8000:06:15,100 --> 00:06:18,740shadow point in moving around so we'reg的中文翻譯

8000:06:15,100 --> 00:06:18,740shad

80
00:06:15,100 --> 00:06:18,740
shadow point in moving around so we're
gonna do that we're gonna move it to

81
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around three here and then we're going
to take this guy and we're going to sort

82
00:06:24,650 --> 00:06:29,430
of as in contrast in our highlights are
going to take this to about 250 or so

83
00:06:29,430 --> 00:06:36,200
and I magnin I G I think this back up
the point for so it's let's do that I

84
00:06:36,200 --> 00:06:39,640
think now that we've always kind of
balancing point once you start playing

85
00:06:39,640 --> 00:06:43,890
around with these things you can go back
here and start to play around with it a

86
00:06:43,890 --> 00:06:49,900
little bit as well we can pull our
higher shadow shadow slighted when I

87
00:06:49,900 --> 00:06:52,320
just pulled out a little bit to pull out
some shadow

88
00:06:52,320 --> 00:06:55,770
now you're probably thinking it was a
point in that if she started playing

89
00:06:55,770 --> 00:07:01,310
around with a contract here it's again
it doesn't nice job of balancing those

90
00:07:01,310 --> 00:07:04,130
two things out so even though I do want
to go but more of that shadow detail

91
00:07:04,130 --> 00:07:09,710
back by recovering shadow detail and
using this combination I'm getting a

92
00:07:09,710 --> 00:07:14,520
little more contrast and pulling in a
bit more shadow detail so another thing

93
00:07:14,520 --> 00:07:19,290
to do is used the new clarity option
here even though you know in Lightroom

94
00:07:19,290 --> 00:07:25,930
should never use clarity on a portrait
same with capture it would start with

95
00:07:25,930 --> 00:07:30,680
then Adobe Camera Raw if you use it
there it just Arcelik really unnatural

96
00:07:30,680 --> 00:07:36,110
an unflattering but actually a pretty
good job of having this natural clarity

97
00:07:36,110 --> 00:07:39,520
method which she works quite well I'm
portraits if you use it sparingly so

98
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we're gonna actually not just around
three I find it gives just a little bit

99
00:07:43,660 --> 00:07:48,410
more sharpness a little bit of sort of
speculator et you know sort of Michael

100
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contrast and at the same time it doesn't
really pushing to the point where they

101
00:07:51,940 --> 00:07:55,830
look unnatural it's just you know when
you look at the skin texture it just

102
00:07:55,830 --> 00:08:00,330
looks a little bit crisper so don't go
too far with that you know around 325 is

103
00:08:00,330 --> 00:08:04,340
is kind of where I stick to it makes me
want to do is we're going to start

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00:08:04,340 --> 00:08:07,570
playing with some of the adjustments

105
00:08:07,570 --> 00:08:11,280
local adjustments so we're gonna go into
this local adjustments tad here and

106
00:08:11,280 --> 00:08:14,230
actually before we do that let's just
make some quick lens correction so

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sharpest fall of you really doesn't
matter there's nothing that we really

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00:08:17,710 --> 00:08:21,210
need to worry about in terms of
sharpness here maybe they're up here so

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no real harm in and kind of adjusting
this light falloff again you know that

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sort of thing getting we can see if
maybe take that to 50 percent or so

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00:08:29,600 --> 00:08:34,599
again it doesn't really matter too much
in this particular case and now move on

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00:08:34,599 --> 00:08:39,410
to our local adjustments if you've never
used local adjustments before they are

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00:08:39,410 --> 00:08:43,360
as the name suggests adjustments that
you apply locally to certain areas and

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essentially those areas are just masked
men like you would with mask inside a

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Photoshop so if you want to do not
create our skin adjustment because we

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want to get that skin looking as good as
possible so we start to mess with other

117
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things so it's just go ahead and create
a new local just been here we're gonna

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call it skin

119
00:09:02,000 --> 00:09:08,920
and hit the beach key for brush and the
mp4 mask and essentially then he just

120
00:09:08,920 --> 00:09:13,540
allows the see them ask that were
painting on so go ahead and do you mean

