15700:09:42,900 --> 00:09:45,960and you don't necessarily want that fo的中文翻譯

15700:09:42,900 --> 00:09:45,960and

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and you don't necessarily want that for
example the eyes

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you don't want the the eyes and the
pupils which already dark to be darker

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you want to brighten those so by adding
contrast you'll make your job a lot

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harder

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and other hand clair de I do like using

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because clearly work slightly different
than contrast let's go ahead and try

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both of them

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that at some contrast here and you could
see how it crushed up

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colors and the lighting of her face
let's

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turn this back to zero and then

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jump back you could see how it really

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are saturated her skin and it it brings
out the flaws a lot more

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so we don't want to use contrast black
contrast to the image

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through other methods but not the
contrast lighter

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clarity on the other hand I really like
using

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because it just makes the M

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pop contrast it take ATM the darker side
it makes a darker anything on the

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lighter side to make the later

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clearly however takes just that few tiny
pieces amid

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in the shadows in a few pixels and that
highlights and just separates those

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and exaggerates those so you don't have
as much of a crazy effect as you do with

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contrast let's go ahead and add some
clarity

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now that's too much as you can see
because it really

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brought out flaws in the skin so

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let me show you why like clarity but
zoom into the hair

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but I'm gonna do is leave the Clare

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bring the clarity back to zero let's
study the hair if you take a look at the

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hair

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you can see that it's soft right now
compared to

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here where suddenly

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the hair became a lot sharper that will
clearly does it really

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brings out detail and sharpens but the
problem is if you do too much

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this is how the skin looks which is way
too rough

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this is how it was before we added that
collect thirty

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thats and thats after

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and this is making the skin far too
rough

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so what I like doing is going into the
face and

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a star of the clearly a zero and I
slowly start adding clarity

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until I see the skin becoming too rough
and once it becomes too rough I stop

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suffer this image of the lots around 14
generally don't exceed

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10 to 15 so 14 as a good amount for this
image

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let's go ahead and zoom back up by
Everton saturation

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I leave alone we don't mess around with
colors here and that we don't want

200
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anything to be more colorful than it is

201
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for a landscape maybe I would touch the
vibrant a little bit

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but for a portrait on never do that
because it makes the skin more arms in

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red and we don't want to do this

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the last thing we're gonna do before we
jump into the fourth have

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is turn this preview on our so this is
before

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we did any camera adjustments and that

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after let's zoom then and you could see
how the lady on her face became

208
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a few notches better so that's before

209
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where the the skin look a little bit
flat compared to here where skin

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jumps out at us a little bit more so as
you can see we believed it

211
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anything in this image we all we did was

212
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at some white and a touch of clarity
along with her white balance

213
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so just because the sliders are here
doesn't mean you have to use it

214
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let's jump over to are HS out have which
is

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the fourth have over they just sell is

216
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extremely powerful an often overlook
that go to Hughes and talk about

217
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use so I just saw stands for a few
saturation and luminance

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00:13:26,470 --> 00:13:31,160
Hughes is when you take a specific color
any change it to a different color

219
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so for example that is someone skin is
really red for has a lot of pink in it

220
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what I would do is come here the hughes
go to a red slider

221
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and move it towards the our side this
will take anything

222
00:13:41,940 --> 00:13:45,210
and the more red and pink side and make
it more a brown

223
00:13:45,210 --> 00:13:49,180
orange color which is a lot more a
pleasing skin tone

224
00:13:49,180 --> 00:13:53,590
now obviously this is very general and
its gonna change the lips

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their her fingernails and Dom other

226
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Reds as well so you wanna

227
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make sure to use lips as a guideline
when you're

228
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changing this color and this again is a
very general

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adjustment so later I'm in Photoshop

230
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weaker do %uh a much more perfect way of
doing this

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but this is just a quick adjustment you
could do to take away a little bit the

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redness

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in the skin the next thing we're gonna
do is jump over

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saturation and go straight to luminance
alone it is probably my key secret

235
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to really bringing out the light in the
skin without

236
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affecting anything else in the image
luminance

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stands for lighting lighting meaning

