11300:06:40,210 --> 00:06:43,660see where you have issues with print11的中文翻譯

11300:06:40,210 --> 00:06:43,660see

113
00:06:40,210 --> 00:06:43,660
see where you have issues with print

114
00:06:43,660 --> 00:06:46,790
and where you can change that

115
00:06:46,790 --> 00:06:50,380
going forward so keep that in mind it
something is very possible

116
00:06:50,380 --> 00:06:53,810
I don't really use all the time because
what happens when clients in the file

117
00:06:53,810 --> 00:06:55,820
sometimes they expose the way they
wanted

118
00:06:55,820 --> 00:06:59,730
and because it's fashion I can kinda get
away with areas been clipped a blown-out

119
00:06:59,730 --> 00:07:02,510
just based on artistic integrity and
whatever the image

120
00:07:02,510 --> 00:07:06,320
that they can be using so that's a great
hard work in fashion

121
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kinda bill get away with some things
here and there and it's okay

122
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but if it's things like book covers a
going in particular print and it's very

123
00:07:13,669 --> 00:07:14,590
delicate

124
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you have to make sure that you know your
shadows on completely crushed

125
00:07:18,390 --> 00:07:21,710
we hired are not completely blown on

126
00:07:21,710 --> 00:07:27,000
that's very very critical let's pretend
you have a screen that's not calibrated

127
00:07:27,000 --> 00:07:30,060
shame on you what you should be doing
can bring a screen

128
00:07:30,060 --> 00:07:34,080
you have another option on the fly I

129
00:07:34,080 --> 00:07:38,530
which is something I to use before
Ashley there right now as far a quick

130
00:07:38,530 --> 00:07:41,900
so I'll go ahead and delete

131
00:07:41,900 --> 00:07:45,900
that so into a new window

132
00:07:45,900 --> 00:07:49,860
and info I can then

133
00:07:49,860 --> 00:07:52,860
see take my Conficker

134
00:07:52,860 --> 00:07:58,990
and holding SHIFT an option

135
00:07:58,990 --> 00:08:03,020
but a point and it shows you my RGB
levels

136
00:08:03,020 --> 00:08:06,060
for any particular color and so let's
say

137
00:08:06,060 --> 00:08:09,080
I and did that and added another point

138
00:08:09,080 --> 00:08:12,400
Allen shift an option for a color picker
and

139
00:08:12,400 --> 00:08:16,669
enabling my knee color picker to plan to
point right here

140
00:08:16,669 --> 00:08:19,780
under the intro channel can tell you
precisely

141
00:08:19,780 --> 00:08:23,130
numbers or whatever color that's is and
whatever should be

142
00:08:23,130 --> 00:08:24,290
and so forth

143
00:08:24,290 --> 00:08:27,850
so it gives you an idea anything is
essentially blown-out

144
00:08:27,850 --> 00:08:32,169
clipped or if a particular car looks
blue on your screen

145
00:08:32,169 --> 00:08:35,409
corsets more red because you know it is
over here

146
00:08:35,409 --> 00:08:38,900
and is that mean you it shows you that
under the blue

147
00:08:38,900 --> 00:08:42,539
it is forty the Red Sea 1

148
00:08:42,539 --> 00:08:45,930
there's more bloons particular section
and there are Reds

149
00:08:45,930 --> 00:08:49,010
greens emphasizing that this color is
blue

150
00:08:49,010 --> 00:08:53,620
by the numbers to if your skin is really
messed up and it's saying that it's more

151
00:08:53,620 --> 00:08:54,779
red then blue

152
00:08:54,779 --> 00:08:57,870
looks the opposite way there's something
wrong screen

153
00:08:57,870 --> 00:09:01,100
so the two quick little tips that

154
00:09:01,100 --> 00:09:04,430
I do you patch printing to make sure
things accurate

155
00:09:04,430 --> 00:09:07,839
some class do the same thing to make
sure everything's

156
00:09:07,839 --> 00:09:11,370
everything is quite even okay

157
00:09:11,370 --> 00:09:15,730
so that's that in regards to gammon
warnings and so forth

158
00:09:15,730 --> 00:09:19,070
my proof setup

159
00:09:19,070 --> 00:09:23,180
is typically gonna be working see Mikey
on

160
00:09:23,180 --> 00:09:27,480
or anything colors to those other two
options to explore by do more research

161
00:09:27,480 --> 00:09:30,850
I'm not gonna get into that completely
because that could be a whole other

162
00:09:30,850 --> 00:09:33,880
course and where about just a retention
portion more than