121
00:09:13,540 --> 00:09:17,880
here and as far as your brush settings
you want to be at a hundred percent

122
00:09:17,880 --> 00:09:23,190
opacity when you're doing this and then
hardness you know kind of up to you but

123
00:09:23,190 --> 00:09:27,230
around sixty to seventy percent and in
size depending of course on the area or

124
00:09:27,230 --> 00:09:30,870
masking in you can do this with anything
other than lips so you know your

125
00:09:30,870 --> 00:09:34,560
settings in terms of hardness will vary
but make sure that you're at a hundred

126
00:09:34,560 --> 00:09:38,020
percent opacity because ultimately what
we're gonna be doing is rather than

127
00:09:38,020 --> 00:09:41,830
trying to select everything but the lips
are going to like the lips and then flip

128
00:09:41,830 --> 00:09:46,160
if we were to do something like for
example 50% opacity on the lips if we

129
00:09:46,160 --> 00:09:50,730
flip that will still be left with 50%
opacity because you know that percentage

130
00:09:50,730 --> 00:09:55,570
half 120 just flipping it will give us
back the other half so it's gonna start

131
00:09:55,570 --> 00:10:00,960
painting here it's not necessary to be
doesn't look like it's true that ok

132
00:10:00,960 --> 00:10:07,460
there it is it's just under that and
start over so I just dnt again if it

133
00:10:07,460 --> 00:10:12,270
doesn't show up just try it again
sometimes it doesn't kick in so we want

134
00:10:12,270 --> 00:10:17,470
to be a moderately careful with this but
don't have to be super careful now one

135
00:10:17,470 --> 00:10:24,089
thing that we do want to do because the
masks inside of capture one operate more

136
00:10:24,089 --> 00:10:30,970
like a flow basis not an opacity basis
like we see in in Photoshop you don't

137
00:10:30,970 --> 00:10:35,260
run go over the same area twice so they
don't raise your pen and try and touch

138
00:10:35,260 --> 00:10:39,150
it up then you have areas that are more
clever than others know likely 100% here

139
00:10:39,150 --> 00:10:43,780
so you know it's not a big deal for
start painting over this I can add more

140
00:10:43,780 --> 00:10:46,140
than a hundred percent but just be
careful when you're at less than a

141
00:10:46,140 --> 00:10:49,610
hundred percent since you raise your
brush and you start painting over the

142
00:10:49,610 --> 00:10:54,680
same area it will sort of build up quite
quickly and it's it's hard to get even

143
00:10:54,680 --> 00:10:59,990
mask so try and do it all in one simple
stroke so that's good enough for our

144
00:10:59,990 --> 00:11:03,990
purposes here now obviously you're
thinking well I just an outline so you

145
00:11:03,990 --> 00:11:08,760
were correct first thing you have to do
is to fill this in three go ahead and go

146
00:11:08,760 --> 00:11:13,660
into this little three dot section over
here and we're just gonna say film

147
00:11:13,660 --> 00:11:16,800
asking essentially that just feels in
you know whatever loops you might have

148
00:11:16,800 --> 00:11:21,980
closed loop still just fill it in a
solid mask to not go ahead and zoom out

149
00:11:21,980 --> 00:11:29,480
and you're looking great we're going to
go ahead and invert that mask so you can

150
00:11:29,480 --> 00:11:34,920
see now that gives us everything except
for our lips and now you know as you can

151
00:11:34,920 --> 00:11:37,890
see it's not perfect but that's ok
because really what we're trying to do

152
00:11:37,890 --> 00:11:42,580
is we're trying to use the uniformity to
make the skin look even you know if

153
00:11:42,580 --> 00:11:45,560
you've got a tiny bit of skin showing
through here it's not really gonna make

154
00:11:45,560 --> 00:11:50,240
a difference so what we wanted to do was
is you know just exclude the actual

155
00:11:50,240 --> 00:11:55,600
lipstick on the lips and hit the enter
key again to turn off the mask is we

156
00:11:55,600 --> 00:11:58,640
don't really wanna keep seeing it
anymore just obviously want to see

