WORKING BACKWARDS■ Start the design process by encouraging students to talk about what makestheir turn at the game interesting (E.g., good decision-making) and then workbackwards from there.E.g., An interesting turn is when a player’s decision has an impacton another player’s decision.E.g., An interesting turn is when a player’s decision impacts theirfuture turns.■ By having students start with what they want their designs to achieve, they’llfind it easier to land on a good goal.■ Students may find that they’re stuck in “analysis paralysis” (find it difficult tothink abstractly or can’t come up with a good idea). Encourage them to takeinspiration from some of the existing cards.■ Get them to think about how to alter how players normally think about theirturns or other players in the game.