40300:24:02,529 --> 00:24:05,679eat kinda has these edges same issue40的中文翻譯

40300:24:02,529 --> 00:24:05,679eat

403
00:24:02,529 --> 00:24:05,679
eat kinda has these edges same issue

404
00:24:05,679 --> 00:24:08,999
so what if I change to and this is what
I did

405
00:24:08,999 --> 00:24:14,399
kinda reshaped at made it bit more
aesthetically pleasing if you will

406
00:24:14,399 --> 00:24:17,809
that way I did dad was I'm sure you

407
00:24:17,809 --> 00:24:21,899
I murdered in Teton you layers and I
will be control shift

408
00:24:21,899 --> 00:24:25,190
alt and the or command

409
00:24:25,190 --> 00:24:30,159
shift option any this makes it a new
layer

410
00:24:30,159 --> 00:24:31,990
everything visible and

411
00:24:31,990 --> 00:24:35,380
and then I basically just went to filter
and liquefy

412
00:24:35,380 --> 00:24:40,110
and here course electrify now you would
usually use

413
00:24:40,110 --> 00:24:43,290
pressure and density at the small

414
00:24:43,290 --> 00:24:46,550
pays so I can start shaping this

415
00:24:46,550 --> 00:24:49,679
and then that's how I would

416
00:24:49,679 --> 00:24:56,420
you know reshape he's here so

417
00:24:56,420 --> 00:25:00,260
once I was done I click OK and then when
I was done with dot

418
00:25:00,260 --> 00:25:03,520
i deleted everything bought the area
around here

419
00:25:03,520 --> 00:25:08,230
and I did the same thing for her because
a

420
00:25:08,230 --> 00:25:11,820
I felt that it will be I better to look
into shape

421
00:25:11,820 --> 00:25:14,960
knowledge is kinda follows her head over
the debtor

422
00:25:14,960 --> 00:25:18,660
more aesthetically pleasing and then of
course does dr.

423
00:25:18,660 --> 00:25:22,850
the DUP area around her hair

424
00:25:22,850 --> 00:25:26,299
hurt you're here and the shadow and I
thought well

425
00:25:26,299 --> 00:25:29,419
wouldn't wouldn't it be nice if we
cannot fix that

426
00:25:29,419 --> 00:25:32,850
so in order to

427
00:25:32,850 --> 00:25:37,049
re do with the year two Cana reconstruct
the year

428
00:25:37,049 --> 00:25:40,190
well he's human to write so I could
borrow this year

429
00:25:40,190 --> 00:25:43,450
that's what I did here's what I did:
basically

430
00:25:43,450 --> 00:25:47,270
heard again everything to its own layer
I

431
00:25:47,270 --> 00:25:50,840
selected this year controller command j2

432
00:25:50,840 --> 00:25:54,120
making you later i'd then

433
00:25:54,120 --> 00:25:58,110
controller command key region swarm
right click on it

434
00:25:58,110 --> 00:25:58,630
and

435
00:25:58,630 --> 00:26:02,010
and sleep horizontal and place it here

436
00:26:02,010 --> 00:26:06,610
just mask it out and here we go we have
another year

437
00:26:06,610 --> 00:26:10,150
so that's how I within 6.0 element

438
00:26:10,150 --> 00:26:13,490
and

439
00:26:13,490 --> 00:26:17,740
then on top with dot so we have just

440
00:26:17,740 --> 00:26:22,100
now re reconstructed me know if I showed
you before and after

441
00:26:22,100 --> 00:26:25,750
I we have a reconstructed certain
elements remove all others

442
00:26:25,750 --> 00:26:29,600
and we have made image still retain

443
00:26:29,600 --> 00:26:33,850
eats regional two players to subjects to

444
00:26:33,850 --> 00:26:39,140
we didn't change them in any significant
way what we did is we simplify the image

445
00:26:39,140 --> 00:26:43,370
right remember the rule remove all the
unnecessary

446
00:26:43,370 --> 00:26:47,580
so that the necessary me speak now by
removing old stuff that wasn't really

