100:00:15,150 --> 00:00:17,100in this portion we're gonna go ahead and的中文翻譯

100:00:15,150 --> 00:00:17,100in th

1
00:00:15,150 --> 00:00:17,100
in this portion we're gonna go ahead and
play

2
00:00:17,100 --> 00:00:20,430
action and your frequency separation so

3
00:00:20,430 --> 00:00:23,450
to play the action we jump over to the
Actions panel and

4
00:00:23,450 --> 00:00:26,869
go-ahead hit play before you do that
make sure that you only have a

5
00:00:26,869 --> 00:00:28,980
background layer in your Layers panel

6
00:00:28,980 --> 00:00:34,530
still you hit that play button this
dialogue

7
00:00:34,530 --> 00:00:38,610
overhears gonna pop up that dust and
scratches box and what we need to do is

8
00:00:38,610 --> 00:00:42,750
find an exact numerical value to enter
over here

9
00:00:42,750 --> 00:00:46,090
every image is different and 13 complete
this and hit OK

10
00:00:46,090 --> 00:00:49,630
the rest to the action is gonna run dust
and scratches over here

11
00:00:49,630 --> 00:00:53,500
is popping up for the frequency
separation most people use

12
00:00:53,500 --> 00:00:56,530
guys in blur but I like using dust and
scratches because

13
00:00:56,530 --> 00:01:02,239
it confines the area's to it or area so
it won't when the lip color into the

14
00:01:02,239 --> 00:01:03,160
skin color

15
00:01:03,160 --> 00:01:06,649
down the eyebrows into the four her so
on and so forth

16
00:01:06,649 --> 00:01:11,310
so what we're gonna do is just go ahead
and zoom into the face

17
00:01:11,310 --> 00:01:15,190
and you want the skin to be blurred but
you wanna clearly be able to see

18
00:01:15,190 --> 00:01:19,289
the details and features on the face so
the skinny study

19
00:01:19,289 --> 00:01:22,580
blurred out so you don't see any skin
texture but you wanna see where the eyes

20
00:01:22,580 --> 00:01:24,200
lips and all that stuff are

21
00:01:24,200 --> 00:01:27,810
so if we go ahead and we enter an

22
00:01:27,810 --> 00:01:31,920
5 you can see how five you can still see
the skin over here

23
00:01:31,920 --> 00:01:35,319
if we other 30 over here

24
00:01:35,319 --> 00:01:39,360
now than it is completely blurred out

25
00:01:39,360 --> 00:01:42,599
and it's our you can see we're eyes and
lips are at all

26
00:01:42,599 --> 00:01:48,700
so let's go down to fifteen now and 15
looks good

27
00:01:48,700 --> 00:01:52,190
I would go a little bit less because the
eyes and everything worse

28
00:01:52,190 --> 00:01:55,759
starting to get a little bit blurred out
so let's go ahead and

29
00:01:55,759 --> 00:01:59,590
do 12 12 looks good

30
00:01:59,590 --> 00:02:02,929
are just sharpen a little bit our
brother nice and sharp

31
00:02:02,929 --> 00:02:06,420
let's go ahead and hit OK and wait for
the action to finish running

32
00:02:06,420 --> 00:02:11,360
action shouldn't take more than five
seconds to run

33
00:02:11,360 --> 00:02:15,700
and over here we have is are different
colors

34
00:02:15,700 --> 00:02:19,090
and we're gonna go through each section
one by one the first section

35
00:02:19,090 --> 00:02:22,220
in this short tutorial we're just gonna
be working on

36
00:02:22,220 --> 00:02:25,530
the aren't section which is the
frequency separation

37
00:02:25,530 --> 00:02:29,440
so for frequency separation the purpose
of it is the smoothing out

38
00:02:29,440 --> 00:02:32,790
any blotchy skin and the way this works

39
00:02:32,790 --> 00:02:37,060
is very simple we're splitting the image
into two different layers the high later

40
00:02:37,060 --> 00:02:38,180
and the lower layer

41
00:02:38,180 --> 00:02:41,940
so together these two layers come by and
create

42
00:02:41,940 --> 00:02:45,980
our image so if I were to turn off this
background layer

43
00:02:45,980 --> 00:02:50,580
you can still see how you see our image
now if I turn off the texture layer

44
00:02:50,580 --> 00:02:54,390
now you only see that home part over
image so right now

45
00:02:54,390 --> 00:02:58,560
you see the colors and the lighting so
this layer right here has

