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of the middle point in here because we
are losing a little bit shadowy could
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have that backwards and dodging and
burning but I'm just going to make sure
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to quickly ask that out as well because
we don't really need this fact applied
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in there anyways
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and that i think is pretty good starting
point so we will do is all use this as
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my initial smoothing and then I'll do
another round of frequency separation on
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top of that so another thing I will
usually do is not the opacity of this
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down to probably around seventy five
eighty percent just to just to bring
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back a little bit more of that original
detail as well as time goes on and off
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and as you can see it just gives us a
nice point to start our further
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retouching
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gonna hit Command Option shifty or Ctrl
Alt Shift II if you're on a PC that's
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going to create a stand visible layer
for us we can delete our old lady now
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and what I'm gonna do is I'm going to
create yet another round of frequency
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separation on top of that so I'm just
gonna run an action for that so I don't
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have to go through all the steps again
but it's the same idea just duplicate
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the layer twice cradle Oler create a
high labor supply image on the high
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earlier so it's no no changes there
again I've got a video on frequency
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separation so just take a look at that
if you want more information on it so I
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will typically do from here is a number
of different things we can use our clone
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stamp tool selected on the current layer
and we just like hi larry and we can
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actually use that to retest certain
areas so just make sure your flow rate
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is pretty high with this and then you
know you can just kind of going through
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here if there's any cracks are you want
to get rid of you can just touch those
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up and it works very nicely because
again we're not really affecting the
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toning in that area really just
affecting the texture only so we just
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kind of go through there and make some
of those touch-ups
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and this is generally a fairly tedious
process I'm not gonna go through the
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whole thing but just to kind of give you
ideas of what you can use to even some
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of this out now one of the things you
can do in various areas if you discover
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you know what I like this side better
what we can do is essentially just take
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this site here and mirror it over to the
other side so that's something that I do
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every now and then as well so I'll
demonstrate that for you with our highly
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are selected a grabar lasso tool and
basically I figure I'm gonna be covering
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this area here so many pick a similar
area on this site so let's just go ahead
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and grab something like this here now
again I gotta figure here five pixels
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define right away and that's a pretty
good idea so just hit command or control
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J to duplicate that really hit ctrl T
and then right click and select flip
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horizontal gonna drag that over here and
pretty much the same location as it was
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on the other side and then hit enter to
apply a transformation it command or
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control and click on the actual
duplicate layer we just created and then
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we're gonna hit command shift Ctrl Shift
I that's gonna invite our selection for
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us and we're gonna do is go down to a
high labor and add a layer mask and
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essentially what we're just doing there
is we're saying okay don't apply the
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high-frequency information from this
later we're going to use this top player
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instead turn off the top layer or just
left with no high frequency of
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00:09:32,130 --> 00:09:36,590
information because we mastered out
below so we can do now is to discover
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you know what I like the way that looks
but there's these areas are missing now
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we can do is just gonna bring back
soreness left arm rush to quite as a
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foreground color and we're just going to
brush in some of these other areas over
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here and essentially merge those two
textures together
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00:10:05,690 --> 00:10:08,770
and as you can see you can kind of keep
doing that over and over again if one to
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00:10:08,770 --> 00:10:11,700
fill the spot we can take something from
here and just kind of blend that in
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together and then we could also smooth
out the tones by using our black clear
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that's in between so what you basically
will do as you will add a new blank
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00:10:20,440 --> 00:10:24,400
layer in between your low layer and
high-frequency later and then we can
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00:10:24,400 --> 00:10:28,880
just use frequency separation as we
typically would use it with a low flow
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00:10:28,880 --> 00:10:34,360
rate here it's just pick something like
two percent of a soft brush so that's
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00:10:34,360 --> 00:10:39,020
our 20 and we're just gonna sample
colors so you know we're going if you
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00:10:39,020 --> 00:10:51,230
want to lay in a particular area final
later colors here
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it does take a bit of experimentation
just because the color changes so
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00:10:54,090 --> 00:10:59,440
abruptly in a lapse that you do have to
kind of sample multiple times before you
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00:10:59,440 --> 00:11:05,890
run into a color that you're happy with
so it's gonna be a lot of undue lot of
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00:11:05,890 --> 00:11:13,090
command Z that's basically you know just
kind of going through an evening out