11100:06:16,340 --> 00:06:20,419let me create a adjustment layer here 的中文翻譯

11100:06:16,340 --> 00:06:20,419let

111
00:06:16,340 --> 00:06:20,419
let me create a adjustment layer here so
I'll demonstrate what I mean

112
00:06:20,419 --> 00:06:24,139
if you have an image which is this kind
of the nature when I exaggerate here

113
00:06:24,139 --> 00:06:24,909
just to show you

114
00:06:24,909 --> 00:06:27,800
right if you have an image which is that
disc on the

115
00:06:27,800 --> 00:06:31,360
nature for example very dark

116
00:06:31,360 --> 00:06:34,639
and the problem with his be God

117
00:06:34,639 --> 00:06:38,229
if you have an image it is dark well den

118
00:06:38,229 --> 00:06:41,979
removing the little details in the
shadows

119
00:06:41,979 --> 00:06:46,240
wouldn't be something you would have to
do right because the color correction

120
00:06:46,240 --> 00:06:47,419
are ready to care about

121
00:06:47,419 --> 00:06:50,879
in other words we don't have much hurt
his ability to hear

122
00:06:50,879 --> 00:06:55,330
on the other hand if we had a color
correction in TN which is

123
00:06:55,330 --> 00:06:59,729
raising the brightness of the image all
the Sun all these details into

124
00:06:59,729 --> 00:07:03,900
in the image have to be worked on
because you gonna be done much visible

125
00:07:03,900 --> 00:07:07,340
and the idea was that

126
00:07:07,340 --> 00:07:10,830
because it does pretty

127
00:07:10,830 --> 00:07:15,190
big factors you should have a color
correction active

128
00:07:15,190 --> 00:07:18,990
create an you layer below it lets
headline player

129
00:07:18,990 --> 00:07:22,669
and then start you dodging and burning
in your clean up in everything

130
00:07:22,669 --> 00:07:26,280
and your was done while you have your
color correction active

131
00:07:26,280 --> 00:07:31,190
ninety you would have a better sense of
whether or not you need to spend more

132
00:07:31,190 --> 00:07:31,919
time

133
00:07:31,919 --> 00:07:35,380
on the shadows and highlights because
you know there is a very good

134
00:07:35,380 --> 00:07:39,259
possibility that if you have a dark
image or bright image doubt

135
00:07:39,259 --> 00:07:43,779
highlights and shadows might to care for
themselves simply by being darker or

136
00:07:43,779 --> 00:07:44,340
brighter

137
00:07:44,340 --> 00:07:48,419
and you don't have as much work in terms
of doe cleanup work

138
00:07:48,419 --> 00:07:52,349
there is one drawback to this week's

139
00:07:52,349 --> 00:07:55,659
one particular 21 that something I will
talk about in a minute but done is

140
00:07:55,659 --> 00:07:57,250
certainly one way you can work

141
00:07:57,250 --> 00:08:00,680
the other way would be to deactivate
coloration completely

142
00:08:00,680 --> 00:08:04,919
and start from scratch and just fix the
image you it is and then apply with

143
00:08:04,919 --> 00:08:07,949
carefree call a correction at the end

144
00:08:07,949 --> 00:08:11,000
so let's examined both of those options

145
00:08:11,000 --> 00:08:15,650
alright so we have to potential ideas we
can approach the image here right

146
00:08:15,650 --> 00:08:19,669
one would be dot we have color
correction

147
00:08:19,669 --> 00:08:23,270
activated while we're doing our dodging
and burning and cloning and healing

148
00:08:23,270 --> 00:08:26,319
the other method is to you have it
deactivated

149
00:08:26,319 --> 00:08:28,200
furs do your cleanup and

150
00:08:28,200 --> 00:08:32,620
dodging and burning and then apply color
correction at the end so

151
00:08:32,620 --> 00:08:36,530
want are sold the pros and cons and ways
to work around it

152
00:08:36,530 --> 00:08:40,410
my luxury so the first minted

153
00:08:40,410 --> 00:08:44,500
would be trying to add more flexibly now
will be to have