46
00:02:58,560 --> 00:03:02,569
all the colors in lighting but doesn't
have any details such as the textures

47
00:03:02,569 --> 00:03:06,470
and the poorer than here the second we
turn on the texture layer

48
00:03:06,470 --> 00:03:10,000
everything else shows if I were to turn
off the lower layer

49
00:03:10,000 --> 00:03:13,480
and now you don't see any colors are
lighting all you see is the details he

50
00:03:13,480 --> 00:03:14,090
could see

51
00:03:14,090 --> 00:03:17,690
her hair and her eyelashes and her skin
texture

52
00:03:17,690 --> 00:03:22,209
so the purpose of this is to take the
textures put it on a different layer

53
00:03:22,209 --> 00:03:26,480
so we're not even touching that or
disturbing the Texters in anyway

54
00:03:26,480 --> 00:03:29,900
because you never want to blur out the
texture of the skin the texture is

55
00:03:29,900 --> 00:03:32,780
extremely important and you do not want
to smooth it out

56
00:03:32,780 --> 00:03:35,850
so let's go ahead and do our first
method

57
00:03:35,850 --> 00:03:39,819
I'll frequency separation to do this
we're going to take the Lasso Tool

58
00:03:39,819 --> 00:03:43,220
al the shorter for lasso type in a
number

59
00:03:43,220 --> 00:03:47,470
anywhere between five and ten far would
be more for a full body image

60
00:03:47,470 --> 00:03:51,329
10 would be more for her child so in
this case since its half body I would do

61
00:03:51,329 --> 00:03:52,079
so other

62
00:03:52,079 --> 00:03:55,130
but go ahead and selected area

63
00:03:55,130 --> 00:04:00,120
that is blotchy skin so we're selecting
the lake area and a dark area

64
00:04:00,120 --> 00:04:04,060
make sure you're on the low layer go
over to your filter menu now

65
00:04:04,060 --> 00:04:08,200
go to blur and cause him blur in a dog
handler your

66
00:04:08,200 --> 00:04:10,819
entering the same numeric value that you
put it

67
00:04:10,819 --> 00:04:13,840
dust and scratches dialogue when it
popped up before

68
00:04:13,840 --> 00:04:18,549
so that was 13 I think so we can go
ahead and put in 13 here as well

69
00:04:18,549 --> 00:04:22,079
remember Photoshop remembers

70
00:04:22,079 --> 00:04:25,190
the last thing that you did in the
filter menu and put it right up over

71
00:04:25,190 --> 00:04:25,850
here

72
00:04:25,850 --> 00:04:29,940
along with a short pretty Guardian blur
command after the shorter

73
00:04:29,940 --> 00:04:33,020
so keep your finger a commander while
you run around

74
00:04:33,020 --> 00:04:38,360
the image and a blend them the blotchy
skin so here I feel like this

75
00:04:38,360 --> 00:04:42,430
our current touring is a little bit too
harsh some in a blender

76
00:04:42,430 --> 00:04:47,120
to the area right on top of that an I'll
do it to the bottom as well

77
00:04:47,120 --> 00:04:50,160
right here what we're gonna do

78
00:04:50,160 --> 00:04:53,340
is land this area and they're going to
come here

79
00:04:53,340 --> 00:04:57,419
weaker pull ups in the shadows from the
chin over here and soften their

80
00:04:57,419 --> 00:05:00,780
had read here analysts

81
00:05:00,780 --> 00:05:04,180
pull that shadow up a little bit

82
00:05:04,180 --> 00:05:09,760
a little bit too harsh

83
00:05:09,760 --> 00:05:12,480
what to do render irate her

84
00:05:12,480 --> 00:05:15,830
and doing with my there's well

85
00:05:15,830 --> 00:05:19,180
come up to the top

86
00:05:19,180 --> 00:05:23,250
just make the selections

87
00:05:23,250 --> 00:05:33,360
and hit command let's go ahead and look
to see what we did here

88
00:05:33,360 --> 00:05:36,830
so this was before we see the lotto

89
00:05:36,830 --> 00:05:41,200
blotchy stuff going on the lower half of
her face so the turn their back a

90
00:05:41,200 --> 00:05:44,830
it's nice in style let's see if there's
anything else that are here

91
00:05:44,830 --> 00:05:48,610
this is a easy way to take away any
veins but

92
00:05:48,610 --> 00:05:52,350
well it doesn't completely taken away
it'll make it subtle which is what we

93
00:05:52,350 --> 00:05:52,770
want

94
00:05:52,770 --> 00:05:57,490
so there is no we could see others the
its faintly they're still but

