55301:07:09,200 --> 01:07:13,230in me touch are always there and theyw的中文翻譯

55301:07:09,200 --> 01:07:13,230in

553
01:07:09,200 --> 01:07:13,230
in me touch are always there and they
will be videos you ask yourself these

554
01:07:13,230 --> 01:07:18,770
questions that they will be magnified
for sure for sure so that's a little tip

555
01:07:18,770 --> 01:07:24,680
their emotional trick now they're
looking at this talking to you about the

556
01:07:24,680 --> 01:07:31,190
motions in touch so that this crisis
felt way too high so I feel like it's

557
01:07:31,190 --> 01:07:32,890
it's better in there already

558
01:07:32,890 --> 01:07:41,440
cool really cool one thing I know I
wanted this for sure is another gradient

559
01:07:41,440 --> 01:07:45,820
so we're gonna come into a quick mask
and a select a gradient all come to the

560
01:07:45,820 --> 01:07:47,510
top

561
01:07:47,510 --> 01:07:55,710
exit mask inverted command shift I come
to the top and not to exposure but under

562
01:07:55,710 --> 01:08:02,940
that two curves pulled on our top

563
01:08:02,940 --> 01:08:06,540
think now it's time to get a little more
shape to these guys it's not just so

564
01:08:06,540 --> 01:08:12,430
bland it was really flat area with big
crowds which is always nice but it

565
01:08:12,430 --> 01:08:17,199
didn't have any shape like the originals
guided her likeness in the bottom using

566
01:08:17,199 --> 01:08:21,390
the original sky bleeding into our
clouds and then putting it into the top

567
01:08:21,390 --> 01:08:26,920
and again as we did before coming to
filter noise add noise any good to do

568
01:08:26,920 --> 01:08:31,299
that for two pixels so that the take
away some of the gradient noise that

569
01:08:31,299 --> 01:08:32,850
will happen right in here

570
01:08:32,850 --> 01:08:48,940
call this for top density and this is
our caller to catch up on the naming of

571
01:08:48,940 --> 01:08:55,719
players here so I'll be done essentially
is to create a backplate stitched

572
01:08:55,719 --> 01:09:03,150
together because in contrast to it ended
up being a total bottom contrast to

573
01:09:03,150 --> 01:09:11,080
balance out what we did for the right
side but this crimes but if I did this

574
01:09:11,080 --> 01:09:17,930
look at this so I added warmth to the
bottom plate I did not do it to this and

575
01:09:17,930 --> 01:09:22,819
actually feels better connected here now
so I'm gonna leave this color offer now

576
01:09:22,819 --> 01:09:30,049
and see what happens if nothing else I
can put on top of the glass and add the

577
01:09:30,049 --> 01:09:36,250
ones to this layer 2 so good discovery
good discovery so in turn it off then be

578
01:09:36,250 --> 01:09:42,000
created our mountains that has the
highlight little bit more soldiers to

579
01:09:42,000 --> 01:09:48,480
them then became a nice guy and then
relaying blend layer and then I think

580
01:09:48,480 --> 01:09:51,940
some gradient to this guy to give us a
little bit more punch to it and worship

581
01:09:51,940 --> 01:09:58,690
to it and that's the framework this is
gonna turn again when we talked about

582
01:09:58,690 --> 01:10:02,580
making composites it almost from the
start with Ally quality of the back

583
01:10:02,580 --> 01:10:05,699
plate and then everything follows and
it's a little bit like that when you eat

584
01:10:05,699 --> 01:10:11,340
such as well I always start with that
innumerable part that has all the other

585
01:10:11,340 --> 01:10:12,370
stuff loving it

586
01:10:12,370 --> 01:10:16,620
perspective and like Willie and then i
layer it on top so that's kind of a be

587
01:10:16,620 --> 01:10:20,100
done we started with the background
layer them out on it violated the sky to

588
01:10:20,100 --> 01:10:24,929
it and we're going to take a break right
here and then go into the people and