154
00:08:44,500 --> 00:08:47,840
a just a blank layer and then on top of
that

155
00:08:47,840 --> 00:08:51,820
activity color correction like we see
here and as explained

156
00:08:51,820 --> 00:08:54,860
the idea behind this is not dan we would
hang out

157
00:08:54,860 --> 00:09:00,170
already you know contrast %um saturation
all those adjustments applied so we

158
00:09:00,170 --> 00:09:03,480
would see better where we need more or
less work

159
00:09:03,480 --> 00:09:07,680
in certain shadows highlights and so on
and this could save us some time

160
00:09:07,680 --> 00:09:12,720
however there is a problem when he
worked like this and there are a few

161
00:09:12,720 --> 00:09:13,670
workarounds

162
00:09:13,670 --> 00:09:17,250
so before we continue this one also
point out dot

163
00:09:17,250 --> 00:09:20,710
one showing you is a good practice

164
00:09:20,710 --> 00:09:24,210
to learn however depending on the
severity of

165
00:09:24,210 --> 00:09:28,910
the coverage Osmond's you may you all
may not have to worry as much about

166
00:09:28,910 --> 00:09:32,520
the order of different layers you can
get away with sometimes we

167
00:09:32,520 --> 00:09:36,010
not being so careful but I think it's
good practice to learn right from the

168
00:09:36,010 --> 00:09:36,500
start

169
00:09:36,500 --> 00:09:42,340
okay so I assumed to this area here and
let's say I wanna

170
00:09:42,340 --> 00:09:45,530
clone out this little patch here okay

171
00:09:45,530 --> 00:09:50,260
well I have my color correction active I
have my black player

172
00:09:50,260 --> 00:09:53,280
below it and this is the 1 I'm gonna be
working on

173
00:09:53,280 --> 00:09:56,830
now course if I choose my clone stamp
tool

174
00:09:56,830 --> 00:09:59,910
have here on their auction sample

175
00:09:59,910 --> 00:10:03,100
all layers which means visible and
everything too low in

176
00:10:03,100 --> 00:10:07,200
about it sentiments visible how current
ad below

177
00:10:07,200 --> 00:10:10,410
which is basically work on this later
and

178
00:10:10,410 --> 00:10:15,200
take into account anything that words to
load and then we have a current layer

179
00:10:15,200 --> 00:10:18,120
which doesn't make sense because we're
working on a black players we don't

180
00:10:18,120 --> 00:10:19,880
really have anything to source from

181
00:10:19,880 --> 00:10:24,400
so let's start with all layers and see
how that works now remember

182
00:10:24,400 --> 00:10:28,050
I'm working on a blank lehrer which is
below the collar correction group

183
00:10:28,050 --> 00:10:31,700
but the group it's all is up to and
exaggerated is

184
00:10:31,700 --> 00:10:35,760
I'm going out create really wacky
adjustment here just to give you

185
00:10:35,760 --> 00:10:39,350
a more clear view of what I'm doing go
back to me

186
00:10:39,350 --> 00:10:42,110
black player and all sample going here

187
00:10:42,110 --> 00:10:45,480
and I'll paint over the Syria

188
00:10:45,480 --> 00:10:50,160
and here's the problem personable we
consider the comment not match

189
00:10:50,160 --> 00:10:54,750
detection very much more saturated so if
i deactivate my color correction can see

190
00:10:54,750 --> 00:10:56,800
just how severe the problem is

191
00:10:56,800 --> 00:11:00,690
so why is that well as because it also
samples

192
00:11:00,690 --> 00:11:04,450
and the color correction it's just not
working so I'm gonna match well

193
00:11:04,450 --> 00:11:08,580
now there is an option to avoid this so
if I

194
00:11:08,580 --> 00:11:11,840
go back there is an option

195
00:11:11,840 --> 00:11:16,460
you might have missed this icon and if I
hopper already should give me a pop-up

196
00:11:16,460 --> 00:11:20,250
turn on to eat more adjustment layers
when cloning

197
00:11:20,250 --> 00:11:23,890
on this could be something right so
let's see how does it work