95
00:05:57,490 --> 00:06:00,690
made a lot softer doesn't stand out as
much

96
00:06:00,690 --> 00:06:03,850
and that's pretty much it

97
00:06:03,850 --> 00:06:07,360
let's try also using frequency
separation for the back over here

98
00:06:07,360 --> 00:06:10,550
and smoothing out little blotchy
0/5000
原始語言: -
目標語言: -
結果 (中文) 1: [復制]
復制成功!
100:00:15,150--> 00:00:17,100在这一部分中,我们将继续和戏剧200:00:17,100--> 00:00:20,430行动和你频率分离所以300:00:20,430--> 00:00:23,450要播放的动作我们直接跳到动作面板和400:00:23,450--> 00:00:26,869你这样做之前,批准点击播放请确保你只有500:00:26,869--> 00:00:28,980在图层面板中的背景图层600:00:28,980--> 00:00:34,530你仍然打的播放按钮这对话700:00:34,530--> 00:00:38,610无意中听到要弹出是灰尘和划痕框,我们需要做的是800:00:38,610--> 00:00:42,750找到一个确切的数值输入在这里900:00:42,750--> 00:00:46,090每个图像是不同的 13 完成这和点击 OK1000:00:46,090--> 00:00:49,630其余的行动要运行尘埃和在这里的划痕1100:00:49,630--> 00:00:53,500正在兴起的频率大多数人使用的分离1200:00:53,500--> 00:00:56,530男人在模糊但我喜欢用灰尘和划痕,是因为1300:00:56,530--> 00:01:02,239它如此局限的地区对它或地区它不会当嘴唇颜色成1400:01:02,239--> 00:01:03,160皮肤的颜色1500:01:03,160--> 00:01:06,649四下眉毛她所以上,等等。1600:01:06,649--> 00:01:11,310所以我们要做的就是一直往前走和缩放到脸上1700:01:11,310--> 00:01:15,190和你想要的皮肤会变得模糊,但你想要能够清楚地看到1800:01:15,190--> 00:01:19,289细节和特征,面对如此瘦的研究1900:01:19,289--> 00:01:22,580模糊掉了,所以你看不到任何皮肤纹理,但是你想要看哪里的眼睛2000:01:22,580--> 00:01:24,200嘴,所有的东西,2100:01:24,200--> 00:01:27,810所以,如果我们一直走下去,我们进入2200:01:27,810--> 00:01:31,920你可以看到如何五你仍然可以看到 5皮肤在这里2300:01:31,920--> 00:01:35,319如果我们在这里其他 302400:01:35,319--> 00:01:39,360现在比完全模糊掉了2500:01:39,360--> 00:01:42,599它是我们你可以看到我们的眼睛和嘴唇是根本2600:01:42,599--> 00:01:48,700所以让我们去十五岁现在和 15看起来很好2700:01:48,700--> 00:01:52,190我会去稍少一些,因为眼睛和一切更糟2800:01:52,190--> 00:01:55,759开始变得有点模糊掉了所以让我们继续和2900:01:55,759--> 00:01:59,590做 12 12 看起来不错3000:01:59,590--> 00:02:02,929都只是有点锐化我们兄弟的漂亮和锐利3100:02:02,929--> 00:02:06,420让我们继续,点击 OK 等待要完成运行的操作3200:02:06,420--> 00:02:11,360行动不应该超过五秒运行3300:02:11,360--> 00:02:15,700在这里我们有是不同颜色3400:02:15 700--> 00:02:19,090和我们去完成每个部分一个接一个的第一节3500:02:19,090--> 00:02:22,220在这个简短的教程中,我们只要关于工作3600:02:22,220--> 00:02:25,530不是这是一节频率的分离3700:02:25,530--> 00:02:29,440所以对于频率分离目的它是进行平滑处理3800:02:29,440--> 00:02:32,790任何斑点的皮肤和工作的方式3900:02:32,790--> 00:02:37,060很简单,我们我们的分裂图像为两个不同的层数高以后4000:02:37,060--> 00:02:38,180和低层4100:02:38,180--> 00:02:41,940所以在一起这两个层次来和创建4200:02:41,940--> 00:02:45,980我们的形象所以要是关掉这背景图层4300:02:45,980--> 00:02:50,580你仍然可以看到你是如何看待我们的形象现在如果我关掉纹理图层4400:02:50,580--> 00:02:54,390现在你只看到那部分在家了所以,现在的图像4500:02:54,390--> 00:02:58,560你看到的颜色和照明所以这一层就在这里了4600:02:58,560--> 