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shadow point in moving around so we're
gonna do that we're gonna move it to
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around three here and then we're going
to take this guy and we're going to sort
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of as in contrast in our highlights are
going to take this to about 250 or so
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and I magnin I G I think this back up
the point for so it's let's do that I
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think now that we've always kind of
balancing point once you start playing
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around with these things you can go back
here and start to play around with it a
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little bit as well we can pull our
higher shadow shadow slighted when I
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just pulled out a little bit to pull out
some shadow
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now you're probably thinking it was a
point in that if she started playing
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around with a contract here it's again
it doesn't nice job of balancing those
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two things out so even though I do want
to go but more of that shadow detail
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back by recovering shadow detail and
using this combination I'm getting a
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little more contrast and pulling in a
bit more shadow detail so another thing
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to do is used the new clarity option
here even though you know in Lightroom
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should never use clarity on a portrait
same with capture it would start with
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then Adobe Camera Raw if you use it
there it just Arcelik really unnatural
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an unflattering but actually a pretty
good job of having this natural clarity
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method which she works quite well I'm
portraits if you use it sparingly so
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we're gonna actually not just around
three I find it gives just a little bit
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more sharpness a little bit of sort of
speculator et you know sort of Michael
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contrast and at the same time it doesn't
really pushing to the point where they
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look unnatural it's just you know when
you look at the skin texture it just
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looks a little bit crisper so don't go
too far with that you know around 325 is
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is kind of where I stick to it makes me
want to do is we're going to start
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playing with some of the adjustments
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local adjustments so we're gonna go into
this local adjustments tad here and
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actually before we do that let's just
make some quick lens correction so
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sharpest fall of you really doesn't
matter there's nothing that we really
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need to worry about in terms of
sharpness here maybe they're up here so
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no real harm in and kind of adjusting
this light falloff again you know that
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sort of thing getting we can see if
maybe take that to 50 percent or so
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again it doesn't really matter too much
in this particular case and now move on
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to our local adjustments if you've never
used local adjustments before they are
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as the name suggests adjustments that
you apply locally to certain areas and
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essentially those areas are just masked
men like you would with mask inside a
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Photoshop so if you want to do not
create our skin adjustment because we
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want to get that skin looking as good as
possible so we start to mess with other
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things so it's just go ahead and create
a new local just been here we're gonna
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call it skin
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and hit the beach key for brush and the
mp4 mask and essentially then he just
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allows the see them ask that were
painting on so go ahead and do you mean
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here and as far as your brush settings
you want to be at a hundred percent
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opacity when you're doing this and then
hardness you know kind of up to you but
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around sixty to seventy percent and in
size depending of course on the area or
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masking in you can do this with anything
other than lips so you know your
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settings in terms of hardness will vary
but make sure that you're at a hundred
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percent opacity because ultimately what
we're gonna be doing is rather than
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trying to select everything but the lips
are going to like the lips and then flip
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if we were to do something like for
example 50% opacity on the lips if we
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flip that will still be left with 50%
opacity because you know that percentage
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half 120 just flipping it will give us
back the other half so it's gonna start
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painting here it's not necessary to be
doesn't look like it's true that ok
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there it is it's just under that and
start over so I just dnt again if it
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doesn't show up just try it again
sometimes it doesn't kick in so we want
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to be a moderately careful with this but
don't have to be super careful now one
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thing that we do want to do because the
masks inside of capture one operate more
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like a flow basis not an opacity basis
like we see in in Photoshop you don't
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run go over the same area twice so they
don't raise your pen and try and touch
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it up then you have areas that are more
clever than others know likely 100% here
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so you know it's not a big deal for
start painting over this I can add more
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than a hundred percent but just be
careful when you're at less than a
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hundred percent since you raise your
brush and you start painting over the
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same area it will sort of build up quite
quickly and it's it's hard to get even
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mask so try and do it all in one simple
stroke so that's good enough for our
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purposes here now obviously you're
thinking well I just an outline so you
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00:11:03,990 --> 00:11:08,760
were correct first thing you have to do
is to fill this in three go ahead and go
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into this little three dot section over
here and we're just gonna say film
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asking essentially that just feels in
you know whatever loops you might have
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closed loop still just fill it in a
solid mask to not go ahead and zoom out
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and you're looking great we're going to
go ahead and invert that mask so you can
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see now that gives us everything except
for our lips and now you know as you can
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see it's not perfect but that's ok
because really what we're trying to do
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is we're trying to use the uniformity to
make the skin look even you know if
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you've got a tiny bit of skin showing
through here it's not really gonna make
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a difference so what we wanted to do was
is you know just exclude the actual
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lipstick on the lips and hit the enter
key again to turn off the mask is we
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don't really wanna keep seeing it
anymore just obviously want to see
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what's below it so it dnt matter is it
off and then we're going to skin tone