238
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you could choose a specific color over
here and make that color

239
00:14:41,260 --> 00:14:45,000
brighter so say we want to make the skin

240
00:14:45,000 --> 00:14:49,510
a little bit brighter in this image
without affecting anything else such as

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the background

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all we would need a deal is bring up the
red

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and arms is let's say you're not sure
which one to do

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or how much I've which one to do so

245
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Photoshop cammarata has this tool right
here which is called the target

246
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adjustment tool

247
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and shorter for that is key so I just
hit T

248
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and what you do the click down on the
skin and as you move it to the right

249
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you could see how are ready oranges are
moving

250
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and you could see how it moves arms is
more than the Reds because Kameron knows

251
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that there's more orange in the skin
then there is red

252
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and this and the specific subjects skin

253
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Sony come up slightly there we go

254
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and if you bring this doctrine is
preview on in our

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00:15:35,130 --> 00:15:39,680
as previously only showing us the before
and after for the current have a rounder

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so if we're going to show us what we did
in the basic is just showing us what we

257
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did in the HS out how

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so it's gonna happen hit the Key button
on your keyboard that's before we did

259
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the luminance and the hue adjustment and
that's after

260
00:15:53,580 --> 00:15:57,380
any kitty Howard brought more light into
her face and skin

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now I feel it's too much summoning bring
it back down over here

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but you could see

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that how useful this tool is

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for other edits this and it doesn't need
as much because their skin is pretty

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good

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and we don't need to make any brighter
at this point so

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this wraps it up for cammarata so let's
go ahead

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open this image and in the next segment

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we're gonna go ahead and start
retouching this image in Photoshop