447
00:26:47,580 --> 00:26:48,570
necessary

448
00:26:48,570 --> 00:26:54,220
now down main actors here are able to
perform much better on screen

449
00:26:54,220 --> 00:26:59,770
and by doing the do. cloning and healing
we're able to remove a lot of the stuff

450
00:26:59,770 --> 00:27:01,040
but not all of it

451
00:27:01,040 --> 00:27:05,170
we also wanted to use dodging and
burning so let me show you that

452
00:27:05,170 --> 00:27:09,250
all right before we continue and start
talking about dodging and burning

453
00:27:09,250 --> 00:27:13,360
leave a comment please do you understand
up until this point

454
00:27:13,360 --> 00:27:16,540
and can you follow along am I going too
fast or

455
00:27:16,540 --> 00:27:19,820
and yet especially if you watch the
other epistles a team that

456
00:27:19,820 --> 00:27:21,830
a lot of this will be even repented

457
00:27:21,830 --> 00:27:25,230
but I think that's important element
right because we

458
00:27:25,230 --> 00:27:28,549
need to establish does ground rules that
will help ties

459
00:27:28,549 --> 00:27:32,840
I just our approach to different images
not just one image hardware retouch one

460
00:27:32,840 --> 00:27:33,320
image

461
00:27:33,320 --> 00:27:37,720
but how do I learn how to retouch any
image you know it did a story about

462
00:27:37,720 --> 00:27:38,530
fishing

463
00:27:38,530 --> 00:27:42,630
right give a man a fish and you feed him
for a day

464
00:27:42,630 --> 00:27:46,340
teach a man how to fish and you feed him
for a lifetime

465
00:27:46,340 --> 00:27:51,090
and this is the same principle so
hopefully you are appreciating my

466
00:27:51,090 --> 00:27:55,660
teaching you fishing rather than giving
you a fish so I start also

467
00:27:55,660 --> 00:27:59,110
now talking about dodging and burning

468
00:27:59,110 --> 00:28:03,820
because in order to to fix certain
things in this image

469
00:28:03,820 --> 00:28:08,240
I use cloning and healing to fix other
things in the image

470
00:28:08,240 --> 00:28:11,860
I use dodging and burning now course I
talked about both of these techniques in

471
00:28:11,860 --> 00:28:13,470
detail in previous episodes

472
00:28:13,470 --> 00:28:16,990
but I'll show you holiday along need to
fix this image

473
00:28:16,990 --> 00:28:20,880
now one thing I'd perhaps didn't explain
well enough for

474
00:28:20,880 --> 00:28:24,350
the Rhone of all repeat it again
remember American doll

475
00:28:24,350 --> 00:28:27,700
well if I izumi you're really

476
00:28:27,700 --> 00:28:31,490
really really into it course this was a
I'm

477
00:28:31,490 --> 00:28:36,040
was a plastic dole obviously but in
order to simulate

478
00:28:36,040 --> 00:28:39,910
an actual person actual person of course
you'll have ports

479
00:28:39,910 --> 00:28:43,820
which usually want to retain does detail
inside the skin does

480
00:28:43,820 --> 00:28:49,020
perfect Poor's and awesomely done by
adding some noise to this

481
00:28:49,020 --> 00:28:52,669
the Denon toppled on everyone a positive
if you remember has some

482
00:28:52,669 --> 00:28:56,809
darker patches inside the skin is just
being human

483
00:28:56,809 --> 00:29:01,570
some more than others and if you ever

484
00:29:01,570 --> 00:29:04,820
work with split frequency or if you
don't know what that is

485
00:29:04,820 --> 00:29:08,150
thing called is as three different
layers three different

486
00:29:08,150 --> 00:29:11,860
frequencies all detail so we have

487
00:29:11,860 --> 00:29:15,919
all or perfect skin right which is just

488
00:29:15,919 --> 00:29:19,360
perfect perfect skin in terms of

489
00:29:19,360 --> 00:29:22,840
every port is visible everything is
perfect and then

490
00:29:22,840 --> 00:29:28,860
we have a bit bigger elements within our
big day no bigger details

