20000:11:55,710 --> 00:11:58,890not I said line some blood it script o的中文翻譯

20000:11:55,710 --> 00:11:58,890not

200
00:11:55,710 --> 00:11:58,890
not I said line some blood it script on

201
00:11:58,890 --> 00:12:03,040
if the blacks are crushed in a car with
his blue

202
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I the blue pixels however to only come
up

203
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if you typically are completely crushed

204
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so if you have relieving the doc pixels
but the close the edge

205
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it's just it's still not gonna come up
and for that intend when are typically

206
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do is go by I

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and to reset the check the settings you
can double-click on the exposure

208
00:12:23,040 --> 00:12:27,360
I'm side is still on slider here and
what happens is if you make an

209
00:12:27,360 --> 00:12:29,370
adjustment you go back and can

210
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double-clicking was backed its exact
place

211
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yet the Fed run trying to bounce back to
hear which takes for ever

212
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I see do that and I was quite annoying

213
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so with that being said

214
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the first thing is my exposure the next
thing that I typically will do

215
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is adjust my white point and my black
point

216
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la the times what would happen is that

217
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I like to expand my histogram out I this
the details out so I have more

218
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on range within image to the point where

219
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on things look a lot more lifelike

220
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because either images are faded they
typically

221
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have too much details no blacks are
things like that happen we wanna just

222
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like Black Point

223
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and so this this white slider here and
she knows the histogram itself

224
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it pushes everything from the highlights

225
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up until around here in much more

226
00:13:24,180 --> 00:13:27,400
I slide back and forth you notice that

227
00:13:27,400 --> 00:13:30,650
image will take a shift but it shifts
everything

228
00:13:30,650 --> 00:13:34,140
compress it or expands in I do this
taste as well

229
00:13:34,140 --> 00:13:38,160
I do to promote I like it sometimes I
even go further

230
00:13:38,160 --> 00:13:41,540
tenths of a second sometimes I even go
further

231
00:13:41,540 --> 00:13:45,470
and clip just a little bit because
what's going to happen now

232
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is I'm trying to expose for the whole
image and not individual areas

233
00:13:49,750 --> 00:13:54,200
even though areas that are blown out I'm
gonna rescue those details later

234
00:13:54,200 --> 00:13:58,660
so don't stop a particular point just
because some hairs have been blown out

235
00:13:58,660 --> 00:14:00,820
what you can do is come back in just

236
00:14:00,820 --> 00:14:06,590
recovers which I'm gonna be streams so
personal white and black points I sundry

237
00:14:06,590 --> 00:14:07,180
general

238
00:14:07,180 --> 00:14:11,930
and become very specific in high process
by Rafat so white and black

239
00:14:11,930 --> 00:14:17,110
sup another really cool tool insist
target just brush

240
00:14:17,110 --> 00:14:20,520
now there's that'll looks like a
bulls-eye

241
00:14:20,520 --> 00:14:23,520
when I click that and I come

242
00:14:23,520 --> 00:14:26,860
over to my hair for example

243
00:14:26,860 --> 00:14:30,440
I'm can click on here go up or down

244
00:14:30,440 --> 00:14:36,920
and what it does is a deepens opens up
the area I'm not see that selected

245
00:14:36,920 --> 00:14:42,050
suffice like the face for example most
the mid tones will go up or down

246
00:14:42,050 --> 00:14:46,029
because it's the same luminosity level
and see if you're lazy and you really

247
00:14:46,029 --> 00:14:47,589
don't know what to do

248
00:14:47,589 --> 00:14:50,920
it makes it very easy to go in and
themes

249
00:14:50,920 --> 00:14:56,200
II that's two ways on that allows you to
do so

250
00:14:56,200 --> 00:15:00,570
its and the third me you guys going to
your curves

251
00:15:00,570 --> 00:15:03,930
me a parametric and point

252
00:15:03,930 --> 00:15:07,079
if you notice for the Tigers Justin
brush it was basically just change

253
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makers

254
00:15:07,899 --> 00:15:11,230
it figured out what is my highlight
whatever it may have been times and

255
00:15:11,230 --> 00:15:12,230
adjusted accordingly

256
00:15:12,230 --> 00:15:18,380
and suggesting sliders you can also go
into a point

