9100:06:12,610 --> 00:06:17,430to go to are sharpening settings andlet的中文翻譯

9100:06:12,610 --> 00:06:17,430to g

91
00:06:12,610 --> 00:06:17,430
to go to are sharpening settings and
let's zoom in

92
00:06:17,430 --> 00:06:21,099
we do need to do our little balance here
so I can do is find an area shadow and

93
00:06:21,099 --> 00:06:21,900
an area

94
00:06:21,900 --> 00:06:25,160
detail so we're going to balance that
out so let's go ahead and raise

95
00:06:25,160 --> 00:06:28,620
sharpening in this image the landscape
in a little bit higher than typically

96
00:06:28,620 --> 00:06:32,900
would not to hire don't want to be over
sharpen but not going to any masking

97
00:06:32,900 --> 00:06:36,639
they're going to raise the noise
reduction in bed just to kind of clean

98
00:06:36,639 --> 00:06:42,970
up the shadow areas see it gets a little
bit painterly over here in the sorry and

99
00:06:42,970 --> 00:06:47,139
here in the others liked in the details
of the branches and stuff so let's bring

100
00:06:47,139 --> 00:06:54,570
noise reduction 222 I had 20 looks
pretty good in the small areas of these

101
00:06:54,570 --> 00:06:58,449
small tiny actually went to the next
image let's go back to that image the

102
00:06:58,449 --> 00:07:01,960
small areas like in the nixon crevices
of the rocks that's totally fine it's a

103
00:07:01,960 --> 00:07:04,550
little bit if it's a little bit noisy
those areas I'm not too worried it is

104
00:07:04,550 --> 00:07:09,169
there but if we really want to get
painted out with a brush ok so now it's

105
00:07:09,169 --> 00:07:13,889
time to get funky with our brushes let's
go ahead and grab our first brush gonna

106
00:07:13,889 --> 00:07:17,410
go with a burn or a dark and brush and
what we gonna do is let's go to a

107
00:07:17,410 --> 00:07:21,090
negative one stop even though we're
probably Nadal it back a little bit this

108
00:07:21,090 --> 00:07:24,880
is a case where we can probably make a
little bit to use out of the automatic

109
00:07:24,880 --> 00:07:28,400
let's go ahead and turn on the automatic
and we're going to try and do is just

110
00:07:28,400 --> 00:07:32,720
darken this area up here of the rocks up
in the clips now you can see how it

111
00:07:32,720 --> 00:07:36,789
having an issue it kind of is trying to
guess where I'm trying to pay now really

112
00:07:36,789 --> 00:07:40,940
what I wanted to be doing is affecting
Eric catching that edge along the cliff

113
00:07:40,940 --> 00:07:43,849
side where I don't wanna brushing sums
gonna bring it over

114
00:07:43,849 --> 00:07:47,229
will fix everything else in just a
moment ok just kind of kind of bring it

115
00:07:47,229 --> 00:07:50,030
over that cliffside right there

116
00:07:50,030 --> 00:07:53,320
the ledge and over these trees over here

117
00:07:53,320 --> 00:07:57,930
ok now look at the brush you gonna see
where this is having issues look at what

118
00:07:57,930 --> 00:08:01,169
the automatic doing when I assuming that
some of these areas you can see how it's

119
00:08:01,169 --> 00:08:04,360
trying to guess that only wanted there
to be not wanted there and painted in a

120
00:08:04,360 --> 00:08:08,240
very kind of weird way so go ahead and
fix that by just turning on a mask off

121
00:08:08,240 --> 00:08:12,840
and painted in over the rest of this
area we can even kind of sort of feather

122
00:08:12,840 --> 00:08:16,789
that effect and if we cover a little bit
the brush up top

123
00:08:16,789 --> 00:08:21,419
it's ok not gonna look absolutely
terrible particularly when we dial back

124
00:08:21,419 --> 00:08:22,920
the effect a little bit

125
00:08:22,920 --> 00:08:28,890
can see how this can be a little bit
tricky and what might be easier I think

126
00:08:28,890 --> 00:08:34,370
well let's do this actually was painted
in and what we'll do is instead of