163
00:09:33,880 --> 00:09:37,080
all that another question I got was

164
00:09:37,080 --> 00:09:41,160
I'm saving for web sites versus Facebook
and was like when you're sad for

165
00:09:41,160 --> 00:09:41,810
Facebook

166
00:09:41,810 --> 00:09:45,950
on first and foremost I mentioned
earlier that I do keep that

167
00:09:45,950 --> 00:09:47,390
seven-percent quality

168
00:09:47,390 --> 00:09:51,420
and the reason again for that and why
don't keep it 100 percent quality

169
00:09:51,420 --> 00:09:55,980
is I don't want Facebook compressing it
on their end does a terrible job

170
00:09:55,980 --> 00:10:00,180
I rather compress it first through
Photoshop because it does a better job

171
00:10:00,180 --> 00:10:03,310
rendering pixels and seeing what's 1.1
isn't

172
00:10:03,310 --> 00:10:08,370
rather than doing for Facebook yes
baseball still compressed images because

173
00:10:08,370 --> 00:10:09,050
a size

174
00:10:09,050 --> 00:10:12,540
is sometimes irrelevant but they'll do
it a lot less

175
00:10:12,540 --> 00:10:16,000
secondly the size of my image

176
00:10:16,000 --> 00:10:21,630
facebook likes to mean sizes 2048 pixels
on the long end

177
00:10:21,630 --> 00:10:24,640
again 2048 pixels along and

178
00:10:24,640 --> 00:10:29,070
or if that's too big 960 pixels

179
00:10:29,070 --> 00:10:32,260
long and your pixels per inch

180
00:10:32,260 --> 00:10:35,769
PPI not DPI

181
00:10:35,769 --> 00:10:39,009
he p I is

182
00:10:39,009 --> 00:10:42,399
irrelevant for web in regards to that

183
00:10:42,399 --> 00:10:45,959
dimensions all that matters 960 pixels

184
00:10:45,959 --> 00:10:49,459
is a matter 332 one thousand

185
00:10:49,459 --> 00:10:53,449
whatever okay so the mir arguing about
that

186
00:10:53,449 --> 00:10:56,910
as when I put out there now and the T

187
00:10:56,910 --> 00:11:00,189
tiff PST you can actually work

188
00:11:00,189 --> 00:11:03,319
on an image and keep all the layers with
it if I'll

189
00:11:03,319 --> 00:11:06,779
essentially a difference for me is the
name

190
00:11:06,779 --> 00:11:10,509
PST being that in Photoshop so can use
it if

191
00:11:10,509 --> 00:11:14,870
but I think added for categorizing
purposes makes easing my dad far

192
00:11:14,870 --> 00:11:18,470
identifiable to keep things in a PSD
format please for me

193
00:11:18,470 --> 00:11:22,180
and not the extent of you know why I
prefer one versus the other

194
00:11:22,180 --> 00:11:25,670
there's no essential reimer particular
reason why I

195
00:11:25,670 --> 00:11:30,649
working PC versus tiff on my layers and

196
00:11:30,649 --> 00:11:34,750
see so that's about it for you know the
questions I want to clear from the

197
00:11:34,750 --> 00:11:35,569
previous section

198
00:11:35,569 --> 00:11:38,699
let's go ahead and talk about the last
on

199
00:11:38,699 --> 00:11:41,769
car tuning method and like before a game

200
00:11:41,769 --> 00:11:44,899
before we go into our next topic which
is black and whites

201
00:11:44,899 --> 00:11:48,569
and something that I want to show you
guys Hanshin before

202
00:11:48,569 --> 00:11:52,079
which is something that really excited
about because and

203
00:11:52,079 --> 00:11:55,769
its save me a lot of time and

204
00:11:55,769 --> 00:12:00,019
its own %uh always been wondering how
did better now

205
00:12:00,019 --> 00:12:04,259
um let me go ahead and first and
foremost save again

206
00:12:04,259 --> 00:12:08,569
for people are freaking out home but why
not saving I think your concern for me

207
00:12:08,569 --> 00:12:09,939
that I am for myself

208
00:12:09,939 --> 00:12:13,100
which is probably a terrible thing to
have to be that casual about it

209
00:12:13,100 --> 00:12:17,290
act now

210
00:12:17,290 --> 00:12:21,439
and Photoshop cs6 and now CC

211
00:12:21,439 --> 00:12:26,839
is expanding on this topic which is the
color lookup tables

