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hey folks this is Sean Bagshaw from
outdoor exposure photography and photo
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Cascadia this tutorial share a powerful
dodging and burning technique that was
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recently shown to me by my friend and
renowned Photoshop expert Mac over max
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company the image collective produces
highest body fine art prints for museums
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target furs and artists around the world
will include a link to the image
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collective in the video notes on my
YouTube channel dodging and burning or
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lightning in darkening as Mac refers to
college to enhance existing light and
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shadow to guide the eye or increased
depth and contour is a technique I
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commonly use both in Lightroom and
Photoshop there are many different ways
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to make localize lightning in darkening
adjustments one of the most popular with
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photographers is the 50% blended Grail
air method this is a technique I've
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demonstrated in several my tutorials and
have linked to a couple of those from my
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youtube channel in the video notes the
basics of the 50% blended gray layer
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technique are to create a 50% gray layer
to call this one dodge set to the
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overlay or soft light blending mode and
filled with 50% gray in this layer can
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be painted on with white to lighten or
black to darken
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this technique works great but Mac
pointed out a distinct limitation to me
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often after using the 50% greatly our
method to lighten or darken it would be
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great to be able to make further
adjustments to the Lightner darkened
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areas for example San wanted to adjust
the contrast saturation or color balance
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of the area's aid either dodger burned
using it empty or transparent layer
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instead of a 50% gray layer will allow
us to do just that
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here's how it works I'll start by
deleting this gray Dodge later and then
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I'll create a new empty later by holding
down the ALT or option keanu Mac and
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then clicking the new layer icon on AIM
this layer Dodge
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then I'll set the blending mode to
Overlay you can use either the overlay
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or soft light blending mode has with the
50% greater method I generally like the
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overlay blending mode for lightning or
dodging and the soft light blending mode
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for darkening or burning I find this
maintains the best contrast but I'd
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encourage you to experiment with both
blending modes to see what gives you the
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look you want and for this technique
we're not gonna fill with 50% grass so
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just click OK to create that new empty
or transparent layer now you can paint
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with a white or black brush just as you
would with a 50% trailer
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I'm going to light and so on going to
change my foreground color to white and
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I'm going up the opacity to 50% decrease
my brush size and keep a nice soft
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feather brush and this is probably
higher opacity brush than I would
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normally use but i wanna do this quickly
and in my own work flood take more time
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and I would later in these adjustments
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a little bit more incrementally and
smoothly but I just wanted to quickly so
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you can just very rapidly get an idea of
what I'm doing so you can see I'm just
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gonna highlighting the tops of some of
these trees and bushes down here in the
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foreground to give them some more
contour and to bring out the highlights
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so there's the effect of the dodging or
lightning that I just did so what's the
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difference you might ask well because
this technique ads pixels to an
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otherwise empty later after you're done
lightening or darkening you can now hold
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down CTRL or command and click on the
lair to load the painted areas as a
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selection that selection perfectly