157
00:11:58,640 --> 00:12:02,710
what's below it so it dnt matter is it
off and then we're going to skin tone
0/5000
原始語言: -
目標語言: -
結果 (中文) 1: [復制]
復制成功!
8000:06:15,100--> 00:06:18,740在走动,所以我们的影子点要做,我们要将其移动到8100:06:18,740--> 00:06:24,650围绕三个在这里,然后我们准备采取这个家伙,我们准备进行排序8200:06:24,650--> 00:06:29,430,相比之下我们的亮点是要把这个拿到约 250 左右8300:06:29,430--> 00:06:36,200我和马格宁我 G 我觉得这备份为点做到真是让我8400:06:36,200--> 00:06:39,640现在认为我们总是一旦你开始玩平衡点8500:06:39,640--> 00:06:43,890围绕这些东西你可以回去在这里,并开始玩弄它8600:06:43,890--> 00:06:49,900小位以及我们可以拉我们更高的影子轻视时我8700:06:49,900--> 00:06:52,320只被拿出一点点拔出一些阴影8800:06:52,320--> 00:06:55,770现在你可能在想它了如果她开始打这点8900:06:55,770--> 00:07:01,310在附近与合同在这里它是再一次它并不是好工作的平衡那些9000:07:01,310--> 00:07:04,130两件事情了,即使我想要去但更多的阴影细节9100:07:04,130--> 00:07:09,710返回通过恢复阴影细节和我得到这种组合使用9200:07:09,710--> 00:07:14,520多一点对比度和拉咬了更多的阴影细节如此另一件事9300:07:14,520--> 00:07:19,290要做的是使用了新的明确性选项在这里,即使你知道在 Lightroom9400:07:19,290--> 00:07:25,930永远不应使用上一幅画像的清晰捕获它将开始与同9500:07:25,930--> 00:07:30,680然后 Adobe 相机原始如果你使用它它只是那里阿尔切利克公司真的不自然9600:07:30,680--> 00:07:36,110不讨人喜欢,但实际上相当好的这自然的明确9700:07:36,110--> 00:07:39,520她工作很好,我的方法如果您使用尽量少的所以的肖像9800:07:39,520--> 00:07:43,660我们要去其实不只是在附近三个我觉得它给出了一小会儿9900:07:43,660--> 00:07:48,410一点点的有点更锋利投机者 et 你知道 Michael 排序10000:07:48,410--> 00:07:51,940在同一时间,它并不与对比真正推向点在哪里他们30 多岁00:07:51,940--> 00:07:55,830看起来不自然,它是只是你知道什么时候你看看皮肤纹理它只是10200:07:55,830--> 00:08:00,330看起来有点脆,所以不会去太远的你知道大约 32510300:08:00,330--> 00:08:04,340是在哪里我坚持下去的让我想做的事是我们要开始10400:08:04,340--> 00:08:07,570玩的一些调整10500:08:07,570--> 00:08:11,280所以我们要进入的地方调整在这里这地方调整 tad 和10600:08:11,280--> 00:08:14,230其实以前我们做,我们只是使一些快速镜头校正10700:08:14,230--> 00:08:17,710最大幅度的下降,你真的不有件事是什么,我们真的10800:08:17,710--> 00:08:21,210需要担心的这里的锐度也许他们在这里所以10900:08:21,210--> 00:08:26,420没有真正的伤害,在和善良的调整这灯光衰减区再你是知道的11000:08:26,420--> 00:08:29,600种的东西让我们可以看到如果也许把它发挥到 50%左右11100:08:29,600--> 00:08:34,599再一次它真的没关系太多在这种特定情况下和现在继续前进11200:08:34,599--> 00:08:39,410到我们当地的调整,如果你永远不会之前他们都使用本地调整11300:08:39,410--> 00:08:43,360正如其名称所暗示的调整,你本地适用于某些地区,11400:08:43,360--> 00:08:48,240基本上这些领域只是被掩盖男人像你会戴着面具里面11500:08:48,240--> 00:08:52,870Photoshop 所以如果你想要不做创建我们皮肤调整,因为我们11600:08:52,870--> 00:08:56,310想要得到那皮肤看上去一样好因此,我们开始与其他陷入困境的可能11700:08:56,310--> 00:09:00,940东西,所以只是走一步创建一个新的本地刚刚来过这儿我们要去11800:09:00,940--> 