16600:10:30,490 --> 00:10:34,190I could turn this off you can see that的中文翻譯

16600:10:30,490 --> 00:10:34,190I c

166
00:10:30,490 --> 00:10:34,190
I could turn this off you can see that
look at how much better god we we didn't

167
00:10:34,190 --> 00:10:37,060
lose a lot of detail because we balanced
out with sharpening we have a little bit

168
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of smoothing going on with the rocks but
that's okay it's going to happen with

169
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that much noise reduction we did it
looks better than having this nasty of

170
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colorized grain that we would have an
image but just give it a look over and

171
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if you feel like there is what's
actually from the panel you feel like

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there is not enough detail yes can
always balance I think it's a good

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mixture right here is particularly this
goes to print you're not going to notice

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that the fine detail was lost in the
rocks unless they said they would like a

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magnifying glass and I want to really
worry about skin tones because skin is

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where I'm most worried about it over the
skin looks pretty solid looks pretty

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good their clothing let's get to what I
might do is drop in noise reduction of

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about 250 and then bring the sharpening
down just a tiny tiny tiny got on the 60

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that's great so looks like we did a
great job with this let's go and check

180
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out the before and the after and need to
do any other manual lens correction

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anything like that to be had on the
original image so here is that before

182
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and here is the after we brought back a
lot of that tone with a really nice job

183
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and we've helped to preserve detail with
that balance between sharpening and

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noise reduction yeah I wanted to take
this a step further

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yes I do let's do one thing I do a grab
a graduate of brush and what we're gonna

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do here is where the dial in ascending
that I use for sky cloud ocean it's one

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of the detail enhance settings that's
available in the process is done this if

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you don't have it and you're gonna do
this in its negative point to an

189
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exposure contrast and 40 highlights at
35 shatter the negative 10 clearly at 35

190
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saturation of 2010 what's happening is
that weird arcing it down a little bit

191
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we're adding contrast to the more
popular also adding highlights to give a

192
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little more popular highlights we're
subtracting shadow the kind of dark and

193
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download again critical or contrast
adding clarity again for contrast color

194
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with saturation in little bit of
sharpness for detail this is a general

195
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enhancer that I use over water and it
actually looks really really nicely

196
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painted in over water or sky or clouds
and you can see how with that highlight

197
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boost it gives it like a little pop and
it was a shadow boosting makes the

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shadows in the water also have a little
bit of an edge to him so I'm just gonna

199
00:12:46,180 --> 00:12:50,040
paint this over the background we're
going to dial it back a little bit which

200
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is why I'm not too concerned with
getting a close to his legs I don't want

201
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to get over her skin that's one area
that I don't want to put it also don't

202
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want to really drive over land because
over land content too dark and down in

203
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the area a lil bit too much I'm really
trying to preserve it keep it over the

204
00:13:05,500 --> 00:13:10,120
water going to make any modifications I
can hit 02 bring up my overlay and I can

205
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just go ahead and just plain out the
area's by holding down option and pain

206
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you know this way remember from my
settings for my standard brush I have a

207
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hundred 400 410 see when I hit all hold
option I have the same thing hundredth

208
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hundred flow and we don't have density
control with the eraser because you're

209
00:13:28,670 --> 00:13:34,149
removing vs adding ok I'm going to go
ahead and bring this out of there and

210
00:13:34,149 --> 00:13:39,640
they were going to paint off his pants a
little bit and just pointed out these

211
00:13:39,640 --> 00:13:44,290
rocks little bit and they want to do is
dial back adjustment just a little bit

212
00:13:44,290 --> 00:13:50,089
too tiny bit more subtle in effect so
when I dial back in turn off the overlay

213
00:13:50,089 --> 00:13:53,760
right now looks like it pops a little
bit too much grimmer to adjust that out

214
00:13:53,760 --> 00:13:57,390
you gonna click on it and you're gonna
drag over to the left and adjust

215
00:13:57,390 --> 00:14:01,079
everything incremental as if you're
adjusting opacity I'm gonna take it over

216
00:14:01,079 --> 00:14:04,390
to maybe have power and it looks pretty
good a half hour I'm also going to

217
00:14:04,390 --> 00:14:07,709
remove it actually from these little
tiny rocks I'm going to shrink down the