257
00:15:18,380 --> 00:15:22,720
and what the differences with this point
as you can start getting points like you

258
00:15:22,720 --> 00:15:23,760
do in Photoshop

259
00:15:23,760 --> 00:15:26,940
and it just in particular in that you
want you know

260
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for example you can say you know what
owner just just name it owns

261
00:15:29,950 --> 00:15:33,149
and you can stopping point I'm every
other area

262
00:15:33,149 --> 00:15:37,470
anchor them down which could use better
just just a mid tones with adjusting

263
00:15:37,470 --> 00:15:38,600
everything else the image

264
00:15:38,600 --> 00:15:42,570
to just cue that more I because you find
a control essentially

265
00:15:42,570 --> 00:15:45,959
again remember these are just options

266
00:15:45,959 --> 00:15:50,329
is needed everything all the time my
main takeaway here

267
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is that first and foremost I can wipe
down trade

268
00:15:53,339 --> 00:15:56,380
secondly I make sure I white black
points

269
00:15:56,380 --> 00:16:01,130
are set who the basic rains I like my
overall image to be

270
00:16:01,130 --> 00:16:05,529
and then thirdly whatever else is then
blown out a clipped

271
00:16:05,529 --> 00:16:08,750
I'm gonna gonna just that next and

272
00:16:08,750 --> 00:16:13,270
way then dues after just how white black
points is I'm gonna just my shadows and

273
00:16:13,270 --> 00:16:13,880
highlights

274
00:16:13,880 --> 00:16:17,110
because the slider I think fine tunes
things

275
00:16:17,110 --> 00:16:20,310
much better is now I can just take out
the highlights

276
00:16:20,310 --> 00:16:24,120
if you notice what happens it promised
our stake and the highlights

277
00:16:24,120 --> 00:16:27,420
more so than everything doesn't turn on
everything

278
00:16:27,420 --> 00:16:31,020
and focus on highlights first and so
here

279
00:16:31,020 --> 00:16:34,770
I can then see that the area redness has
gone down

280
00:16:34,770 --> 00:16:38,110
quite considerably just because our

281
00:16:38,110 --> 00:16:42,000
then focus in on this individual regions
same thing with the shadows

282
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I see mention this because what
typically happens

283
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is

284
00:16:46,860 --> 00:16:50,100
people don't know when to use what when
they were good the highlights and

285
00:16:50,100 --> 00:16:52,140
shadows and whites blacks and the
speaker out

286
00:16:52,140 --> 00:16:55,690
but there's a good system to use in that
regard so

287
00:16:55,690 --> 00:16:59,450
with that being said going forward
clearly is something

288
00:16:59,450 --> 00:17:03,200
I don't use that much because the
clarity does

289
00:17:03,200 --> 00:17:08,190
it's like meat on contrast it adds a lot
of contrast into the area itself

290
00:17:08,190 --> 00:17:14,010
on edges and so forth that has that can
be emphasized from what I understand

291
00:17:14,010 --> 00:17:18,250
and it creates a very dirty look
sometimes I

292
00:17:18,250 --> 00:17:22,570
it was even worse before I think pushups
cs5 had a really bad

293
00:17:22,570 --> 00:17:25,780
engine for contrast by the way if using
cs5

294
00:17:25,780 --> 00:17:30,160
you gonna see a different menu here
because he s finds he is for

295
00:17:30,160 --> 00:17:35,150
don't have the same engine that and
pushups cs6 NCC has

296
00:17:35,150 --> 00:17:38,530
they've changed the way the on-camera
processes

297
00:17:38,530 --> 00:17:42,950
so instead love highlights and shadows
or blacks and whites I think they have a

298
00:17:42,950 --> 00:17:43,640
recovery in

299
00:17:43,640 --> 00:17:48,380
like feature and the principles still be
the same see don't have to exactly what