198
00:11:23,890 --> 00:11:27,920
i click on that knowledge you get more
the color correction

199
00:11:27,920 --> 00:11:32,880
someone click again like it did before
to sample a point and I'm gonna

200
00:11:32,880 --> 00:11:36,380
been over this and you can see how much
bettered its most are

201
00:11:36,380 --> 00:11:39,450
much more this is right like the Oct 28
my

202
00:11:39,450 --> 00:11:43,680
color correction and work really well
you just ignore completely all the color

203
00:11:43,680 --> 00:11:44,520
correction stop

204
00:11:44,520 --> 00:11:49,380
which isn't exactly what we want right
so let me go back

205
00:11:49,380 --> 00:11:52,430
one more time and let's go back to
original state

206
00:11:52,430 --> 00:11:56,210
but this time told you activate ignore
just layers

207
00:11:56,210 --> 00:12:00,490
not use current below sold out two
different sample point

208
00:12:00,490 --> 00:12:04,970
now I should sample everything that's on
this layer and the lowest but not a

209
00:12:04,970 --> 00:12:05,420
party

210
00:12:05,420 --> 00:12:08,760
so if I click here and I paint

211
00:12:08,760 --> 00:12:11,950
when I see now is that I don't

212
00:12:11,950 --> 00:12:15,890
I'd how to dis auction deactivated turn
on King or just

213
00:12:15,890 --> 00:12:20,550
there's but I didn't create got problem
of color discoloration my

214
00:12:20,550 --> 00:12:24,680
if i deactivate you can see it pretty
decent job so ducking

215
00:12:24,680 --> 00:12:28,140
work as well so by combining either
current elo