127
00:08:34,370 --> 00:08:39,580
painting in with the automatic with
reverse the race with the iron mask mask

128
00:08:39,580 --> 00:08:44,340
and they were going to kind of erased
out slowly from the sage saying let's

129
00:08:44,340 --> 00:08:48,020
see if we can do a good job of catching
that contrasts area and actually it's

130
00:08:48,020 --> 00:08:52,280
doing a pretty decent job of catching
the contrast area on the ledge trees and

131
00:08:52,280 --> 00:08:53,690
stuff

132
00:08:53,690 --> 00:09:01,230
ok doesn't happy flowers if it's good it
won't be noticeable gonna hit as we can

133
00:09:01,230 --> 00:09:05,040
turn it off and we can see the data just
needs a little bit on the strong side so

134
00:09:05,040 --> 00:09:08,900
I can do is just bring it back a tiny
bit and bring it back is going to also

135
00:09:08,900 --> 00:09:16,580
help preserve the the line there over on
the the cliff the ledge alright the

136
00:09:16,580 --> 00:09:19,340
other thing to do is bring the
highlights down a little bit because

137
00:09:19,340 --> 00:09:22,530
that's going to affect just the
highlight owns and it won't affect the

138
00:09:22,530 --> 00:09:26,970
trees so much so no go ahead and bring
it back at a bit more on exposure and

139
00:09:26,970 --> 00:09:32,420
use highlights a bit more to kind of
control those high tones ok is looking

140
00:09:32,420 --> 00:09:35,620
pretty solid I think he's a little more
contrast there's lots and that contrasts

141
00:09:35,620 --> 00:09:40,730
now and will fine tune in just a moment
as well so we're seeing here we have a

142
00:09:40,730 --> 00:09:44,030
good balance and contrast an explosion
everything in the top area but the

143
00:09:44,030 --> 00:09:48,450
bottom does not so that's what we need
to do is create a new brush by the way

144
00:09:48,450 --> 00:09:52,330
don't ever if you have this preselected
and you just go and start dialing in

145
00:09:52,330 --> 00:09:56,520
another setting it actually changes it
so don't start trying to paint again or

146
00:09:56,520 --> 00:10:00,800
change that setting hittin new and then
down your settings and so forth

147
00:10:00,800 --> 00:10:06,310
ok so what we're going to do now is go
if they are going to go with kind of a

148
00:10:06,310 --> 00:10:09,970
custom brush for this effect but what I
want is let's first paint in with just

149
00:10:09,970 --> 00:10:13,260
exposure and so we can see where it's
coming in OKC was painted with exposure

150
00:10:13,260 --> 00:10:18,720
first and we get up here to the top and
do the same thing we did before I turn

151
00:10:18,720 --> 00:10:25,860
on that on a mask and a pain right along
the ledge hopefully catch that legend

152
00:10:25,860 --> 00:10:27,480
doesn't paint over it

153
00:10:27,480 --> 00:10:31,330
doing a decent job it's their job of it
we're gonna have a little problem areas

154
00:10:31,330 --> 00:10:32,180
over here

155
00:10:32,180 --> 00:10:36,370
detail that's ok we're gonna make it a
little more subtle kind of faded off a

156
00:10:36,370 --> 00:10:41,560
little bit ok so that looks pretty good
let's turn off the auto mask but I think

157
00:10:41,560 --> 00:10:46,589
that last adjustment controls you to go
back on the last turn off the C word on

158
00:10:46,589 --> 00:10:48,010
Damascus

159
00:10:48,010 --> 00:10:53,089
ok turned off and then turn it off and
let's paint over the rest of the image

160
00:10:53,089 --> 00:10:57,459
of a kind of funky things inside of this
area so we need to just kind of paint

161
00:10:57,459 --> 00:10:58,490
over this area

162
00:10:58,490 --> 00:11:02,649
get it all great day now I'm gonna do is
down in the correct exposure to match

163
00:11:02,649 --> 00:11:06,600
the background and the correct kind of
contrast levels and everything so I