589
01:10:24,929 --> 01:10:29,100
then the last end of it will be to
massage this together to perfect

590
01:10:29,100 --> 01:10:34,949
composed picture so that I'll see you in
a little bit gonna start player in our

591
01:10:34,949 --> 01:10:36,360
talent and our railroad tracks
0/5000
原始語言: -
目標語言: -
結果 (中文) 1: [復制]
復制成功!
5531:07:09,200--> 1:07:13,230在我触摸都在那里和他们将你问问自己这些视频5541:07:13,230--> 1:07:18,770他们会被放大的问题当然肯定这就是一个小技巧5551:07:18,770--> 1:07:24,680他们情感的把戏,现在他们看着这跟你聊5561:07:24,680--> 1:07:31,190动议中触摸,这场危机感觉太高,所以我感觉它就像5571:07:31,190--> 1:07:32,890它是更好地在那里已经5581:07:32,890--> 1:07:41,440酷很酷的一件事,我知道我想这肯定是另一种渐变5591:07:41,440--> 1:07:45,820所以我们要进入快速蒙版和所有的梯度来选择5601:07:45,820--> 1:07:47,510返回页首5611:07:47,510--> 1:07:55,710我来的退出面具倒命令转变到顶部和不暴露但下5621:07:55,710--> 1:08:02,940两条曲线拉我们顶上5631:08:02,940--> 1:08:06,540想现在就得到多一点的时间形状,这些家伙它并非只是如此5641:08:06,540--> 1:08:12,430平淡是真平坦区域与大这很好,但它的人群5651:08:12,430--> 1:08:17,199没有任何形状像原件指导她肖像在底部使用5661:08:17,199--> 1:08:21,390原来天空出血到我们云,然后放进顶部5671:08:21,390--> 1:08:26,920又一次来到之前一样过滤噪声添加噪声任何好做5681:08:26,920--> 1:08:31,299那两个像素以便采取走了一些梯度噪声,5691:08:31,299--> 1:08:32,850在这里将会发生右5701:08:32,850--> 1:08:48,940这是最高的密度,这个是调用我们调用方赶上来命名的5711:08:48,940--> 1:08:55,719玩家在这里所以基本上会做了是创建缝合后挡板5721:08:55,719--> 1:09:03,150在一起是因为与它结束是一个总的底部的对比5731:09:03,150--> 1:09:11,080做了什么我们的权利平衡一面,但这罪行,但如果我这样做5741:09:11,080--> 1:09:17,930看看这个,所以增加了温暖底部板我不做这和5751:09:17,930--> 1:09:22,819其实感觉更好地连接在这里现在得现在离开此颜色优惠5761:09:22,819--> 1:09:30,049看看什么会发生如果没有别的我可以放在玻璃和添加5771:09:30,049--> 1:09:36,250那些对这层 2 如此优秀的发现优秀的发现所以反过来它掉那是5781:09:36,250--> 1:09:42,000创建了我们山突出显示一些更多的士兵5791:09:42,000--> 1:09:48,480他们然后成为了一个好人,然后中继混合层,然后我想5801:09:48,480--> 1:09:51,940到这家伙给我们一些渐变一点点崇拜与它与更有力度5811:09:51,940--> 1:09:58,690它,是框架,这是要再次打开当我们谈到5821:09:58,690--> 1:10:02,580制作复合材料它几乎从开始与盟友质量的后面5831:10:02,580--> 1:10:05,699板,然后一切都遵循和它有点像那样当你吃的时候5841:10:05,699--> 1:10:11,340如嗯我总是开始与那数不清了所有其他的部分5851:10:11,340--> 1:10:12,370爱它的东西5861:10:12,370--> 1:10:16,620视角和像威利然后层顶上,所以这是一种将5871:10:16,620--> 1:10:20,100做背景下开始了我们他们在它违反了对天空的层5881:10:20,100--> 1:10:24,929它和我们打算休息权在这里,然后进入的人和5891:10:24,929--> 1:10:29,100然后最后的它会到按摩这携手合作,共同完善5901:10:29,100--> 1:10:34,949图片的组成,所以我会看到你在有点要开始球员我们5911:10:34,949--> 1:10:36,360人才和我们铁路轨道
正在翻譯中..
結果 (中文) 3:[復制]
復制成功!
553
01:07:09200——> 01:07:13230
我触摸总是和他们
将视频你问自己这些