216
00:12:28,140 --> 00:12:32,890
or this auction for turn on to ignore
adjustment layers when cloning
0/5000
原始語言: -
目標語言: -
結果 (中文) 1: [復制]
復制成功!
11100:06:16,340--> 00:06:20,419让我如此创建调整图层在这里我的意思是,我将演示11200:06:20,419--> 00:06:24,139如果你有的形象,是这种当夸大了这里的性质11300:06:24,139--> 00:06:24,909只是让你11400:06:24,909--> 00:06:27,800如果你有的形象,是,吧光盘上11500:06:27,800--> 00:06:31,360例如很暗的性质11600:06:31,360--> 00:06:34,639和他的问题是上帝11700:06:34,639--> 00:06:38,229如果你有图像,它是黑暗的井穴11800:06:38,229--> 00:06:41,979删除中的小细节阴影11900:06:41,979--> 00:06:46,240不是你想把我的东西做没关系,因为颜色校正12000:06:46,240--> 00:06:47,419准备好要关心12100:06:47,419--> 00:06:50,879换句话说,我们没有太多的伤害他倾听的能力12200:06:50,879--> 00:06:55,330另一方面如果我们有一种颜色在 TN 是校正12300:06:55,330--> 00:06:59,729提高所有图像的亮度所有这些细节到太阳12400:06:59,729--> 00:07:03,900在图像中要做的因为你要做多少明显12500:07:03,900--> 00:07:07,340想法是,12600:07:07,340--> 00:07:10,830因为它不漂亮12700:07:10,830--> 00:07:15,190你应该有一种颜色的大因素积极的校正12800:07:15,190--> 00:07:18,990创建你的图层下面它让标题的球员12900:07:18,990--> 00:07:22,669然后开始你躲避和燃烧在你清理的一切13000:07:22,669--> 00:07:26,280和你做而你有你积极的色彩校正13100:07:26,280--> 00:07:31,190九十你会感到更好的是否你需要花更多13200:07:31,190--> 00:07:31,919时间13300:07:31,919--> 00:07:35,380对阴影和高光因为你知道那里是一个很好13400:07:35,380--> 00:07:39,259可能性,如果你有一片黑暗图像或明亮的影像怀疑13500:07:39,259--> 00:07:43,779高光和阴影可能照顾自己只是被暗或13600:07:43,779--> 00:07:44,340光明13700:07:44,340--> 00:07:48,419和你没有尽可能多方面的工作美国能源部的清理工作的13800:07:48,419--> 00:07:52,349还有一个缺点对本周的13900:07:52,349--> 00:07:55,659一个特定 21 我将那东西谈论一分钟的时间,但做的是14000:07:55,659--> 00:07:57,250当然你可以工作的一个方式14100:07:57,250--> 00:08:00,680其他方式将停用着色完全14200:08:00,680--> 00:08:04,919和从零开始,只是修复你它是图像,然后应用与14300:08:04,919--> 00:08:07,949无忧无虑打电话一个校正在结束了14400:08:07,949 --> 00:08:11,000so let's examined both of those options14500:08:11,000 --> 00:08:15,650alright so we have to potential ideas wecan approach the image here right14600:08:15,650 --> 00:08:19,669one would be dot we have colorcorrection14700:08:19,669 --> 00:08:23,270activated while we're doing our dodgingand burning and cloning and healing14800:08:23,270 --> 00:08:26,319the other method is to you have itdeactivated14900:08:26,319 --> 00:08:28,200furs do your cleanup and15000:08:28,200 --> 00:08:32,620dodging and burning and then apply colorcorrection at the end so15100:08:32,620 --> 00:08:36,530want are sold the pros and cons and waysto work around it15200:08:36,530 --> 00:08:40,410my luxury so the first minted15300:08:40,410 --> 00:08:44,500would be trying to add more flexibly nowwill be to have15400:08:44,500 --> 00:08:47,840a just a blank layer and then on top ofthat15500:08:47,840 --> 00:08:51,820activity color correction like we seehere and as explained15600:08:51,820 --> 00:08:54,860the idea behind this is not dan we wouldhang out15700:08:54,860 --> 00:09:00,170already you know contrast %um saturationall those adjustments applied so we15800:09:00,170 --> 00:09:03,480would see better where we need