218
00:14:07,709 --> 00:14:12,640
brush by using the mouse button my mouse
wheel removed from these said iraq's

219
00:14:12,640 --> 00:14:17,699
over here to do they darken little bit
too much like that darkened effect in

220
00:14:17,699 --> 00:14:19,990
kind of painted in federal around it

221
00:14:19,990 --> 00:14:24,200
doesn't need to be perfect we've done it
back a lot so you know that way it kind

222
00:14:24,200 --> 00:14:25,160
of helps us out

223
00:14:25,160 --> 00:14:28,770
doesn t be perfect and it's going to be
nice if we could do the exact same thing

224
00:14:28,770 --> 00:14:32,330
for the sky everyone we can add another
one we can go in the sky the difference

225
00:14:32,330 --> 00:14:34,899
with this guy though is that we
generally when a painted in and add a

226
00:14:34,899 --> 00:14:40,620
little bit more of a of a darkening
effect with the exposure what I can do

227
00:14:40,620 --> 00:14:45,459
here is let me show you something if
anything goes wrong when you see me in

228
00:14:45,459 --> 00:14:49,920
person at time come say hello and tell
me where and I'll feel like I'm not that

229
00:14:49,920 --> 00:14:55,470
old because I feel like it's ok so we're
going to his paintings over the sky

230
00:14:55,470 --> 00:14:57,959
against the overlay right now but to get
it

231
00:14:57,959 --> 00:15:02,980
precise since this situation deals with
kind of a very high contrast said I can

232
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use something called the autumn asked
the armistice this lofty have down here

233
00:15:06,600 --> 00:15:10,380
when it does it'll actually find these
edges that are high contrast and will

234
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help you to pay in a more precise mask
here's the thing though it has to be a

235
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high-contrast edge so for example them
against the the bright sky this is a

236
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hike on rescheduling can do is paint and
if you notice when we go to the brush

