7800:05:57,110 --> 00:06:00,669of the middle point in here because wea的中文翻譯

7800:05:57,110 --> 00:06:00,669of t

78
00:05:57,110 --> 00:06:00,669
of the middle point in here because we
are losing a little bit shadowy could

79
00:06:00,669 --> 00:06:03,690
have that backwards and dodging and
burning but I'm just going to make sure

80
00:06:03,690 --> 00:06:10,190
to quickly ask that out as well because
we don't really need this fact applied

81
00:06:10,190 --> 00:06:17,689
in there anyways

82
00:06:17,689 --> 00:06:24,679
and that i think is pretty good starting
point so we will do is all use this as

83
00:06:24,679 --> 00:06:29,559
my initial smoothing and then I'll do
another round of frequency separation on

84
00:06:29,559 --> 00:06:33,049
top of that so another thing I will
usually do is not the opacity of this

85
00:06:33,049 --> 00:06:38,419
down to probably around seventy five
eighty percent just to just to bring

86
00:06:38,419 --> 00:06:42,499
back a little bit more of that original
detail as well as time goes on and off

87
00:06:42,499 --> 00:06:46,399
and as you can see it just gives us a
nice point to start our further

88
00:06:46,399 --> 00:06:47,689
retouching

89
00:06:47,689 --> 00:06:52,349
gonna hit Command Option shifty or Ctrl
Alt Shift II if you're on a PC that's

90
00:06:52,349 --> 00:06:56,360
going to create a stand visible layer
for us we can delete our old lady now

91
00:06:56,360 --> 00:07:01,099
and what I'm gonna do is I'm going to
create yet another round of frequency

92
00:07:01,099 --> 00:07:04,999
separation on top of that so I'm just
gonna run an action for that so I don't

93
00:07:04,999 --> 00:07:07,999
have to go through all the steps again
but it's the same idea just duplicate

94
00:07:07,999 --> 00:07:12,569
the layer twice cradle Oler create a
high labor supply image on the high

95
00:07:12,569 --> 00:07:16,569
earlier so it's no no changes there
again I've got a video on frequency

96
00:07:16,569 --> 00:07:21,800
separation so just take a look at that
if you want more information on it so I

97
00:07:21,800 --> 00:07:26,419
will typically do from here is a number
of different things we can use our clone

98
00:07:26,419 --> 00:07:31,069
stamp tool selected on the current layer
and we just like hi larry and we can

99
00:07:31,069 --> 00:07:34,989
actually use that to retest certain
areas so just make sure your flow rate

100
00:07:34,989 --> 00:07:38,379
is pretty high with this and then you
know you can just kind of going through

101
00:07:38,379 --> 00:07:42,779
here if there's any cracks are you want
to get rid of you can just touch those

102
00:07:42,779 --> 00:07:45,949
up and it works very nicely because
again we're not really affecting the

103
00:07:45,949 --> 00:07:51,559
toning in that area really just
affecting the texture only so we just

104
00:07:51,559 --> 00:08:01,380
kind of go through there and make some
of those touch-ups

105
00:08:01,380 --> 00:08:05,350
and this is generally a fairly tedious
process I'm not gonna go through the

106
00:08:05,350 --> 00:08:09,760
whole thing but just to kind of give you
ideas of what you can use to even some

107
00:08:09,760 --> 00:08:13,790
of this out now one of the things you
can do in various areas if you discover

108
00:08:13,790 --> 00:08:18,560
you know what I like this side better
what we can do is essentially just take

109
00:08:18,560 --> 00:08:22,930
this site here and mirror it over to the
other side so that's something that I do

110
00:08:22,930 --> 00:08:26,310
every now and then as well so I'll
demonstrate that for you with our highly

111
00:08:26,310 --> 00:08:31,880
are selected a grabar lasso tool and
basically I figure I'm gonna be covering

112
00:08:31,880 --> 00:08:35,020
this area here so many pick a similar
area on this site so let's just go ahead

113
00:08:35,020 --> 00:08:42,080
and grab something like this here now
again I gotta figure here five pixels