00:09:02,000叫它皮肤11900:09:02,000--> 00:09:08,920和打画笔的海滩键和mp4 面具然后基本上他只是12000:09:08,920--> 00:09:13,540允许他们问问,有的见绘画上做吧,你的意思是12100:09:13,540--> 00:09:17,880在这里,并尽量设置毛刷你想要在百分百12200:09:17,880--> 00:09:23,190当你这么做的不透明度,然后你知道种取决于你的硬度,但12300:09:23,190--> 00:09:27,230约有六十到七十 %和在大小当然取决于该地区或12400:09:27,230--> 00:09:30,870掩蔽在你可以这样做任何事情除了嘴唇所以你知道你12500:09:30,870--> 00:09:34,560设置在硬度方面将会发生变化但要确保你在一百12600:09:34,560--> 00:09:38,020%不透明度因为最终是什么我们要做的是而不是12700:09:38,020--> 00:09:41,830尝试选择一切,但嘴唇要喜欢的嘴唇,然后翻转12800:09:41,830--> 00:09:46,160如果我们做一些事情一样,示例 50%不透明度的嘴唇上如果我们12900:09:46,160--> 00:09:50,730但仍然会有 50%的翻转不透明度因为你知道那百分比13000:09:50,730--> 00:09:55,570半 120 只翻转它会给我们所以它就开始背,另一半13100:09:55,570--> 00:10:00,960绘画在这里它不是必须看起来不像它是真的就好了13200:10:00,960--> 00:10:07,460它是只是在那之下的还有和所以我只是从头 dnt 再次如果它13300:10:07,460--> 00:10:12,270不只是尝试它再出现有时它不踢所以我们想要13400:10:12,270--> 00:10:17,470要适度小心这可是不一定要非常小心现在一13500:10:17,470--> 00:10:24,089我们想做的事口罩内捕获一个更多操作13600:10:24,089--> 00:10:30,970像有流基础不透明度的基础像我们在 Photoshop 中看到你不13700:10:30,970--> 00:10:35,260同一地区两次所以跑去他们不要提高你的钢笔,试着触摸13800:10:35,260--> 00:10:39,150它然后你有更多的领域聪明比别人知道这里可能 100%13900:10:39,150--> 00:10:43,780所以你知道这不是一件大事开始绘画,在这我可以添加更多14000:10:43,780--> 00:10:46,140比百分百,但只是小心,当你在不到一14100:10:46,140--> 00:10:49,610百 %因为你养你画笔,你就开始在绘画14200:10:49,610--> 00:10:54,680同一地区颇有点将建立很快,它是很难甚至14300:10:54,680--> 00:10:59,990掩盖所以试着和做它都在一个简单的脑卒中这就是不够好,为我们14400:10:59,990--> 00:11:03,990目的在这里现在很明显你是考虑好我只是大纲所以你14500:11:03,990--> 00:11:08,760是正确的第一件事,你要做的是要填三个去前方和去14600:11:08,760--> 00:11:13,660到这三小点节结束在这里,我们只要说电影14700:11:13,660--> 00:11:16,800在本质上问,只感觉你知道你可能会有任何循环14800:11:16,800--> 00:11:21,980闭环仍然只是填写它固体的面具,不往前走,缩小14900:11:21,980--> 00:11:29,480和你真好看我们要去走一步,反转的面具,所以你可以15000:11:29,480--> 00:11:34,920看看现在这给了我们一切,除了对于我们的嘴唇和现在你知道,你可以15100:11:34,920--> 00:11:37,890看到它并不完美,但这没关系因为真的我们试图做15200:11:37,890--> 00:11:42,580是我们想要使用到的均匀性让皮肤看起来甚至你知道如果15300:11:42,580--> 00:11:45,560你有一点点的皮肤呈现通过这里它不是真的要让15400:11:45,560--> 00:11:50,240所以我们想做一个区别是你知道只是排除实际是15500:11:50,240--> 00:11:55,600口红的嘴唇和命中输入我们是关键再次关闭面具15600:11:55,600--> 00:11:58,640真的不想一直看到它显然不再只是想看看15700:11:58,640--> 00:12:02,710什么是低于它所以它 dnt 事是它关闭,然后我们要去肤色
正在翻譯中..
結果 (中文) 3:[復制]
復制成功!
80
00:06:15100——> 00:06:18740
阴影点在走动,所以我们
要做,我们要把它