more orless work15900:09:03,480 --> 00:09:07,680in certain shadows highlights and so onand this could save us some time16000:09:07,680--> 00:09:12,720不过还有一个问题时他就像这工作和有几个16100:09:12,720--> 00:09:13,670变通方法16200:09:13,670--> 00:09:17,250所以在之前我们也继续这一指出了点16300:09:17,250--> 00:09:20,710一个显示你是一个好习惯16400:09:20,710--> 00:09:24,210学习然而取决于严重性16500:09:24,210--> 00:09:28,910覆盖范围奥斯蒙德你可能你所有可能不需要担心一样16600:09:28,910--> 00:09:32,520你可以的不同图层的顺序有时我们逃脱16700:09:32,520--> 00:09:36,010没有那么小心,但我认为它有良好的做法,学会从权利16800:09:36,010--> 00:09:36,500开始16900:09:36,500--> 00:09:42,340好吧所以我以为到这里这个地区和让我们说我想要17000:09:42,340--> 00:09:45,530克隆出这一小片在这里好了17100:09:45,530--> 00:09:50,260嗯,我有我色彩校正活跃我有我黑色的球员17200:09:50,260--> 00:09:53,280它的下面,这是我要的 1工作上17300:09:53,280--> 00:09:56,830现在当然如果我选择我仿制图章工具17400:09:56,830--> 00:09:59,910这里有关于他们的拍卖样品17500:09:59,910--> 00:10:03,100这意味着可见的所有图层和一切太低17600:10:03,100--> 00:10:07,200关于它可见的情绪如何当前下面广告17700:10:07,200--> 00:10:10,410这是对此基本上工作后和17800:10:10,410--> 00:10:15,200考虑到对词语的任何东西负载,然后我们有当前的图层17900:10:15,200--> 00:10:18,120这毫无意义,因为我们对黑人球员我们不工作18000:10:18,120--> 00:10:19,880真的有什么要来源于18100:10:19,880--> 00:10:24,400因此,让我们开始与所有图层和见怎么做到现在还记得18200:10:24,400--> 00:10:28,050我正在进行空白的主持人,这是衣领校正组下18300:10:28,050--> 00:10:31,700但是它所有的组是达和夸张的是18400:10:31,700--> 00:10:35,760我要创造真古怪这里的调整只是为了给你18500:10:35,760--> 00:10:39,350更清楚自己在做什么去回到我身边18600:10:39,350--> 00:10:42,110黑色的球员和这里的所有示例18700:10:42,110--> 00:10:45,480我会画在叙利亚18800:10:45,480--> 00:10:50,160这里是风度翩翩的问题我们考虑该注释不匹配18900:10:50,160--> 00:10:54,750检测非常更加饱和这样如果我停用我的颜色校正可以看到19000:10:54,750--> 00:10:56,800是多么严重的问题是19100:10:56,800--> 00:11:00,690所以这是为什么以及因为它也样本19200:11:00,690--> 00:11:04,450和它只是不是颜色校正工作,所以我要去很相配19300:11:04,450--> 00:11:08,580现在还有一个选项,以避免这样如果我19400:11:08,580--> 00:11:11,840回去还有一个选项19500:11:11,840--> 00:11:16,460你可能已经错过了这个图标,如果我料斗已经应该给我一个弹出窗口19600:11:16,460--> 00:11:20,250打开要吃更多的调整图层当克隆19700:11:20,250--> 00:11:23,890这可能是一些权利因此让我们看看它如何工作19800:11:23,890--> 00:11:27,920我点击你得到更多的知识颜色校正19900:11:27,920--> 00:11:32,880有人再次单击像以前一样对样本点和我要去20000:11:32,880--> 00:11:36,380一直在这,你可以看到多少改善其大多数是20100:11:36,380--> 00:11:39,450这更多是对像 Oct 28我20200:11:39,450--> 00:11:43,680颜色校正和工作真的很好你只是忽略完全所有的颜色20300:11:43,680--> 00:11:44,520校正停止20400:11:44,520--> 00:11:49,380不完全是我们想要的正确所以让我回去20500:11:49,380--> 00:11:52,430一个更多的时间,让我们回到原始状态20600:11:52,430--> 00:11:56,210但这一次告诉你激活忽略只是图层20700:11:56,210--> 00:12:00,490不使用当前下面卖完了两个不同的样本点20800:12:00,490--> 00:12:04,970现在我应该样本上的一切这一层和最低但不是20900:12:04,970--> 00:12:05,420一方21000:12:05,420--> 00:12:08,760所以,如果我点击这里和我画21100:12:08,760--> 00:12:11,950当我现在看到的是我不21200:12:11,950--> 00:12:15,890我曾如何存款保险拍卖停用轮在国王或只是21300:12:15,890--> 00:12:20,550有,但我创造不了的问题颜色变色的我21400:12:20,550--> 00:12:24,680如果我停用你可以看到它很体面的工作,所以回避21500:12:24,680--> 00:12:28,140工作也因此受到结合要么当前 elo21600:12:28,140--> 00:12:32,890或为此拍卖该轮忽略调整图层时克隆
正在翻譯中..
結果 (中文) 3:[復制]
復制成功!
111
00:06:16340——> 00:06:20419
让我创建一个调整图层在这里
我会证明我说的是什么意思