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and we are the overlay you can actually
see that is doing a really good job of
0/5000
原始語言: -
目標語言: -
結果 (中文) 1: [復制]
復制成功!
16600:10:30,490--> 00:10:34,190我可以把它关闭,你可以看到,看看多少更好的上帝,我们我们没有16700:10:34,190--> 00:10:37,060失去很多的细节,因为我们平衡出与锐化我们有一点点16800:10:37,060--> 00:10:40,199平滑与岩石下去但没关系,这会发生的16900:10:40,199--> 00:10:43,750那么多噪音减少我们做到了看上去比这讨厌的17000:10:43,750--> 00:10:47,820彩色粮食,我们将有图像,但只是给它的外观和17100:10:47,820--> 00:10:51,420如果你觉得还有什么的其实从小组你感觉像17200:10:51,420--> 00:10:55,120不是足够细节是可以总是考虑,我认为它是一个很好17300:10:55,120--> 00:10:58,240这特别是混合物就在这里去打印你不会注意到17400:10:58,240--> 00:11:01,899那精细的细节迷失在除非他们说他们想要的岩石17500:11:01,899--> 00:11:06,410放大镜和我真的想去因为皮肤是担心皮肤色调17600:11:06,410--> 00:11:09,800我在哪里最担心它在皮肤看起来很实看起来很漂亮17700:11:09,800--> 00:11:13,190好他们的服装让我们到达什么我可能做是放置在降噪17800:11:13,190--> 00:11:18,100约 250,然后再把锐化下来只做了一点点小小上车 6017900:11:18,100--> 00:11:23,350这就是伟大所以看起来像我们一样大工作与这让我们去和检查18000:11:23,350--> 00:11:28,570出去之前和之后,需要做任何其他手动镜头校正18100:11:28,570--> 00:11:32,290什么这样了因此,在这里,之前的原始图像18200:11:32,290--> 00:11:37,660这里是我们带回来后那口气与非常好的工作很多18300:11:37,660--> 00:11:41,800我们从而得以保留详细锐化的平衡和18400:11:41,800--> 00:11:47,829我想要的噪音减少是这一步18500:11:47,829--> 00:11:52,660是啊让我们做一件事我做抓斗毕业于画笔和我们要去18600:11:52,660--> 00:11:56,569做在这里正是升序拨号我使用的天空云海洋它是其中一个18700:11:56,569--> 00:12:01,449详细信息增强设置的可在过程中是这样做如果18800:12:01,449--> 00:12:04,310你不把它和你要做这在其负面的指向18900:12:04,310--> 00:12:09,740曝光对比度和 40 亮点35 粉碎显然在 35 负 1019000:12:09,740--> 00:12:14,269饱和度 2010 年发生的是电弧下来一点点那么奇怪19100:12:14,269--> 00:12:18,569我们都在对比增添更多流行也添加高光给19200:12:18,569--> 00:12:22,170我们的小更流行亮点减去阴影的黑暗和19300:12:22,170--> 00:12:26,670再一次关键的下载或对比添加再次为对比颜色清晰19400:12:26,670--> 00:12:30,430在一点点的饱和度锐利的细节,这是一般19500:12:30,430--> 00:12:34,550我用水和它的增强其实看起来真的很好19600:12:34,550--> 00:12:38,910画在水或天空或云你可以看到如何使用那突出显示19700:12:38,910--> 00:12:42,329它给它像一个小的弹出式的刺激和它是提高使阴影19800:12:42,329--> 00:12:46,180阴影在水中的也有一点比较明显的边缘到他所以我只要去19900:12:46,180--> 00:12:50,040这在我们的背景上绘画要拨回一点点,20000:12:50,040--> 00:12:53,699就是为什么我不太关心越来越接近他的双腿不要20100:12:53,699--> 