300
00:17:48,380 --> 00:17:49,220
is them doing
0/5000
原始語言: -
目標語言: -
結果 (中文) 1: [復制]
復制成功!
20000:11:55,710--> 00:11:58,890不是我说一些血脚本的线20100:11:58,890--> 00:12:03,040如果黑人被压在一辆车,他的蓝20200:12:03,040--> 00:12:06,710我的蓝色像素不过只来向上20300:12:06,710--> 00:12:10,550如果你通常彻底击垮,20400:12:10,550--> 00:12:13,940所以,如果你有缓解 doc 像素但关闭边缘40 多岁00:12:13,940--> 00:12:17,700它只是它仍不会来和那意愿时通常是20600:12:17,700--> 00:12:18,840做是由我去20700:12:18,840--> 00:12:23,040和重置检查该设置你可以双击曝光20800:12:23,040--> 00:12:27,360我一边仍在这里的滑块上,发生了什么是,如果你改变20900:12:27,360--> 00:12:29,370你回去,可以调整21000:12:29,370--> 00:12:31,680双击被支持其确切地方21100:12:31,680--> 00:12:34,930然而,美联储运行试图卷土重来的听到的总是做不21200:12:34,930--> 00:12:38,350我看到这样做很烦人的21300:12:38,350--> 00:12:41,420所以那说21400:12:41,420--> 00:12:46,440第一件事是我接触的下一步我通常会做的事21500:12:46,440--> 00:12:49,560是调整我白色的点和我黑点21600:12:49,560--> 00:12:52,930时报 》,会发生什么啦啦,21700:12:52,930--> 00:12:58,400我想扩大我直方图出我这细节出得更多21800:12:58,400--> 00:13:01,580对范围内图像到点在哪里21900:13:01,580--> 00:13:04,890事情看起来很多更逼真22000:13:04,890--> 00:13:08,010因为任何图像都褪色他们通常22100:13:08,010--> 00:13:11,820有太多的细节没有黑人这样的事情发生,我们想要只是22200:13:11,820--> 00:13:12,810像黑点22300:13:12,810--> 00:13:17,330所以这白色滑块在这里和她知道自己的直方图22400:13:17,330--> 00:13:20,960它推动一切从亮点22500:13:20,960--> 00:13:24,180直到周围更多的在这里22600:13:24,180--> 00:13:27,400我往后滑动和规定你注意到22700:13:27,400--> 00:13:30,650图像将会转变,但它转移一切22800:13:30,650--> 00:13:34,140把它压缩或扩展在我这样做味道一样好22900:13:34,140--> 00:13:38,160我该如何提高我喜欢它有时我甚至走得更远23000:13:38,160--> 00:13:41,540十分之一秒有时我甚至去进一步23100:13:41,540--> 00:13:45,470然后将其夹只是一点点,因为什么现在会发生23200:13:45,470--> 00:13:49,750就是我想要为整个展示图像并不是个别地区23300:13:49,750--> 00:13:54,200即使被吹灭我的领域我要稍后救那些细节23400:13:54,200--> 00:13:58,660所以不要只是停止某一特定点因为一些毛有吹出来23500:13:58,660--> 00:14:00,820你能做什么是回来只是23600:14:00,820--> 00:14:06,590恢复,我要去所以会流个人白色和黑色点杂物23700:14:06,590--> 00:14:07,180一般23800:14:07,180--> 00:14:11,930并成为非常具体高过程中由拉法特黑白相间23900:14:11,930--> 00:14:17,110sup 另一个很酷的工具坚持目标只是刷24000:14:17,110--> 00:14:20,520现在还有这会看起来像公牛的眼睛24100:14:20,520--> 00:14:23,520当点击的时候,和我来24200:14:23,520--> 00:14:26,860例如我的头发交给24300:14:26,860--> 00:14:30,440我可以在这里去单击向上或向下24400:14:30,440--> 00:14:36,920和它所做的是深化打开了我不看所选的区域24500:14:36,920--> 00:14:42,050例如最像的脸够中色调会向上或向下24600:14:42,050--> 00:14:46,029因为它是相同的亮度级别看看你是懒惰和你真的24700:14:46,029--> 00:14:47,589不知道该怎么办24800:14:47,589--> 00:14:50,920这使得它很容易进去,主题24900:14:50,920--> 00:14:56,200二是对这两种方式,您可以这样做25000:14:56,200--> 