81
00:06:18740——> 00:06:24650
大约三在这里,然后我们会
把这家伙和我们要排序

82
00:06:24650——> 00:06:29430
为在我们的集锦对比
要到250左右

83
00:06:29430——> 00:06:36200
我和马格宁我我想这回到了
点所以让我们做,我

84
00:06:36200——> 00:06:39640
认为现在我们总是
平衡点一旦你开始玩

85
00:06:39640——> 00:06:43890
周围的这些东西你可以回去
这里开始玩它一

86
00:06:43890——> 00:06:49900
点我们可以把我们的
更高的阴影轻视当我

87
00:06:49900——> 00:06:52320
只是拿出一点点拔
一些阴影

88
00:06:52320——> 00:06:55770
现在你可能认为它是一个
点如果她开始打

89
00:06:55770——> 00:07:01310
着在这里的合同又是
不好平衡那些

90
00:07:01310——> 00:07:04130
两件事,所以即使我想
去但更多的阴影细节

91
00:07:04130——> 00:07:09710
回恢复暗部细节和
使用这种组合,我得到一个

92
00:07:09710——> 00:07:14520
点对比拉在
点阴影的细节,另一个事情

93
00:07:14520——> 00:07:19290
做的是用新的选项
清晰在这里,即使你知道

Lightroom 94
00:07:19290——> 00:07:25930
不应该用清晰的肖像
同捕捉它会

95
00:07:25930——> 00:07:30680
然后Adobe Camera Raw中如果你使用它
那里只是阿奇立克真的自然

96
00:07:30680——> 00:07:36110
一个不起眼的但实际上是一个相当好的工作
具有这种自然清晰

97
00:07:36110——>报:39520
方法,她工作的很好,我
肖像如果你谨慎地使用它,

98
00:07:39520——> 00:07:43660
我们其实不只是在
三我觉得它给的只是一点点

99
00:07:43660——> 00:07:48410
更尖锐一点的
投机者排序等你知道迈克尔

100
00:07:48410排序——> 00:07:51940
对比,同时又不
真的推到他们

101
00:07:51940——> 00:07:55830
看起来不自然只是你知道当你看
肌理只是

102
00:07:55830——> 00:08:00330
看起来有点嘈杂,不去
太远,你知道325是

103
00:08:00330——> 00:08:04340
是我的坚持让我
想要做的是,我们将开始

104
00:08:04,340——> 00:08:07570
玩一些调整

105
00:08:07570——> 00:08:11280
局部调整,所以我们要去
这局部调整点这里

106
00:08:11280——> 00:08:14230
其实在此之前,让我们
进行一些快速的镜头校正,

107
00:08:14230——> 00:08:17710
最大幅度的下降,你真的不
物质没有什么,我们真的

108
效益:17710——> 00:08:21210
需要担心在
锐度方面也许他们在这里所以

109
00:08:21210——> 00:08:26420
没有真正的损害和种调节
这光衰减了你知道

110
00:08:26420——> 00:08:29600
之类的事情让我们可以看到如果
也许把这百分之50个左右的

111
00:08:29600——> 00:08:34599
又真的没什么太多的
在这种情况下,

112
00:08:34599——> 00:08:39410
我们当地的调整,如果你从来没有
用局部调整之前,他们

113
00:08:39410——> 00:08:43360
顾名思义调整
你申请当地某些地区和

114
00:08:43360——> 00:08:48240
那些区只是掩盖
像你这样的人会在

115
00:08:48面具现在移动,240——> 00:08:52870
PS图象处理软件所以如果你想不
创造我们的皮肤调整因为我们

116
00:08:52870——> 00:08:56310
想皮肤好
可能因此我们开始跟其他

117
00:08:56310——> 00:09:00940
事情就去创建新的本地
刚刚在这里我们要

118
00:09:00940——> 00:09:02000
称它为皮肤

119
00:09:02000——> 00:09:08920
打沙滩键刷和
MP4的面具,本质上他只是

120
00:09:08920——> 00:09:13540