00:03:02,569照明中的所有颜色,但不有任何的细节,如纹理4700:03:02,569--> 00:03:06,470和比这里差第二个我们打开纹理图层4800:03:06,470--> 00:03:10,000一切其他节目要是转开低层4900:03:10,000--> 00:03:13,480和现在看不到任何的颜色是照明你看到的一切是细节他5000:03:13,480--> 00:03:14,090可以看到5100:03:14,090--> 00:03:17,690她的头发和她的睫毛,她的皮肤纹理5200:03:17,690--> 00:03:22,209所以这样做的目的是采取把它放在不同的图层上的纹理5300:03:22,209--> 00:03:26,480所以我们都不碰,或无论如何令人不安地发短的信5400:03:26,480--> 00:03:29,900因为你永远不会想要抹掉皮肤纹理质地5500:03:29,900--> 00:03:32,780非常重要,你不想把它弄平5600:03:32,780--> 00:03:35,850所以让我们继续,做我们的第一方法5700:03:35,850--> 00:03:39,819我会频率的分离,做到这一点我们要采取套索工具5800:03:39,819--> 00:03:43,220al 套索越短型数量5900:03:43,220--> 00:03:47,470任何地方之间五岁和十远会更完整的身体图像6000:03:47,470--> 00:03:51,32910 会为她的孩子更多,此情况下,自其一半的身体,我会做6100:03:51,329--> 00:03:52,079所以其他6200:03:52,079--> 00:03:55,130但走一步,选择区域6300:03:55,130--> 00:04:00,120这是疹子的皮肤上,所以我们要选择湖泊区和暗区6400:04:00,120--> 00:04:04,060请确保你在低层去到现在你筛选器菜单6500:04:04,060--> 00:04:08,200去模糊,导致狗模糊处理程序你6600:04:08,200--> 00:04:10,819输入相同的数字值,你把它放6700:04:10,819--> 00:04:13,840灰尘和划痕对话时它前弹出6800:04:13,840--> 00:04:18,549所以那是 13 我想这样我们就可以去前方和放 13 进来6900:04:18,549--> 00:04:22,079记住,Photoshop 会记住7000:04:22,079--> 00:04:25,190你做的最后一件事筛选菜单,把它放在上行7100:04:25,190--> 00:04:25,850在这里7200:04:25,850--> 00:04:29,940随着短的漂亮监护人模糊命令后越短7300:04:29,940--> 00:04:33,020所以保持你的手指同时指挥官你到处跑7400:04:33,020--> 00:04:38,360图像和混合他们泡所以在这里我感觉像这的皮肤7500:04:38,360--> 00:04:42,430我们当前的巡演也是一点点苛刻一些在搅拌机里7600:04:42,430--> 00:04:47,120区域右侧的顶上,我会对底部以及做7700:04:47,120--> 00:04:50,160权利在这里我们要怎么办7800:04:50,160--> 00:04:53,340是这个地区的土地和他们要去过来这里7900:04:53,340--> 00:04:57,419从阴影中较弱的拉 ups在这里下巴和软化他们8000:04:57,419--> 00:05:00,780分析师在这里读过8100:05:00,780--> 00:05:04,180一点点拉起那阴影8200:05:04,180--> 00:05:09,760有点太苛刻8300:05:09,760--> 00:05:12,480怎样做使愤怒她8400:05:12,480--> 00:05:15,830和与我有做的很好8500:05:15,830--> 00:05:19,180到山顶8600:05:19,180--> 00:05:23,250只是做的选择8700:05:23,250--> 00:05:33,360外观和命中的命令吧要看到我们在这里做什么8800:05:33,360--> 00:05:36,830因此,这是之前我们看到乐透8900:05:36,830--> 00:05:41,200斑点的事情上的下半部分她的脸所以轮到他们的后面9000:05:41,200--> 00:05:44,830很高兴在风格让我们看看是否有任何东西都在这里9100:05:44,830--> 00:05:48,610这是一个简单的方法来带走任何脉但9200:05:48,610--> 00:05:52,350好吧,它并不完全带走它会让你微妙的就是我们9300:05:52,350--> 00:05:52,770想要9400:05:52,770--> 00:05:57,490所以有没有我们可以看到别人它它们仍是隐约但9500:05:57,490--> 00:06:00,690作出了很多软不站出来作为很多9600:06:00,690--> 00:06:03,850这是这么多了9700:06:03,850--> 00:06:07,360让我们尝试也使用频率在这里回分离9800:06:07,360--> 00:06:10,550和理顺小斑点
正在翻譯中..
結果 (中文) 3:[復制]
復制成功!
1预热器:00:00 - > 00:00 15150 17100平方portion:在我们继续这裙子和预热器预热器预热器2播放::00 00 00:00 - > 17100平方20430:行动和你分离我