00:15:00,570其第三个我你们去你的身体曲线25100:15:00,570--> 00:15:03,930我参数和点25200:15:03,930--> 00:15:07,079如果你注意到的老虎贾斯汀,它基本上只更改画笔25300:15:07,079--> 00:15:07,899制造商25400:15:07,899--> 00:15:11,230它弄我的亮点是什么不管它可能已经倍和25500:15:11,230--> 00:15:12,230相应调整25600:15:12,230--> 00:15:18,380并暗示滑块你还可以去入点25700:15:18,380--> 00:15:22,720与此点的什么区别当你可以开始变得像你一样的点25800:15:22,720--> 00:15:23,760在 Photoshop 中做25900:15:23,760--> 00:15:26,940它只是在特别是在这你想让你知道26000:15:26,940--> 00:15:29,950例如,你可以说你知道什么它拥有的所有者只是只是名称26100:15:29,950--> 00:15:33,149和你可以停车点我每其他地区26200:15:33,149--> 00:15:37,470锚定下来,他们能更好地使用才刚刚调整中间色调26300:15:37,470--> 00:15:38,600一切的图像26400:15:38,600--> 00:15:42,570只是更多线索,我因为你发现一个控件本质上是26500:15:42,570--> 00:15:45,959再一次记住这些是只是选项26600:15:45,959--> 00:15:50,329是需要一切所有的时间我主要的外卖26700:15:50,329--> 00:15:53,339是,首先,我可以擦拭贸易26800:15:53,339--> 00:15:56,380其次,我确保我白色黑色点26900:15:56,380--> 00:16:01,130是谁设置基本的雨,我喜欢我要的整体形象27000:16:01,130--> 00:16:05,529然后第三什么是然后吹灭了修剪27100:16:05,529--> 00:16:08,750我去到刚刚那下一步,27200:16:08,750--> 00:16:13,270方法然后会费后多么白黑点是我要去我的影子,27300:16:13,270--> 00:16:13,880亮点27400:16:13,880--> 00:16:17,110因为我认为好的滑块曲调事情27500:16:17,110--> 00:16:20,310好多了,是现在我就可以带出去亮点27600:16:20,310--> 00:16:24,120如果你注意到会有什么发生承诺我们的股权和亮点27700:16:24,120--> 00:16:27,420比一切不打开一切27800:16:27,420--> 00:16:31,020并重点放在第一等的亮点在这里27900:16:31,020--> 00:16:34,770然后看地区红肿了下降28000:16:34,770--> 00:16:38,110有很大只是因为我们28100:16:38,110--> 00:16:42,000然后把焦点集中在此个别地区同一件事的阴影28200:16:42,000--> 00:16:45,680我看到提到这个是因为什么通常的情况28300:16:45,680--> 00:16:46,860是28400:16:46,860--> 00:16:50,100人们不知道什么时候用什么时候他们做得好的亮点和28500:16:50,100--> 00:16:52,140阴影和白人黑人和扬声器输出28600:16:52,140--> 00:16:55,690但有一个好的系统中,使用认为这样28700:16:55,690--> 00:16:59,450那是说前进显然是的东西28800:16:59,450--> 00:17:03,200不用那么多因为明确并28900:17:03,200--> 00:17:08,190就像上对比它添加了很多的肉对比入地区本身的29000:17:08,190--> 00:17:14,010上边缘等等等等,有能强调从我的理解29100:17:14,010--> 00:17:18,250和它创建一个很脏的外观有时我29200:17:18,250--> 00:17:22,570更糟的是之前我想伏地挺身cs5 了真的不好29300:17:22,570--> 00:17:25,780顺便说一下如果使用对比的引擎ess29400:17:25,780--> 00:17:30,160你将会看到一个不同的菜单因为他认为他是为29500:17:30,160--> 00:17:35,150不具有相同的发动机,和俯卧撑 cs6 NCC 已29600:17:35,150--> 00:17:38,530他们改变了对相机进程29700:17:38,530--> 00:17:42,950于是爱高光和阴影黑人和白人他们有或29800:17:42,950--> 00:17:43,640在恢复29900:17:43,640--> 00:17:48,380像特征和原则仍是同样见没有到究竟是什么30000:17:48,380--> 00:17:49,220是他们做
正在翻譯中..
結果 (中文) 3:[復制]
復制成功!
200
00:11:55710——> 00:11:58890
不是我说一些血脚本在