212
00:12:26,839 --> 00:12:30,790
under just that there's this thing
called the color lookup

213
00:12:30,790 --> 00:12:34,149
which is really fascinating because n

214
00:12:34,149 --> 00:12:38,420
the film side the use call a look at the
tables from what I understand

215
00:12:38,420 --> 00:12:41,760
and don't quote me on this is too

216
00:12:41,760 --> 00:12:45,230
essentially make sure looks are
consistent between say programs are

217
00:12:45,230 --> 00:12:48,350
frames and things of that nature so you
do multiple

218
00:12:48,350 --> 00:12:51,980
adjustments you can compress and his one
call lookup file

219
00:12:51,980 --> 00:12:55,820
and this a UT file is a column and

220
00:12:55,820 --> 00:12:59,450
allows you to get drastic in beautiful
looks

221
00:12:59,450 --> 00:13:03,090
with the different algorithm cell that
means

222
00:13:03,090 --> 00:13:06,530
is under this local lookup function

223
00:13:06,530 --> 00:13:09,630
which is located on the just lear's are

224
00:13:09,630 --> 00:13:12,780
undercover lookup you will see that

225
00:13:12,780 --> 00:13:17,300
there is this little new just been there
0/5000
原始語言: -
目標語言: -
結果 (中文) 1: [復制]
復制成功!
11300:06:40,210--> 00:06:43,660看到你在哪里有打印的问题11400:06:43,660--> 00:06:46,790在那里你可以改变,11500:06:46,790--> 00:06:50,380要前进所以养在介意它东西是很有可能11600:06:50,380--> 00:06:53,810我真的不使用所有的时间因为会发生什么当客户文件中11700:06:53,810--> 00:06:55,820有时他们公开了他们想要11800:06:55,820--> 00:06:59,730而且因为它是时尚我有点可以走与地区被剪吹出11900:06:59,730--> 00:07:02,510只是基于艺术完整性和无论图像12000:07:02,510--> 00:07:06,320他们可以被使用,所以这是一个伟大的在时尚的辛勤工作12100:07:06,320--> 00:07:10,070有点儿比尔侥幸逃脱一些事情在这里和那里,这很好12200:07:10,070--> 00:07:13,669但如果它是事物喜欢书的封面特别要打印和它是非常12300:07:13,669--> 00:07:14,590微妙12400:07:14,590--> 00:07:18,390你必须确保你知道你上的阴影彻底击垮12500:07:18,390--> 00:07:21,710我们雇了上不完全吹12600:07:21,710--> 00:07:27,000这是非常非常关键的假设你有没有校准屏幕12700:07:27,000--> 00:07:30,060鄙视你你应该做什么可以使屏幕12800:07:30,060--> 00:07:34,080你有另一种选择上飞我12900:07:34,080--> 00:07:38,530这就是对我之前使用阿希礼那里现在作为远快13000:07:38,530--> 00:07:41,900所以我会继续删除13100:07:41,900--> 00:07:45,900这样在一个新窗口13200:07:45,900--> 00:07:49,860和我可以然后信息13300:07:49,860--> 00:07:52,860看到带我 Conficker13400:07:52,860--> 00:07:58,990和按下 shift 键的选项13500:07:58,990--> 00:08:03,020但一个点,它显示了您我的 RGB水平13600:08:03,020--> 00:08:06,060对于任何特定的颜色,所以让我们说13700:08:06,060--> 00:08:09,080我那样做,并添加另一个点13800:08:09,080--> 00:08:12,400艾伦转移拾色器选择和13900:08:12,400--> 00:08:16,669启用到计划到我的膝盖颜色选取器点这里14000:08:16,669--> 00:08:19,780在介绍下通道可以告诉你恰恰14100:08:19,780--> 00:08:23,130数字或其他颜色,已是和无论应该是14200:08:23,130--> 00:08:24,290等等等等14300:08:24,290--> 00:08:27,850所以它给你一个想法什么是本质上吹出14400:08:27,850--> 00:08:32,169修剪或如果某辆车看起来蓝色的屏幕上14500:08:32,169--> 00:08:35,409紧身胸衣更红因为你知道它是在这里14600:08:35,409--> 00:08:38,900而是意味着你表明你根据蓝色14700:08:38,900--> 00:08:42,539这是四十岁红海 114800:08:42,539--> 00:08:45,930还有更多的 bloons 特定部分还有红军14900:08:45,930--> 00:08:49,010格林一家强调指出,这种颜色是蓝色15000:08:49,010--> 00:08:53,620如果你的皮肤是数字真的乱了,这说更多15100:08:53,620--> 00:08:54,779红然后蓝色15200:08:54,779--> 00:08:57,870看起来还有一些相反的方式错误屏幕15300:08:57,870--> 00:09:01,100所以两个快速小提示15400:09:01,100--> 00:09:04,430我做你修补印刷以确保准确的东西15500:09:04,430--> 00:09:07,839一些类做同样的事情,使确保一切的15600:09:07,839--> 00:09:11,370一切都相当甚至还好15700:09:11,370--> 