00:12:57,110忘了她是一个区域的皮肤我不想把它也不要20200:12:57,110--> 00:13:01,220想要真的开过土地,因为内容太暗为了争夺土地和在下20300:13:01,220--> 00:13:05,500地区 lil 咬了太多我是真的试图保存它保持它20400:13:05,500--> 00:13:10,120水会做出任何修改我可以命中的 02 造就我覆盖,我可以20500:13:10,120--> 00:13:13,910只是去前面,出来只是平原地区通过按住选项和痛苦20600:13:13,910--> 00:13:18,510你知道这种方式,记得从我我有我标准笔刷的设置20700:13:18,510--> 00:13:24,380百 400 410 看到拥有的一切的时候我有同样的事情一百的选项20800:13:24,380--> 00:13:28,670百流和我们没有密度因为你用橡皮擦控制20900:13:28,670--> 00:13:34,149删除 vs 添加好我要去前方和带来这离开那里,21000:13:34,149--> 00:13:39,640他们要画下他的裤子小咬,只是指出这些21100:13:39,640--> 00:13:44,290岩石一点和他们想要做是拨回调整只是一点点21200:13:44,290--> 00:13:50,089太小位更微妙的影响如此当我拨回在关闭覆盖21300:13:50,089--> 00:13:53,760现在看起来它有点持久性有机污染物有点太多严峻调整出21400:13:53,760--> 00:13:57,390你会去点击它,你要去向左拖动和调整21500:13:57,390--> 00:14:01,079增量仿佛你的一切调整不透明度要接管它21600:14:01,079--> 00:14:04,390也许有力量和它看起来很漂亮好半小时我也要去21700:14:04,390--> 00:14:07,709删除它实际上从这些小小我要去缩减的小岩21800:14:07,709--> 00:14:12,640通过使用鼠标按钮我的鼠标刷删除从这些说伊拉克的车轮21900:14:12,640--> 00:14:17,699在这里要做他们变暗一点太多像那样黑暗的效应22000:14:17,699--> 00:14:19,990在它周围的联邦种绘22100:14:19,990--> 00:14:24,200不需要完美我们做到了很多回,让你知道这种方式挺22200:14:24,200--> 00:14:25,160帮我们的忙22300:14:25,160--> 00:14:28,770并不是完美,它要好的如果我们能做同样的事情22400:14:28,770--> 00:14:32,330对于天空每个人我们可以添加另一个一个我们可以在天空中的差异22500:14:32,330--> 00:14:34,899这家伙虽然是我们一般当画中并添加32W00:14:34,899--> 00:14:40,620再高一点的的变暗影响接触我可以做什么22700:14:40,620--> 00:14:45,459这里是让我给你看点东西如果当你看到我在有任何差错。22800:14:45,459--> 00:14:49,920人在的时候会说你好,告诉我在哪里,我会觉得我并不是22900:14:49,920--> 00:14:55,470因为我觉得它是好的所以我们老去他的画在天空23000:14:55,470--> 00:14:57,959针对现在但是如果要覆盖它23100:14:57,959--> 00:15:02,980精确的因为这种情况处理高对比度的说我可以23200:15:02,980--> 00:15:06,600使用一种叫做秋问在这里有这崇高停战23300:15:06,600--> 00:15:10,380当它,它实际上会找到这些边缘,高对比度并将23400:15:10,380--> 00:15:15,240帮你支付在一个更精确的面具虽然它必须要在这里是23500:15:15,240--> 00:15:18,880高对比度边缘那么例如他们对这是明亮的天空33W00:15:18,880--> 00:15:23,320重新安排徒步可以做是油漆和如果你注意到当我们去刷23700:15:23,320--> 00:15:27,329我们,你们就可以实际上覆盖看看这很好做的
正在翻譯中..
結果 (中文) 3:[復制]
復制成功!
166
00:10:30490——> 00:10:34190
我可以关闭你可以看到
看看如何更好的神,我们不