201
00:11:58890——> 00:12:03040
如果黑人被压在一辆
他的蓝

202
00:12:03040——> 00:12:06710
我蓝色像素不过只来


203
00:12:06710——> 00:12:10550
如果你通常是完全粉碎

204
00:12:10550——> 00:12:13940
所以如果你有缓解
DOC像素但靠近边缘

205
00:12:13940——> 00:12:17700
只是还不能
和意愿时,通常

206
00:12:17700——> 00:12:18840
做是经过我

207
00:12:18840——> 00:12:23040
和重新检查设置你
可以双击曝光

208
00:12:23040——> 00:12:27360
我方仍在这里
滑块所发生的是如果你让一个

209
00:12:27360——> 00:12:29370
调整你回去可以

210
00:12:29370——> 00:12:31680
双击支持其确切的
地方

211
00:12:31680——> 00:12:34930
不过联储运行试图反弹到
听到这总是

212
00:12:34930——> 00:12:38350
我看到这样我很讨厌

213
00:12:38350——> 00:12:41420
所以说

214
00:12:41,420——> 00:12:46440
的第一件事是我的暴露下
事情我通常会做

215
00:12:46440——> 00:12:49560
是调整我的白点和我的黑


216
00:12:49560——> 00:12:52930
LA时代会发生什么事,

217
00:12:52930——> 00:12:58400
我想扩大我的直方图我这
的细节让我有更多

218
00:12:58400——> 00:13:01580
对范围内的图像的地步,

219
00:13:01580——> 00:13:04890
事情看起来更逼真

220
00:13:04890——> 00:13:08010
因为图像褪色他们
通常

221
00:13:08010——> 00:13:11820
有太多的细节没有黑人
发生这样的事情我们想只是

222
00:13:11820——> 00:13:12810
像黑色的点

223
00:13:12810——> 00:13:17330
所以这个白色的滑块来
她知道直方图本身

224
00:13:17330——> 00:13:20960
把一切从集锦

225
00:13:20960——> 00:13:24180
直到这里更

226
00:13:24180——> 00:13:27400
我来回滑动,你注意到

227
00:13:27400——> 00:13:30650
图像将移而转移
一切

228
00:13:30650——> 00:13:34140
压缩或扩展我做这
口感

229
00:13:34140——> 00:13:38160
我做推广我喜欢它,有时我
甚至进一步

230
00:13:38160——> 00:13:41540
秒有时我甚至去
进一步

231
00:13:41540——> 00:13:45470
和剪辑只是一点点,因为
现在怎么样了

232
00:13:45470——> 00:13:49750
是我想让整个
图像并不是个别地区

233
00:13:49750——> 00:13:54200
即使区,吹我
会拯救那些细节

234
00:13:54200——> 00:13:58660
所以不要停止一个特定的点
因为一些头发都被吹了

235
00:13:58660——> 00:14:00820
你能做的只是

236
00:14:00820——> 00:14:06590
回来恢复我会流那么
个人黑白点我各式各样的

237
00:14:06590——> 00:14:07180
一般

238
00:14:07180——> 00:14:11930
变得非常特异性高的过程
拉法特,白色和黑色的

239
00:14:11930——> 00:14:17110
支持另一个很酷的工具坚持
目标只是刷

240
00:14:17110——> 00:14:20520
现在这会看起来像一个
靶心

241
00:14:20520——> 00:14:23520
当我点击,我来

242
00:14:23520——> 00:14:26860
到我的头发为例

243
00:14:26860——> 00:14:30440
我可以点击这里上涨或下跌

244
00:14:30440——> 00:14:36920
和它所做的是一个深化开放
我不是地区看到,选择

245
00:14:36920——> 00:14:42050
够像面为例最
中间色调将上升或下降,

246
00:14:42050——> 00:14:46029
因为同样的亮度水平
看看如果你懒,你真的

247
00:14:46029——> 00:14:47589
不知道做什么

248
00:14:47589——> 00:14:50920
这使得它很容易去和
主题

249
00:14:50920——> 00:14:56200
II这两种方式可以让你


250
00:14:56200——> 00:15:00570
第三我和你们去
曲线

251
00:15:00570——> 00:15:03930