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dull
0/5000
原始語言: -
目標語言: -
結果 (中文) 1: [復制]
復制成功!
15700:09:42,900--> 00:09:45,960你一定不想这样的示例的眼睛15800:09:45,960--> 00:09:49,770你不想要的眼睛和学生,已经黑是暗的15900:09:49,770--> 00:09:53,860你想要照亮那些如此通过添加你会让你的工作很多的对比16000:09:53,860--> 00:09:54,589更加努力16100:09:54,589--> 00:09:58,130和其他手克莱尔德我喜欢使用16200:09:58,130--> 00:10:02,360因为清楚的工作方式略有不同比对比吧,然后再试16300:10:02,360--> 00:10:03,210他们两个16400:10:03,210--> 00:10:06,710在一些对比在这里,你可以看看它是如何摧毁了16500:10:06,710--> 00:10:09,730颜色和她脸上的照明让我们16600:10:09,730--> 00:10:15,940轮到这回零,然后16700:10:15,940--> 00:10:19,480跳回你可以看到如何它真的16800:10:19,480--> 00:10:24,820饱和的她的皮肤,它带来了出很多缺陷16900:10:24,820--> 00:10:28,529所以,我们不想使用对比度黑色图像的对比17000:10:28,529--> 00:10:31,589通过其他方法但不是更轻的对比17100:10:31,589--> 00:10:35,290清晰度另一方面我真的很喜欢使用17200:10:35,290--> 00:10:36,579因为它只是让 M17300:10:36,579--> 00:10:41,559它采取 ATM 的黑暗面的流行对比它使暗什么上17400:10:41,559--> 00:10:43,059轻松的一面,使晚17500:10:43,059--> 00:10:47,249显然不过需要只是几个小碎片17600:10:47,249--> 00:10:52,239在几个像素,在阴影中突出,只是分离那些17700:10:52,239--> 00:10:57,139和那些夸大,这样你就不会尽可能多的为你疯狂的效果跟17800:10:57,139--> 00:10:59,769对比吧和添加一些清晰度17900:10:59,769--> 00:11:02,980现在,这是太多你可以看到因为它真的18000:11:02,980--> 00:11:06,049带出皮肤的缺陷所以18100:11:06,049--> 00:11:09,779让我告诉你为什么喜欢清晰但缩放到头发18200:11:09,779--> 00:11:13,269但我要做的是假,克莱尔18300:11:13,269--> 00:11:17,170让我们回到零带来清晰研究头发,如果你看看18400:11:17,170--> 00:11:17,819头发18500:11:17,819--> 00:11:22,220你可以看到它现在是软相比18600:11:22,220--> 00:11:25,720这里的地方突然18700:11:25,720--> 00:11:29,519头发变得敏锐得多,将显然没有它真的18800:11:29,519--> 00:11:34,220带来了的细节和锐化但问题是如果你做的太多18900:11:34,220--> 00:11:37,899这是如何的皮肤看起来是的方式太粗糙19000:11:37,899--> 00:11:42,529这是怎么回事之前我们补充说,收集三十19100:11:42,529--> 00:11:45,879这就是这是后19200:11:45,879--> 00:11:49,049这是使皮肤太粗糙19300:11:49,049--> 00:11:52,689所以我的喜欢做的将进入脸和19400:11:52,689--> 00:11:56,689一位明星显然是一个零和我慢慢地开始添加清晰19500:11:56,689--> 00:12:01,119直到我看到变得太粗糙的皮肤一旦它变得太粗糙了,我停下来19600:12:01,119--> 00:12:06,480遭受很多大约 14 此图像一般不超过19700:12:06,480--> 00:12:10,91910 到 15 所以 14 为这好金额图像19800:12:10,919--> 00:12:15,829让我们继续和缩放备份埃弗顿的饱和度19900:12:15,829--> 00:12:20,230我独自一人离开我们不要摆弄这里的颜色,我们不想20000:12:20,230--> 00:12:22,549任何事情都要比它更加丰富多彩20100:12:22,549--> 00:12:26,160对于风景也许能触碰充满活力一点点20200:12:26,160--> 00:12:29,519但上画像永远不会做,因为它能让肌肤更多武器20300:12:29,519--> 00:12:31,069红色和我们不想这样做20400:12:31,069--> 00:12:35,669我们要在我们之前做的最后一件事跳转到第四个有20500:12:35,669--> 00:12:39,509此预览该轮到上我们所以这是之前20600:12:39,509--> 00:12:42,540我们没有任何相机调整,而且所20700:12:42,540--> 00:12:48,180之后让我们放大然后,你可以看到她脸上的那位女士是如何成为20800:12:48,180--> 00:12:51,310几个凹槽更好所以这就是之前20900:12:51,310--> 00:12:55,970在那里皮肤看起来有点单位在这里那里皮肤进行比较21000:12:55,970--> 00:13:00,160多一点所以我们跳出来作为你可以看到我们相信它21100:13:00,160--> 00:13:03,350任何在此图像中我们所有我们做的是21200:13:03,350--> 00:13:06,840在一些白和清晰触摸随着她的白平衡21300:13:06,840--> 