matches the areas I just dodged now with
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the selection loaded I can make a new
adjustment layer for demonstration
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purposes on aka levels adjustment layer
and the mask will reveal only the areas
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that were painted in the empty later now
I can make a levels adjustment that will
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be constrained by the mask to only
affect the light and areas this enables
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me to fine-tune the contrast of the
lightning that I did
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but I'm not limited to just levels
adjustment I could load that seemed odd
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layer selection and use it to create a
mask on any type of Lear for example I
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could load the selection and then make a
hue saturation adjustment layer and use
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that to make adjustments to the
saturation of those dodged areas I'm
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gonna push it beyond where I normally
would just so you can see it well and
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the video so that dodging selection
could be applied as a mast any type of
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adjustment layer or even a pic salir so
there any possible adjustment you use in
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your workflow could be targeted directly
to areas you've either lightner darkened
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as a final step I like to add the Dodger
burn later and all related adjustment
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layers into a group so I select them all
and then hold down the Shift key and
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click the group icon to add all those
layers into a group I could call this my
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Dodge adjustments group and now I can
adjust the opacity that entire group to
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dial in just the amount of that dodging
adjustment that I want in the foreground
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I generally keep my dodging and burning
separates I can control them
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individually to head darkening
adjustments and repeat the same steps
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I'd start by holding down the altar
option key and clicking the new layer
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icon not call this one burn and I
probably said this one too soft light
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because I usually like that for
darkening but you can choose in
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experiment and find out which works best
for you
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and then this time I would paint with a
black brush I'm gonna bring this one
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down to 20% and do this little more
incremental II and I'm gonna darken in a
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section of the sky here
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darkening the sky but once I have made
that darkening adjustment I can now hold
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down CTRL or command on a Mac and click
on that burn later to load that is a
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selection and I haven't painted in any
of the pixels more than 50% so you don't
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see any marching answer selection lines
but I'll say ok I know that there is a
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selection loaded and now I can make a
adjustment layer
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don't use my TK panel to make a Curves
adjustment lear and that curves
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adjustment layer comes with the mask
that perfectly matches my burning so now
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I can use the curve to fine-tune the
contrast with the curve of that burning
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in that part of the sky and if I wanted
to work with the color of it as well I
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could controller command click on it
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load the selection and then loaded hue
saturation adjustment layer and adjust
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the hue and saturation of that part of
the sky in fact I mean want to bring
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down the saturation in that area little
bit and now just like before I would
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select all of those layers that are
connected and then hold down the Shift