114
00:08:42,080 --> 00:08:46,650
define right away and that's a pretty
good idea so just hit command or control

115
00:08:46,650 --> 00:08:53,120
J to duplicate that really hit ctrl T
and then right click and select flip

116
00:08:53,120 --> 00:09:00,270
horizontal gonna drag that over here and
pretty much the same location as it was

117
00:09:00,270 --> 00:09:07,080
on the other side and then hit enter to
apply a transformation it command or

118
00:09:07,080 --> 00:09:12,180
control and click on the actual
duplicate layer we just created and then

119
00:09:12,180 --> 00:09:16,770
we're gonna hit command shift Ctrl Shift
I that's gonna invite our selection for

120
00:09:16,770 --> 00:09:21,720
us and we're gonna do is go down to a
high labor and add a layer mask and

121
00:09:21,720 --> 00:09:24,650
essentially what we're just doing there
is we're saying okay don't apply the

122
00:09:24,650 --> 00:09:27,910
high-frequency information from this
later we're going to use this top player

123
00:09:27,910 --> 00:09:32,130
instead turn off the top layer or just
left with no high frequency of

124
00:09:32,130 --> 00:09:36,590
information because we mastered out
below so we can do now is to discover

125
00:09:36,590 --> 00:09:39,390
you know what I like the way that looks
but there's these areas are missing now

126
00:09:39,390 --> 00:09:44,390
we can do is just gonna bring back
soreness left arm rush to quite as a

127
00:09:44,390 --> 00:09:49,950
foreground color and we're just going to
brush in some of these other areas over

128
00:09:49,950 --> 00:10:05,690
here and essentially merge those two
textures together

129
00:10:05,690 --> 00:10:08,770
and as you can see you can kind of keep
doing that over and over again if one to

130
00:10:08,770 --> 00:10:11,700
fill the spot we can take something from
here and just kind of blend that in

131
00:10:11,700 --> 00:10:17,520
together and then we could also smooth
out the tones by using our black clear

132
00:10:17,520 --> 00:10:20,440
that's in between so what you basically
will do as you will add a new blank

133
00:10:20,440 --> 00:10:24,400
layer in between your low layer and
high-frequency later and then we can

134
00:10:24,400 --> 00:10:28,880
just use frequency separation as we
typically would use it with a low flow

135
00:10:28,880 --> 00:10:34,360
rate here it's just pick something like
two percent of a soft brush so that's

136
00:10:34,360 --> 00:10:39,020
our 20 and we're just gonna sample
colors so you know we're going if you

137
00:10:39,020 --> 00:10:51,230
want to lay in a particular area final
later colors here

138
00:10:51,230 --> 00:10:54,090
it does take a bit of experimentation
just because the color changes so

139
00:10:54,090 --> 00:10:59,440
abruptly in a lapse that you do have to
kind of sample multiple times before you

140
00:10:59,440 --> 00:11:05,890
run into a color that you're happy with
so it's gonna be a lot of undue lot of