491
00:29:28,860 --> 00:29:33,760
and other frequency and this is just a
preconceived battered detail stuff we

492
00:29:33,760 --> 00:29:34,440
don't want

493
00:29:34,440 --> 00:29:37,679
and then we have just the one which we

494
00:29:37,679 --> 00:29:41,580
frequency separation usually referred to
as low frequency and is just their

495
00:29:41,580 --> 00:29:43,309
shadows and highlights ride

496
00:29:43,309 --> 00:29:47,530
and this will be a course the your
activities on for a moment

497
00:29:47,530 --> 00:29:50,770
now will be just her shadows and
highlights

498
00:29:50,770 --> 00:29:53,770
there which is this right did explains

499
00:29:53,770 --> 00:29:57,340
where her cheek isn't the word and word
begins

500
00:29:57,340 --> 00:30:01,440
like mountains and does things

501
00:30:01,440 --> 00:30:06,990
are what makes her recognizable human
what gives are nice

502
00:30:06,990 --> 00:30:10,120
details and nice texture ardor

503
00:30:10,120 --> 00:30:14,049
perfect Poor's but the starting between
all that junk

504
00:30:14,049 --> 00:30:18,400
is what we don't want because it kinda
ruins the concept of beauty
0/5000
原始語言: -
目標語言: -
結果 (中文) 1: [復制]
復制成功!
40300:24:02,529--> 00:24:05,679吃还挺有这些边缘同样的问题40400:24:05,679--> 00:24:08,999所以我改怎么办,这是什么我做了40500:24:08,999--> 00:24:14,399在有点重塑了它多一点美观的如果你会40600:24:14,399--> 00:24:17,809我做了爸爸那就是我相信你40700:24:17,809--> 00:24:21,899我在提顿杀害您图层,并将控制转移40800:24:21,899--> 00:24:25,190alt 和或命令40900:24:25,190--> 00:24:30,159改变任何这使得它的选项新图层41000:24:30,159--> 00:24:31,990一切可见和41100:24:31,990--> 00:24:35,380然后我基本上只是去筛选和液化41200:24:35,380--> 00:24:40,110和在这里课程通电现在你会通常使用41300:24:40,110--> 00:24:43,290压力和密度在小41400:24:43,290--> 00:24:46,550支付这样我就可以开始塑造这41500:24:46,550--> 00:24:49,679而且那是我将会如何41600:24:49,679--> 00:24:56,420你知道他是这里的重塑所以41700:24:56,420--> 00:25:00,260完成,单击确定,然后当我是做带点41800:25:00,260--> 00:25:03,520我删除了买了该地区的一切在这里41900:25:03,520--> 00:25:08,230并且因为为她做同样的事情一个42000:25:08,230--> 00:25:11,820我感到它会是我最好看成的形状42100:25:11,820--> 00:25:14,960知识是有点儿如下她头债务人42200:25:14,960--> 00:25:18,660更美观的然后博士课程?42300:25:18,660--> 00:25:22,850她的头发 DUP 周围42400:25:22,850--> 00:25:26,299你在这里的伤害和阴影想好战斗机00:25:26,299--> 00:25:29,419不是很好如果我们不能解决这个问题42600:25:29,419--> 00:25:32,850所以为了42700:25:32,850--> 00:25:37,049再做一年两个卡纳与重建一年42800:25:37,049--> 00:25:40,190好吧他是人类来写,这样我可以借今年42900:25:40,190--> 00:25:43,450那是在这里是我所做:基本上43000:25:43,450--> 00:25:47,270再一次听到的一切到它自己的层我43100:25:47,270--> 00:25:50,840选择今年控制器命令 j243200:25:50,840--> 00:25:54,120让你以后会43300:25:54,120--> 00:25:58,110控制器命令关键地区群右键点击它43400:25:58,110--> 00:25:58,630和43500:25:58,630--> 00:26:02,010和睡眠水平并将其放在这里43600:26:02,010--> 00:26:06,610只是掩盖了它,在这里我们走我们有又一年43700:26:06,610--> 00:26:10,150这样的如何我 6.0 元素内43800:26:10,150--> 00:26:13,490和43900:26:13,490--> 00:26:17,740然后在上面带点所以我们只是44000:26:17,740--> 00:26:22,100现在再重建我知道是否我表明你之前和之后44100:26:22,100--> 00:26:25,750我我们有重建某些元素移除所有其他44200:26:25,750--> 00:26:29,600我们已经取得图像仍然保留44300:26:29,600--> 00:26:33,850吃到服从区域两名球员44400:26:33,850--> 00:26:39,140我们没有改变他们在任何重大方法我们的所作所为是我们简化图像44500:26:39,140--> 00:26:43,370正确记住规则删除所有不必要44600:26:43,370--> 00:26:47,580所以,必要的我现在说的删除旧的东西并不是真的44700:26:47,580--> 00:26:48,570有必要44800:26:48,570--> 00:26:54,220现在下来主要行动者在这里都可以到在屏幕上执行得更好44900:26:54,220--> 00:26:59,770和这样做。