553
01:07:09,200 --> 01:07:13,230
in me touch are always there and they
will be videos you ask yourself these
554
01:07:13,230 --> 01:07:18,770
questions that they will be magnified
for sure for sure so that's a little tip
555
01:07:18,770 --> 01:07:24,680
their emotional trick now they're
looking at this talking to you about the
556
01:07:24,680 --> 01:07:31,190
motions in touch so that this crisis
felt way too high so I feel like it's
557
01:07:31,190 --> 01:07:32,890
it's better in there already
558
01:07:32,890 --> 01:07:41,440
cool really cool one thing I know I
wanted this for sure is another gradient
559
01:07:41,440 --> 01:07:45,820
so we're gonna come into a quick mask
and a select a gradient all come to the
560
01:07:45,820 --> 01:07:47,510
top
561
01:07:47,510 --> 01:07:55,710
exit mask inverted command shift I come
to the top and not to exposure but under
562
01:07:55,710 --> 01:08:02,940
that two curves pulled on our top
563
01:08:02,940 --> 01:08:06,540
think now it's time to get a little more
shape to these guys it's not just so
564
01:08:06,540 --> 01:08:12,430
bland it was really flat area with big
crowds which is always nice but it
565
01:08:12,430 --> 01:08:17,199
didn't have any shape like the originals
guided her likeness in the bottom using
566
01:08:17,199 --> 01:08:21,390
the original sky bleeding into our
clouds and then putting it into the top
567
01:08:21,390 --> 01:08:26,920
and again as we did before coming to
filter noise add noise any good to do
568
01:08:26,920 --> 01:08:31,299
that for two pixels so that the take
away some of the gradient noise that
569
01:08:31,299 --> 01:08:32,850
will happen right in here
570
01:08:32,850 --> 01:08:48,940
call this for top density and this is
our caller to catch up on the naming of
571
01:08:48,940 --> 01:08:55,719
players here so I'll be done essentially
is to create a backplate stitched
572
01:08:55,719 --> 01:09:03,150
together because in contrast to it ended
up being a total bottom contrast to
573
01:09:03,150 --> 01:09:11,080
balance out what we did for the right
side but this crimes but if I did this
574
01:09:11,080 --> 01:09:17,930
look at this so I added warmth to the
bottom plate I did not do it to this and
575
01:09:17,930 --> 01:09:22,819
actually feels better connected here now
so I'm gonna leave this color offer now
576
01:09:22,819 --> 01:09:30,049
and see what happens if nothing else I
can put on top of the glass and add the
577
01:09:30,049 --> 01:09:36,250
ones to this layer 2 so good discovery
good discovery so in turn it off then be
578
01:09:36,250 --> 01:09:42,000
created our mountains that has the
highlight little bit more soldiers to
579
01:09:42,000 --> 01:09:48,480
them then became a nice guy and then
relaying blend layer and then I think
580
01:09:48,480 --> 01:09:51,940
some gradient to this guy to give us a
little bit more punch to it and worship
581
01:09:51,940 --> 01:09:58,690
to it and that's the framework this is
gonna turn again when we talked about
582
01:09:58,690 --> 01:10:02,580
making composites it almost from the
start with Ally quality of the back
583
01:10:02,580 --> 01:10:05,699
plate and then everything follows and
it's a little bit like that when you eat
584
01:10:05,699 --> 01:10:11,340
such as well I always start with that
innumerable part that has all the other
585
01:10:11,340 --> 01:10:12,370
stuff loving it
586
01:10:12,370 --> 01:10:16,620
perspective and like Willie and then i
layer it on top so that's kind of a be
587
01:10:16,620 --> 01:10:20,100
done we started with the background
layer them out on it violated the sky to
588
01:10:20,100 --> 01:10:24,929
it and we're going to take a break right
here and then go into the people and
589
01:10:24,929 --> 01:10:29,100
then the last end of it will be to
massage this together to perfect
590
01:10:29,100 --> 01:10:34,949
composed picture so that I'll see you in
a little bit gonna start player in our
591
01:10:34,949 --> 01:10:36,360
talent and our railroad tracks