141
00:11:05,890 --> 00:11:13,090
command Z that's basically you know just
kind of going through an evening out
0/5000
原始語言: -
目標語言: -
結果 (中文) 1: [復制]
復制成功!
7800:05:57,110--> 00:06:00,669中间点,在这里因为我们都是的输一点点影子可以7900:06:00 669--> 00:06:03,690有倒退和躲避和燃烧,但我只要确保8000:06:03,690--> 00:06:10,190要快速出以及因为我们真的不需要应用这个事实8100:06:10,190--> 00:06:17,689在那里反正8200:06:17,689--> 00:06:24,679我认为很好的开始所以我们会做一点所有使用这作为8300:06:24,679--> 00:06:29,559我最初的平滑,然后我会做新一轮的频率上的分离8400:06:29,559--> 00:06:33,049顶部的我会的所以另一件事平时不是这样的不透明度8500:06:33,049--> 00:06:38,419到大约七十五只是,只是要给有 80%8600:06:38,419--> 00:06:42,499背多一点点的那种新奇细节,以及时间去打开和关闭8700:06:42,499--> 00:06:46,399你可以看看它只是给我们不错的点开始我们进一步8800:06:46,399--> 00:06:47,689修饰8900:06:47,689--> 00:06:52,349要打命令选项心怀鬼胎或 CtrlAlt Shift 二如果你在 PC 上的9000:06:52,349--> 00:06:56,360要创建一个站可见图层对我们来说,我们可以立即删除我们老太太9100:06:56,360--> 00:07:01,099怎么办是我要去创建另一轮的频率9200:07:01,099--> 00:07:04,999分离的顶上所以我只是要运行的操作的所以我不9300:07:04,999--> 00:07:07,999要再检查一遍所有的步骤但它是只是重复同样的想法9400:07:07,999--> 00:07:12,569图层两次摇篮异境创建在高高的劳动力供应图像9500:07:12,569--> 00:07:16,569早些时候所以它是没有任何变化我再次对频率有视频9600:07:16,569--> 00:07:21,800分离就好好看看那如果你想更多的有关所以我9700:07:21,800--> 00:07:26,419通常会从这里是一个数字不同的东西,我们可以使用我们的克隆9800:07:26,419--> 00:07:31,069选择当前图层上的图章工具我们只是喜欢喜拉里和我们可以9900:07:31,069--> 00:07:34,989用它来重新测试某些地区只要确保你的流量10000:07:34,989--> 00:07:38,379这和你很高知道你可以只是种经历10100:07:38,379--> 00:07:42,779在这里,如果有任何裂缝是你想要摆脱你可以只是碰那些10200:07:42,779--> 00:07:45,949起来并且它可以很好的因为再一次我们不是真的影响10300:07:45,949--> 00:07:51,559真的只在这一领域色调只所以我们只是影响纹理10400:07:51,559--> 00:08:01,380去那里,做一些这些触摸式 ups10500:08:01,380--> 00:08:05,350这是通常相当繁琐我不会去的过程10600:08:05,350--> 00:08:09,760整件事,但只是来给你你可以使用,甚至一些想法10700:08:09,760--> 00:08:13,790此次外出现在的事情之一你如果你发现,在各个领域能做10800:08:13,790--> 00:08:18,560你知道我喜欢什么这边更好我们能做的就是从本质上只是把10900:08:18,560--> 00:08:22,930这个网站在这里和镜像结束另一边,这就是我做的事11000:08:22,930--> 