10100:05:20,440 --> 00:05:24,010something like that let's just10200:05的中文翻譯

10100:05:20,440 --> 00:05:24,010som

101
00:05:20,440 --> 00:05:24,010
something like that let's just

102
00:05:24,010 --> 00:05:27,660
tunnel that on an often see if that yeah
I think overall that but doesn't look

103
00:05:27,660 --> 00:05:28,229
too bad

104
00:05:28,229 --> 00:05:32,020
I think overall brightness is probably
pretty similar

105
00:05:32,020 --> 00:05:36,240
to me anyways so like I said there's
still some patches here we need to fix

106
00:05:36,240 --> 00:05:37,020
but that's okay

107
00:05:37,020 --> 00:05:41,090
we're gonna dive into that when we and
look at overall dodging and burning

108
00:05:41,090 --> 00:05:44,570
and now or ninety was just fix some
other color shift so

109
00:05:44,570 --> 00:05:48,389
each of these would have to apply who
set region just banana clip that he

110
00:05:48,389 --> 00:05:48,930
century

111
00:05:48,930 --> 00:05:52,720
adjustment to the actual mask so let's
go ahead and

112
00:05:52,720 --> 00:05:56,160
grab the saturation here and hold down
alt eruption in recorded

113
00:05:56,160 --> 00:05:59,550
so what can happen is that this
adjustment is only can apply to you

114
00:05:59,550 --> 00:06:03,260
wherever we dodged and Saudi crank this
up you can see that's where we've done

115
00:06:03,260 --> 00:06:03,770
the Dodge

116
00:06:03,770 --> 00:06:08,000
so in the case of dodging we have taken
something that is darker

117
00:06:08,000 --> 00:06:12,120
and we've lightened so what we always
need to do there is compensate by D

118
00:06:12,120 --> 00:06:12,900
century

119
00:06:12,900 --> 00:06:16,150
the darker elements always has more
saturation on later elements

120
00:06:16,150 --> 00:06:19,289
so by dodging it were lightning it

121
00:06:19,289 --> 00:06:23,690
but the relative saturation is still too
high so we need to go down on this may

122
00:06:23,690 --> 00:06:24,400
be too

123
00:06:24,400 --> 00:06:28,990
I minus 10 -8 something like that

124
00:06:28,990 --> 00:06:32,680
is go way down and in stark and he's in
your way back up

125
00:06:32,680 --> 00:06:36,260
and seen you know what point does it
start to look good and I think for me

126
00:06:36,260 --> 00:06:37,550
probably around minus

127
00:06:37,550 --> 00:06:41,880
7 actually to look pretty good so I'm
gonna do now is asthma duplicated up to

128
00:06:41,880 --> 00:06:42,410
this

129
00:06:42,410 --> 00:06:45,550
and dodge uncapped as well and you want
me just

130
00:06:45,550 --> 00:06:49,030
reorganize these layers so we have dodge
on bottom burn on top

131
00:06:49,030 --> 00:06:52,260
so if you want to duplicate the layer
you can either select it and he

132
00:06:52,260 --> 00:06:53,390
commanded it all J

133
00:06:53,390 --> 00:06:56,490
or you can hold on the altar option key
and just drag it up

134
00:06:56,490 --> 00:07:00,110
and then holdout after auction again

135
00:07:00,110 --> 00:07:04,350
and then just clip it down so now we've
got the two dodge layers that have that

136
00:07:04,350 --> 00:07:06,230
sort of compensation applied to them

137
00:07:06,230 --> 00:07:10,100
now we're going to burn nor do the same
thing but we're going to you

138
00:07:10,100 --> 00:07:13,560
on burn it would burn one actually

139
00:07:13,560 --> 00:07:17,580
had saturation before we descend reading
now we're gonna had saturation because

140
00:07:17,580 --> 00:07:21,080
and it was later to begin with had less
relative saturation in the area

141
00:07:21,080 --> 00:07:21,670
surrounded

142
00:07:21,670 --> 00:07:25,410
that work darker so again clipping so
often

143
00:07:25,410 --> 00:07:29,630
and then increase our situation here so
old school way up