克隆和愈合我们能够以删除很多东西45000:26:59,770--> 00:27:01,040但不是全部45100:27:01,040--> 00:27:05,170我们还希望能利用回避和所以燃烧让我告诉你,45200:27:05,170--> 00:27:09,250好吧我们继续启动之前浅谈避开与燃烧45300:27:09,250--> 00:27:13,360留下你的评论你请理解到目前为此45400:27:13,360--> 00:27:16,540并且可以遵循沿上午我也去快速或45500:27:16,540--> 00:27:19,820然而,尤其是如果你看看其他书信一队,45600:27:19,820--> 00:27:21,830大量的这将甚至后悔45700:27:21,830--> 00:27:25,230但这是重要的元素没关系,因为我们45800:27:25,230--> 00:27:28,549需要建立没有地面规则将帮助联系45900:27:28,549--> 00:27:32,840我只是我们对不同的图像的方法不只是一个图像硬件润饰之一46000:27:32,840--> 00:27:33,320图像46100:27:33,320--> 00:27:37,720但如何做学习如何进行任何修饰你知道它做了一个故事关于图像46200:27:37,720--> 00:27:38,530捕鱼46300:27:38,530--> 00:27:42,630右给一个人一条鱼,你喂他吃一天46400:27:42,630--> 00:27:46,340教人如何钓鱼和你喂饱他一辈子46500:27:46,340--> 00:27:51,090和这是同样的原理,所以希望你欣赏我46600:27:51,090--> 00:27:55,660教你钓鱼,而不是给你一条鱼,所以我也开始46700:27:55,660--> 00:27:59,110现在谈论躲避和燃烧46800:27:59,110--> 00:28:03,820因为到为了修复某些在这张图片的东西46900:28:03,820--> 00:28:08,240我使用仿制和修复来修复其他在图像中的东西47000:28:08,240--> 00:28:11,860我用躲避和燃烧现在课程谈到这两种技术在47100:28:11,860--> 00:28:13,470在以前的情节细节47200:28:13,470--> 00:28:16,990但我会告诉你需要沿的节日修复此图像47300:28:16,990--> 00:28:20,880现在一件事,我也许会不解释为作好47400:28:20,880--> 00:28:24,350所有的罗纳河重复一遍记得美国娃娃47500:28:24,350--> 00:28:27,700如果我你真是的泉47600:28:27,700--> 00:28:31,490真的真的到它当然这是我是47700:28:31,490--> 00:28:36,040很明显但在塑料多尔为了模拟47800:28:36,040--> 00:28:39,910课程的实际人实际人你会有端口47900:28:39,910--> 00:28:43,820这通常想要保留详细介绍里面的皮肤没有48000:28:43,820--> 00:28:49,020完善普尔和赫然所做的对此添加一些噪音48100:28:49,020--> 00:28:52,669天龙推翻对每个人都积极如果你记得有一些48200:28:52,669--> 00:28:56,809只是在皮肤内的深色斑点人类48300:28:56,809--> 00:29:01,570比其他人更多,如果你过48400:29:01,570--> 00:29:04,820工作与分裂频率或如果你不知道什么是48500:29:04,820--> 00:29:08,150所谓的是作为三种不同三个不同层48600:29:08,150--> 00:29:11,860频率,所以我们有的全部详情。48700:29:11,860--> 00:29:15,919所有或完美的皮肤就只是48800:29:15,919--> 00:29:19,360完美的完美肌肤的角度48900:29:19,360--> 00:29:22,840每个港口都是可见的一切都是完美,然后49000:29:22,840--> 00:29:28,860我们有一套大一些元素内的我们大日子不大详细介绍49100:29:28,860--> 00:29:33,760和其他的频率,这只是先入为主的受虐的细节的东西我们49200:29:33,760--> 00:29:34,440不想要49300:29:34,440--> 00:29:37,679然后我们有这样一个人,我们49400:29:37,679--> 00:29:41,580通常提到的频率分离作为低频率,只是他们49500:29:41,580--> 00:29:43,309阴影和高光骑49600:29:43,309--> 00:29:47,530这将是一个过程和你活动上一会儿49700:29:47,530--> 00:29:50,770现在将是只是她的影子,亮点49800:29:50,770--> 00:29:53,770并解释说这是这项权利49900:29:53,770--> 00:29:57,340在她的脸颊不是的字和字开始50000:29:57,340--> 00:30:01,440喜欢山和做事50100:30:01,440--> 00:30:06,990是什么使她认识的人什么给了很好50200:30:06,990--> 00:30:10,120细节和漂亮的纹理的热情50300:30:10,120--> 00:30:14,049但之间开始完善普尔所有的垃圾50400:30:14,049--> 00:30:18,400就是我们不想要因为它有点儿遗址美容的概念
正在翻譯中..
結果 (中文) 3:[復制]
復制成功!
403
00:24:02529——> 00:24:05679
吃点具有相同的问题
边缘
404
00:24:05679——> 00:24:08999
所以如果我改变了,这是我做的

