There is some evidence that higher education often has not managed to develop students' abilities to apply their knowledge in complex, ill-defined practical situations (Actenhagen, 1994). This has emerged among students as difficulties in applying theoretical subject knowledge in solving ill-defined problems. One of the main reasons for the inability of traditional teaching methods to facilitate the development of flexible and useful knowledge and skills is the lack of contextualising or anchoring the content being learned (Actenhagen, 1994; Lehtinen, 2000). Properly designed games can be used to answer these needs.