Duck moments no longer add to nausea
Rolling rapids additional cars disappear if the first one falls off the track
Don't explode trains that are stopping at station.
Angle indicator added to the slope and curve track construction widget
Length indicator added to the track construction widget
Improvements to supports by adding dog-legs and sloping supports
Supports not previewing when moving an elevated ride over its prior position
Pioneer car's rear wheels now align to the track
Improvements to the Invincible support set
Fix high-speed coasters creating gaps in their heatmaps
Fix Invincible coaster cable lift holding trains at set speeds even downhill
Coaster train resets if it stalls near or at the station after a reverse launch.
Use a scrolling UV on the chain lift to match the speed of change
Dive Drop Holding Section does not seem to generate very high levels of fear during the pause
Fixed a LOD pop on the Magic Katz wheels
Changed wording for G force labels in testing tab to suggest acceleration instead of force
Wooden Coaster now has a Auto tunnel size slider
'Launched - Hydraulic' coaster - Added ability to tunnel both spline 2 and the reverse launch.
Added stairs to catwalks
Improvements to the Hyper coaster when longer than 30m
Fixed heat map problem with multiple trains. Trains now only start testing when they leave the station. Second and subsequent trains were starting prematurely which added incorrect values in the heat map
Fixed issue where multiple train flying coaster trains default to the down position when loading a park
Fixed Lift hill EFN boosts being applied across a whole coaster/ log flume, not per lift hill.
Flourishes play less often for guests who were only just excited, playing more often when guest gets more excited
Fixed for issue where coaster track supports will appear and go through the station when placing the Entrance and Exit
Lift hills now less nauseating
Added a drop shadow to the heat map labels to make it more visible against a white background
Fix issue where changing number of cars/trains on a coaster causes station and adjoining track to be unhighlighted.
Increased maximum downward slope value for the 'Invincible' coaster cable lift to -80°
Reduced the size of the Magic Katz head so the forward facing ride cam is no longer obscured
Decrease max fear boost for ducks to 2.
Flat ride Insanity art improvements, added a ladder. Better harnesses, and slight textural tweaks.
Increased default station length of 'powered track rides' from 12m to 16m to make placement of exit and entrance gates easier
Rolling River and Choppers Creak have increased max slope decline angle and set a downhill speed value
Choppers Creek (Log flume) mid sections of the drop now have 2-20m range in 1m increments, making it much easier to align the splash section to the floor.
Fixed hybrid coaster supports behaving incorrectly when near vertical and banking.