100:00:02,110 --> 00:00:07,450With older photos, it is quite common to的中文翻譯

100:00:02,110 --> 00:00:07,450With

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With older photos, it is quite common to see uneven lighting across the image.

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You can see over on the left side of the image, for example, on the hillside here,

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there's an area that looks a little bit bright.

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And the foreground overall seems a bit bright as well.

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In many cases this might simply be an exposure issue.

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For example a lot of reflected light in the foreground causing the lower half of

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this image seem very bright, but sometimes, it can be caused by problems

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with the printing, or the emulsion, or even the film, and whatever the cause, it

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can be helpful to adjust these areas of the photo.

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And in these types of situations what I'll often do is apply a dodging and

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burning effect to the image, where I can brighten or darken specific areas of the

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photo simply by painting on it. The first step is to create a new layer

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for that dodging and burning, but not just any layer.

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So, instead of just clicking on the Create New Layer button, the blank sheet

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of paper icon at the bottom of the layers panels, I'm going to hold the Alt key on

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Windows, or the Option key on MacIntosh, while clicking on that layer.

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That will cause a new layer dialog to appear, where I can adjust the properties

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for the new layer that I'm adding. I'll go ahead and type a name.

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I'll just call this dodge and burn, and I'm going to change the blend mode to

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overlay and that is perhaps the most important aspect here is changing that

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blend mode to overlay, which will give us the behavior that we're looking for.

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We'll see that in just a moment. I'll go ahead and turn on the check box

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to fill this layer with the overlay neutral color, which is 50% gray.

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And I'll show you the benefit of filling this layer with gray in just a moment.

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First I'll go ahead and click the OK button in order to create this layer that

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again is called dodge and burn, that has a blend mode set to overlay, and thats

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filled with gray. Once I click okay, you'll see that I have

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my dodge and burn layer created on my layers panel.

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It is filled with middle gray, and the blend mode has been changed to overlay.

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The next step is to choose the Brush tool.

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That's right, we're going to use the Brush tool for this dodging and burning technique.

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Rather than the dodge and burn tools that are already included in Photoshop, and so

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I'll choose the Brush tool and then make sure that I'm working with a soft edged brush.

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You can see that I have some circular brushes that are very fuzzy as apposed to

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crisp, I can choose one of those and then make sure that the hardness value is all

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the way to the left at a 0% value. I'll make sure that the blend mode for

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the brush itself is set to normal. The overall blend mode is used for the

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Layer, not for the Brush itself. And then finally, I'll adjust the opacity.

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I can use the pop up here in order to bring up a slider, but I'll generally

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simply press a number on the keyboard. The number one will give me 10%, the

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number two will give me 20%. If I type 15 quickly that will give me

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15%, but in most cases, I'll work with an opacity setting of 10%.

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I'll then make sure that the colors are set to black and white, you can see those

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at the bottom of the tool box. Black for the foreground color, and white

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for the background color. It's a good idea to simply press the

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letter d on your keyboard for defaults so that you have these colors set.

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Sometimes you might have a shade of gray that looks nearly black or white for

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example, and it's best to get a consistent result.

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You can switch between these colors by pressing x, for exchange, on the keyboard.

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In this case I need to darken up some areas of the photo, so I'll make sure

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that the foreground color is set to black.

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I'll then move my mouse out over the image, and adjust the brush size using

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the left and right square bracket keys. The right square bracket will increase

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the brush size and the left square bracket will decrease the brush size.

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And so with black as my foreground color and the opacity at 10%, I can adjust my

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brush size and then paint into this area of the hillside that's looking a little

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bit bright. I can also increase the brush size here

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and paint into the foreground area of the photo.

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Now keep in mind that areas that are white are not going to be affected, and

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areas that are black are not going to be affected.

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We're only adjusting shades of gray, and sometimes the effect might seem a bit subtle.

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You'll notice here, for example, as I'm painting, that we're not really seeing a

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very obvious effect, and yet, if I turn off the visibility for the dodge and burn

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layer, and then turn it back on again, you can see a relatively strong effect.

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Not a huge impact on the image, but certainly, a little bit of a darkening.

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You can always increase the opacity and paint again And in fact, painting

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multiple strokes over the same area will increase the impact in that area.