00:08:26,310每一个现在,然后作为很好,所以我会证明你与我们高度11100:08:26,310--> 00:08:31,880是选择格拉套索工具和基本上我觉得我要被覆盖11200:08:31,880--> 00:08:35,020这一领域在这里这么多选择类似因此,让我们只是这个网站上的区域去吧11300:08:35,020--> 00:08:42,080抓住这样的事情在这里现在再次我想在这里 5 个像素11400:08:42,080--> 00:08:46,650定义马上和那真的是命令或控件时,所以刚刚好主意11500:08:46,650--> 00:08:53,120J 重复真的打 ctrl T然后右键单击并选择翻转11600:08:53,120--> 00:09:00,270水平要拖动,在这里,它几乎相同的位置是11700:09:00,270--> 00:09:07,080在另一边和再命中输入到应用转换它命令或11800:09:07,080--> 00:09:12,180控制并点击的实际我们刚刚创建的复制图层,然后11900:09:12,180--> 00:09:16,770我们要去打命令 shift Ctrl Shift我打算邀请我们的选择12000:09:16,770--> 00:09:21,720我们和我们将要做的走下来高劳动和添加图层蒙版和12100:09:21,720--> 00:09:24,650基本上我们只做那里我们说好的是不适用12200:09:24,650--> 00:09:27,910高频率的信息,从这以后我们要使用这个顶级的球员12300:09:27,910--> 00:09:32,130相反请关闭顶部图层,或者只是没有高频率的左12400:09:32,130--> 00:09:36,590信息因为我们掌握了出来下面我们可以做现在是发现12500:09:36,590--> 00:09:39,390你知道我喜欢的那个看起来那个样子但这些地区现在缺少12600:09:39,390--> 00:09:44,390我们可以做只要带回疼痛的左的胳膊冲到那样12700:09:44,390--> 00:09:49,950前景色,我们只要去其中有一些刷过的其他领域12800:09:49,950--> 00:10:05,690在这里,本质上是合并这两个纹理在一起12900:10:05,690--> 00:10:08,770你可以看看你可以保持种如果一遍又一遍做对13000:10:08,770--> 00:10:11,700我们可以把东西从现场填满在这里,只是种的混合13100:10:11,700--> 00:10:17,520在一起,然后我们也能顺利通过使用我们清晰的黑色色调13200:10:17,520--> 00:10:20,440这就是在那又怎样你基本上将做为您将添加一个新的空白13300:10:20,440--> 00:10:24,400在你低层之间的层和高频以后,然后我们可以13400:10:24,400--> 00:10:28,880只是作为我们使用频率的分离通常会使用它与低流量13500:10:28,880--> 00:10:34,360在这里它速度只是挑选东西喜欢2%的软刷这样的13600:10:34,360--> 00:10:39,020我们 20,我们只在做样品色,这样你知道我们要去是否你13700:10:39,020--> 00:10:51,230想要躺在某一地区最后这里以后的颜色13800:10:51,230--> 00:10:54,090它需要一些实验只是因为这样改变颜色13900:10:54,090--> 00:10:59,440突然在你没有到失效种抽样多次在你面前14000:10:59,440--> 00:11:05,890运行到你满意的颜色那么它也要很多的不必要多14100:11:05,890--> 00:11:13,090命令 Z 基本上就是你只知道经历了一个晚上
正在翻譯中..
結果 (中文) 3:[復制]
復制成功!
78
00:05:57110——> 00:06:00669
的中间点在这里是因为我们
失去一点点影子可以