3时00:00:00 - > 20430点play the action to:23450预热器预热器跳过我们to the actions面板和预热器预热器4:00:00 - > 00:00 23450 26869预热器:未来之前,你去打游戏,你可能会给预热器预热器预热器only have a 5:00:00—26869 00 00>::28980预热器背景层在你的图层面板6


00:00:28980——
> 00:00:34530仍然你击中,播放按钮这
对话

7
00:00:34530——>
00:00:38610听到会流行,灰尘和
划痕箱,我们需要做什么

8
00:00:38610——找到一个确切的数值进入在这里

9
00:00:42750——每个图像
> 00:00:46090不同13完成
,点击“OK”


> 00:00:42750
10
00:00:46090——
> 00:00:49630其余的行动是要跑尘
和划痕在这里

11
00:00:49630——> 00:00:53500
弹出为
频率分离,大多数人使用

12
00:00:53500——> 00:00:56530
人模糊但我喜欢使用灰尘和划痕,
因为

13
00:00:56530——> 00:01:02239
限制地区的到它或地区所以
它不会当唇色


1400:01:02239——> 00:01:03160
肤色

15
00:01:03160——
> 00:01:06649下眉毛到四她这么
上和等等

16
00:01:06649——> 00:01:11310
所以什么我们要做的就是往前走
和缩放到脸上

17
00:01:11310——> 00:01:15190
和想要的皮肤对模糊但
你想清楚能看到

18
00:01:15190——
> 00:01:19289的细节和特征脸上所以
瘦研究

19
00:01:19289——> 00:01:22580
模糊了所以你也不见任何肌理
但你想看,眼睛

20
00:01:22580——> 00:01:24200
嘴唇和所有,东西

2
00:01:24200——> 00:01:27810
所以如果我们继续,我们进入

22
00:01:27810——> 00:01:31920
5可以看到如何五你仍然可以看到



23皮肤00:01:31920——> 00:01:35319
如果我们其他30在这里

24
00:01:35319——> 00:01:39360
现在比它是完全模糊了

25
00:01:39360——> 00:01:42599
和它的我们的你们可以看到我们的眼睛、嘴唇都在所有

26
00:01:42599——> 00:01:48700
所以让我们走到现在十五岁及15
看起来好

27
00:01:48700——> 00:01:52190
我会去稍微少一点因为
眼睛和一切更糟

28
00:01:52190——> 00:01:55759
开始得到一点点模糊了
所以让的去吧,

29
00:01:55759——> 00:01:59590
做12看起来好

3
00:01:59590——> 00:02:02929
只是锐化一点点我们
兄弟很锋利的

31
00:02:02929——> 00:02:06420
让的先走一步,点击“OK”,等待
动作完成运行

32
00:02:06420——> 00:02:11360
行动不应该花费超过5秒


33
00:02:11360——> 00:02:15700
,我们这里有不同

34
00:02:15700——> 00:02:19090
,我们要去走过的每一段、一个由一个35第一节


00:02:19090——> 00:02:22220
在这个简短的教程中我们要
工作

36
00:02:22220——> 00:02:25530
不是段

颜色跑频率分离

37
00:02:25530——> 00:02:29440
所以目的
是平滑了

38
00:02:29440——> 00:02:32790
的任何污点的皮肤,这种工作方式

39
00:02:32790——> 00:02:37060
是很简单我们分裂成两个不同的层40高后来


00:02:37060——> 00:02:38180
的低层

41
00:02:38180——> 00:02:41图像
频率分离,940
在一起,所以这两个层来的
创造

42
00:02:41940——> 00:02:45980
我们的形象,所以如果我关掉这
背景层

43
00:02:45980——> 00:02:50580
你仍然可以看到你如何看待我们的形象
现在如果我关掉的纹理层

44
00:02:50580——
> 00:02:54390现在你只看到国内部分、图像所以现在
45

00:02:54390——
> 00:02:58560你看到的颜色的照明,

46
00:02:58560——> 00:03:02569
所有颜色照明但不
有任何细节,如纹理

47
00:03:02569——> 00:03:06470
和贫穷比这里第二我们
打开的纹理层

48
00:03:06470——>
00:03:10000一切显示如果我关掉
的低层

49
00:03:10000——> 00:03:13
这层就在这里,480
,现在你不看到任何颜色都
照明所有你看到的细节他

50