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That can be a very good thing if you want to paint multiple strokes in order to

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increase the effect in an area. But it's also important to keep in mind,

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that if you want an even effect in the photo, you need to keep that mouse button

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held down while you paint over that entire area before releasing the mouse.

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Now I mentioned that it was helpful to have the layer filled with gray.

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The reason for that is that sometimes you might find it helpful to evaluate the

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areas that you've been painting. And if you have a checkerboard pattern

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that's associated with a transparent layer, it's not quite as easy to see the

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relatively subtle paint strokes that you're painting By having that gray

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background, we're able to very clearly see even areas that did not get much of

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an effect in the photo. I'll go ahead and turn on the visibility

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for the background image layer, and then once again I'll toggle the visibility of

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the dodge and burn layer so that we can see very clearly the effect in the image.

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So by working on a separate layer and by using the overlay blend mode, we're able

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to lighten or darken specific areas of the photo.

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I can paint with white to lighten and black to darken, as I continue fine

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tuning the overall luminance values in my photo.
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原始語言: -
目標語言: -
結果 (中文) 1: [復制]
復制成功!
100:00:02,110--> 00:00:07,450与旧的照片,是相当普遍的看到的图像不均匀照明。200:00:07,450--> 00:00:10,024你可以看见在左边的图像,例如,在这里,山坡上300:00:10,024--> 00:00:12,530还有一个看起来有点明亮的领域。400:00:12,530--> 00:00:16,490整体前景以及似乎有点亮。500:00:16,490--> 00:00:19,260在许多情况下这也许只是暴露问题。600:00:19,260--> 00:00:22,824例如很多前景造成低一半的反射光700:00:22,824--> 00:00:26,064这张图片看起来很亮,但有时,它可以引起的问题800:00:26,064--> 00:00:29,628与印刷,或乳液或甚至是电影,和不管原因是什么,它900:00:29,628--> 00:00:35,200可以有助于调整这些地区的照片。1000:00:35,200--> 00:00:38,800这些类型的情况中我经常要做的就是申请回避和1100:00:38,800--> 00:00:42,820燃烧到图像中,在那里我可以变亮或变暗的具体领域的效果1200:00:42,820--> 00:00:48,070仅仅通过画上它的照片。第一步是创建一个新图层1300:00:48,070--> 00:00:51,170为那躲避和燃烧,但不是所有的层。1400:00:51,170--> 00:00:54,572因此,而不只是点击创建新图层按钮,张空白纸1500:00:54,572--> 00:00:58,082我要的纸在图层面板底部的图标,按住 Alt 键,在上1600:00:58,082--> 00:01:04,270Windows 或 Option 键在 MacIntosh 上,同时单击该图层上。1700:01:04,270--> 00:01:07,780这将导致一个新的图层对话框出现的位置,在那里我可以调整属性1800:01:07,780--> 00:01:12,410我添加的新图层。我往前走,键入一个名称。1900:01:12,410--> 00:01:15,758我只是打电话这道奇和烧伤,和我要去改变混合模式为2000:01:15,758--> 00:01:19,160覆盖,也许是最重要的方面就改变这2100:01:19,160--> 00:01:25,010混合模式为叠加,将给我们我们正在寻找的行为。