113
00:06:40,210 --> 00:06:43,660
see where you have issues with print
114
00:06:43,660 --> 00:06:46,790
and where you can change that
115
00:06:46,790 --> 00:06:50,380
going forward so keep that in mind it
something is very possible
116
00:06:50,380 --> 00:06:53,810
I don't really use all the time because
what happens when clients in the file
117
00:06:53,810 --> 00:06:55,820
sometimes they expose the way they
wanted
118
00:06:55,820 --> 00:06:59,730
and because it's fashion I can kinda get
away with areas been clipped a blown-out
119
00:06:59,730 --> 00:07:02,510
just based on artistic integrity and
whatever the image
120
00:07:02,510 --> 00:07:06,320
that they can be using so that's a great
hard work in fashion
121
00:07:06,320 --> 00:07:10,070
kinda bill get away with some things
here and there and it's okay
122
00:07:10,070 --> 00:07:13,669
but if it's things like book covers a
going in particular print and it's very
123
00:07:13,669 --> 00:07:14,590
delicate
124
00:07:14,590 --> 00:07:18,390
you have to make sure that you know your
shadows on completely crushed
125
00:07:18,390 --> 00:07:21,710
we hired are not completely blown on
126
00:07:21,710 --> 00:07:27,000
that's very very critical let's pretend
you have a screen that's not calibrated
127
00:07:27,000 --> 00:07:30,060
shame on you what you should be doing
can bring a screen
128
00:07:30,060 --> 00:07:34,080
you have another option on the fly I
129
00:07:34,080 --> 00:07:38,530
which is something I to use before
Ashley there right now as far a quick
130
00:07:38,530 --> 00:07:41,900
so I'll go ahead and delete
131
00:07:41,900 --> 00:07:45,900
that so into a new window
132
00:07:45,900 --> 00:07:49,860
and info I can then
133
00:07:49,860 --> 00:07:52,860
see take my Conficker
134
00:07:52,860 --> 00:07:58,990
and holding SHIFT an option
135
00:07:58,990 --> 00:08:03,020
but a point and it shows you my RGB
levels
136
00:08:03,020 --> 00:08:06,060
for any particular color and so let's
say
137
00:08:06,060 --> 00:08:09,080
I and did that and added another point
138
00:08:09,080 --> 00:08:12,400
Allen shift an option for a color picker
and
139
00:08:12,400 --> 00:08:16,669
enabling my knee color picker to plan to
point right here
140
00:08:16,669 --> 00:08:19,780
under the intro channel can tell you
precisely
141
00:08:19,780 --> 00:08:23,130
numbers or whatever color that's is and
whatever should be
142
00:08:23,130 --> 00:08:24,290
and so forth
143
00:08:24,290 --> 00:08:27,850
so it gives you an idea anything is
essentially blown-out
144
00:08:27,850 --> 00:08:32,169
clipped or if a particular car looks
blue on your screen
145
00:08:32,169 --> 00:08:35,409
corsets more red because you know it is
over here
146
00:08:35,409 --> 00:08:38,900
and is that mean you it shows you that
under the blue
147
00:08:38,900 --> 00:08:42,539
it is forty the Red Sea 1
148
00:08:42,539 --> 00:08:45,930
there's more bloons particular section
and there are Reds
149
00:08:45,930 --> 00:08:49,010
greens emphasizing that this color is
blue
150
00:08:49,010 --> 00:08:53,620
by the numbers to if your skin is really
messed up and it's saying that it's more
151
00:08:53,620 --> 00:08:54,779
red then blue
152
00:08:54,779 --> 00:08:57,870
looks the opposite way there's something
wrong screen
153
00:08:57,870 --> 00:09:01,100
so the two quick little tips that
154
00:09:01,100 --> 00:09:04,430
I do you patch printing to make sure
things accurate
155
00:09:04,430 --> 00:09:07,839
some class do the same thing to make
sure everything's
156
00:09:07,839 --> 00:09:11,370
everything is quite even okay
157
00:09:11,370 --> 00:09:15,730
so that's that in regards to gammon
warnings and so forth
158
00:09:15,730 --> 00:09:19,070
my proof setup
159
00:09:19,070 --> 00:09:23,180
is typically gonna be working see Mikey
on
160
00:09:23,180 --> 00:09:27,480
or anything colors to those other two
options to explore by do more research
161
00:09:27,480 --> 00:09:30,850
I'm not gonna get into that completely
because that could be a whole other
162
00:09:30,850 --> 00:09:33,880
course and where about just a retention
portion more than
163
00:09:33,880 --> 00:09:37,080
all that another question I got was
164
00:09:37,080 --> 00:09:41,160
I'm saving for web sites versus Facebook
and was like when you're sad for
165
00:09:41,160 --> 00:09:41,810
Facebook
166
00:09:41,810 --> 00:09:45,950
on first and foremost I mentioned
earlier that I do keep that
167
00:09:45,950 --> 00:09:47,390
seven-percent quality
168
00:09:47,390 --> 00:09:51,420
and the reason again for that and why
