In Figure 1, we can see that the majority of makers exhibited effective communications skills. Almost 80% were able to clearly explain their technical project to a wider audience and/or mentioned specific cases where they effectively communicated in other situations. For example, one young maker designed a PowerPoint presentation and pitched an idea for a makerspace to his local school board. Another young maker produces a YouTube channel describing various science and engineering projects, has published a series of making books, and speaks regularly at maker faires on making and education. An example among adult makers is a group which communicate physics principles to an audience using a gigantic Rube Goldberg machine based on a children’s game. Additional areas which makers are acquiring skills are lifelong learning, designing systems or projects within realistic constraints, and the application of science and engineering to solve problems. In the category of lifelong learning, most makers are highly adept at finding out how to solve problems by using internet searches, forming collaborative groups, and digging through existing literature to find solutions to help build their specific projects. The methods used by makers for finding project focused solutions are performed in a just-in-time fashion. When a project requires a solution, the maker finds out how to do it, applies the solution and moves on with the project. This ad-hoc method of contacting fellow makers, reviewing online sources, or forming groups to tackle a problem mirrors problem solving in a real world environment. If makers were imagined as employees in a technology firm rather than hobbyists, this ability to solve problems outside of the baseline knowledge acquired in university would be strongly valued. This willingness and drive to learn and expand their knowledge is an example of the Maker Mindset’s focus on growth through experience.