2200:01:25,010--> 00:01:28,732我们可以看到,在稍等。我会往前走,打开复选框2300:01:28,732--> 00:01:33,590填补这一层的叠加的中性色,即 50%灰色。2400:01:33,590--> 00:01:37,400我会告诉你一会儿用灰色填充这一层的好处。2500:01:37,400--> 00:01:40,739第一次我去前方,单击确定按钮以创建此层,2600:01:40,739--> 00:01:44,131再一次被称为减淡和加深,具有混合模式设置为叠加,这就是2700:01:44,131--> 00:01:48,577用灰色填充。一旦单击好吧,你会看到我有2800:01:48,577--> 00:01:51,810我道奇和烧伤层创建我的图层面板上。2900:01:51,810--> 00:01:56,240它充满了中间的灰色,和已更改混合模式为叠加。3000:01:56,240--> 00:01:59,530下一步是选择画笔工具。3100:01:59,530--> 00:02:03,430是的我们要使用画笔工具为此躲避和燃烧技术。3200:02:03,430--> 00:02:07,363而不是已经包含在 Photoshop 中,减淡和加深工具等3300:02:07,363--> 00:02:13,570我会选择画笔工具,然后确保我正与一些软的笔刷。3400:02:13,570--> 00:02:17,026你可以看到我有一些圆形画笔是非常模糊的眷恋3500:02:17,026--> 00:02:20,590脆的我可以选择其中之一,然后确保硬度值是所有3600:02:20,590--> 00:02:26,866到左边在 0%值的方式。我会确保为混合模式3700:02:26,866--> 00:02:30,964笔刷自身设置为正常。整体的混合模式用于3800:02:30,964--> 00:02:35,860层,不是为了刷本身。然后最后,我会调整不透明度。3900:02:35,860--> 00:02:39,282我可以使用 pop 这里来抚养一个滑块,但我一般4000:02:39,282--> 00:02:44,291只需按键盘上的数字。一号会给我 10%4100:02:44,291--> 00:02:49,070第二个会给我 20%。如果我打 15 很快,会给我4200:02:49,070--> 00:02:54,72015%,但在大多数情况下,会使用那 10%的不透明度设置。4300:02:54,720--> 00:02:57,905我然后将确定的颜色设置为黑色和白色,你可以看到那些4400:02:57,905--> 00:03:01,990在工具框的底部。前景颜色,黑色和白色4500:03:01,990--> 00:03:05,413为背景色。它是一个好主意,只需按下4600:03:05,413--> 00:03:10,100字母 d 默认设置的键盘上,所以你有这些颜色集。4700:03:10,100--> 00:03:13,250有时你可能有树荫的灰色,看起来几乎黑色或白色的4800:03:13,250--> 00:03:16,530例如,和它的最好得到一致的结果。4900:03:16,530--> 00:03:21,340您可以按这些颜色之间切换 x,在键盘上的交换。5000:03:21,340--> 00:03:24,290在这种情况下我需要变暗了一些地区的照片,就会使肯定5100:03:24,290--> 00:03:27,330前景颜色设置为黑色。5200:03:27,330--> 00:03:30,380我会将我鼠标移到图像,然后调整使用画笔大小5300:03:30,380--> 00:03:34,948左和右方括号键。右方括号将增加5400:03:34,948--> 00:03:39,150笔刷的大小和左的方括号将减小画笔的大小。5500:03:39,150--> 00:03:42,798所以用黑色作为我的前景颜色和不透明度为 10%,我可以调整我5600:03:42,798--> 00:03:46,560画笔大小和进入这一领域的山坡上,好像有点儿,然后画5700:03:46,560--> 00:03:51,198点亮。我还可以增加画笔大小在这里5800:03:51,198--> 00:03:54,800和油漆成前景区域的照片。5900:03:54,800--> 00:03:58,155现在请记住,是白色的地区不会受到影响,和6000:03:58,155--> 00:04:01,960是黑色的地区不会受到影响。6100:04:01,960--> 00:04:07,460我们只调整色调的灰色,和有时效果可能看起来有点微妙。6200:04:07,460--> 00:04:10,877您会注意到这里,例如,当我画,我们不是真的看到6300:04:10,877--> 00:04:14,243很明显的效果,和然而,如果关闭的道奇的可见性,并且燃烧6400:04:14,243--> 00:04:19,860层,然后轮到它背,你可以看到相对较强的效果。6500:04:19,860--> 00:04:23,780不是很大影响的形象,但当然,一点点的变暗。6600:04:23,780--> 00:04:27,074你总是可以增加不透明度和油漆再次及事实上,绘画6700:04:27,074--> 00:04:32,170在同一地区的多发性中风会增加在这一领域的影响。6800:04:32,170--> 00:04:35,131这可以是非常好的事情,如果您想要绘制多个笔画6900:04:35,131--> 00:04:39,093增加面积的效果。但它也是重要的是要牢记心中,7000:04:39,093--> 00:04:42,357如果您希望在这张照片甚至效果,你需要保持该鼠标按钮7100:04:42,357--> 00:04:48,230当你那整个区域上方进行绘画在释放鼠标之前按住。7200:04:48,230--> 00:04:51,080现在我提到,它是用灰色填充层有帮助的。7300:04:51,080--> 00:04:54,590理由是,有时你会发现它有助于评价7400:04:54,590--> 00:04:58,910你一直在油漆的领域。如果你有一个棋盘图案7500:04:58,910--> 00:05:02,430都有一层透明与其关联,它是不太容易,请参阅7600:05:02,430--> 00:05:05,840你将要画因那灰色的比较含蓄绘画描边7700:05:05,840--> 00:05:09,360背景下,我们能够很清楚地看到甚至得不到很多的地区7800:05:09,360--> 00:05:14,901这张照片中的效果。我会向前走然后在可见性7900:05:14,901--> 00:05:18,097为背景图像图层,然后再一次我会切换可见性8000:05:18 097--> 00:05:23,520减淡和加深层,这样我们可以很清楚看到中图像的效果。8100:05:23,520--> 00:05:27,084所以在单独的图层上工作环境,使用重叠混合模式下,我们能够8200:05:27,084--> 00:05:31,290以变亮或变暗的这张照片的具体领域。8300:05:31,290--> 00:05:34,712我可以用白色绘制可减轻和黑变暗,我仍然很好8400:05:34,712--> 00:05:38,400调整中我的照片的整体亮度值。
正在翻譯中..
結果 (中文) 3:[復制]
復制成功!
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老照片,这是很常见的光照不均匀的图像。