00:13:10,090所以不要因为滑块的在这里并不意味着你必须使用它21400:13:10,090--> 00:13:13,450让我们直接跳到是 HS 出来了是21500:13:13,450--> 00:13:17,240第四对他们只是卖的是21600:13:17,240--> 00:13:23,080极其强大经常忽略那去休斯和谈21700:13:23,080--> 00:13:26,470使用所以我只是看到几个站饱和度和亮度21800:13:26,470--> 00:13:31,160休斯是当你抽一种特定颜色任何将其更改为不同的颜色21900:13:31,160--> 00:13:35,440举个例子是与人的皮肤真红,有很多粉红色的在它22000:13:35,440--> 00:13:38,590我会做的就是来这里休斯转到一个红色的滑块22100:13:38,590--> 00:13:41,940并移动它朝我们这边这将任何东西22200:13:41,940--> 00:13:45,210更多红色和粉色侧和使它更布朗22300:13:45,210--> 00:13:49,180橙色,是更多令人愉快的肤色22400:13:49,180--> 00:13:53,590现在很明显,这是非常普遍和要更改的嘴唇22500:13:53,590--> 00:13:56,870其她的指甲和 Dom 其他22600:13:56,870--> 00:14:00,300红军一样很好,所以你想要22700:14:00,300--> 00:14:03,720请确保使用的嘴唇作为一个指导原则当你22800:14:03,720--> 00:14:06,970改变这种颜色,这又是很一般22900:14:06,970--> 00:14:10,200所以后来我在 Photoshop 中的调整23000:14:10,200--> 00:14:15,000弱做 %嗯的一个更完美的方式这样做23100:14:15,000--> 00:14:18,860但这是只是一个快速的调整你怎么才能带走一点点23200:14:18,860--> 00:14:19,450发红23300:14:19,450--> 00:14:22,820在皮肤下一件事我们要去做是跳过23400:14:22,820--> 00:14:27,400饱和度和亮度直走独自一人,这可能是我关键的秘密23500:14:27,400--> 00:14:30,750真的给出在光皮肤没有23600:14:30,750--> 00:14:33,910影响别的图像中亮度23700:14:33,910--> 00:14:37,460站在灯光照明的意义23800:14:37,460--> 00:14:41,260您可以在选择一种特定颜色在这里,使那种颜色23900:14:41,260--> 00:14:45,000光明所以说我们想要让皮肤24000:14:45,000--> 00:14:49,510一点点光明在此图像而不会影响别的如24100:14:49,510--> 00:14:50,280背景24200:14:50,280--> 00:14:53,490所有我们需要达成共识将是造就红色24300:14:53,490--> 00:14:57,470武器是说吧你不知道哪一个做的人24400:14:57,470--> 00:15:00,730或多少我要这样做哪一24500:15:00,730--> 00:15:05,690Photoshop cammarata 有此工具正确这里号称是目标24600:15:05,690--> 00:15:06,600调整工具24700:15:06,600--> 00:15:09,640和更短的这才是关键,所以我只是打 T24800:15:09,640--> 00:15:13,900和你做什么,只需单击皮肤,当你向右移动24900:15:13,900--> 00:15:17,110你可以看到如何准备橘子是移动25000:15:17,110--> 00:15:21,620你可以看到它是如何移动武器是更多比红军因为卡梅伦知道25100:15:21,620--> 00:15:25,300是有更多橙色的皮肤然后是红色25200:15:25,300--> 00:15:28,740这和特定主题皮肤25300:15:28,740--> 00:15:31,890索尼来稍那里一下25400:15:31,890--> 00:15:35,130如果你带这一学说是在预览中的我们25500:15:35,130--> 00:15:39,680作为以前只显示我们之前后为当前有一个酒鬼25600:15:39,680--> 00:15:43,370所以,如果我们要向我们展示我们做了什么在基本只向我们展示什么我们25700:15:43,370--> 00:15:44,840中房协如何做25800:15:44,840--> 00:15:49,600所以它就要发生撞到关键按钮之前我们做了你键盘上25900:15:49,600--> 00:15:53,580亮度和色相调整和这就是后26000:15:53,580--> 00:15:57,380Howard 带来更多的光进入任何凯蒂她的脸和皮肤26100:15:57,380--> 00:16:01,320现在它感到太多召唤带它在这里退缩26200:16:01,320--> 00:16:05,540但是你可以看到26300:16:05,540--> 00:16:08,970这个工具是多么的有用26400:16:08,970--> 00:16:13,130对于其他编辑这和它并不需要一样多,因为他们的皮肤是漂亮26500:16:13,130--> 00:16:13,560好26600:16:13,560--> 00:16:17,550我们不需要做任何光明在这一点这样26700:16:17,550--> 00:16:21,150这让我们将其包装为 cammarata继续26800:16:21,150--> 00:16:24,760打开此图像和在下一段26900:16:24,760--> 00:16:30,170我们要往前走,开始修饰这在 Photoshop 中的图像27000:16:30,170--> 00:16:31,460乏味
正在翻譯中..
結果 (中文) 3:[復制]
復制成功!
157
00:09:42900——> 00:09:45960
,你不一定要,例如
眼睛

