1
00:00:01,870 --> 00:00:06,140
ok
2
00:00:06,140 --> 00:00:14,250
it
3
00:00:14,250 --> 00:00:16,300
it
4
00:00:16,300 --> 00:00:18,420
in this tutorial we're gonna go ahead
5
00:00:18,420 --> 00:00:22,540
and do frequency separation but before
we do we're gonna have to play the
6
00:00:22,540 --> 00:00:23,190
action
7
00:00:23,190 --> 00:00:26,420
that has everything we need in our
workflow built
8
00:00:26,420 --> 00:00:29,950
into it so we're gonna jump over to our
Actions panel
9
00:00:29,950 --> 00:00:34,180
and if you come over here to the Denny
Hamlin retouch workflow
10
00:00:34,180 --> 00:00:39,460
go-ahead hit play and this gonna set up
our entire panel
11
00:00:39,460 --> 00:00:46,329
for our retouch the dust and scratches
dialogue has popped up
12
00:00:46,329 --> 00:00:49,960
this is part of our action and
13
00:00:49,960 --> 00:00:53,920
every single image need to be fine tuned
to a different number of pixels
14
00:00:53,920 --> 00:00:57,269
which are blurred out to determine the
exact number
15
00:00:57,269 --> 00:01:00,489
what we do is take a look at the skin
especially the face
16
00:01:00,489 --> 00:01:04,140
and what we want is the skin to be
blurred out so you don't see any detail
17
00:01:04,140 --> 00:01:04,870
on the skin
18
00:01:04,870 --> 00:01:07,990
you wanna clearly see where the features
on the face are
19
00:01:07,990 --> 00:01:11,220
the numbered is anywhere between five
and 25
20
00:01:11,220 --> 00:01:15,820
so if we come all the way up to 25 you
can see how it really blurred out the
21
00:01:15,820 --> 00:01:17,740
skin and we're starting to lose
22
00:01:17,740 --> 00:01:22,590
the the features of a stir low but to
blurt out looks like a painting
23
00:01:22,590 --> 00:01:27,090
so let's go back down to 5 ensure the
difference between that
24
00:01:27,090 --> 00:01:31,700
at five picks all he could clearly see
the roughness and thus can still use
25
00:01:31,700 --> 00:01:33,250
your pictures in the skin
26
00:01:33,250 --> 00:01:36,409
so let's go back up let's go to 15
27
00:01:36,409 --> 00:01:39,579
no 15 the skin is blurred
28
00:01:39,579 --> 00:01:43,490
you could see the features though the
face such as the eyes eyebrows and lips
29
00:01:43,490 --> 00:01:47,560
I think we may be able to push just a
little bit higher to
30
00:01:47,560 --> 00:01:52,159
17 and I think 17 at the best I really
31
00:01:52,159 --> 00:01:55,219
like the way the skin is blurred out and
you see the features
32
00:01:55,219 --> 00:01:59,710
other face but keep in mind that we're
not really blurring out the skin we're
33
00:01:59,710 --> 00:02:00,560
just setting up
34
00:02:00,560 --> 00:02:03,710
our Layers panel for frequency
separation
35
00:02:03,710 --> 00:02:10,100
let's go ahead and hit OK and let the
action finish running
36
00:02:10,100 --> 00:02:13,700
now this action
37
00:02:13,700 --> 00:02:17,690
is not any kind of preset all it does is
it creates a
38
00:02:17,690 --> 00:02:21,800
workflow for us which is good or help us
speed through these at its
39
00:02:21,800 --> 00:02:25,150
an average it takes me 16 to 20 minutes
40
00:02:25,150 --> 00:02:28,060
per at it but he used to take me
41
00:02:28,060 --> 00:02:32,540
up to an hour and the more I did it the
more experience you have using this
42
00:02:32,540 --> 00:02:34,180
action and this workflow
43
00:02:34,180 --> 00:02:37,180
the faster you'll be so here
44
00:02:37,180 --> 00:02:40,810
well we have is are Layers panel is
color-coded
45
00:02:40,810 --> 00:02:44,859
so we have the purple green blue in our
section
46
00:02:44,859 --> 00:02:50,370
and once you expand any of these groups
you'll see a bunch more layers with them
47
00:02:50,370 --> 00:02:54,099
so we start from the bottom and work
your way up we're working with the our
48
00:02:54,099 --> 00:02:54,870
section
49
00:02:54,870 --> 00:02:58,069
our section is the frequency separation
50
00:02:58,069 --> 00:03:01,120
the purpose the frequency separation
51
00:03:01,120 --> 00:03:04,750
is to fix-up any skin tone
52
00:03:04,750 --> 00:03:08,159
issues that you may have whether it's
blotchy skin
53
00:03:08,159 --> 00:03:11,919
or skin which has discoloration