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你可以看到在左边的图像,例如,在山坡上,

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有区,看起来有点光亮。

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和前景似乎一点光明也。

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在许多情况下,这可能仅仅是一个暴露的问题。

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例如在前台很多反射光造成

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这个图像看起来非常明亮,但有时,它会引起的问题

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与印刷,或乳液,甚至电影,而不管什么原因,它

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可以调整这些地区的照片。

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在这些类型的情况下,我通常会做的是申请一个躲避和

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燃烧效果的图像,在那里我可以照亮或变暗的

12
00:00:42820特定领域——> 00:00:48070
照片上的照片。第一步是创建一个新层

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,回避和燃烧,但不是任何层。

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所以,而不是点击“创建新的图层”按钮,在空白

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纸图标,我要坚持

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Windows,Macintosh或Option键,同时点击图层。

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将导致一个新的图层对话框出现,在那里我可以调整性能

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为新的层,我添加。我先走一步,键入一个名称。

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我就称这道奇和烧伤,我要改变混合模式为

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覆盖,也许是最重要的方面是不断变化的,

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混合模式为叠加,这将给我们,我们正在寻找的行为。

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我们会看到,在短短的一瞬间。我会去打开复选框

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填补这一层覆盖的中性色,这是50%的灰色。

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我给你填补这一层灰色的只是一时的利益。

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首先我会去点击,OK按钮来创建这一层,

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又称为道奇和烧伤,有一个混合模式设置为叠加,这

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充满了灰色。一旦我点击“好的,你会看到我有

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我的道奇和刻录层我的图层面板创建。

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00:01:51810——> 00:01:56240
它充满了灰色的中间,和混合模式更改为叠加。