405
00:24:08999——> 00:24:14399
点改在了更
美观如果你将

406
00:24:14399——> 00:24:17809
这样我爸爸我相信你

407
00:24:17809——> 00:24:21899
什么
我杀了你,我
在提顿层将控制转移

408
00:24:21899——> 00:24:25190
ALT和或命令

409
00:24:25190——> 00:24:30159
移选择任何这样一个新的


410
00:24:30159——> 00:24:31990
一切有形和

411
00:24:31990——> 00:24:35380
然后我基本上只是去过滤
液化

412
00:24:35380——> 00:24:40110
这里的课程上你会
通常使用

413
00:24:40110——> 00:24:43290
压力和密度在小

414
00:24:43290——> 00:24:46550
支付所以我开始塑造这

415
00:24:46550——> 00:24:49679
然后我会

416
00:24:49679——>你知道00:24:56420
重塑他在这里所以

417
00:24:56420——> 00:25:00260
一旦我完成我单击确定,然后当
我做了点

418
00:25:00260——> 00:25:03520
我删了所有的东西买了该地区
这里

419
00:25:03520——> 00:25:08230
和我为她做了同样的事情因为


420
00:25:08230——> 00:25:11820
我觉得这将是我最好
成形状

421
00:25:11820——> 00:25:14960
知识点跟她头
债务人

422
00:25:14960——> 00:25:18660
更美观,然后
课程
博士
423
00:25:18660——> 00:25:22850
DUP她周围的头发