144
00:07:29,630 --> 00:07:37,080
and then start inching our way down so
probably in around there I think will be

145
00:07:37,080 --> 00:07:37,480
good

146
00:07:37,480 --> 00:07:41,370
plus seven plus 8 just Google+ 7

147
00:07:41,370 --> 00:07:44,780
and then once again holding alter option
on the drag this

148
00:07:44,780 --> 00:07:48,310
up to you my burn layer put that down

149
00:07:48,310 --> 00:07:51,790
in there we are so overall

150
00:07:51,790 --> 00:07:56,169
talk going there on of you can see this
is where we've gotten to you

151
00:07:56,169 --> 00:07:59,770
and you know it's all dodge and burn
essentially I mean

152
00:07:59,770 --> 00:08:03,360
that's all we're doing here is lightning
and darkening think so if you

153
00:08:03,360 --> 00:08:06,760
are ever in a in a jam and you can't
deal

154
00:08:06,760 --> 00:08:09,830
you know healing brush or clone stamp
tool in Yukon

155
00:08:09,830 --> 00:08:13,500
you know the elements like this dodging
and burning can always get you there

156
00:08:13,500 --> 00:08:17,030
obviously it is exceptionally tedious
and

157
00:08:17,030 --> 00:08:20,090
you know it's not fun to do but
generally when it comes to high end

158
00:08:20,090 --> 00:08:20,690
retouching

159
00:08:20,690 --> 00:08:24,419
that is probably ninety percent of the
work you do in high end retouching it's

160
00:08:24,419 --> 00:08:24,850
just

161
00:08:24,850 --> 00:08:29,240
dodging and burning on a very small
level sources to meld and

162
00:08:29,240 --> 00:08:33,000
take a look at this thing little bit
more globally so

163
00:08:33,000 --> 00:08:36,260
on of on of we certainly have some

164
00:08:36,260 --> 00:08:39,530
work to do as far as this can I mean
areas here that I wanna burn back

165
00:08:39,530 --> 00:08:41,300
just to make that turn

166
00:08:41,300 --> 00:08:44,800
you know cheap own definition show back
up but that's okay I'm not too worried

167
00:08:44,800 --> 00:08:47,019
about that I know that I will refine at

168
00:08:47,019 --> 00:08:50,190
once we get into the actual

169
00:08:50,190 --> 00:08:54,990
dodge and burn stage so I think we're
looking pretty good their hand at

170
00:08:54,990 --> 00:08:59,000
finally I think that is the end love the
really tedious stuff

171
00:08:59,000 --> 00:09:03,260
all the hair work on the peach fuzz its
all have the way so now

172
00:09:03,260 --> 00:09:06,990
hope it'll be smooth sailing and we can
get into the

173
00:09:06,990 --> 00:09:10,779
enjoyable stuff so frequency separation
dodging and burning