54
00:03:11,919 --> 00:03:14,989
different color skin so over here for
example
55
00:03:14,989 --> 00:03:18,010
if you take a lot you could see we have
the bad under I
56
00:03:18,010 --> 00:03:21,049
so over here the skin is not only darker
but its
57
00:03:21,049 --> 00:03:25,060
purple compared to the cream-colored
that we have on the cheek
58
00:03:25,060 --> 00:03:28,400
over here it's on the darker side and on
the ping side
59
00:03:28,400 --> 00:03:32,060
and then right here to little bit later
and yellow sorry able to fix
60
00:03:32,060 --> 00:03:38,209
all these issues at this point you can
see over here we have some ruskin right
61
00:03:38,209 --> 00:03:39,879
here where it's dark and I'm
62
00:03:39,879 --> 00:03:46,009
the surrounding areas a little bit
lighter will be able to even fix-up
63
00:03:46,009 --> 00:03:50,409
the blotchy skin going on over here and
really smoothing out the lighting
64
00:03:50,409 --> 00:03:53,849
not the texture so the purpose of
frequency separation
65
00:03:53,849 --> 00:03:58,470
is the fix up those blotchy skin areas
without affecting the texture
66
00:03:58,470 --> 00:04:02,280
the texture is crucial to skin you never
wanna
67
00:04:02,280 --> 00:04:07,000
a fact the skin texture at all in any
way we want to keep
68
00:04:07,000 --> 00:04:11,780
all the pores and lines in the skin so
69
00:04:11,780 --> 00:04:15,139
over here in frequency separation the
way works is its
70
00:04:15,139 --> 00:04:19,459
let's the image and the two separate
layers we have our lower layer
71
00:04:19,459 --> 00:04:23,849
which contains the town's our high layer
right up here
72
00:04:23,849 --> 00:04:28,099
contains the texture so basically what
we did is we split
73
00:04:28,099 --> 00:04:32,080
our image into two we put the textures a
monolayer
74
00:04:32,080 --> 00:04:36,389
the times and other layer like this were
able to mess around with the times as
75
00:04:36,389 --> 00:04:38,190
much as we want me to blur the
76
00:04:38,190 --> 00:04:41,460
long as we can repainting re brush the
town's
77
00:04:41,460 --> 00:04:46,200
and that skin texture will still be
there and it will not be affected at all
78
00:04:46,200 --> 00:04:49,440
so I could right now essentially turn
off the background layer
79
00:04:49,440 --> 00:04:52,900
and you'll still be able to see our
image because our image
80
00:04:52,900 --> 00:04:56,900
consists of these two layers in the
frequency separation group
81
00:04:56,900 --> 00:05:01,860
so if I turned off the low layer you
will no longer see any times are colors
82
00:05:01,860 --> 00:05:02,500
in the image
83
00:05:02,500 --> 00:05:06,150
just the textures so he could see those
sharp air
84
00:05:06,150 --> 00:05:10,190
and her eyebrows eyelashes and her lips
and teeth
85
00:05:10,190 --> 00:05:14,410
the second i turn on low this which
contains all the colors
86
00:05:14,410 --> 00:05:18,550
now you could see all the colors so as
to how to turn off the texture now which
87
00:05:18,550 --> 00:05:19,780
is the high layer
88
00:05:19,780 --> 00:05:23,880
and suddenly boom all the textures are
gone and all you could see is
89
00:05:23,880 --> 00:05:28,140
collars and lighting so this is really
what we're gonna be working on right now
90
00:05:28,140 --> 00:05:29,270
we're working on this
91
00:05:29,270 --> 00:05:33,350
layer which you could see right now that
house all the colors
92
00:05:33,350 --> 00:05:37,230
so you can see how this in the bag under
I where we gonna do is we're gonna blend
93
00:05:37,230 --> 00:05:37,670
that
94
00:05:37,670 --> 00:05:41,960
into the surrounding area right around
it and the same thing goes for this
95
00:05:41,960 --> 00:05:46,530
patchy skin over here and over here
where we have
96
00:05:46,530 --> 00:05:49,690
you could see these rough harsh shadow
lines
97
00:05:49,690 --> 00:05:53,560
we'll be able to blend this entire area
into each other
98
00:05:53,560 --> 00:05:57,110
and we'll have that perfectly soft
looking skin
99
00:05:57,110 --> 00:06:00,640
but it's not soft texture is just soft
light
100
00:06:00,640 --> 00:06:05,540
which makes it look like the skin is
soft so this is the beauty of frequency