158
00:09:45960——想要的眼睛,
学生已经暗是黑暗

159
00:09:49770——> 00:09:53860
你想要照亮那些加入
对比你会使你的工作有很多

160
00:09:53860——> 00:09:54589


161
00:09:54589——
> 00:09:58130 > 00:09:49770
,你不而另一方面Clair de我喜欢使用

162
00:09:58130——> 00:10:02360
因为清楚工作略有不同
比对比让我们先走,并尝试

163
00:10:02360——> 00:10:03210
他们

164
00:10:03210——> 00:10:06710
,在这里的一些对比,你可以
看到它如何粉碎

165
00:10:06710——> 00:10:09730
颜色和她的脸


166
00:10:09照明,730——> 00:10:15940
转回来到零,然后

167
00:10:15940——> 00:10:19480
往后一跳,你可以看到如何真正

168
00:10:19480——> 00:10:24820
饱和她的皮肤和它带来
缺陷更多169


00:10:24820——> 00:10:28529
所以我们不想使用对比度的黑色
对比的图像

170
00:10:28529——> 00:10:31589
通过其他方法而不是
对比打火机

171
00:10:31589——> 00:10:35290
清晰,另一方面我真的很喜欢用


172
00:10:35290——> 00:10:36579
,因为它只是使173米


00:10:36579——> 00:10:41559
流行对比以ATM的阴暗面
它使一个黑暗的东西的

174
00:10:41559——> 00:10:43059
轻松的一面使后来的

175
00:10:43059——
> 00:10:47249显然然而以只是几个小
件在

176
00:10:47249——在几个像素的阴影> 00:10:52239
和,
集锦才分开那些

177
00:10:52239——> 00:10:57139
和夸大这些所以你不
尽可能多的疯狂的影响作为你

178
00:10:57139——> 00:10:59769
反差让先走一步,添加一些
清晰

179
00:10:59769——
> 00:11:02980现在的太多你可以看到
因为真的

180
00:11:02980——> 00:11:06049
了皮肤缺陷所以

181
00:11:06049——> 00:11:09779
让我告诉你为什么像的清晰度,但变焦
头发

182
00:11:09779——> 00:11:13269
,但我要做的就是离开的克莱尔

183
00:11:13269——> 00:11:17170
带来清晰回零吧
研究头发如果你看看在

184
00:11:17170——> 00:11:17819
头发

185
00:11:17819——> 00:11:22220
你可以看到,它的软现在
相比

186
00:11:22220——> 00:11:25720
这里,突然

187
00:11:25720——
> 00:11:29519头发成为了很多尖锐,
清楚它是否真的

188
00:11:29519——> 00:11:34220
提出详细和敏锐但
问题是如果你做太多

189
00:11:34,220——> 00:11:37899
这是如何的皮肤看起来是
太粗糙了

190
00:11:37899——
> 00:11:42529这是如何这是之前我们添加,收集
三十

191
00:11:42529——> 00:11:45879
那就是后这个> 00:11:49049


192
00:11:45879——使皮肤太
粗糙

193
00:11:49049——> 00:11:52689
所以我所喜欢做的事情是去到的面对

194

00:11:52,689——> 00:11:56689
明星的显然是一个零和我
慢慢开始添加清晰

195
00:11:56689——> 00:12:01119
,直到我看到皮肤变得太粗糙
,一旦它变得太粗糙我停止

196
00:12:01119——> 00:12:06480
遭受这一形象的地段,周围
14一般都不超过

197
00:12:06480——> 00:12:10919
10至15 14所以一定量的该图像


198
00:12:10,
919——> 00:12:15829让的前进和变焦备份的
埃弗顿饱和

199
00:12:15829——> 00:12:20230
我独自离开我们也不能乱周围与
颜色这里和,我们不想

2
00:12:20230——> 00:12:22549
什么更加丰富多彩比

201
00:12:22549——> 00:12:26160
景观的也许我会触摸
活力一点

202
00:12:26160——
> 00:12:29519但从不做
肖像因为它使皮肤更多的武器

203
00:12:29519——> 00:12:31069
红,我们不想做这

204
00:12:31069——> 00:12:35669
过去的事情我们会之前做我们
跳到第四

205
00:12:35669——> 00:12:39509
转这个预览我们所以这是


206
00:12:39509——> 00:12:42540
我们做任何调整相机,
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