H12 which predicts that sensation seeking will be positively relatedto playing online games was supported. This support is consistentwith previous research indicating a close relationshipbetween sensation seeking and Internet dependence (Lin & Tsai,2002). The relationship between sensation seeking and playinggames may exist because, whether on the Internet or within SNSsatisfies the sensation seekers’ need to have varied and novel experiences(Lin & Tsai, 2002),H13, which predicts that sensation-seeking will be positivelyrelated to number of SNS friends was not supported. This may beattributable to the fact that SNS friends are individuals known fromthe offline world, undermining the satisfaction that sensation seekersexperience in situations that are socially risky as well as stimulating.Self-esteem was positively related to making comments onSNS, contrary to H14 that predicted a negative relationship. Thispositive relationship may be attributable to the fact that individualswith high self-esteem consider themselves and their opinionsto be valuable and, therefore, are more likely to post comments(e.g., their valuable opinions) on SNS.In the present study gender was also related to SNS use. Malesreported more SNS friends and were more likely to play onlinegames than were females, who were more likely to upload selfphotosand update their status. These findings are consistent withprevious research that found gender differences in motivations forInternet use and how the genders spend their time online. Specifically,women tend to use the Internet for social interaction and aremore likely to engage in behaviors that promote relationshipstrengthening and, at the very least, relationship maintenance.Moreover, men are more likely to spend their online time engagedin task-focused activities (Muscanell & Guadagno, 2012) and to usesocial networking sites for dating (Raacke & Bonds-Raacke, 2008).