174
00:09:10,779 --> 00:09:14,050
color grading all the things that are a
lot more fun to do
0/5000
原始語言: -
目標語言: -
結果 (中文) 1: [復制]
復制成功!
10100:05:20,440--> 00:05:24,010类似的东西让我们只是10200:05:24,010--> 00:05:27,660隧道,对一个经常看看是否是我认为从整体上,但看起来不10300:05:27,660--> 00:05:28,229太糟糕了10400:05:28,229--> 00:05:32,020我认为整体亮度可能是很相似10500:05:32,020--> 00:05:36,240对我还是那么喜欢我说在这里一些修补程序仍然我们需要修复10600:05:36,240--> 00:05:37,020但是没关系10700:05:37,020--> 00:05:41,090我们要深入,当我们和看看整体的躲避和燃烧10800:05:41,090--> 00:05:44,570和现在或九十只是修复一些其他颜色转移这样10900:05:44,570--> 00:05:48,389每个要人设置的区域只香蕉夹他11000:05:48 389--> 00:05:48,930世纪11100:05:48,930--> 00:05:52,720调整到实际掩盖了吧往前走,11200:05:52,720--> 00:05:56,160抢在这里的饱和度并按住在 alt 喷发记录11300:05:56,160--> 00:05:59,550所以会发生什么,这是调整只是可以适用于你11400:05:59,550--> 00:06:03,260无论我们躲过了和沙特阿拉伯曲柄这最多你可以看到这就是我们的做11500:06:03,260--> 00:06:03,770道奇11600:06:03,770--> 00:06:08,000所以在躲避的情况我们已更黑暗的东西11700:06:08,000--> 00:06:12,120和我们什么已经减轻了所以我们总是需要做那里补偿由 D11800:06:12,120--> 00:06:12,900世纪11900:06:12,900--> 00:06:16,150黑暗元素总是有更多饱和度对以后的元素12000:06:16,150--> 00:06:19,289所以以避开它被闪电它12100:06:19,289--> 00:06:23,690但相对饱和度是仍然太所以我们需要在今年 5 月走高12200:06:23,690--> 00:06:24,400也是12300:06:24,400--> 00:06:28,990我减去 10-8 的东西喜欢那12400:06:28,990--> 00:06:32,680是去方式下和在斯塔克,他是你的方式备份12500:06:32,680--> 00:06:36,260见你知道什么时候呢开始看起来很好,我觉得对我来说12600:06:36,260--> 00:06:37,550大概减去12700:06:37,550--> 00:06:41,880实际上,看上去还不错,所以我的 7要做现在是哮喘达重复12800:06:41,880--> 00:06:42,410这12900:06:42,410--> 00:06:45,550躲闪不设上限,以及和你想要我只是13000:06:45,550--> 00:06:49,030重新组织这些图层,所以我们有道奇在上面的底部烧伤13100:06:49,030--> 00:06:52,260所以,如果你想要复制图层您可以选择它,他13200:06:52,260--> 00:06:53,390吩咐它所有 J13300:06:53,390--> 00:06:56,490或者你可以抓紧坛 option 键只是将它向上拖动13400:06:56,490--> 00:07:00,110然后朱后再次拍卖13500:07:00,110--> 00:07:04,350和只是将它夹如此失望,现在,我们已经有了这两个道奇层13600:07:04,350--> 00:07:06,230是应用于它们13700:07:06,230--> 