100:00:11,590--> 00:00:16,160嘿,伙计们这是从肖恩 · 肖户外暴露摄影和照片200:00:16,160--> 00:00:21,689卡斯凯迪亚本教程分享强大躲避和燃烧技术是300:00:21,689--> 00:00:27,430我的朋友最近给我和在最大的著名 Photoshop 专家 Mac400:00:27,430--> 00:00:32,480公司形象集体生产最高的身体良好的版画艺术博物馆500:00:32,480--> 00:00:36,580目标毛皮和世界各地的艺术家将包含一个链接到图像600:00:36,580--> 00:00:41,050集体在视频上注意到我躲避和燃烧的 YouTube 频道或700:00:41,050--> 00:00:46,140闪电在变暗,Mac 是指学院以提高现有光和800:00:46,140--> 00:00:50,800阴影,引导眼睛或增加深度和轮廓是一种技术我900:00:50,800--> 00:00:54,950通常使用两个在 Lightroom 和Photoshop 有很多不同的方法1000:00:54,950--> 00:00:59,540要本地化变暗的闪电调整的最受欢迎的一个,1100:00:59,540--> 00:01:04,580摄影师是 50%混纺圣杯这是一种技术,我的空气法1200:01:04,580--> 00:01:09,080表现在几个我的教程和已链接到的那些从几个我1300:01:09,080--> 00:01:14,450在录像笔记的 youtube 频道50%的混合灰层的基本知识1400:01:14,450--> 00:01:24,619技术是创建一个 50%灰色层来电设置为这一道奇1500:01:24,619--> 00:01:32,360重叠或柔和光线混合模式和用在这层可以 50%灰色填充1600:01:32,360--> 00:01:44,040上涂白,以减轻或黑变暗1700:01:44,040--> 00:01:49,380这种技术但 Mac 的伟大工程指出对我独特的局限性1800:01:49,380--> 00:01:54,820经常后使用 50%大大我们方法以变亮或变暗它会1900:01:54,820--> 00:01:58,400很高兴能够进一步对莱特暗调的调整2000:01:58,400--> 00:02:03,990例如 San 领域想要调整对比度饱和度或颜色平衡2100:02:03,990--> 00:02:08,929要么道奇烧毁的地区的援助使用它为空或透明层2200:02:08,929--> 00:02:13,220而不是 50%灰色层将允许我们做到这一点2300:02:13,220--> 00:02:19,459这里是怎么回事我先来后来删除这灰色的道奇,然后2400:02:19,459--> 00:02:25,270我会牵着以后创建新的空向下 ALT 键或 option keanu Mac 和2500:02:25,270--> 00:02:31,330然后单击目标上的新图层图标这一层道奇2600:02:31,330--> 00:02:36,730然后我会将混合模式设置为您可以使用任一覆盖的覆盖2700:02:36,730--> 00:02:41,720或柔和光线混合模式与50% greater method I generally like the2800:02:41,720 --> 00:02:46,330overlay blending mode for lightning ordodging and the soft light blending mode2900:02:46,330 --> 00:02:50,930for darkening or burning I find thismaintains the best contrast but I'd3000:02:50,930 --> 00:02:54,550encourage you to experiment with bothblending modes to see what gives you the3100:02:54,550 --> 00:03:00,930look you want and for this techniquewe're not gonna fill with 50% grass so3200:03:00,930 --> 00:03:06,660just click OK to create that new emptyor transparent layer now you can paint3300:03:06,660 --> 00:03:11,660with a white or black brush just as youwould with a 50% trailer3400:03:11,660 --> 00:03:15,690I'm going to light and so on going tochange my foreground color to white and3500:03:15,690 --> 00:03:23,880I'm going up the opacity to 50% decreasemy brush size and keep a nice soft3600:03:23,880 --> 00:03:28,530feather brush and this is probablyhigher opacity brush than I would3700:03:28,530 --> 00:03:35,330normally use but i wanna do this quicklyand in my own work flood take more time3800:03:35,330 --> 00:03:38,620and I would later in these adjustments3900:03:38,620 --> 00:03:43,299a little bit more incrementally andsmoothly but I just wanted to quickly so4000:03:43,299 --> 00:03:48,430you can just very rapidly get an idea ofwhat I'm doing so you can see I'm just4100:03:48,430 --> 00:03:54,049gonna highlighting the tops of some ofthese trees and bushes down here in the4200:03:54,049 --> 00:03:58,140foreground to give them some morecontour and to bring out the highlights4300:03:58,140 --> 00:04:04,760so there's the effect of the dodging orlightning that I just did so what's the4400:04:04,760 --> 00:04:09,280difference you might ask well becausethis technique ads pixels to an4500:04:09,280 --> 00:04:14,079otherwise empty later after you're donelightening or darkening you can now hold4600:04:14,079 --> 00:04:19,560down CTRL or command and click on thelair to load the painted areas as a4700:04:19,560 --> 00:04:26,789selection that selection perfectlymatches the areas I just dodged now with4800:04:26,789 --> 00:04:30,970the selection loaded I can make a newadjustment layer for demonstration4900:04:30,970 --> 00:04:37,030purposes on aka levels adjustment layerand the mask will reveal only the areas5000:04:37,030 --> 00:04:43,650that were painted in the empty later nowI can make a levels adjustment that will5100:04:43,650 --> 00:04:48,340be constrained by the mask to onlyaffect the light and areas this enables5200:04:48,340 --> 00:04:58,070me to fine-tune the contrast of thelightning that I did5300:04:58,070 --> 00:05:03,740but I'm not limited to just levelsadjustment I could load that seemed odd5400:05:03,740 --> 00:05:09,270layer selection and use it to create amask on any type of Lear for example I5500:05:09,270 --> 00:05:17,260could load the selection and then make ahue saturation adjustment layer and use5600:05:17,260 --> 00:05:23,460that to make adjustments to thesaturation of those dodged areas I'm5700:05:23,460 --> 00:05:27,950gonna push it beyond where I normallywould just so you can see it well and5800:05:27,950 --> 00:05:33,460the video so that dodging selectioncould be applied as a mast any type of5900:05:33,460 --> 00:05:38,390adjustment layer or even a pic salir sothere any possible adjustment you use in6000:05:38,390 --> 00:05:43,010your workflow could be targeted directlyto areas you've either lightner darkened6100:05:43,010 --> 00:05:49,810as a final step I like to add the Dodgerburn later and all related adjustment6200:05:49,810 --> 00:05:55,320layers into a group so I select them alland then hold down the Shift key and6300:05:55,320 --> 00:06:01,030click the group icon to add all thoselayers into a group I could call this my6400:06:01,030 --> 00:06:13,550Dodge adjustments group and now I canadjust the opacity that entire group to6500:06:13,550 --> 00:06:19,130dial in just the amount of that dodgingadjustment that I want in the foreground6600:06:19,130 --> 00:06:24,940I generally keep my dodging and burningseparates I can control them6700:06:24,940 --> 00:06:28,570单独地到头部变暗调整和重复相同的步骤6800:06:28,570--> 00:06:32,940我想先按住坛option 键并单击新的图层6900:06:32,940--> 00:06:40,520图标不打电话给我和这一个烧伤可能说这一个太柔和的光线7000:06:40,520--> 00:06:43,750因为我通常喜欢这样的变暗,但你可以选择在7100:06:43,750--> 00:06:47,630实验,找出其中最适合给你的7200:06:47,630--> 00:06:52,670然后这一次我会用颜料我要把这一个的黑色笔刷7300:06:52,670--> 00:06:59,200降至 20%,做这个小小的多增量二和我打算在变暗7400:06:59,200--> 00:07:01,810这里的天空一节7500:07:01,810--> 00:07:13,430昏暗的天空只有一次,取得我现在可以抱着那渐渐暗下来调整7600:07:13,430--> 00:07:19,610向下 ctrl 键或在 Mac 上的命令,然后单击在那燃烧以后就是加载7700:07:19,610--> 00:07:25,220选择和我没画在任何有超过 50%,所以,你不要的像素7800:07:25,220--> 00:07:28,980看到任何行进的答案选择行但我会说好的我知道是有7900:07:28,980--> 00:07:33,610选择加载和现在我能做调整图层8000:07:33,610--> 00:07:40,030不使用我 TK 面板,使曲线调整李尔和那曲线8100:07:40,030--> 00:07:44,160调整图层来与面具完全匹配所以现在我燃烧8200:07:44,160--> 00:07:50,940我可以使用曲线来调整与曲线的对比,燃烧8300:07:50,940--> 00:07:56,570在天空的那部分,如果我想要与它的颜色为我工作8400:07:56,570--> 00:07:59,300控制器命令可以点击它吗8500:07:59,300--> 00:08:07,770加载的选择,然后加载的色相饱和度调整图层和调整8600:08:07,770--> 00:08:11,440色相和饱和度的那部分天空其实我的意思是想要8700:08:11,440--> 00:08:17,480小下来在这一领域的饱和度咬了,现在就像之前我会8800:08:17,480--> 00:08:22,550选择所有是的那些图层连接,然后按住 shift 键
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