我参数和点

252
00:15:03930——> 00:15:07079
如果你注意老虎贾斯廷
刷基本上只是改变

253
00:15:07079——> 00:15:07899


254
00:15:07899——> 00:15:11230
它明白我最
任何可能已倍和

255
00:15:11230——> 00:15:12,230
相应调整

256
00:15:12230——> 00:15:18380
建议滑块也可以
成一点

257
00:15:18380——> 00:15:22720
什么差异,这一点
你可以开始点喜欢你

258
00:15:22720——>在PS图象处理软件

259
00:15:23760——> 00:15:26940
很特别,你
想要你知道

260
00:15:26940——> 00:15:29做00:15:23760
,950
例如你可以说你知道
所有者只是名字拥有

261
00:15:29950——> 00:15:33149
你可以停我的每一
其他地区

262
00:15:33149——> 00:15:37470
锚定下来,可以用更好的
只是一个中间色调调整

263
00:15:37470——> 00:15:38600
一切图像

264
00:15:38600——> 00:15:42570
只是提示我因为你找到了
控制本质上

265
00:15:42570——> 00:15:45959
再次记住这些只是选择

266
00:15:45959——> 00:15:50329
需要的一切的时候我
这里主要的外卖

267
00:15:50329——> 00:15:53339
是首先我可以擦
下贸易

268
00:15:53339——> 00:15:56380
其次我确定我白黑



凌晨269点:56380——> 00:16:01130
是谁基本下雨,我喜欢我的
整体形象是

270
00:16:01130——> 00:16:05529
最后不管是那么
吹出短促的

271
00:16:05529——> 00:16:08750
我会下和

272
00:16:08750——>然后00:16:13270
会费后是多么的黑白
点我要的只是我的影子和

273
00:16:13270——> 00:16:13880


集锦274
00:16:13880——> 00:16:17110
因为我认为微调
事情

275
00:16:17110——> 00:16:20310
更好,现在我就可以
的集锦

276
00:16:20310——> 00:16:24120
如果你注意发生了什么承诺
我们的股权和

277
集锦00:16:24120——> 00:16:27420
比一切都不打开
一切

278
00:16:27420——> 00:16滑块:31020
和集锦第一和重点
这里

279
00:16:31020——> 00:16:34770
我可以看到面积发红有


280
00:16:34770——> 00:16:38110
相当大,只是因为我们的

281
00:16:38110——> 00:16:42000
重点在个别地区
相同事情的阴影

282
00:16:42000——> 00:16:45680
我看到提到这个是因为什么
通常发生

283
00:16:45680——> 00:16:46860


284
00:16:46860——> 00:16:50100
人不知道什么时候用什么当
他们好的集锦,

285
00:16:50100——> 00:16:52140
阴影和白人、黑人和
扬声器输出

286
00:16:52140——> 00:16:55690
但有好的系统使用,
把所以

287
00:16:55690——> 00:16:59450
说前进
显然是

288
00:16:59450——> 00:17:03200
我不多使用不因为
清晰并

289
00:17:03200——> 00:17:08190
就像相反它增加了一个对比,很多
进入该地区本身

290
00:17:08190——> 00:17:14010
边等等,可以
强调的是从我的理解

291
00:17:14010——> 00:17:18250
也创造了一个非常肮脏的看
肉有时我

292
00:17:18250——> 00:17:22570
这更糟糕之前我想俯卧撑
CS5中有一个非常糟糕的

293
00:17:22570——> 00:17:25780
引擎的方式对比如果使用
CS5

294
00:17:25780——> 00:17:30160
你会看到一个不同的菜单,在这里
因为他发现他是

295
00:17:30160——> 00:17:35150
没有和
俯卧撑CS6 NCC相同的发动机

296
00:17:35,150——> 00:17:38530
他们已经改变了的相机
过程

297
00:17:38530——> 00:17:42950
所以爱集锦和阴影
或黑人和白人我认为他们有一个

298
00:17:42950——> 00:17:43640
恢复

299
00:17:43640——> 00:17:48380
样特征和原则仍然是
一看没有什么

300
00:17:48380——> 00:17:49220
是他们做的
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