00:07:10,100现在我们要烧掉也不相同事情,但我们要去你13800:07:10,100--> 00:07:13,560对烧伤它会烧一个实际上13900:07:13,560--> 00:07:17,580之前我们下降阅读的饱和度现在我们要去已经饱和,因为14000:07:17,580--> 00:07:21,080和它后来才开始与更少在该地区的相对饱和度14100:07:21,080--> 00:07:21,670包围14200:07:21,670--> 00:07:25,410这项工作深所以再修剪这样经常14300:07:25,410--> 00:07:29,630然后增加我们的处境如此老学校挂14400:07:29,630--> 00:07:37,080然后开始缓慢地我们的方式和如此失望可能在附近我想会会14500:07:37,080--> 00:07:37,480好14600:07:37,480--> 00:07:41,370+ 7 + 8 只是 Google + 714700:07:41,370--> 00:07:44,780然后再一次抱着改变选项对阻力这14800:07:44,780--> 00:07:48,310取决于您我烧伤层把它放下14900:07:48,310--> 00:07:51,790在那里,我们是如此整体15000:07:51,790--> 00:07:56,169说话要那里对的你可以看看这是在哪里,我们已经到你15100:07:56,169--> 00:07:59,770你知道它是所有道奇和烧伤基本上我的意思是15200:07:59,770--> 00:08:03,360这是我们正在做的一切在这里是闪电变暗这样认为,如果你15300:08:03,360--> 00:08:06,760曾经在果酱,你不能交易15400:08:06,760--> 00:08:09,830你知道修复画笔或仿制图章工具在育空地区15500:08:09,830--> 00:08:13,500你知道像此躲避元素和燃烧,可总有你15600:08:13 500--> 00:08:17,030很明显这是非常乏味和15700:08:17 030--> 00:08:20,090你知道这不是玩笑要做但一般当它来到高端15800:08:20,090--> 00:08:20,690修饰15900:08:20,690--> 00:08:24,419这可能是 90%你在高端润饰的工作的16000:08:24,419--> 00:08:24,850只是16100:08:24,850--> 00:08:29,240躲避和燃烧上很小级源融合和16200:08:29,240--> 00:08:33,000看看这件事一点更多全球如此16300:08:33,000--> 00:08:36,260上的我们当然有一些16400:08:36,260--> 00:08:39,530工作在这可以意思呢地区希望烧伤回16500:08:39,530--> 00:08:41,300只是为了让那轮16600:08:41,300--> 00:08:44,800你知道便宜自己定义显示回来了,但没关系,我不太担心16700:08:44,800--> 00:08:47,019对,我知道我将在完善16800:08:47,019--> 00:08:50,190一旦我们进入实际16900:08:50,190--> 00:08:54,990道奇和烧伤阶段,所以我们在他们的手很好看17000:08:54,990--> 00:08:59,000最后,我认为这就是爱终结真的很乏味的东西17100:08:59,000--> 00:09:03,260所有的头发工作桃子绒毛其所有有方式所以现在17200:09:03,260--> 00:09:06,990希望它会一帆风顺,我们可以进入17300:09:06,990--> 00:09:10,779令人愉快的东西所以频率分离躲避和燃烧17400:09:10,779--> 00:09:14,050颜色分级是的所有事情很多更多的乐趣,做
正在翻譯中..
結果 (中文) 3:[復制]
復制成功!
101
00:05:20440——> 00:05:24010
的事像,让102只


