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something like that let's just
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tunnel that on an often see if that yeah
I think overall that but doesn't look
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too bad
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I think overall brightness is probably
pretty similar
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to me anyways so like I said there's
still some patches here we need to fix
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but that's okay
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we're gonna dive into that when we and
look at overall dodging and burning
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and now or ninety was just fix some
other color shift so
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each of these would have to apply who
set region just banana clip that he
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century
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adjustment to the actual mask so let's
go ahead and
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grab the saturation here and hold down
alt eruption in recorded
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so what can happen is that this
adjustment is only can apply to you
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wherever we dodged and Saudi crank this
up you can see that's where we've done
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the Dodge
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so in the case of dodging we have taken
something that is darker
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and we've lightened so what we always
need to do there is compensate by D
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century
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the darker elements always has more
saturation on later elements
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so by dodging it were lightning it
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but the relative saturation is still too
high so we need to go down on this may
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be too
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I minus 10 -8 something like that
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is go way down and in stark and he's in
your way back up
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and seen you know what point does it
start to look good and I think for me
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probably around minus
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7 actually to look pretty good so I'm
gonna do now is asthma duplicated up to
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this
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and dodge uncapped as well and you want
me just
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reorganize these layers so we have dodge
on bottom burn on top
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so if you want to duplicate the layer
you can either select it and he
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commanded it all J
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or you can hold on the altar option key
and just drag it up
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and then holdout after auction again
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and then just clip it down so now we've
got the two dodge layers that have that
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sort of compensation applied to them
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now we're going to burn nor do the same
thing but we're going to you
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on burn it would burn one actually
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had saturation before we descend reading
now we're gonna had saturation because
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and it was later to begin with had less
relative saturation in the area
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surrounded
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that work darker so again clipping so
often
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and then increase our situation here so
old school way up
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and then start inching our way down so
probably in around there I think will be
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good
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plus seven plus 8 just Google+ 7
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and then once again holding alter option
on the drag this
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up to you my burn layer put that down
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in there we are so overall
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talk going there on of you can see this
is where we've gotten to you
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and you know it's all dodge and burn
essentially I mean
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that's all we're doing here is lightning
and darkening think so if you
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00:08:03,360 --> 00:08:06,760
are ever in a in a jam and you can't
deal
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00:08:06,760 --> 00:08:09,830
you know healing brush or clone stamp
tool in Yukon
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you know the elements like this dodging
and burning can always get you there
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obviously it is exceptionally tedious
and
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you know it's not fun to do but
generally when it comes to high end
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retouching
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that is probably ninety percent of the
work you do in high end retouching it's
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just
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dodging and burning on a very small
level sources to meld and
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take a look at this thing little bit
more globally so
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on of on of we certainly have some
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work to do as far as this can I mean
areas here that I wanna burn back
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just to make that turn
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you know cheap own definition show back
up but that's okay I'm not too worried
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about that I know that I will refine at
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once we get into the actual
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dodge and burn stage so I think we're
looking pretty good their hand at
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finally I think that is the end love the
really tedious stuff
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all the hair work on the peach fuzz its
all have the way so now
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hope it'll be smooth sailing and we can
get into the
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00:09:06,990 --> 00:09:10,779
enjoyable stuff so frequency separation
dodging and burning
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00:09:10,779 --> 00:09:14,050
color grading all the things that are a
lot more fun to do