on the darker side and on
the ping side

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and then right here to little bit later
and yellow sorry able to fix

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all these issues at this point you can
see over here we have some ruskin right

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here where it's dark and I'm

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the surrounding areas a little bit
lighter will be able to even fix-up

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the blotchy skin going on over here and
really smoothing out the lighting

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not the texture so the purpose of
frequency separation

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is the fix up those blotchy skin areas
without affecting the texture

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the texture is crucial to skin you never
wanna

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a fact the skin texture at all in any
way we want to keep

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all the pores and lines in the skin so

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over here in frequency separation the
way works is its

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let's the image and the two separate
layers we have our lower layer

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which contains the town's our high layer
right up here

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contains the texture so basically what
we did is we split

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our image into two we put the textures a
monolayer

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the times and other layer like this were
able to mess around with the times as

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much as we want me to blur the

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long as we can repainting re brush the
town's

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and that skin texture will still be
there and it will not be affected at all

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so I could right now essentially turn
off the background layer

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and you'll still be able to see our
image because our image

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consists of these two layers in the
frequency separation group

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so if I turned off the low layer you
will no longer see any times are colors

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in the image

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just the textures so he could see those
sharp air

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and her eyebrows eyelashes and her lips
and teeth

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the second i turn on low this which
contains all the colors

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now you could see all the colors so as
to how to turn off the texture now which

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is the high layer

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and suddenly boom all the textures are
gone and all you could see is

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collars and lighting so this is really
what we're gonna be working on right now

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we're working on this

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layer which you could see right now that
house all the colors

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so you can see how this in the bag under
I where we gonna do is we're gonna blend

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that

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into the surrounding area right around
it and the same thing goes for this

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patchy skin over here and over here
where we have

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you could see these rough harsh shadow
lines

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we'll be able to blend this entire area
into each other

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and we'll have that perfectly soft
looking skin

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but it's not soft texture is just soft
light