00:09:15,730就这样在金门问候警告等等等等15800:09:15,730--> 00:09:19,070我的校样设置15900:09:19,070--> 00:09:23,180通常要工作见米奇关于16000:09:23,180--> 00:09:27,480或任何颜色到那些其他两个选项,以探讨通过做更多的研究16100:09:27,480--> 00:09:30,850我不会完全进入正题因为这可能是整个其他16200:09:30,850--> 00:09:33,880课程和在那里大约只是保留部分多16300:09:33,880--> 00:09:37,080我的所有的另一个问题是16400:09:37,080--> 00:09:41,160我保留与 Facebook 的 web 站点就像当你伤心的16500:09:41,160--> 00:09:41,810Facebook16600:09:41,810--> 00:09:45,950我在第一位,首先是曾提到早些时候我做牢记16700:09:45,950--> 00:09:47,390七 %质量16800:09:47,390--> 00:09:51,420和再一次的原因,为什么不要让它 100%质量16900:09:51,420--> 00:09:55,980是我不想 Facebook 压缩他们的最终没有糟糕的工作17000:09:55,980--> 00:10:00,180我宁愿把它压缩第一次通过Photoshop 因为它做得更好17100:10:00,180--> 00:10:03,310呈现的像素和看到什么 1.1不是17200:10:03,310--> 00:10:08,370而不是做为 Facebook 的棒球仍然压缩图像因为17300:10:08,370--> 00:10:09,050大小17400:10:09,050--> 00:10:12,540有时无关,但他们会这样做它少了很多17500:10:12,540--> 00:10:16,000第二我的图像的大小17600:10:16,000--> 00:10:21,630facebook 喜欢意味着大小 2048年像素在长端17700:10:21,630--> 00:10:24,640再次 2048年像素沿和17800:10:24,640--> 00:10:29,070或如果这就是太大的 960 像素17900:10:29,070--> 00:10:32,260长和你每英寸的像素18000:10:32,260--> 00:10:35,769PPI 不 DPI18100:10:35,769--> 00:10:39,009我是他 p18200:10:39,009--> 00:10:42,399对于 web 的问候,18300:10:42,399--> 00:10:45,959尺寸所有事项 960 像素18400:10:45,959--> 00:10:49,459是 332 一千吗18500:10:49,459--> 00:10:53,449不管好,和平号空间站争论那18600:10:53,449--> 00:10:56,910当现在和 T,把人放在那里18700:10:56,910--> 00:11:00,189你实际上可以 tiff PST18800:11:00,189--> 00:11:03,319在图像上,并保持与所有图层如果我会18900:11:03,319--> 00:11:06,779我本质上的区别是名称19000:11:06,779--> 00:11:10,509PST 是在 Photoshop 这样就可以使用它如果19100:11:10,509--> 00:11:14,870但我认为添加分类目的使远宽松我爸爸19200:11:14,870--> 00:11:18,470可识别保持 PSD 的东西请为我的格式19300:11:18,470--> 00:11:22,180不是程度的你知道为什么我更喜欢另一19400:11:22,180--> 00:11:25,670有是没有必要的雷蒙特别原因为什么我19500:11:25,670--> 00:11:30,649工作与我的图层上的 tiff 的 PC 和19600:11:30,649--> 00:11:34,750看到所以这大概就是因为你知道我想从清除的问题19700:11:34,750--> 00:11:35,569上一节19800:11:35,569--> 00:11:38,699让我们继续和谈的最后关于19900:11:38,699--> 00:11:41,769汽车调整方法和喜欢前一场比赛20000:11:41,769--> 00:11:44,899我们进入我们的下一个话题之前,是黑色和白色20100:11:44,899--> 00:11:48,569和我想要给你看的东西伙计们阪神之前20200:11:48,569--> 00:11:52,079这是真的很激动的东西关于因为和20300:11:52,079--> 00:11:55,769其保存我大量的时间和20400:11:55,769--> 00:12:00,019它自己 %嗯一直都不知道如何现在做得更好20500:12:00,019--> 00:12:04,259嗯让我走,第一次和最重要的是再次保存20600:12:04,259--> 00:12:08,569为人天赐出门但是为什么不保存我想你对我的关心20700:12:08,569--> 00:12:09,939我为我自己20800:12:09,939--> 00:12:13,100这可能是件糟糕的事必须是随随便便的它20900:12:13,100--> 00:12:17,290现在就采取行动21000:12:17,290--> 00:12:21,439与 Photoshop cs6 和现在 CC21100:12:21,439--> 00:12:26,839关于这一主题是扩大颜色查找表21200:12:26,839--> 00:12:30,790以下只是这件事被称为颜色查找21300:12:30,790--> 00:12:34,149这是真正有趣的因为 n21400:12:34,149--> 00:12:38,420使用影片边打电话看看据我所知的表21500:12:38,420--> 00:12:41,760和不要引用我这也是21600:12:41,760--> 00:12:45,230本质上确保的样子一致说程序之间是21700:12:45,230--> 00:12:48,350框架和这种性质的事情所以你做多21800:12:48,350--> 00:12:51,980您可以将压缩的调整和他一调用查找文件21900:12:51,980--> 00:12:55,820和这 UT 文件是一个列和22000:12:55,820--> 00:12:59,450允许您获取激烈美丽看起来22100:12:59,450--> 00:13:03,090不同的算法与细胞,手段22200:13:03,090--> 00:13:06,530正在此本地查找函数22300:13:06,530--> 00:13:09,630只是李尔的位于22400:13:09,630--> 00:13:12,780你会看到的卧底查找22500:13:12,780--> 00:13:17,300很少有新刚去过那里
正在翻譯中..
結果 (中文) 3:[復制]
復制成功!
113
00:06:40210——> 00:06:43660
看到你有问题,打印