00:05:24010——> 00:05:27660
隧道,对经常看到如果,
啊我想整体,但并没有看

103
00:05:27660——> 00:05:28229
太糟糕了

104
00:05:28229——> 00:05:32020
我认为整体亮度可能是
非常相似,

105
00:05:32020——> 00:05:36240
对我来说,不管怎么说,所以像我说的
还有些补丁在这里我们需要修理

106
00:05:36240——> 00:05:37020
但,的好

107
00:05:37020——> 00:05:41090
我们会潜入,当我们和
看在整体回避和燃烧

108
00:05:41090——> 00:05:44570
现在90或只是修复一些
其他颜色转变,所以

109
00:05:44570——> 00:05:48389每个这些会有谁申请

设置区域只香蕉夹,他

110
00:05:48389——> 00:05:48930
世纪

111
00:05:48930——> 00:05:52720
调整实际面具让的
先走一步,

112
00:05:52720——>
00:05:56160抓斗的饱和度在这里住下来
ALT喷发记录

113
00:05:56160——> 00:05:59550
所以会发生什么,这
调整只能适用于你

114
00:05:59550——> 00:06:03,
260无论我们躲开了,沙特曲柄
了你能瞧,我们已经做了

115
00:06:03260——> 00:06:03770
的道奇

116
00:06:03770——> 00:06:08000
所以躲避我们采取
的东西,是深色

117
00:06:08000——> 00:06:12120
我们减轻了所以我们总是
需要有补偿的D

118
00:06:12120——> 00:06:12900
世纪

119
00:06:12案例,900——>黑暗元素总是有更多的
饱和以后元素

120
00:06:16150——> 00:06:19289
所以躲避它被闪电它

121
00:06:19289——> 00:06:23690
但相对饱和仍然是太
高所以我们需要去这可能

122
00:06:23690——> 00:06:24400
是太

123
00:06:24400——> 00:06:28990
我减去10 - 8之类的东西,

124
00:06:28 00:06:16150
,990——> 00:06:32680
是走下来,形成了鲜明的,他的
你备份

125
00:06:32680——> 00:06:36260
和看到你点什么呢
这开始看起来不错,我想我

126
00:06:36260——> 00:06:37550
大概减去

127
00:06:37550——> 00:06:41880
7实际上看起来相当不错的,所以我很
现在要做是哮喘复制了

128
00:06:41880——> 00:06:42410


知道129
00:06:42410——> 00:06:45550
和道奇不封顶,你想要
我只是

130
00:06:45550——> 00:06:49030
重组这些层所以我们道奇
底部烧顶

131
00:06:49030——> 00:06:52260
所以如果你想复制层
你可以选择和他

132
00:06:52260——命令的它所有J

133
00:06:53390——
> 00:06:56490 > 00:06:53390
或者你可以持有祭坛Option键
,只是将它拖了

134
00:06:56490——> 00:07:00110
然后抵抗后拍卖再次

135
00:07:00110——> 00:07:04350
,然后剪辑下来所以现在我们
有两个道奇层,

136
00:07:04350——> 00:07:06230补偿适用于他们

137
00:07:06230——
> 00:07:10100我们要烧也做同样的

排序东西但我们去到你

138
00:07:10100——> 00:07:13560
烧伤它会烧一个实际上

139
00:07:13560——> 00:07:17580
有饱和之前我们下阅读
现在我们会有饱和因为

140
00:07:17580——> 00:07:21080
,后来开始有少
相对饱和141地区


00:07:21080——> 00:07:21670
包围

142
00:07:21670——> 00:07:25,410
,工作较深所以再裁剪所以
经常

143
00:07:25410——> 00:07:29630
,然后增加我们这里的情况所以
老校道上

144
00:07:29630——> 00:07:37080
,然后开始微动了所以
可能在那里我想将

145
00:07:37080——> 00:07:37480好


146
00:07:37480——> 00:07:41370

七加8只是谷歌7

147
00:07:41370——> 00:07:44780加,然后再次举行改变选项
拖动这

148
00:07:44780——
> 00:07:48310起来对你我的刻录层放,下

149
00:07:48310——
> 00:07:51790在那里我们所以整体

150
00:07:51790——> 00:07:56169
谈一谈去那里,你可以看到这
是在我们得到你

151
00:07:56169——> 00:07:59770
,你知道它的所有道奇和烧伤
基本上我的意思

152
00:07:59770——> 00:08:03360
这是我们在这里做的是闪电
暗这么认为如果你

153
00:08:03360——> 00:08:06760
永远在果酱,你能不
处理

154
00:08:06760——> 00:08:09830
你知道在育空

155
00:08:09830——> 00:08:13500
你知道这样躲避
和燃烧的元素总是能让你有

156
00:08:13500——> 00:08愈合刷或克隆图章
工具:17030
显然是异常繁琐的

157

00:08:17030——> 00:08:20090
你知道它不好玩来做,但一般
当谈到对高端

158
00:08:20090——>
00:08:20690润饰

159
00:08:20690——> 00:08:24419
,可能是百分之九十的
工作你做中高端修饰它

160
00:08:24419——> 00:08:24850
只是

161
00:08:24850——
> 00:08:29240回避和燃烧在MELD和

162
00:08:29240——> 00:08:33000
采取一看这件事点
更多全球

163
00:08:33000——> 00:08:36260
上的我们肯定有一些

164
00:08:36260——> 00:08:39530
工作尽这我可以意味着
的地方。在这里,我想烧回

165
00:08:39530——> 00:08:41300
只是为了使

打开166
00:08:41,源一个非常小的
水平300——> 00:08:44800
你知道便宜自己定义显示背
但,还好我不太担心

167
00:08:44800——> 00:08:47019
对,我知道,我将精炼

168
00:08:47019——> 00:08:50190
我们一旦进入实际

169
00:08:50190——> 00:08:54990
道奇和烧伤所以我想我们
看起来很好他们的手在

170
00:08:54990——
> 00:08:59000最后,我认为这是结束爱
很枯燥的东西

171
00:08:59000——> 00:09:03260
所有头发工作在桃子绒毛的
所有有方式所以现在

172
00:09:03260——希望它会是一帆风顺,我们可以
进入的

173
00:09:06990——> 00:09:10779
愉快的东西,所以频率分离
躲避燃烧

174
00:09:10779——
> 00:09:14050 > 00:09:06990
颜色分级所有的东西,是一个更有趣的事情,做
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