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which makes it look like the skin is
soft so this is the beauty of frequency
0/5000
原始語言: -
目標語言: -
結果 (中文) 1: [復制]
復制成功!
100:00:01,870--> 00:00:06,140还行200:00:06,140--> 00:00:14,250它300:00:14,250--> 00:00:16,300它400:00:16,300--> 00:00:18,420在本教程中我们将会继续下去500:00:18,420--> 00:00:22,540和之前做频率的分离我们做我们要玩600:00:22,540--> 00:00:23,190行动700:00:23,190--> 00:00:26,420有一切,我们需要在我们建立的工作流800:00:26,420--> 00:00:29,950到它,所以我们要直接跳到我们动作面板900:00:29,950--> 00:00:34,180如果你转到这里的丹尼哈姆林润饰工作流1000:00:34,180--> 00:00:39,460放行打戏,这要设置我们整个面板1100:00:39,460--> 00:00:46,329为我们的润饰的灰尘和划痕对话有弹出1200:00:46,329--> 00:00:49,960这是我们行动的一部分,1300:00:49,960--> 00:00:53,920每个单个图像需要精细调谐为不同的像素数1400:00:53,920--> 00:00:57,269这模糊来确定确切的数字1500:00:57,269--> 00:01:00,489我们做的是看看皮肤特别是脸1600:01:00,489--> 00:01:04,140和我们想的是皮肤要模糊掉了,所以看不到任何细节1700:01:04,140--> 00:01:04,870在皮肤上1800:01:04,870--> 00:01:07,990你想要清楚地看到哪里的功能脸上是1900:01:07,990--> 00:01:11,220编号是任何地方之间五和 252000:01:11,220--> 00:01:15,820所以,如果我们来一路 25 你可以看到如何它真的模糊掉了2100:01:15,820--> 00:01:17,740皮肤,我们就开始失去2200:01:17,740--> 00:01:22,590轰动的特点而至低脱口而出看起来像一幅画2300:01:22,590--> 00:01:27,090所以让我们去到了 5 确保那之间的区别2400:01:27,090--> 00:01:31,700五岁时拿所有他可以清楚地看到粗糙度和因而仍可使用2500:01:31,700--> 00:01:33,250你皮肤中的图片2600:01:33,250--> 00:01:36,409所以我们走回了我们走到 152700:01:36,409--> 00:01:39,579皮肤模糊没有 152800:01:39,579--> 00:01:43,490虽然你可能看到的功能面对如眼睛眉毛和嘴唇2900:01:43,490--> 00:01:47,560我们或许能够只是推有点高3000:01:47,560--> 00:01:52,15917,我认为最好在 17 我真的3100:01:52,159--> 00:01:55,219喜欢的方式皮肤模糊掉了,你看到的功能3200:01:55,219--> 00:01:59,710但请记住,我们是另一张脸不是真的模糊掉我们的皮肤3300:01:59,710--> 00:02:00,560只设置3400:02:00,560--> 00:02:03,710我们为频率的的图层面板分离3500:02:03,710--> 00:02:10,100让我们继续和打好了,让行动完成运行3600:02:10,100--> 00:02:13,700现在这一行动3700:02:13,700--> 00:02:17,690不是任何一种预设它所做的全部是它创建3800:02:17,690--> 00:02:21,800对我们来说是好或帮助我们的工作流通过这些在速度其3900:02:21,800--> 00:02:25,150平均它我 16 到 20 分钟4000:02:25,150--> 00:02:28,060每在它但他用来带我4100:02:28,060--> 00:02:32,540一小时,越多我做到了更多的经验,你有使用这4200:02:32,540--> 00:02:34,180行动和此工作流4300:02:34,180--> 00:02:37,180你会在这里的速度越快4400:02:37,180--> 00:02:40,810嗯我们有是图层面板颜色编码4500:02:40,810--> 00:02:44,859所以我们有紫色绿色蓝色在我们一节4600:02:44,859--> 00:02:50,370一旦你扩大这些组中的任何你会看到一群与他们更多的层4700:02:50,370--> 00:02:54,099所以我们开始从底部和工作你起来,我们的方式正在与我们4800:02:54,099--> 00:02:54,870一节4900:02:54,870--> 00:02:58,069我们的部分是频率的分离5000:02:58,069--> 00:03:01,120此频率的分离5100:03:01,120--> 00:03:04,750是来修复任何肤色5200:03:04,750--> 00:03:08,159你可能会有是否有问题疹子的皮肤上5300:03:08,159--> 00:03:11,919或皮肤有变色5400:03:11,919--> 00:03:14,989不同颜色皮肤这么过来的示例5500:03:14,989--> 00:03:18,010如果你花了很多你可以看到我们有根据我坏5600:03:18,010--> 00:03:21,049所以在这里皮肤并不是只有暗但其5700:03:21 049--> 00:03:25,060相比,米黄色的紫色我们有的脸颊5800:03:25 060--> 00:03:28,400在这里,是较为阴暗的一面,平边5900:03:28,400--> 00:03:32,060然后从右这里到一点以后和黄对不起能够修复6000:03:32,060--> 00:03:38,209所有这些问题都在这一点上你可以看到我们有一些罗斯金权6100:03:38,209--> 00:03:39,879那里太黑,我在这里6200:03:39,879--> 00:03:46,009一点点的周边地区打火机将能够甚至修复了6300:03:46,009--> 00:03:50,409这儿发生过疹子的皮肤和真正理顺照明6400:03:50,409--> 00:03:53,849不纹理所以的目的频率的分离6500:03:53,849--> 00:03:58,470是那些疹子的皮肤区域修复而不会影响纹理6600:03:58,470--> 00:04:02,280纹理是关键,永远不会剥你的皮想要6700:04:02,280--> 00:04:07,000事实上在任何皮肤纹理我们想要的方式6800:04:07,000--> 00:04:11,780所有的毛孔,所以线在皮肤6900:04:11,780--> 00:04:15,139在这里在频率的分离运行方式是其7000:04:15,139 --> 00:04:19,459let's the image and the two separatelayers we have our lower layer7100:04:19,459 --> 00:04:23,849which contains the town's our high layerright up here7200:04:23,849 --> 00:04:28,099contains the texture so basically whatwe did is we split7300:04:28,099 --> 00:04:32,080our image into two we put the textures amonolayer7400:04:32,080 --> 00:04:36,389the times and other layer like this wereable to mess around with the times as7500:04:36,389 --> 00:04:38,190much as we want me to blur the7600:04:38,190 --> 00:04:41,460long as we can repainting re brush thetown's7700:04:41,460 --> 00:04:46,200and that skin texture will still bethere and it will not be affected at all7800:04:46,200 --> 00:04:49,440so I could right now essentially turnoff the background layer7900:04:49,440 --> 00:04:52,900and you'll still be able to see ourimage because our image8000:04:52,900 --> 00:04:56,900consists of these two layers in thefrequency separation group8100:04:56,900 --> 00:05:01,860so if I turned off the low layer youwill no longer see any times are colors8200:05:01,860 --> 00:05:02,500in the image8300:05:02,500 --> 00:05:06,150just the textures so he could see thosesharp air8400:05:06,150 --> 00:05:10,190and her eyebrows eyelashes and her lipsand teeth8500:05:10,190 --> 00:05:14,410the second i turn on low this whichcontains all the colors8600:05:14,410--> 00:05:18,550现在你可以看到所有的颜色,所以作为如何现在关闭纹理的8700:05:18,550--> 00:05:19,780是最高的层8800:05:19,780--> 00:05:23,880然后突然间所有的纹理都走了,你能看到的全是8900:05:23,880--> 00:05:28,140衣领和照明,所以这是真的我们现在正在研究什么9000:05:28,140--> 00:05:29,270我们正在这9100:05:29,270--> 00:05:33,350层,你可以看到现在,房子的所有颜色9200:05:33,350--> 00:05:37,230所以你可以看到如何这下包里我在哪里,我们要做是我们要混合9300:05:37,230--> 00:05:37,670那9400:05:37,670--> 00:05:41,960到周边地区身边它,同样的事情去了9500:05:41,960--> 00:05:46,530在这里和在这里的斑片状皮肤在那里我们有9600:05:46,530--> 00:05:49,690你可以看到这些粗糙的苛刻阴影线条9700:05:49,690--> 00:05:53,560我们将能够融入这整个地区到对方9800:05:53,560--> 00:05:57,110和我们有这样完美软肌肤9900:05:57,110--> 00:06:00,640但它不是软纹理是只软光10000:06:00,640--> 00:06:05,540这使得它看起来像是皮肤软的所以这是美丽的频率
正在翻譯中..
結果 (中文) 3:[復制]
復制成功!
1预热器01870 00: 00: 00:00 - >:好06140预热器预热器预热器2:00:00 - > 00:00 06140:恩14250预热器预热器预热器3:00:00 - > 00:00 14250:恩16300预热器预热器预热器4点钟:16300 00:00 - >:在本教程,我们18420预热器预热器预热器裙继续18420 5 00:00 - > 00:00::但我22540预热器和预热器分离之前给我们时,我们要用to the预热器预热器6:00:00 - > 00 22540点行动:23190预热器预热器预热器7:00:00 - > 00:00 23190:that has we need 26420预热器预热器在我们的一切工作流建8