164
00:11:06,600 --> 00:11:11,089
added another set of basic sliders here
without really having an additional set

165
00:11:11,089 --> 00:11:14,770
of sliders I'm adding contrast to reduce
and get a little more blacks in the

166
00:11:14,770 --> 00:11:17,990
image we're gonna go for a little more
clarity here we're going to add a little

167
00:11:17,990 --> 00:11:23,480
more saturation here and let's see I
even get a little more contrast is

168
00:11:23,480 --> 00:11:34,100
getting more contrast up in this
landscape photo right now right about

169
00:11:34,100 --> 00:11:37,580
here is pretty solid I wanted to be a
want to look a little bit like it's in
0/5000
原始語言: -
目標語言: -
結果 (中文) 1: [復制]
復制成功!
9100:06:12,610--> 00:06:17,430去到锐化设置和让我们放大9200:06:17,430--> 00:06:21,099我们需要做我们小小的平衡可以做是查找区域阴影和9300:06:21,099--> 00:06:21,900地区9400:06:21,900--> 00:06:25,160所以我们要去平衡,详细所以让我们继续和提高9500:06:25,160--> 00:06:28,620在这幅图像锐化景观在一点点比通常更高9600:06:28,620--> 00:06:32,900不会雇用不想要结束但不是去任何掩蔽锐化9700:06:32,900--> 00:06:36,639他们要去提高噪声减少在床上只是向种清洁9800:06:36,639--> 00:06:42,970阴影区域看到它获取一点位绘画这边抱歉和9900:06:42,970--> 00:06:47,139这里在别人喜欢在细节分支机构和东西让我们带来10000:06:47,139--> 00:06:54,570降噪 222 过 20 看起来好的这些的小区域10100:06:54,570--> 00:06:58,449小小其实走到下一个图像让我们回到那个形象10200:06:58,449--> 00:07:01,960小的领域,如在尼克松裂缝完全没问题,它是岩石的10300:07:01,960--> 00:07:04,550如果它是有点吵,一点这些领域我不太担心它是10400:07:04,550--> 00:07:09,169但如果我们真的想要有用笔刷画出这么好的现在它已10500:07:09,169--> 00:07:13,889时间让我们去时髦,我们刷继续前进,抢去我们第一次刷10600:07:13,889--> 00:07:17,410去与烧伤或黑暗和画笔和我们要做是让我们去10700:07:17,410--> 00:07:21,090即使我们负一站式纳达尔后一点,它可能咬这10800:07:21 090--> 00:07:24,880是我们大概可以在哪里提出案例一点要使用自动10900:07:24,880--> 00:07:28,400让我们继续和自动打开我们将尝试和做只是11000:07:28,400--> 00:07:32,720使这一领域,这里的岩石变暗了在剪辑现在你可以看到如何它11100:07:32,720--> 00:07:36,789有问题的试图猜猜,我想现在就付钱真的11200:07:36,789--> 00:07:40,940我想要做的影响Eric 沿着峭壁抓住那边缘11300:07:40,940--> 00:07:43,849一边在那里不想去刷牙的款项要把它带到11400:07:43,849--> 00:07:47,229将修复中的一切只是时刻 ok 只是种什么样的带来它11500:07:47,229--> 00:07:50,030在这一悬崖边就在那里11600:07:50,030--> 00:07:53,320在窗台上和在这些树在这里11700:07:53,320--> 00:07:57,930好吧现在看看刷你去看这有的地方问题看看什么11800:07:57,930--> 00:08:01,169自动做,当我假设你可以看到它的是这些领域的一些11900:08:01,169--> 00:08:04,360试图猜测,只想要那里要不有和画中12000:08:04,360--> 00:08:08,240很亲切的古怪的方法做吧,解决此问题只关闭戴上面具12100:08:08,240--> 00:08:12,840和画中其余的这我们可以排序的羽毛甚至种的地区12200:08:12,840--> 00:08:16,789这种效果,如果我们稍微覆盖顶上刷12300:08:16,789--> 00:08:21,419没关系,不去寻找绝对可怕的尤其是当我们回拨12400:08:21,419--> 