30
00:01:56240——> 00:01:59530
下一步是选择画笔工具。

31
00:01:59530——> 00:02:03430
没错,我们要用画笔工具,这种回避和燃烧技术。

32
00:02:03430——> 00:02:07363
而不是道奇和烧伤,已包括在PS图象处理软件工具,所以

33
00:02:07363——> 00:02:13570
我会选择画笔工具,并确保我用软笔刷工作。

34
00:02:13570——> 00:02:17026
你可以看到我有一些圆形的刷子,很模糊而非

35
00:02:17026——> 00:02:20590
酥,我可以选择其中一个然后确保硬度值都是

36
00:02:20590——> 00:02:26866
路在0%值的左侧。我会确保

37
00:02:26866混合模式——> 00:02:30964
刷本身是正常的。整体的混合模式是用于

38
00:02:30964——> 00:02:35860
层,不刷本身。最后,我会调整不透明度。

39
00:02:35860——> 00:02:39282
我可以使用弹出这里为了造就一个滑块,但我通常会

40
00:02:39282——> 00:02:44,291只需按键盘上的数字。数人会给我10%,41的


00:02:44291——> 00:02:49070
二号会给我20%。如果我15型快,会给我

42
00:02:49070——> 00:02:54720
15%,但在大多数情况下,我会用一个不透明度设置为10%的工作。

43
00:02:54720——> 00:02:57905
然后我会确保颜色设置为黑色和白色,你可以看到那些

44
00:02:57905——> 00:03:01990
在工具盒的底部。黑色为前景色,白色的

45
00:03:01990——> 00:03:05413
的背景颜色。简单地按

46
00:03:05413——> 00:03:10100
字母D在你的键盘,你有这些颜色的默认设置是一个好主意。

47
00:03:10100——> 00:03:13250
有时你可能会有一个灰色的,看起来几乎是黑色或白色

48
00:03:13250——> 00:03:16530
实例,并最好能得到一致的结果。

49
00:03:16530——> 00:03:21340
可以切换这些颜色按X,交换,在键盘上。

50
00:03:21340——> 00:03:24290
在这种情况下,我需要变暗了一些地区的照片,我会让

51
00:03:24290——> 00:03:27330
,前景颜色设置为黑色。

52
00:03:27330——> 00:03:30380
我然后把我的鼠标在图像,并利用

53
00:03:30380——> 00:03:34948
左和右括号键调整笔刷的大小。右括号将增加

54
00:03:34948——> 00:03:39150
画笔的大小和左括号将减小画笔的大小。

55
00:03:39150——> 00:03:42798
等黑色作为我的前景颜色和透明度的10%,我可以调整

56
00:03:42798——> 00:03:46560
笔刷大小,然后画成这一带的山坡上,看起来有点

57
00:03:46560——> 00:03:51198
亮点。我也可以增加画笔的大小在这里

58
00:03:51198——> 00:03:54800
和漆成照片的前景区域。

59
00:03:54800——> 00:03:58155
现在记住,白色区域是不会受到影响,并

60
00:03:58155——> 00:04:01960
区,黑色是不会受到影响。

61
00:04:01960——> 00:04:07460
我们只调整深浅的灰色,有时效果似乎有点微妙。

62
00:04:07460——> 00:04:10877
你会注意到,例如,我的画,我们没有真正看到

63
00:04:10877——> 00:04:14243
非常明显的效果,但是,如果我关掉烧

64
00:04:14243道奇——> 00:04:19860
图层的可见性,然后再重新打开它,你可以看到一个比较强的效果。

65
00:04:19860——> 00:04:23780
不是图像,产生了巨大的影响,但可以肯定的是,一点点变暗。

66
00:04:23780——> 00:04:27074
可以随时增加透明度和重新油漆,事实上,绘画

67
00:04:27074——> 00:04:32170
多笔画在同一地区将增加在该地区的影响。

68
00:04:32170——> 00:04:35131
可以是一件很好的事情如果你想画多笔画顺序对

69
00:04:35131——> 00:04:39093
增加的效果,在一个地区。但同样重要的是要记住,

70
00:04:39093——> 00:04:42357
,如果你想在照片的一个均匀的效果,你需要把鼠标按钮

71
00:04:42357——> 00:04:48230
压低而你画在那整个地区在释放鼠标。

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00:04:48230——> 00:04:51080
现在我提到这是有帮助的层填充灰色。

73
00:04:51080——> 00:04:54590
原因是,有时你可能会发现它有助于评估

74
00:04:54590——> 00:04:58910
方面你一直画。如果你有一个棋盘

75
00:04:58910——> 00:05:02430
的透明层有关,这是不是很容易看到

76
00:05:02430——> 00:05:05840
比较微妙的笔触,你有灰色

77
00:05:05840——> 00:05:09360
背景画,我们可以很清楚地看到,甚至没有获得太多的

78
00:05:09360——> 00:05:14901
照片中的作用。我会去打开知名度

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00:05:14901——> 00:05:18097
为背景图层,然后我又会切换

80
00:05:18097能见度——> 00:05:23520
让我们可以在图像非常清晰地看到效果的道奇和烧伤层。

81
00:05:23520——> 00:05:27084
通过工作在一个单独的层,使用叠加混合模式,我们可以

82
00:05:27084——> 00:05:31290
亮或变暗的照片的特定区域。

83
00:05:31290——> 00:05:34,712
我可以用白色来减轻和黑暗的油漆,我继续细

84
00:05:34712——> 00:05:38400
我照片调整整体的亮度值。
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