don't keep it 100 percent quality
169
00:09:51,420 --> 00:09:55,980
is I don't want Facebook compressing it
on their end does a terrible job
170
00:09:55,980 --> 00:10:00,180
I rather compress it first through
Photoshop because it does a better job
171
00:10:00,180 --> 00:10:03,310
rendering pixels and seeing what's 1.1
isn't
172
00:10:03,310 --> 00:10:08,370
rather than doing for Facebook yes
baseball still compressed images because
173
00:10:08,370 --> 00:10:09,050
a size
174
00:10:09,050 --> 00:10:12,540
is sometimes irrelevant but they'll do
it a lot less
175
00:10:12,540 --> 00:10:16,000
secondly the size of my image
176
00:10:16,000 --> 00:10:21,630
facebook likes to mean sizes 2048 pixels
on the long end
177
00:10:21,630 --> 00:10:24,640
again 2048 pixels along and
178
00:10:24,640 --> 00:10:29,070
or if that's too big 960 pixels
179
00:10:29,070 --> 00:10:32,260
long and your pixels per inch
180
00:10:32,260 --> 00:10:35,769
PPI not DPI
181
00:10:35,769 --> 00:10:39,009
he p I is
182
00:10:39,009 --> 00:10:42,399
irrelevant for web in regards to that
183
00:10:42,399 --> 00:10:45,959
dimensions all that matters 960 pixels
184
00:10:45,959 --> 00:10:49,459
is a matter 332 one thousand
185
00:10:49,459 --> 00:10:53,449
whatever okay so the mir arguing about
that
186
00:10:53,449 --> 00:10:56,910
as when I put out there now and the T
187
00:10:56,910 --> 00:11:00,189
tiff PST you can actually work
188
00:11:00,189 --> 00:11:03,319
on an image and keep all the layers with
it if I'll
189
00:11:03,319 --> 00:11:06,779
essentially a difference for me is the
name
190
00:11:06,779 --> 00:11:10,509
PST being that in Photoshop so can use
it if
191
00:11:10,509 --> 00:11:14,870
but I think added for categorizing
purposes makes easing my dad far
192
00:11:14,870 --> 00:11:18,470
identifiable to keep things in a PSD
format please for me
193
00:11:18,470 --> 00:11:22,180
and not the extent of you know why I
prefer one versus the other
194
00:11:22,180 --> 00:11:25,670
there's no essential reimer particular
reason why I
195
00:11:25,670 --> 00:11:30,649
working PC versus tiff on my layers and
196
00:11:30,649 --> 00:11:34,750
see so that's about it for you know the
questions I want to clear from the
197
00:11:34,750 --> 00:11:35,569
previous section
198
00:11:35,569 --> 00:11:38,699
let's go ahead and talk about the last
on
199
00:11:38,699 --> 00:11:41,769
car tuning method and like before a game
200
00:11:41,769 --> 00:11:44,899
before we go into our next topic which
is black and whites
201
00:11:44,899 --> 00:11:48,569
and something that I want to show you
guys Hanshin before
202
00:11:48,569 --> 00:11:52,079
which is something that really excited
about because and
203
00:11:52,079 --> 00:11:55,769
its save me a lot of time and
204
00:11:55,769 --> 00:12:00,019
its own %uh always been wondering how
did better now
205
00:12:00,019 --> 00:12:04,259
um let me go ahead and first and
foremost save again
206
00:12:04,259 --> 00:12:08,569
for people are freaking out home but why
not saving I think your concern for me
207
00:12:08,569 --> 00:12:09,939
that I am for myself
208
00:12:09,939 --> 00:12:13,100
which is probably a terrible thing to
have to be that casual about it
209
00:12:13,100 --> 00:12:17,290
act now
210
00:12:17,290 --> 00:12:21,439
and Photoshop cs6 and now CC
211
00:12:21,439 --> 00:12:26,839
is expanding on this topic which is the
color lookup tables
212
00:12:26,839 --> 00:12:30,790
under just that there's this thing
called the color lookup
213
00:12:30,790 --> 00:12:34,149
which is really fascinating because n
214
00:12:34,149 --> 00:12:38,420
the film side the use call a look at the
tables from what I understand
215
00:12:38,420 --> 00:12:41,760
and don't quote me on this is too
216
00:12:41,760 --> 00:12:45,230
essentially make sure looks are
consistent between say programs are
217
00:12:45,230 --> 00:12:48,350
frames and things of that nature so you
do multiple
218
00:12:48,350 --> 00:12:51,980
adjustments you can compress and his one
call lookup file
219
00:12:51,980 --> 00:12:55,820
and this a UT file is a column and
220
00:12:55,820 --> 00:12:59,450
allows you to get drastic in beautiful
looks
221
00:12:59,450 --> 00:13:03,090
with the different algorithm cell that
means
222
00:13:03,090 --> 00:13:06,530
is under this local lookup function
223
00:13:06,530 --> 00:13:09,630
which is located on the just lear's are
224
00:13:09,630 --> 00:13:12,780
undercover lookup you will see that
225
00:13:12,780 --> 00:13:17,300
there is this little new just been there