00:08:22,920一点点的效果12500:08:22,920--> 00:08:28,890可以看到如何这可以一点点棘手和什么可能更容易相信12600:08:28,890--> 00:08:34,370嗯,让我们这实际上被绘在与我们所要做的而不是12700:08:34,370--> 00:08:39,580与自动与绘画扭转与铁面具面具竞赛12800:08:39,580--> 00:08:44,340和他们都去种擦除慢慢地从出来圣人说吧12900:08:44,340--> 00:08:48,020看看我们是否可以很好的捕捉这形成鲜明对比的地区,实际上它的13000:08:48,020--> 00:08:52,280做一个很体面的工作,赶上在窗台树上的对比区和13100:08:52,280--> 00:08:53,690东西13200:08:53,690--> 00:09:01,230好的不幸福的花朵,如果它是好它不会明显要打,我们可以13300:09:01,230--> 00:09:05,040关掉它,我们可以看到数据只是所以在强侧有点需要13400:09:05,040--> 00:09:08,900我能做只把它带回来一个小咬,把它带回来也去13500:09:08,900--> 00:09:16,580有助于保护上的线那里过悬崖壁架好13600:09:16,580--> 00:09:19,340其他要做的是带突出显示的下一点点因为13700:09:19,340--> 00:09:22,530这会影响只是突出显示拥有和它不会影响13800:09:22,530--> 00:09:26,970所以没有树木太多走一步,带来这回在有点更多的曝光和13900:09:26,970--> 00:09:32,420使用多一点高光的种看那些高音调好控制14000:09:32,420--> 00:09:35,620很扎实,我认为他是多一点对比有很多和这形成鲜明对比14100:09:35,620--> 00:09:40,730现在和将微调一下也因此我们看到在这里我们有14200:09:40,730--> 00:09:44,030良好的平衡和对比度爆炸一切都在顶部区域,但14300:09:44,030--> 00:09:48,450底部并不是所以这就是我们的需要要做的是创建一个新的画笔顺便14400:09:48,450--> 00:09:52,330不要如果你有这预选和你只是去和开始拨入14500:09:52,330--> 00:09:56,520另一种设置它实际上将更改它所以不要开始试图再画一次或14600:09:56,520--> 00:10:00,800更改该设置用新撞,然后下来你设置等等等等14700:10:00,800--> 00:10:06,310所以我们现在要做什么是好走如果他们要去与种14800:10:06,310--> 00:10:09,970但我这效果的自定义画笔想要的是让我们先只是画在与14900:10:09,970--> 00:10:13,260暴露,所以我们可以看到它在哪里在雷霆来绘了与曝光15000:10:13,260--> 00:10:18,720第一次和我们起床这里到顶部和做同样的事情之前,我转了15100:10:18,720--> 00:10:25,860在那面具和疼痛右边沿在窗台上希望赶上那传奇15200:10:25,860--> 00:10:27,480不绘制它15300:10:27,480--> 00:10:31,330做一个体面的工作是他们的工作我们要有一个小问题领域15400:10:31,330--> 00:10:32,180在这里15500:10:32,180--> 00:10:36,370细节很好我们要使它更微妙些渐渐地关闭15600:10:36,370--> 00:10:41,560好的一点,看上去很不错让我们关闭自动面具,但我认为15700:10:41,560--> 00:10:46,589那最后的调整控制你去背上最后一次在上关闭 C 字15800:10:46,589--> 00:10:48,010大马士革15900:10:48,010--> 00:10:53,089好的关闭,然后将它关闭,让我们来涂抹图像的其余部分16000:10:53,089--> 00:10:57,459一种时髦的东西,在这里面地区,所以我们需要的那种油漆16100:10:57,459--> 00:10:58,490在这一领域16200:10:58,490--> 00:11:02,649拿到所有伟大的日子,现在我要去做它是在正确的曝光,配合下16300:11:02,649--> 00:11:06,600背景和正确类型的所以对比级别和一切我16400:11:06,600--> 00:11:11,089添加另一组基本滑块在这里真的不用额外设置16500:11:11,089--> 00:11:14,770我的滑块添加对比来减少和得到一点更多黑人16600:11:14,770--> 00:11:17,990我们要去的图像多一点清晰在这里我们要添加一个小16700:11:17,990--> 00:11:23,480更多饱和度在这里,让我们来看看我甚至得到了更多的对比是16800:11:23,480--> 00:11:34,100在这起床更多对比现在正确的景观照片16900:11:34,100--> 00:11:37,580在这里是非常稳固,我想要想要看起来有点像是
正在翻譯中..
結果 (中文) 3:[復制]
復制成功!
91
00:06:12610——> 00:06:17430
去进行锐化的设置和
我们放大