79
00:06:00669——> 00:06:03690
有向后闪躲,
燃烧但我只是要确保

80
00:06:03690——> 00:06:10190
迅速要求以及因为
我们并不真的需要这个事实应用

81
00:06:10190——> 00:06:17689
那里反正

82
00:06:17,689——> 00:06:24679
和我认为这是很好的开始
点所以我们要做的是用这83


00:06:24679——> 00:06:29559
我最初的平滑,然后我会做
另一轮的频率分离

84
00:06:29559——> 00:06:33049
之上,所以另一个我将
通常做的不透明度,这

85
00:06:33049——> 00:06:38419
下来大概七零五
百分之八十只是只带来

86
00:06:38419——> 00:06:42499
退后一点,原
细节以及时间的推移,

87
00:06:42499——> 00:06:46399
正如你可以看到,它只是给我们一个
好点开始我们进一步

88
00:06:46399——> 00:06:47689
润饰

89
00:06:47689——> 00:06:52349
要打命令选项或按Ctrl
翻云覆雨ALT SHIFT II如果你的PC上的

90
00:06:52349——> 00:06:56360
打算创建一个可见的层站
我们可以删除我们的老太太现在

91
00:06:56360——> 00:07:01099
和我要做的是我要
创造另一轮的频率

92
00:07:01099——> 00:07:04999
分离上,所以我只是
会运行一个动作,所以我不

93
00:07:04999——>报:07999
要经历的所有步骤再
但它同样的想法只是重复

94
00:07:07999——> 00:07:12569
层次摇篮老创造一个
高劳动力供给的图像在高

95
00:07:12569——> 00:07:16569
早所以没有变化
又有我有一个视频的频率

96
00:07:16569——> 00:07:21800
分离,只看一看,
如果你想要更多的信息所以我

97
00:07:21800——> 00:07:26419
通常会做一些不同的事情
我们可以用克隆

98
00:07:26419——> 00:07:31069
图章工具在当前层
选择我们就像嗨拉里,我们可以

99
00:07:31069——> 00:07:34989
实际上把复试一定
地区只是确保你的流量

100
00:07:34,989——> 00:07:38379
与此相当高,那么你
知道你可以只是一种经历

101
00:07:38379——> 00:07:42779
这里如果有裂缝,你要
摆脱你就可以摸到那些

102
00:07:42779——> 00:07:45949
起来很很好,因为
我们又不是真的影响

103
00:07:45949——> 00:07:51559
调色,真的只是
影响纹理只有这样我们才

104
00:07:51559——> 00:08:01380
种经过那里,做一些
那些触摸UPS

105
00:08:01380——> 00:08:05350
,这通常是一个相当繁琐的
过程我不会走

106
00:08:05350——> 00:08:09760
全的事情,但只是给你
的想法是什么,你可以使用甚至有些

107
00:08:09760——> 00:08:13790
这个现在有一件事你可以做
在各个领域,如果你发现

108
00:08:13790——> 00:08:18560
你知道我喜欢这一边更好
我们能做的是把

109
00:08:18560——> 00:08:22930
本网站在这里,镜像到其他
的一面,是我做的

110
00:08:22930——> 00:08:26310
时不时这样我会
表明你与我们的高度

111
00:08:26310——>选择一个00:08:31880
格拉巴套索工具和
基本上我想我会覆盖

112
00:08:31880——> 00:08:35020
这里那么多挑一个类似的
地区在这个网站让我们去

113
00:08:35020——> 00:08:42080
抓住这样的事情在这里
再次我要想在这里五像素

114
00:08:42,080——> 00:08:46650
定义,所以只是打马上命令或控制

115
00:08:46650——> 00:08:53120
J复制,真正按Ctrl T
然后点击右键并选择另

116
00:08:53120——> 00:09:00270
水平会拖过来,
几乎相同的位置这是

117
00:09:00270——> 00:09:07080

好主意在另一边,然后回车,
应用转换它的命令或

118
00:09:07080——> 00:09:12180
控制和点击的实际
复制图层我们刚刚创建的,然后

119
00:09:12180——> 00:09:16770
我们要打命令移Ctrl Shift
我会邀请我们的选择对于

120
00:09:16770——> 00:09:21720
我们,我们要做的是去
高劳动和添加了一层面具和

121
00:09:21720——> 00:09:24650
本质上我们只是在做
是我们说好的不适用

122
00:09:24650——> 00:09:27910
高频信息从这个
以后我们要用这个顶级球员

123
00:09:27910——> 00:09:32130
相反关闭顶层或只是
没有高频率的

124
00:09:32130——> 00:09:36,590
信息因为我们掌握了
下面所以我们现在能做的就是去发现

125
00:09:36590——> 00:09:39390
你知道我喜欢的方式,看起来
但有这些地区失踪了

126
00:09:39390——> 00:09:44390
我们能做的就是要把
酸痛左臂急于相当作为一个

127
00:09:44390——> 00:09:49950
前景颜色和我们只是要
刷在其它一些地方在

128
00:09:49950——> 00:10:05690
这里基本上把两个
纹理

129
00:10:05690——> 00:10:08770
正如你可以看到,你可以保持
做的一遍又一遍如果一个

130
00:10:08770——> 00:10:11700
当场填写我们可以从
这里只是一种混合物,在

131
00:10:11700——> 00:10:17520拿东西
然后我们还可以一起顺利
出音调用我们的黑色透明

132
00:10:17520——> 00:10:20440
的之间,你基本上
将你将添加一个新的空白

133
00:10:20440——> 00:10:24400
层在低层和
高频之间后再我们可以

134
00:10:24400——> 00:10:28880
只是利用频率分离为我们
通常会使用一个低流量

135
00:10:28880——> 00:10:34360
率在这里只是挑一些喜欢
一软刷百分之二这样的

136
00:10:34360——> 00:10:39020
我们20,我们只是样品
颜色你知道我们如果你

137
00:10:39020——> 00:10:51230
想躺在一个特定的区域,最终
以后这里的颜色

138
00:10:51230——> 00:10:54090
去这确实需要一些实验
只是因为颜色的变化,所以

139
00:10:54090——> 00:10:59440
突然在一个失误,你必须
样品多次种在你

140
00:10:59440——> 00:11:05890
跑成一个颜色,你快乐所以它会
很多不必要的很多

141
00:11:05890——> 00:11:13090
命令Z,基本上你就知道
一种去度过一个晚上
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