允许看到他们问,
画吧,你是

121
00:09:13540——> 00:09:17880
这里,至于你的笔刷设置
你要在百分之一百

122
00:09:17880——> 00:09:23190
混浊,当你这样做的时候,然后
你知道什么样的硬度取决于你但

123
00:09:23190——> 00:09:27230
大约六十到百分之七十,
大小取决于该地区或

124
00:09:27230——> 00:09:30870
掩蔽在你可以对任何
除了嘴唇所以你知道你的

125
00:09:30870——> 00:09:34560
设置在硬度方面会有所不同
但确保你在一百

126
00:09:34,560——> 00:09:38020
成混浊因为最终
我们要做的是不是

127
00:09:38020——> 00:09:41830
试图选择一切但嘴唇
要像嘴唇,然后翻转

128
00:09:41830——> 00:09:46160
如果我们为
例50%不透明度嘴唇做如果我们

129
00:09:46160——> 00:09:50730
翻转,还剩下50%
因为你知道
透明度百分比
130
00:09:50730——> 00:09:55570
半120只翻转它会给我们
回另一半就要开始

131
00:09:55570——> 00:10:00960
画在这里是不需要
看起来并不像是真的,好

132
00:10:00960——> 00:10:07460
那里只是在和
如果

133
00:10:07460——> 00从头开始,所以我就不再:10:12270
不就再试一次
有时不踢,所以我们要

134
00:10:12270——> 00:10:17470
要与此但
不适度小心要超级小心现在一

135
00:10:17470——> 00:10:24089
事我们做想做的事的
口罩内捕获一个操作更

136
00:10:24089——> 00:10:30970
像流动的基础不是一个不透明的基础上
就像我们看到在PS图象处理软件你不

137
00:10:30970——> 00:10:35260
跑去两次在同一地区,他们
不要提高你的笔去触摸

138
00:10:35260——> 00:10:39150
起来然后你有更多的
比别人聪明知道这里可能100%

139
00:10:39150——> 00:10:43780
所以你知道
开始画在这我可以添加更多的

140
00:10:43没什么大不了的地方,780——> 00:10:46140
超过百分之一百但要
小心当你在不到一

141
00:10:46140——> 00:10:49610
百分百因为你提高你的
刷和你开始画在

142
00:10:49610——> 00:10:54680
同地区会建立很
很快是很难得到,甚至

143
00:10:54680——> 00:10:59990
面具所以尝试做这一切在一个简单的
脑卒中,是我们

144
00:10:59990不够好——> 00:11:03990
目的现在很明显你
思考我只是轮廓,所以你

145
00:11:03990——> 00:11:08760
是正确的第一件要做的事
是填补这三去吧,去

146
00:11:08760——> 00:11:13660
融入这小小的三点部分
这里我们只是说电影

147
00:11:13660——> 00:11:16800
基本上问,感觉在
你知道什么环你可能

148
00:11:16800——> 00:11:21980
闭环还是填写一
固体掩不去缩小

149
00:11:21980——> 00:11:29480
你看伟大的我们要
前进将面具所以你可以

150
00:11:29480——> 00:11:34920
看到现在给我们的一切除了
我们的嘴唇,现在你知道你可以

151
00:11:34920——> 00:11:37890
看到它并不完美,但那是好的
因为真的我们想做的

152
00:11:37890——> 00:11:42580
我们试图用均匀
让皮肤看起来即使你知道

153
00:11:42580——> 00:11:45560
你有一点点的皮肤呈现
通过这里不是真的要

154
00:11:45,560——> 00:11:50240
不同,我们想要做的是
你知道排除实际

155
00:11:50240——> 00:11:55600
口红嘴唇上并按回车
键关闭面具是我们

156
00:11:55600——> 00:11:58640
真的不想看到它不再只是
显然希望看到

157
00:11:58640——> 00:12:02710
什么下面这样的事是它
DNT然后,我们去皮肤音
正在翻譯中..
 
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