114
00:06:43660——> 00:06:46790
,在那里你可以改变

115
00:06:46790——> 00:06:50380
前进,所以记住这
东西很可能

116
00:06:50380——> 00:06:53810
我不真使用所有的时间,因为
当客户在文件

117
00:06:53810——> 00:06:55820
发生了什么有时他们揭露他们


118
00:06:55820——> 00:06:59730
因为它的时尚我可以得到
远地区被剪吹出来的

119
00:06:59730——> 00:07:02510
只是基于艺术的完整性和
无论图像

120
00:07:02510——> 00:07:06320
,他们可以用这样的一个杰出的
辛勤工作在时尚

121
00:07:06320——> 00:07:10070
有点比尔拿走一些东西
在这里和那里,没事的

122
00:07:10070——> 00:07:13669
但如果是像本书涵盖了
要特别是印刷很

123
00:07:13669——> 00:07:14590
细腻

124
00:07:14590——> 00:07:18390
你确保你知道你的
阴影完全粉碎

125
00:07:18390——> 00:07:21710
我们雇了不完全吹

126
00:07:21710——> 00:07:27000
非常非常关键的假设
你屏幕的未校准

127
00:07:27000——> 00:07:30060
羞辱你你应该做什么
可以把屏幕

128
00:07:30060——> 00:07:34080
你有另一个选择在飞我

129
00:07:34080——> 00:07:38530
这是我用过
艾希礼现在就快

130
00:07:38530——> 00:07:41900
所以我会去删除

131
00:07:41900——> 00:07:45900
,因此进入了一个新的窗口

132
00:07:45900——> 00:07:49860
和信息我可以

133
00:07:49860——> 00:07:52860
看看我
Conficker
134
00:07:52860——> 00:07:58990
并按住Shift键选择

135
00:07:58990——> 00:08:03020
但一点,这表明你我的RGB
水平

136
00:08:03020——> 00:08:06060
任何特别的颜色,让我们


137
00:08:06060——>我和00:08:09080
那又点

138
00:08:09080——> 00:08:12400
艾伦移选择颜色选择器


139
00:08:12400——> 00:08:16669
使我的膝盖颜色选择器计划
点这里

140
00:08:16669——> 00:08:19,780
介绍信道下可以告诉你
精确

141
00:08:19780——> 00:08:23130
号码或什么颜色的,
任何应

142
00:08:23130——> 00:08:24290
等等

143
00:08:24290——> 00:08:27850
所以它给你一个想法都是
本质上吹从144


00:08:27850——> 00:08:32169
修剪或如果在你的屏幕上

145
00:08:32特定的汽车看起来
蓝,
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