112
00:06:20419——> 00:06:24139
如果你有一个图像,这种性质的
当我夸大这里

113
00:06:24139——> 00:06:24909
给你

114
00:06:24909——> 00:06:27800
吧如果你有一个图像,在

115
00:06:27800——> 00:06:31360

盘自然例如非常黑暗的

116
00:06:31360——> 00:06:34639
和问题他是上帝

117
00:06:34639——> 00:06:38229
如果你有一个像是黑暗的那么

118
00:06:38229——> 00:06:41979
去除小的细节在
阴影

119
00:06:41979——> 00:06:46240
不会的东西你会
做正确的因为颜色校正

120
00:06:46240——> 00:06:47419
准备关心

121
00:06:47419——> 00:06:50879
换句话说我们没有太多的伤害
他的能力听

122
00:06:50879——> 00:06:55330
另一方面,如果我们有一个彩色
校正TN是

123
00:06:55330——> 00:06:59729
提高亮度所有的图像
太阳所有这些细节的

124
00:06:59729——> 00:07:03900
图像中有很
因为你要做多少可见

125
00:07:03900——> 00:07:07340
和想法是

126
00:07:07340——> 00:07:10830
因为它漂亮的

127
00:07:10830——> 00:07:15190
大因素,你应该有一个颜色
校正活性

128
00:07:15190——> 00:07:18990
创建一个你下面那层让
标题球员

129
00:07:18990——> 00:07:22669
然后你开始回避和燃烧
你收拾一切

130
00:07:22669——> 00:07:26280
和你在你的
色彩校正活性

131
00:07:26280——> 00:07:31190
九十你会有更好的感觉
是否你需要花更多的

132
00:07:31190——> 00:07:31919
时间

133
00:07:31919——> 00:07:35380
的阴影,因为
做集锦你知道有一个很好的

134
00:07:35380——> 00:07:39259
可能性,如果你有一个黑暗的
图像或图像明亮怀疑

135
00:07:39259——> 00:07:43779
集锦和阴影会照顾
自己只是被黑暗或

136
00:07:43779——> 00:07:44340


137
00:07:44340——> 00:07:48419
和你没有太多的工作在
DOE的清理工作

138
00:07:48,419——> 00:07:52349
还有一个缺点是本周的

139
00:07:52349——> 00:07:55659
某21的东西我会
谈一分钟但是做的是

140
00:07:55659——> 00:07:57250
肯定的一种方式你可以

141
00:07:57250——> 00:08:00680
另方法将停用
着色完全

142
00:08:00680——> 00:08:04919
从头开始,刚修好的
形象你是然后用

143
00:08:04919——> 00:08:07949
无忧无虑的呼叫结束时

144
00:08:07949——> 00:08:11000
让我们检查了这些选项

145
00:08:11000——> 00:08:15650
好所以我们有潜在的想法我们
可以形象的方法在这里

146
00:08:15650——> 00:08:19669
校正一个会点我们有颜色
校正

147
00:08:19669——> 00:08:23270
激活,而我们正在躲避
、燃烧和愈合

148
00:08:23270——> 00:08:26319
的另一种方法是你的克隆有
停用

149
00:08:26319——> 00:08:28200
毛皮做清理和

150
00:08:28200——> 00:08:32620
回避和燃烧,然后将最后的颜色
校正,

151
00:08:32620——> 00:08:36530
想要出售的利弊和方式
围绕它的工作

152
00:08:36530——> 00:08:40410
我奢侈所以第一铸造

153
00:08:40410——> 00:08:44500
会尝试添加更加灵活,现在
将有

154
00:08:44500——> 00:08:47840
只是一个空白层,然后在顶部的


155
00:08:47840——> 00:08:51820
活动色彩校正,就像我们看到的
这里解释

156
00:08:51820——> 00:08:54860
这背后的想法是不是我们会
挂出

157
00:08:54860——> 00:09:00170
你已经知道对比%嗯饱和
所有适用的调整所以我们

158
00:09:00170——> 00:09:03480
会看到更好的,我们需要更多或更少的工作


159
00:09:03480——> 00:09:07680
在某些阴影集锦等
这可以节省一些时间

160
00:09:07680——> 00:09:12720
但是有一个问题,当他
这么干的,有几

161
00:09:12720——> 00:09:13670
变通

162
00:09:13670——> 00:09:17250
所以之前我们一点也
指出

163
00:09:17250——> 00:09:20710
一显示你是一个很好的实践

164
00:09:20,710——> 00:09:24210
学习然而根据
严重

165
00:09:24210——> 00:09:28910
覆盖奥斯蒙德的你可能你都
可能不需要担心

166
00:09:28910——> 00:09:32520
顺序不同层可以
逃脱,有时我们

167
00:09:32520——> 00:09:36010
不那么小心,但我认为这是
好实践学习从

168
00:09:36010——> 00:09:36500
开始

169
00:09:36500——> 00:09:42340
好所以我认为这里和
我想

170
00:09:42340——> 00:09:45530
克隆出这片小
这里好
171
00:09:45530——> 00:09:50260
我有我的色彩校正活动我
有我的黑人球员