92
00:06:17430——> 00:06:21099
我们需要尽我们的一点平衡
所以我能做的就是找到一个区域阴影和

93
00:06:21099——> 00:06:21900
地区

94
00:06:21900——> 00:06:25160
细节,所以我们要平衡,
出来让我们继续提高

95
00:06:25160——> 00:06:28620
在这个图像锐化的景观
一点点高于通常

96
00:06:28620——> 00:06:32900
不会雇用不想在
尖锐但不去掩蔽

97
00:06:32900——> 00:06:36639
他们要在床上的噪声
还原只是为了清洁

98
00:06:36639种——> 00:06:42970
了阴影区看到它有点
位画家在遗憾和

99
00:06:42970——> 00:06:47139
这里的人喜欢在树枝的细节
之类的东西让

100
00:06:47139——> 00:06:54570
降噪222我有20个看起来
不错在这些

101
00:06:54570小区域——> 00:06:58449
细小其实走到下一个
图像让我们回到图像的

102
00:06:58,449——> 00:07:01960
小区域,像尼克松
裂缝的岩石是完全可以是一个

103
00:07:01960——> 00:07:04550
点如果有一点吵闹的
这些方面我不太担心它是

104
00:07:04550——> 00:07:09169
但如果我们真的很想
画出刷好所以现在

105
00:07:09169——> 00:07:13889
时间让我们的画笔让我们胆战心惊的
去吧,抓住我们的第一刷会

106
00:07:13889——> 00:07:17410
去烧伤或黑暗和刷
我们要做的就是让我们去

107
00:07:17410——> 00:07:21090
负一停止,即使我们
纳达尔可能回来,这一点

108
00:07:21090——> 00:07:24880
是一个情况下,我们或许可以做一个
点使用了自动

109
00:07:24880——> 00:07:28400
让我们继续打开自动
和我们要做的只是

110
00:07:28400——> 00:07:32720
使这个地区在这里的岩石上
在剪辑,现在你可以看到它的

111
00:07:32720——> 00:07:36789
有一个问题,这类是为了
猜到我要现在真的

112
00:07:36789——> 00:07:40940
就是我想要做的是影响
埃里克捕捉,沿悬崖

113
00:07:40940——> 00:07:43849
一边,我不想刷牙和
会把它带到

114
00:07:43849——> 00:07:47229
将固定在
刻好的一切只是一种把它

115
00:07:47229——> 00:07:50030
在悬崖边就

116
00:07:50030——> 00:07:53320
窗台,这些树木在这里

117
报:53320——> 00:07:57930
现在看看刷你会看到
这个有问题,看看

118
00:07:57930——> 00:08:01169
自动做当我假设
有些地方你可以看到它是如何

119
00:08:01169——> 00:08:04360
试图猜测,只希望有
不想有画在

120
00:08:04360——> 00:08:08240
很奇怪的一种方式,所以去
修复,只是打开一个面具

121
00:08:08240——> 00:08:12840
画在这
地区我们甚至可以种羽毛

122
00:08:12840排序——> 00:08:16789
影响如果我们盖一点点
刷上

123
00:08:16789——> 00:08:21419
没事不看绝对
可怕,特别是当我们回拨

124
00:08:21419——> 00:08:22920
效果一点

125
00:08:22920——> 00:08:28890
可以看到这是如何一点点
棘手,可能更容易我想

126
00:08:28890——> 00:08:34370
好吧其实是画
,我们要做的是不是

127
00:08:34370——> 00:08:39580
绘画与自动
逆转比赛的铁面具,

128
效益:39580——> 00:08:44340
和他们要被删除的
种慢慢从圣人说让我们

129
00:08:44340——>如果我们能做好抓
对比区,实际上是

130
00:08:48020——> 00:08:52280
做不错的捕捉
对照区的边上,树木和

131
00:08:52280——> 00:08:53690