167
00:10:34190——> 00:10:37060
因为我们平衡了
锐化我们有一点点

168
00:10:37060——> 00:10:40199
平滑的岩石上但
没事就要与

169
00:10:40199——> 00:10:43750
发生丢失了大量的细节那么多的噪声降低我们做的
看起来比这个讨厌的

170
00:10:43750——> 00:10:47820
彩色粮食,我们将有一个
图像只是给它看,

171
00:10:47820——> 00:10:51420
如果你觉得有什么
实际上从面板你感觉像

172
00:10:51420——> 00:10:55120
没有足够的细节是可以
总是平衡,我认为这是个好

173
00:10:55120——> 00:10:58240
混合物在这里特别这
去打印你不会注意到

174
00:10:58240——> 00:11:01899
,失去了精致的细节在
岩除非他们说他们想要一

175
00:11:01899——> 00:11:06410
放大镜,我想真的
担心肤色,因为皮肤是

176
00:11:06410——> 00:11:09800
在我最担心的
皮肤看起来相当结实看起来很

177
00:11:09800——> 00:11:13190
好衣服让我
可能做的是在

178
00:11:13190降噪——> 00:11:18100
250然后把锐化
下来只是一个很小的小小上了60

179
00:11:18100——> 00:11:23350
,杰出的看来我们做了一个
滴这让我们伟大的工作去检查

180
00:11:23350——> 00:11:28570
出前、后需要
做任何其他手动镜头校正

181
00:11:28570——> 00:11:32290
这样的事情是对
原始图像,所以这里是前182


00:11:32290——> 00:11:37660
这里是我们带回来的
很多这样的语气跟一个很好的工作

183
00:11:37,660——> 00:11:41800
我们已经帮助保护细节之间的平衡
,锐化和

184
00:11:41800——> 00:11:47829
降噪是的我想
这一步

185
00:11:47829——> 00:11:52660
是我让我们做一件事,我做了一个抢
毕业刷,我们要

186
00:11:52660——>在这里做00:11:56569
是提升
拨号我用天空云的海洋是一

187
00:11:56569——> 00:12:01449
的细节增强设置的
可用的过程是这样做如果

188
00:12:01449——> 00:12:04310
你不拥有它,你要做的
这负面指向一个

189
00:12:04310——> 00:12:09740
曝光对比度和40在
集锦35粉碎负10清楚地在35

190
00:12:09,740——> 00:12:14269
饱和2010所发生的事情是
奇怪的弧下来一点点

191
00:12:14269——> 00:12:18569
我们增加对比更
流行也给

192
00:12:18569——> 00:12:22170
点流行集锦我们
减去阴影类黑暗和

193
00:12:22170——> 00:12:26670
再次下载临界或对比添加
集锦再加入清晰的对比色

194
00:12:26670——> 00:12:30430
在点点
锐度饱和度细节,这是一个普遍的

195
00:12:30430——> 00:12:34550
增强剂,我用过水和它
实际上看起来真的真的很好

196
00:12:34550——> 00:12:38910
画在水和天空或云层
你可以看到,突出

197
00:12:38910——> 00:12:42329
刺激使它像一个小的流行和
是阴影增加使

198
00:12:42329——> 00:12:46180
阴影中的水也有点
点边他,所以我要

199
00:12:46180——> 00:12:50040
油漆这个背景我们
要拨回去一点,

200
00:12:50040——> 00:12:53699
是为什么我不太关心
得到一个接近他的腿,我不想

201
00:12:53699——> 00:12:57110
让她皮肤上的这一地区
,我不想把它也不

202
00:12:57110——> 00:13:01220
想开车
土地因为土地的内容

203
00:13:01220太黑了下来——> 00:13:05500
面积有点小太多,我真的
试图维护它保持它在

204
00:13:05,500——> 00:13:10120
水做任何修改我
可以打02把我覆盖我可以

205
00:13:10120——> 00:13:13910
去只是简单的
区按住选项和痛苦

206
00:13:13910——> 00:13:18510
你知道这样记得我
设置我的标准刷我有

207
00:13:18510——> 00:13:24380
亿400 410看当我打都
我有一样东西第一百

208
00:13:24380——> 00:13:28670
百流,我们没有密度
控制用橡皮擦因为你

209
00:13:28670——> 00:13:34149
去除和添加好了我要去
提前带出去,

210
00:13:34149——> 00:13:39640
他们要画下他的裤子
点,只是指出这些

211
00:13:39,640——> 00:13:44290
岩点,他们要做的是
回拨调整只是一点点

212
00:13:44290——> 00:13:50089
太点点微妙的影响,
当我拨回关覆盖

213
00:13:50089——> 00:13:53760
现在看起来它弹出一个小
点太严峻的调整,

214
00:13:53760——> 00:13:57390
像你点击它,你会
拖到左和调整

215
00:13:57390——> 00:14:01079
一切增量如果你
调整不透明度我要接管

216
00:14:01079——> 00:14:04390
也许有力量,它看起来很
好半小时我我也要

217
00:14:04390——> 00:14:07709
删除它,其实从这些小
小岩我要缩小的

218
00:14:07709——> 00:14:12640
刷用鼠标我的鼠标
轮从这些说伊拉克的

219
00:14:12640——> 00:14:17699
来做他们的黑点点
太喜欢那昏暗的效果

220
00:14:17699——> 00:14:19990
种画在联邦

周围221
00:14:19990——> 00:14:24200
不需要完美,我们做到了
回来很多,你知道这样一种

222
00:14:24200——> 00:14:25160
帮助我们

223
00:14:25160——> 00:14:28770
并不完善,这将是
好如果我们能做相同的事情

224
00:14:28770——> 00:14:32330
以天空为我们每个人都可以添加另一个
一我们可以在天空的不同

225
00:14:32330——> 00:14:34899
虽然这家伙是我们
通常涂上添加一个

226
00:14:34899——> 00:14:40620
点一个暗
效果与曝光我能做什么

227
00:14:40620——> 00:14:45459
这里是让我告诉你一些事,如果
出错时你看到我在

228
00:14:45459——>在时间00:14:49920
人说你好,告诉
我在哪里,我会觉得我不是

229
00:14:49920——> 00:14:55470
老因为我觉得它是好的所以我们
去他的画在天空

230
00:14:55470——> 00:14:57959
对覆盖但现在得到


231
00:14:57959——> 00:15:02980
精确因为这种情况是一个非常高的
对比说我可以

232
00:15:02980——> 00:15:06600
使用一种叫秋问
停战这一崇高这儿

233
00:15:06600——> 00:15:10380
时它会发现这些
边缘,高对比度,将

234
00:15:10380——> 00:15:15240
帮你付一个更精确的面具
这里的东西虽然有一个

235
00:15:15240——> 00:15:18880
高对比度的边缘,例如他们
在明亮的天空中这是一个

236
00:15:18880——> 00:15:23320
上调对调度所能做的是油漆和
如果你注意到当我们去刷

237
00:15:23320——> 00:15:27329
我们覆盖你可以
看到正在做的一个很好的工作
正在翻譯中..
 
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