424
00:25:22850——> 00:25:26299
伤害你和影子和我
思想

425
00:25:26299——> 00:25:29419
不会岂不是很好,如果我们
无法修复,

426
00:25:29419——> 00:25:32850
为了

427
00:25:32850——> 00:25:37049
与去年一年两重建


428
00:25:37049——> 00:25:40190
好写的所以我可以
借今年

429
00:25:40190——> 00:25:43450
这就是我在这里做的就是我做的他是人做的:
基本

430
00:25:43450——> 00:25:47270
又听到一切自身层


431
00:25:47270——> 00:25:50840
入选今年控制器命令J2

432
00:25:50840——> 00:25:54120
使你以后我再

433
00:25:54120——> 00:25:58110
控制器命令键区群
右击它

434
00:25:58110——> 00:25:58630


435
00:25:58630——> 00:26:02010
睡眠水平放在这里

436
00:26:02010——> 00:26:06610
只是面具它和我们走我们
一年

437
00:26:06610——> 00:26:10150
这样我在6元

438
00:26:10150——> 00:26:13490


439
00:26:13490——> 00:26:17740
然后在上面点我们就

440
00:26:17740——> 00:26:22100
现在再重建我知道如果我给你
前后

441
00:26:22100——> 00:26:25750
我我们有一定的
重建元素移除所有人

442
00:26:25750——> 00:26:29600
我们让图像仍然保留

443
00:26:29600——> 00:26:33850
吃区域两个玩家受

444
00:26:33850——> 00:26:39140
我们没有改变他们的任何显著的
方式我们所做的是我们简化图像

445
00:26:39140——> 00:26:43370
正确记住的规则删除所有不必要的


446
00:26:43370——> 00:26:47580
所以我现在讲的,必要
去除旧的东西是不是真的

447
00:26:47580——> 00:26:48,570
必要

448
00:26:48570——> 00:26:54220
下来的主要演员在这里都能
进行更好的屏幕

449
00:26:54220——> 00:26:59770
和做的做。治疗
克隆我们能够去掉很多东西

450
00:26:59770——> 00:27:01040
但不是它的全部

451
00:27:01040——> 00:27:05170
我们还想用躲避和
燃烧,让我告诉你,

452
00:27:05170——> 00:27:09250
没事才继续开始
谈论回避和燃烧

453
00:27:09250——>请你到这一点

454
00:27:13360——> 00:27:16540
你可以跟着我走得太快或


455
00:27:16540——> 00:27:19820
又特别如果你看
其他书信的团队

456
00:27:19820——> 00了解
了00:27:13360
留下评论:27:21830
很多这会更后悔

457
00:27:21830——> 00:27:25230
但我认为那是重要的元素
吧因为我们

458
00:27:25230——> 00:27:28549
需要建立不规则,
将帮助联系

459
00:27:28549——> 00:27:32840
我只是我们的方法不同的图像
不只是一个图像硬件润饰一

460
00:27:32840——> 00:27:33320
图像

461
00:27:33,320——> 00:27:37720
但我如何学习如何修饰任何
形象你知道它没有故事的

462
00:27:37720——> 00:27:38530
钓鱼

463
00:27:38530——> 00:27:42630
权给人一条鱼,你可以喂他一天


464
00:27:42630——> 00:27:46340
授人以鱼,你给他
一辈子

465
00:27:46340——> 00:27:51090
这是相同的原理
希望你欣赏我的

466
00:27:51090——> 00:27:55660
教你钓鱼,而不是给你一个
鱼所以我开始也

467
00:27:55660——> 00:27:59110
现在谈论回避和燃烧

468
00:27:59110——> 00:28:03820
因为为了解决这个形象

469
00:28:03820一定
东西——> 00:28:08240
我使用和愈合修复图像中的

470

克隆其他东西00:28:08240——> 00:28:11860
我用回避和燃烧过程
现在我谈论的这些技术在

471
00:28:11860——> 00:28:13470
细节之前

472
00:28:13470——> 00:28:16990
但我会让你的假期需要
修复此图像

473
00:28:16990——> 00:28:20880现在有一件事我
也许没有解释


474
00:28:20880——> 00:28:24350
罗恩所有重复一遍
记得美国娃娃

475
00:28:24350——> 00:28:27700
如果我泉你真的

476
00:28:27700——> 00:28:31490
真的进去当然这是一个


477
00:28:31490——> 00:28:36040
是塑料多尔明显但在
为了模拟

478
00:28:36040——> 00:28:39910
一个实际的人,实际的人,当然你要
港口

479
00:28:39,
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