东西

132
00:08:53690——> 00:09:01看到00:08:48020
,230
好不幸福的花朵如果是好的
不会明显要打我们可以

133
00:09:01230——> 00:09:05040
关掉它,我们可以看到的数据只是
需要一点点在强侧,

134
00:09:05040——> 00:09:08900
我能做的就是只是把它带回来一个小小的
点带回来是要还

135
00:09:08900——> 00:09:16580
帮助保护线也在
的悬崖上好的

136
00:09:16580——> 00:09:19340
其他要做的事情就是把
集锦下来一点因为

137
00:09:19340——> 00:09:22530
这会影响只是
突出拥有它不会影响

138
00:09:22530——> 00:09:26970
树木太多所以没有去拿
回更多的曝光和

139
00:09:26970——> 00:09:32420
使用集锦更种
控制那些高音好期待

140
00:09:32420——> 00:09:35620
相当坚实的我觉得他一点
对比有很多比较

141
00:09:35620——> 00:09:40730
现在会在一瞬间
微调等我们看到,在这里我们有一个

142
00:09:40730——> 00:09:44030
良好的平衡和对比爆炸
一切都在顶部区域,但

143
00:09:44030——> 00:09:48450
底部不那么这是我们需要做的是创建一个新的
刷的方式

144
00:09:48450——> 00:09:52330
别如果你有这种预选
你开始拨号

145
00:09:52330——> 00:09:56520
另设置它实际上改变了它
所以不要试图重新油漆或

146
00:09:56520——> 00:10:00800
改变设置新
下来你再去设置等等

147
00:10:00800——> 00:10:06310
好所以现在要做的是去
如果他们要去一个

148
00:10:06310种——> 00:10:09970
自定义画笔这种效果,但我
想让我们先画149只


00:10:09970——> 00:10:13260
暴露,所以我们可以看到它的
在OKC画上曝光

150
00:10:13260——> 00:10:18720
首先我们得来的顶部和
我们我把

151
00:10:18720——> 00:10:25860
,口罩和疼痛一直
窗台希望赶上那传说

152
00:10:25860——> 00:10:27480
不画了

153
00:10:27480——> 00:10:31330
之前同样的事情做一份体面的工作,他们的工作是
我们会有一个小问题

154
00:10:31330——> 00:10:32180
过来

155
00:10:32180——> 00:10:36370
细节好的我们会让它
更微妙的一种逐渐消失的一个

156
00:10:36370——> 00:10:41560
点好,看起来不错
我们关掉自动面具但我认为

157
00:10:41560——> 00:10:46589
最后的调整控制你去
回最后关闭

158
00:10:46589——> 00:10:48010
大马士革

159
00:10:48010——> 00:10:53089
OK关掉,然后关掉它,
在图像

160
00:10:53089休息让我们画一00:10:57459
——>一本
地区在内的时髦的东西,所以我们需要的只是一种漆

161
00:10:57459——> 00:10:58490
C字在这个地区

162
00:10:58490——> 00:11:02649
得到这一切伟大的天现在我要做的是
在比赛

163
00:11:02649——> 00:11:06600
背景和对比度
正确,所以我

164
00:11:06600——> 00:11:11089
添加另一套这里没有真正的
基本滑块有一个额外的设置

165
00:11:11089——> 00:11:14770
正确曝光滑块我加入对比降低


166
00:11:14770获得更多一点的黑人——> 00:11:17990
图像我们去这里一点
清晰我们要添加一个小

167
00:11:17990——> 00:11:23480
更饱和,让我
甚至有更多一点的对比是

168
00:11:23480——> 00:11:34100
越来越多的对比在这
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