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,这样我们会跳过我们的行动面板


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如果你过来的丹尼
哈姆林润饰工作流10


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先走打游戏,这会建立
我们整个面板

11
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我们润饰的灰尘和划痕
对话有弹出

12
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这是一部分的我们的行动和
13

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> 00:00:53920到被微调
到一个不同数量的像素

14
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这是模糊了确定00:00:57269

确切数目

15——> 00:01:00489
我们所做的是看看的皮肤
尤其是面对

16
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> 00:01:04140和我们想要的是皮肤是
模糊了,所以你不会看到任何细节

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的皮肤

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你想清楚地看到那里的特征、脸上是

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编号之间的任何五
和25

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所以如果我们所有的方式多达25你
可以看到它如何真正的模糊的

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皮肤和我们开始失去

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> 00:01:22590轰动低的特点,但
脱口而出看起来像一幅画

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让的回落至5确保之间,

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5所有他可以清楚地看到

差粗糙度,从而可以仍然使用

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你的照片在26皮肤


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的让的走回了让我们去15

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15号皮肤模糊

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你可以看到的功能,虽然
脸如眼睛眉毛和嘴唇

29
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> 00:01:47560我想我们可能可以推动只是一个
高点儿

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17我认为17在最好的我真的

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喜欢皮肤是模糊的,
你看到特点

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另一面但记住我们
不是模糊的皮肤我们

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刚刚成立的

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我们层面板频率
分离

35
00:02:03710——> 00:02:10100
让我们先走一步,点击“OK”,让的
行动完成运行

36
00:02:10100——> 00:02:13700
现在这个动作

37
00:02:13700——> 00:02:17690
没有任何预设它所做的一切是它创造了一个

38
00:02:17690——> 00:02:21800
工作流我们好或帮助我们

在其

39
00:02:21800——> 00:02:25150
平均花了我16到20分钟

40
00:02:25150——> 00:02:28060
每在它但他以前带我

41
00:02:28060——一小时和更多我没有
更多的经验,你有使用这42


00:02:32540——> 00:02:34180
行动,此工作流

43
00:02:34180——
> 00:02:37180 > 00:02:32540
通过这些速度快你会被这里

44
00:02:37180——> 00:02:40810
我们有图层面板
颜色编码
45

00:02:40810——> 00:02:44859
所以我们拥有的紫色绿色蓝色我们
部分

46
00:02:44859——> 00:02:50370
,一旦你扩大任何这些团体
你会看到一堆层与他们

47
00:02:50370——> 00:02:54099
所以我们开始从底部和工作
你的方式我们工作的48


00:02:54099——> 00:02:54870
部分

49
00:02:54870——的频率分离

50
00:02:58069——> 00:03:01120
目的频率分离

51
00:03:01120——> 00:03:04750
是修复任何皮肤色调

52
00:03:04750——> 00:03:08159
问题,你可能有是否的
斑点皮肤

53
00:03:08159——> 00:03
> 00:02:58069部分:11919或皮肤变色

54
00:03:11919——> 00:03:14989
不同颜色皮肤所以在这里55例



00:03:14989——> 00:03:18010
如果你采取了很多你可以看到我们有
坏下我

56
00:03:18010——> 00:03:21049
所以在这里的皮肤是不仅深
但其

57
00:03:21049——> 00:03:25060
紫色相比
的奶油色,我们的脸颊

58
00:03
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