172
00:09:50260——> 00:09:53280
到它的下面,这是我要
工作

173
00:09:53 1,280——> 00:09:56830
当然现在如果我选择仿制图章工具


174
00:09:56830——>这里有00:09:59910
在拍卖样品

175
00:09:59910——> 00:10:03100
所有层即可见
一切

176
00:10:03100太低——> 00:10:07200
一下情绪怎样目前
广告下面

177
00:10:07200——> 00:10:10410
基本上是工作在这以后


178
00:10:10410——> 00:10:15200
考虑什么话
负荷,然后我们有一个当前层

179
00:10:15200——> 00:10:18120
这没有意义,因为我们
工作在一个黑人球员我们不

180
00:10:18120——> 00:10:19880
真有什么来源

181
00:10:19880——> 00:10:24400
让我们开始与各层看
怎样记住

182
00:10:24400——> 00:10:28050
我工作在一个空白的主持人是
衣领下方修正集团

183
00:10:28050——> 00:10:31700
但集团都是由和
夸张的

184
00:10:31700——> 00:10:35760
我要创造真正古怪的
调整来给你

185
00:10:35760——> 00:10:39350
更清楚我在做什么,去
还给我

186
00:10:39350——> 00:10:42110
黑人球员和所有的样本去这里

187
00:10:42110——> 00:10:45480
我会画在叙利亚

188
00:10:45480——> 00:10:50160
和问题来考虑我们
风度翩翩的评论不匹配

189
00:10:50160——> 00:10:54750
检测非常饱和,如果
我关闭我的色彩校正可以看到

190
00:10:54750——> 00:10:56800
是多么严重的问题是

正在翻譯中..
 
其它語言
本翻譯工具支援: 世界語, 中文, 丹麥文, 亞塞拜然文, 亞美尼亞文, 伊博文, 俄文, 保加利亞文, 信德文, 偵測語言, 優魯巴文, 克林貢語, 克羅埃西亞文, 冰島文, 加泰羅尼亞文, 加里西亞文, 匈牙利文, 南非柯薩文, 南非祖魯文, 卡納達文, 印尼巽他文, 印尼文, 印度古哈拉地文, 印度文, 吉爾吉斯文, 哈薩克文, 喬治亞文, 土庫曼文, 土耳其文, 塔吉克文, 塞爾維亞文, 夏威夷文, 奇切瓦文, 威爾斯文, 孟加拉文, 宿霧文, 寮文, 尼泊爾文, 巴斯克文, 布爾文, 希伯來文, 希臘文, 帕施圖文, 庫德文, 弗利然文, 德文, 意第緒文, 愛沙尼亞文, 愛爾蘭文, 拉丁文, 拉脫維亞文, 挪威文, 捷克文, 斯洛伐克文, 斯洛維尼亞文, 斯瓦希里文, 旁遮普文, 日文, 歐利亞文 (奧里雅文), 毛利文, 法文, 波士尼亞文, 波斯文, 波蘭文, 泰文, 泰盧固文, 泰米爾文, 海地克里奧文, 烏克蘭文, 烏爾都文, 烏茲別克文, 爪哇文, 瑞典文, 瑟索托文, 白俄羅斯文, 盧安達文, 盧森堡文, 科西嘉文, 立陶宛文, 索馬里文, 紹納文, 維吾爾文, 緬甸文, 繁體中文, 羅馬尼亞文, 義大利文, 芬蘭文, 苗文, 英文, 荷蘭文, 菲律賓文, 葡萄牙文, 蒙古文, 薩摩亞文, 蘇格蘭的蓋爾文, 西班牙文, 豪沙文, 越南文, 錫蘭文, 阿姆哈拉文, 阿拉伯文, 阿爾巴尼亞文, 韃靼文, 韓文, 馬來文, 馬其頓文, 馬拉加斯文, 馬拉地文, 馬拉雅拉姆文, 馬耳他文, 高棉文, 等語言的翻譯.

Copyright ©2025 I Love Translation. All reserved.

E-mail: