import flash.display.MovieClip;import fl.transitions.Tween;import fl.t的繁體中文翻譯

import flash.display.MovieClip;impo

import flash.display.MovieClip;import fl.transitions.Tween;import fl.transitions.easing.*;star_mc.addEventListener(MouseEvent.CLICK,rotateStar);function rotateStar(e:MouseEvent):void {star_mc.rotation += 5;}addEventListener(Event.ENTER_FRAME, starMove);function starMove(e:Event):void { if (star_mc.x < stage.stageWidth) { star_mc.x += 2; } else { star_mc.x = 0; }}var instrument:MovieClip = banjo;instrument_txt.text = "The Banjo has been selected.";violin.addEventListener(MouseEvent.CLICK,onViolin);banjo.addEventListener(MouseEvent.CLICK,onBanjo);trumpet.addEventListener(MouseEvent.CLICK,onTrumpet);glock.addEventListener(MouseEvent.CLICK,onGlock);function onViolin(e:MouseEvent):void { instrument = violin; instrument_txt.text = "The Violin has been selected.";}function onTrumpet(e:MouseEvent):void { instrument = trumpet; instrument_txt.text = "The Trumpet has been selected.";}function onBanjo(e:MouseEvent):void { instrument = banjo; instrument_txt.text = "The Banjo has been selected.";}function onGlock(e:MouseEvent):void { instrument = glock; instrument_txt.text = "The Glockenspiel has been selected.";}grow_btn.addEventListener(MouseEvent.CLICK, grow);shrink_btn.addEventListener(MouseEvent.CLICK, shrink);rotate_btn.addEventListener(MouseEvent.CLICK, rotate);hide_btn.addEventListener(MouseEvent.CLICK, hideClip);show_btn.addEventListener(MouseEvent.CLICK,showClip);fadeOut_btn.addEventListener(MouseEvent.CLICK,fadeOut);fadeIn_btn.addEventListener(MouseEvent.CLICK,fadeIn);//the grow and shrink functions have tweens applied to them. In the lesson code they have their scaleX and scaleY properties changed instead. function grow(e:MouseEvent):void { var growX:Tween = new Tween(instrument, "scaleX", Elastic.easeOut, .2, 2, 3, true); var growY:Tween = new Tween(instrument, "scaleY", Elastic.easeOut, .2, 2, 3, true);}function shrink(e:MouseEvent):void { var shrinkX:Tween = new Tween(instrument, "scaleX", Elastic.easeOut, 2, .5, 3, true); var shrinkY:Tween = new Tween(instrument, "scaleY", Elastic.easeOut, 2, .5, 3, true);}function rotate(e:MouseEvent):void { var spin:Tween = new Tween(instrument, "rotation", Elastic.easeOut, 0, 360, 5, true)}function hideClip(e:MouseEvent):void { instrument.visible = false;}function showClip(e:MouseEvent):void { instrument.visible = true;}function fadeOut(e:MouseEvent):void { var tweenFadeOut:Tween = new Tween(instrument, "alpha", None.easeOut, 1, 0, 3, true);}/*Rather than set the beginning value of a tween numerically, you can instead use the current value of the property that is being tweened as a starting value. This can avoid sudden jumps in that properties value. In the fadeIn() function below the third parameter is based on the instrument's current alpha value. */function fadeIn(e:MouseEvent):void { var tweenFadeIn:Tween = new Tween(instrument, "alpha", None.easeIn, instrument.alpha, 1, 3, true);}
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原始語言: -
目標語言: -
結果 (繁體中文) 1: [復制]
復制成功!
進口的flash.display.MovieClip; <br>進口fl.transitions.Tween; <br>進口fl.transitions.easing中*。<br><br>star_mc.addEventListener(MouseEvent.CLICK,rotateStar); <br><br>功能rotateStar(E:MouseEvent)方法:無效{ <br>star_mc.rotation + = 5; <br>} <br><br><br>的addEventListener(Event.ENTER_FRAME,starMove); <br><br><br>功能starMove(E:事件):無效{ <br>如果(star_mc.x <stage.stageWidth){ <br>star_mc.x + = 2; <br>}否則{ <br>star_mc.x = 0; <br>} <br>} <br><br>VAR儀器:MovieClip的=班卓琴; <br>instrument_txt.text =“班卓琴已被選擇。”; <br><br>violin.addEventListener(MouseEvent.CLICK,onViolin); <br>banjo.addEventListener(MouseEvent.CLICK,onBanjo);<br>trumpet.addEventListener(MouseEvent.CLICK,onTrumpet); <br>glock.addEventListener(MouseEvent.CLICK,onGlock); <br><br>功能onViolin(E:MouseEvent)方法:無效{ <br>儀器=小提琴; <br>instrument_txt.text =“小提琴已被選擇。”; <br>} <br><br><br>功能onTrumpet(E:MouseEvent)方法:無效{ <br>儀器=小號; <br>instrument_txt.text =“小號已被選擇。”; <br>} <br><br><br>功能onBanjo(E:MouseEvent)方法:無效{ <br>儀器=班卓琴; <br>instrument_txt.text =“班卓琴已被選擇。”; <br>} <br><br>功能onGlock(E:MouseEvent)方法:無效{ <br>儀器=格洛克; <br>instrument_txt.text =“鐘琴已被選擇。”; <br>}<br><br>grow_btn.addEventListener(MouseEvent.CLICK,增長); <br>shrink_btn.addEventListener(MouseEvent.CLICK,收縮); <br>rotate_btn.addEventListener(MouseEvent.CLICK,旋轉); <br>hide_btn.addEventListener(MouseEvent.CLICK,hideClip); <br>show_btn.addEventListener(MouseEvent.CLICK,showClip); <br>fadeOut_btn.addEventListener(MouseEvent.CLICK,淡出); <br>fadeIn_btn.addEventListener(MouseEvent.CLICK,淡入); <br><br>//的擴展和收縮功能,具有補間適用於他們。在課程的代碼他們有他們的scaleX和scaleY屬性,而不是改變。<br>函數增長(E:MouseEvent)方法:無效{ <br>VAR growX:吐溫=新吐溫(儀“的scaleX”,Elastic.easeOut,0.2,2,3,TRUE); <br>VAR growY:吐溫=新吐溫(儀“的scaleY”,Elastic.easeOut,0.2,2,3,TRUE);<br>} <br><br>功能收縮(E:MouseEvent)方法:無效{ <br>VAR shrinkX:吐溫=新吐溫(儀“的scaleX”,Elastic.easeOut,2,0.5,3,TRUE); <br>VAR shrinkY:吐溫=新吐溫(儀“的scaleY”,Elastic.easeOut,2,0.5,3,TRUE); <br>} <br><br>函數旋轉(E:MouseEvent)方法:無效{ <br>VAR旋:吐溫=新吐溫(儀器,“旋轉”,Elastic.easeOut,0,360,5,真)<br>} <br><br>函數hideClip(E:MouseEvent)方法:無效{ <br>儀器。可見=假; <br>} <br><br>功能showClip(E:MouseEvent)方法:無效{ <br>instrument.visible = TRUE; <br>} <br><br>函數淡出(E:MouseEvent)方法:無效{ <br>VAR tweenFadeOut:吐溫=新吐溫(儀器,“阿爾法”,None.easeOut,1,0,3,TRUE); <br>}<br><br>/ *而不是設置一個補間開始值數值,您可以改用正在進行補間作為起始值的屬性的當前值。這可避免在屬性值突然跳躍。在第三個參數下面的淡入()函數是基於儀器的當前alpha值。* / <br><br>功能淡入(E:MouseEvent)方法:無效{ <br>VAR tweenFadeIn:吐溫=新吐溫(儀器,“阿爾法”,None.easeIn,instrument.alpha,1,3,TRUE); <br>}
正在翻譯中..
結果 (繁體中文) 2:[復制]
復制成功!
導入快閃記憶體.顯示器.MovieClip;<br>導入 fl.過渡.Tween;<br>導入 fl.轉換.緩動。;<br><br>star_mc.addEventListener(滑鼠事件.CLICK,旋轉星);<br><br>函數旋轉星(e:滑鼠事件):無效 |<br>star_mc.旋轉 = 5;<br>}<br><br>添加事件攔截器(事件.ENTER_FRAME,星移動);<br><br>函數星移動(e:事件):無效 |<br> 如果 (star_mc.x = stage.stageWidth) |<br> star_mc.x = 2;<br> * 其他 *<br> star_mc.x = 0;<br> }<br>}<br><br>var 儀器:電影剪輯 + 班卓;<br>instrument_txt.text = "已選擇班卓"。<br><br>小提琴.addEventListener(滑鼠事件.CLICK,上小提琴);<br>banjo.addEventListener(MouseEvent.CLICK,onBanjo);<br>小號.addEventListener(滑鼠事件.CLICK,在Trumpet上);<br>glock.addEventListener(滑鼠事件.CLICK,onGlock);<br><br>在Violin上(e:MouseEvent):無效 |<br> 樂器 + 小提琴;<br> instrument_txt.text = "小提琴已被選中"。<br>}<br><br>在Trumpet上的函數(e:MouseEvent):無效 |<br> 儀器 + 喇叭;<br> instrument_txt.text = "已選擇特朗普"。<br>}<br><br>函數在班卓 (e:滑鼠事件):無效 |<br> 儀器 = 班卓;<br> instrument_txt.text = "已選擇班卓"。<br>}<br><br>函數在Glock上(e:滑鼠事件):無效 |<br> 儀器 = 格洛克;<br> instrument_txt.text = "已選擇格洛克森斯皮爾"。<br>}<br><br>grow_btn.addEventListener(MouseEvent.CLICK,增長);<br>shrink_btn.addEventListener(滑鼠事件.CLICK,收縮);<br>rotate_btn.addEventListener(滑鼠事件.CLICK,旋轉);<br>hide_btn.addEventListener(滑鼠事件.CLICK,隱藏剪輯);<br>show_btn.addEventListener(滑鼠事件.CLICK,顯示剪輯);<br>fadeOut_btn.addEventListener(滑鼠事件.CLICK,淡出);<br>fadeIn_btn.addEventListener(滑鼠事件.CLICK,淡入);<br><br>生長和收縮函數已應用於它們。在課程代碼中,它們更改了其 scaleX 和 scaleY 屬性。<br>函數增長(e:滑鼠事件):無效 |<br> var 增長X:tween = 新補間(儀器,"刻度X",彈性.easeOut,.2,2,3,真實);<br> var 增長 Y:tween = 新補間(儀器,"刻度Y",彈性.easeOut,.2,2,3,真實);<br>}<br><br>功能收縮(e:滑鼠事件):無效 |<br> var 收縮X:tween = 新補間(儀器,"刻度X",彈性.easeOut,2,.5,3,真實);<br> var 收縮:tween = 新補間(儀器,"刻度Y",彈性.easeOut,2,.5,3,真實);<br>}<br><br>函數旋轉(e:滑鼠事件):無效 |<br> var 旋轉:Tween = 新補間(樂器,"旋轉",彈性.easeOut,0,360,5,真)<br>}<br><br>函數隱藏剪輯(e:滑鼠事件):無效 |<br> 儀器.可見 = 錯誤;<br>}<br><br>函數顯示剪輯(e:滑鼠事件):無效 |<br> 儀器.可見 = 真實;<br>}<br><br>函數淡出(e:滑鼠事件):無效 |<br> var tween FadeOut:tween = 新補間(樂器,"阿爾法",無,1,0,3,真);<br>}<br><br>/_而不是以數位形式設置補間的開始值,而是可以使用補間屬性的當前值作為起始值。這可以避免該屬性值的突然跳轉。在 fadeIn() 函數中,第三個參數下方基於儀器的當前 Alpha 值。*/<br><br>函數淡入(e:滑鼠事件):無效 |<br> var tweenFadein:tween = 新補間(樂器,"阿爾法",無.easeIn,儀器.Alpha,1,3,真實);<br>}
正在翻譯中..
結果 (繁體中文) 3:[復制]
復制成功!
導入flash.display.MovieClip;<br>導入fl.transitions.Tween;<br>導入fl.transitions.easing.*;<br>star_mc.addEventListener(滑鼠左鍵按一下,旋轉鍵);<br>函數rotateStar(e:MouseEvent):void{<br>星體旋轉+=5;<br>}<br>addEventListener(事件。輸入幀,開始移動);<br>函數starMove(e:Event):void{<br>如果(星型x<stage.stageWidth){<br>星形mc.x+=2;<br>}其他{<br>星形mc.x=0;<br>}<br>}<br>var樂器:MovieClip=班卓琴;<br>instrument_txt.text=“已選擇班卓琴。”;<br>小提琴。加登特監聽器(MouseEvent.CLICK,on小提琴);<br>banjo.addEventListener(MouseEvent.CLICK,onBanjo);<br>小號.addEventListener(MouseEvent.CLICK,onTrumpet);<br>glock.addEventListener(MouseEvent.CLICK,onGlock);<br>小提琴上的功能(e:滑鼠事件):無效{<br>樂器=小提琴;<br>instrument_txt.text=“小提琴已選定。”;<br>}<br>函數onTrumpet(e:MouseEvent):void{<br>樂器=喇叭;<br>instrument_txt.text=“喇叭已選定。”;<br>}<br>函數onBanjo(e:MouseEvent):void{<br>樂器=班卓琴;<br>instrument_txt.text=“已選擇班卓琴。”;<br>}<br>函數onGlock(e:MouseEvent):void{<br>儀器=格洛克;<br>instrument_txt.text=“已選擇Glockenspiel。”;<br>}<br>grow_btn.addEventListener(MouseEvent.CLICK,grow);<br>收縮器(MouseEvent.CLICK,收縮);<br>旋轉addEventListener(MouseEvent.CLICK,rotate);<br>隱藏“addEventListener”(MouseEvent.CLICK,hideClip);<br>顯示“addEventListener(MouseEvent.CLICK,showClip)”;<br>淡出(MouseEvent.CLICK,淡出);<br>fadeIn_btn.addEventListener(滑鼠事件,按一下,fadeIn);<br>//生長函數和收縮函數都適用於它們。在課程代碼中,改為更改scaleX和scaleY内容。<br>函數增長(e:MouseEvent):void{<br>var growX:Tween=新Tween(儀器,“scaleX”,Elastic.easeOut,.2,2,3,true);<br>var growY:Tween=新Tween(儀器,“scaleY”,Elastic.easeOut,.2,2,3,true);<br>}<br>函數收縮(e:MouseEvent):void{<br>var shrinkX:Tween=新Tween(儀器,“scaleX”,Elastic.easeOut,2,.5,3,true);<br>var shrinkY:Tween=新Tween(儀器,“scaleY”,Elastic.easeOut,2,.5,3,true);<br>}<br>函數旋轉(e:MouseEvent):void{<br>var spin:Tween=新Tween(儀器,“旋轉”,彈性,緩和,0360,5,真)<br>}<br>函數hideClip(e:MouseEvent):void{<br>instrument.visible=假;<br>}<br>函數showClip(e:MouseEvent):void{<br>instrument.visible=真;<br>}<br>功能淡出(e:MouseEvent):無效{<br>var tweenFadeOut:Tween=新Tween(儀器,“alpha”,無。緩和,1,0,3,真);<br>}<br>/*與其用數位設定tween的起始值,還可以使用正被tween的内容的當前值作為起始值。這樣可以避免屬性值的突然跳躍。在fadeIn()函數中,第三個參數基於儀器的當前alpha值。*/<br>函數fadeIn(e:MouseEvent):void{<br>var tweenFadeIn:Tween=新Tween(儀器,“alpha”,無。easeIn,儀器。alpha,1,3,真);<br>}<br>
正在翻譯中..
 
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