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so
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brief that's the side too
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on this local
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or Dodge
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voyage here so I'm like I said we're
gonna be probably pressing on for about
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25 2013 minutes I know hopefully that's
how long it'll take
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and longer than that and we're just to
keep locally dodging and burning just
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within the first part but it's looking
for my new transition
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changes and we need to make and then now
ornaments emailed
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a little bit more pick some up the
larger patches and
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not be doing too much talking this
segment as I think just you know you can
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from what I'm doing some people like to
see the process start to finish so
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on that's gonna give you an option to do
that and if not like I said jump ahead
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to their
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contouring dodge and burn where we're
just can actually start shaping the face
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a little bit more
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and make any image pop so on
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where we're at right now is here's our
imagine if we target
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are dodge and burn fixer group on of you
can see that's
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where we're at so we just kind of small
shift have been corrected here
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and I'm seems to have some work to do.
and gonna get there
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in this part so I'm stick around if you
are the finest canister interesting and
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like I said I'm not going too much
talking just gonna be
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working through this the
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the
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the
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the
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ok
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the
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team
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the
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team
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the
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the
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the
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are
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the most are the
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the
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little
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cool me
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the world
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think
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with
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little me
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little me
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little me
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are
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mule
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middle
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me
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list
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me
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little
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peace
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with
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rule
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me
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little me
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this
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school
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cool
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cool
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with little
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realistic a break from someone is fine
detail work here and
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tackle some larger transition problems
organism way out for those
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and starting around here in our please
e-mail
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00:03:38,140 --> 00:03:42,790
even more so here I am just looking for
larger patches that I think need to be
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in a balanced out a bit
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00:04:01,420 --> 00:04:04,030
again be careful not to remove I am
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00:04:04,030 --> 00:04:07,650
facial features that are typically seen
in people
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00:04:07,650 --> 00:04:11,099
I can round these areas you want to
remove all in the shadowing on preserve
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00:04:11,099 --> 00:04:13,190
some a nap because that does help define
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00:04:13,190 --> 00:04:17,680
the shape in a person's face again it's
just about making things
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00:04:17,680 --> 00:04:24,160
transition nicely together little
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00:04:24,160 --> 00:04:27,010
school
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cool
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00:04:28,139 --> 00:04:30,080
school
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me
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I do recommend a nice
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low flow rate when you're working on
stuff like this so I'm back down to two
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percent here now
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00:04:41,449 --> 00:04:45,680
for the fine response I generally find
that you know
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00:04:45,680 --> 00:04:49,099
three to four percent much pretty well
but when you're
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00:04:49,099 --> 00:04:52,740
gonna zoomed out like this it's best to
just let it build very slowly so
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00:04:52,740 --> 00:05:00,040
go down around 12 percent for the middle
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00:05:00,040 --> 00:05:03,170
cool
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00:05:03,170 --> 00:05:06,000
all
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the new
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00:05:08,650 --> 00:05:11,190
you
90
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are
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00:05:25,040 --> 00:05:27,090
you can see just how much more work
we're doing
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00:05:27,090 --> 00:05:30,430
in dodging and burning as opposed to
frequency separation and that's really
93
00:05:30,430 --> 00:05:33,770
an important key to success
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00:05:33,770 --> 00:05:38,070
you don't wanna go overboard at the
frequency separation state he just wanna
95
00:05:38,070 --> 00:05:39,980
Kenneth smooth things out
96
00:05:39,980 --> 00:05:44,090
lightly take air beneath them most
noticeable color shift
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00:05:44,090 --> 00:06:01,320
and leave the rest for dodge and burn
98
00:06:01,320 --> 00:06:08,130
nuances in a bit more here lookin team
and I think okay let's just talk
99
00:06:08,130 --> 00:06:13,850
on our and so when I do this I'm just
looking to make sure that I haven't
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00:06:13,850 --> 00:06:18,000
change any characteristics on the face
haven't gone overboard
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00:06:18,000 --> 00:06:24,330
in any areas I think so far
102
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working on pretty well very important to
talk on and off
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and assess your progress the
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the
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the not also just go back to color
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and check as well so far so good