554
01:07:13230——> 01:07:18770
问题都会被放大
当然肯定这样的一个小提示

555
01:07:18770——> 01:07:24680
情感欺骗他们现在
看着这跟你说的

556
01:07:24680——> 01:07:31190
运动联系使这一危机
觉得太高了,我觉得这是

557
01:07:31190——> 01:07:32890
最好在那里已经

558
01:07:32890——> 01:07:41440
酷真的很酷的一件事我知道我
想这肯定是一个梯度

559
01:07:41440——> 01:07:45820
所以我们要进入快速蒙版
和选择梯度来

560
01:07:45820——> 01:07:47510


561
01:07:47510——> 01:07:55710
退出面膜倒命令我来
移到顶端,不暴露在

562
01:07:55710——> 01:08:02940
两曲线拉我们最

563
01:08:02940——> 01:08:06540
认为现在是时候让更多的
形状这些家伙不太

564
01:08:06540——> 01:08:12430
平淡是真大
平坦地区人群总是好的但它

565
01:08:12430——> 01:08:17199
没有形状如原件
引导她的肖像在底部使用

566
01:08:17199——> 01:08:21390
原来天空出血进入我们的
云然后放进前

567
01:08:21390——> 01:08:26920
又因为我们以前来
添加杂色做

568
01:08:26920什么好——>一时08:31299
,两个像素,采取了一些
梯度噪声,

569
01:08:31299——> 01:08:32850
会发生在这里

570
01:08:32850——> 01:08:48940
称这顶密度,这是
调用者赶上命名

571
01:08:48940——> 01:08:55719
这里的球员,所以我会做的基本上
是创建一个背板缝

572
01:08:55719——> 01:09:03,150
一起因为它结束了与
总底对比

573
01:09:03150——> 01:09:11080
平衡我们做正确的
侧但这犯罪,但如果我这样做的

574
01:09:11080——> 01:09:17930
看这让我增加了温暖的
底板我没有做到这

575
01:09:17930——> 01:09:22819
实际上感觉更好的连接在这里
我要离开这个颜色现在提供

576
01:09:22819——> 01:09:30049
,看看会发生什么,如果没有其他的事我
可以放在顶部的玻璃和添加

577
01:09:30049——> 01:09:36250
的这2层那么好发现
好发现,关掉它,然后

578
01:09:36250——> 01:09:42000
创造我们的山,有
突出点的士兵

579
01:09:42,000 - > 01:09:48480
他们然后变成一把很好的家伙,然后,然后,混合层relaying



01:580认为:48480 - > 01 09 09:51940:这家伙是有梯度的

给我们一点点更多拳,它和崇拜的

581
:09 01:51940 - > 01 09:58690:这就是

会把“框架,这是当我们谈论了

58690 582 09 01::::10 - > 01 02580

,让它几乎从复合材料从后面的583


01:10:02580盟友质量——> 01:10:05699
板然后一切都遵循
这有点像,当你吃

584
01:10:05699——> 01:10:11340
如我开头,
无数部分,所有其他的

585
01:10:11340——> 01:10:12370
东西爱它

586
01:10:12370——> 01:10:16620
视角和像威利和我
层之上,所以那是一种被

587
01:10:16620——> 01:10:20100
我们开始与背景
层出来它违反了天空

588
01:10:20100——> 01:10:24929
它我们将休息权
这里然后进入人

589
01:10:24929——> 01:10:29100
然后它最后的终点将是
按摩一起完善

590
01:10:29100——> 01:10:34,949
组成的图片,我会看到你在
一点点开始的球员在我们的

591
01:10:34949——> 01:10:36360
人才和我们的铁路轨道
正在翻譯中..
 
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