00:03:13480——> 00:03:14090
可以看到

51
00:03:14090——她的头发
> 00:03:17690和她的睫毛,她的皮肤
纹理

52
00:03:17690——> 00:03:22209
所以这样做的目的是采取
纹理并把它放在一个不同的层

53
00:03:22209——> 00:03:26480
所以我们甚至没有触摸,或
令人不安的短信无论如何

54
00:03:26480——> 00:03:29900
,因为你不想模糊的
纹理的皮肤纹理是

55
00:03:29900——> 00:03:32780
极为重要,你不想
顺利出来

56
00:03:32780——> 00:03:35850
让的先走一步,做我们第一
方法

57
00:03:35850——> 00:03:39819
我会做这
频率分离我们将采取58套索工具


00:03:39819——> 00:03:43220
Al短LASSO型一


59
00:03:43220——> 00:03:47470
5和10之间的任何地方将
更全身体意象

60
00:03:47470——> 00:03:51329 10
会更为她的孩子所以
这种情况下自一半身躯,我宁愿做

61
00:03:51329——> 00:03:52079
所以其他

62
00:03:52079——> 00:03:55130
,但继续选择地区

63
00:03:55130——> 00:04:00120
,皮肤斑点,所以我们选择的湖泊面积和一个暗区

64
00:04:00120——> 00:04:04060
确保你在低层去
在滤镜菜单现在

65
00:04:04060——> 00:04:08200
去模糊和使他模糊的狗
处理你

66
00:04:08200——
> 00:04:10819
进入相同的数值,你
把它

67
00:04:10819——> 00:04:13840
灰尘和划痕对话时
这突然起来之前,

68
00:04:13840——> 00:04:18549
,是13我想,所以我们可以去
提前放好

69
00:04:18549——> 00:04:22079
记得PS图象处理软件记得

70
00:04:22079——
> 00:04:25190过去的事情,你
13这里滤镜菜单,把它右上超过

71
00:04:25190——> 00:04:25850
这里

72
00:04:25850——> 00:04:29940
沿与短相当监护人模糊
命令后的短

73
00:04:29940——> 00:04:33020
保持你的手指指挥官而
你到处跑

74
00:04:33020——> 00:04:38360
图像和混合他们的斑点
皮肤所以这里我觉得这样的

75
00:04:38360——> 00:04:42,430
我们当前旅游是一点点太
苛刻一些76搅拌机


00:04:42430——> 00:04:47120
区右上方,一个我
做它的底部为好

77
00:04:47120——> 00:04:50160
这里什么我们会做

78
00:04:50160——> 00:04:53340
这片土地面积和他们去


79
00:04:53340——> 00:04:57419
弱拉UPS的阴影从
来下巴在这里和软化他们

80
00:04:57419——> 00:05:00780
读到这里分析师

81
00:05:00780——> 00:05:04180
拉那个影子了一点点

82
00:05:04180——> 00:05:09760
一点点太苛刻了

83
00:05:09760——>
00:05:12480什么到做渲染愤怒她

84
00:05:12480——> 00:05:15830
做我那里的

85
00:05:15830——> 00:05:19180
上来顶


86井00:05:19180——> 00:05:23250
让选择

87
00:05:23250——> 00:05:33360
和打命令让我们前进,看
到看到我们做了什么这里

88
00:05:33360——> 00:05:36830
所以这是之前我们看到的乐透

89
00:05:36830——> 00:05:41200
斑点的东西去
她的脸的下半部所以交还给他们一个

90
00:05:41200——
> 00:05:44830真好风格让我们看看那里的
别的,这里

91
00:05:44830——
> 00:05:48610这是一个简单的方法到带走任何
静脉但
92

00:05:48610——
> 00:05:52350也没有完全采取离开它会使它微妙的是什么我们

93
00:05:52350——想

94
00:05:52770——> 00:05:57490
所以没有我们可以看到别人
> 00:05:52770

它隐约他们还在但

95
00:05:57490——> 00:06:00690
做软了很多不站出来为


96
00:06:00690——> 00:06:03850
这是相当多的

97
00:06:03850——> 00:06:07360
咱们试试也使用频率、分离后在这里

98
00:06:07360——> 00:06:10550平滑小斑点

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