100:00:10,469 --> 00:00:14,690and her 20s RGT EDU and today we'regonna的中文翻譯

100:00:10,469 --> 00:00:14,690and h

1
00:00:10,469 --> 00:00:14,690
and her 20s RGT EDU and today we're
gonna which helps

2
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a the enemy ballads from the restaurant
debt

3
00:00:18,029 --> 00:00:24,610
in the afternoon so we have four
captures we're gonna be working with

4
00:00:24,610 --> 00:00:28,730
to create this final image Robert
identified

5
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capture 434 this image as

6
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are overall hero mainly for the
background

7
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so you really like the Quality Inn at
Boca

8
00:00:38,660 --> 00:00:42,570
and how all Bahls look in the background

9
00:00:42,570 --> 00:00:46,140
but it's not right for are

10
00:00:46,140 --> 00:00:50,289
salad sauce so that we have three other
exposures

11
00:00:50,289 --> 00:00:54,879
that we're going to combine into a focus
stack so in order to have this really

12
00:00:54,879 --> 00:00:58,370
nice shallow depth of field to get this
really nice Boca

13
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brought within able to get the entire
solid and focus

14
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in one capture which often happens

15
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and so he's racked his focus an

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taken multiple exposures with slightly
different

17
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points focus so when you combine these
into focus stack taking the sharpest

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parts each and hopefully fingers crossed
its gonna come together really well

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but sometimes with these out of the
chair is you just never know we're gonna

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get

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until you try so to start with we're
gonna

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00:01:29,930 --> 00:01:33,490
process out our hero image are based
image

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in a minute just process that separately
than the other side don't get

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to are confused about which is which

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and I'm gonna go ahead and say yes as at
PSD

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said once I have that yes indeedy saved
on there I know that that

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is my hero base image that homework wet

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and now that I have that info to shop on
nickel back to capture one and select my

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3 exposures that i'm gonna use to create

30
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focused at and these are just or

31
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deep latest to just that be at most
solid sauce will select is three

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and process long and bring them into you

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shop

34
00:02:38,530 --> 00:02:44,250
so I have my 3 images for the focus
stack and I'm just going to combine down

35
00:02:44,250 --> 00:02:48,950
into 1.2 mil I at each image at the lair
some

36
00:02:48,950 --> 00:02:52,540
for and track holding down the shift key
see you

37
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on up to happen both plaintiffs and

38
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out that's where all in

39
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and once I combine 1 remove it out of
the way

40
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on so that I'm not forgetting which

41
00:03:06,650 --> 00:03:11,530
one I Rd brought in so I have my

42
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three images for the focus stack in one
document

43
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and then I have my hero image that is

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ultimately the background I'm just gonna
say this for later

45
00:03:21,260 --> 00:03:24,540
and just work on this focused act for
the time being

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so here I have my three images and all
the other line that based on the

47
00:03:30,330 --> 00:03:33,960
outside edge up file because that
brought them at

48
00:03:33,960 --> 00:03:37,770
into the document holding down the shift
key on

49
00:03:37,770 --> 00:03:41,240
so they're blinded by the outside but
you notice that as i turn them on and

50
00:03:41,240 --> 00:03:41,630
off

51
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things seem to move around in the
picture and that's because

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ads that focus point is moot

53
00:03:47,930 --> 00:03:51,630
thing %eh changes the image I'll

54
00:03:51,630 --> 00:03:55,200
changes the size and alignment summit
the small features

55
00:03:55,200 --> 00:03:59,310
so to overcome that we're going to auto
align

56
00:03:59,310 --> 00:04:03,020
these layers to do that I've selected
all three layers and I'm gonna go to

57
00:04:03,020 --> 00:04:06,860
added auto align layers I

58
00:04:06,860 --> 00:04:10,000
and we're gonna use the auto intent here

59
00:04:10,000 --> 00:04:15,850
and supply shopping looking at Bath &
and trying to line up

60
00:04:15,850 --> 00:04:19,530
is a good at enlarging or reducing

61
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each layer said that each all layers

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object full lineup and

63
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at 10 a.m. on of something that just the
focus changes

64
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and things don't jump around as much and
so now I want to blend them into a stack

65
00:04:37,140 --> 00:04:38,220
to just take

66
00:04:38,220 --> 00:04:41,740
the sharpest elements at each layer and

67
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Photoshop is going to create a mass for
each layer just masking

68
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and be most sharp elements will find
this

69
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under at it

70
00:04:51,010 --> 00:04:55,620
auto Belinda layers in here we have a
choice which also uses to create

71
00:04:55,620 --> 00:04:59,590
panorama but in this case were stacking
them because they're just different

72
00:04:59,590 --> 00:05:04,240
focus points and its gonna do its thing

73
00:05:04,240 --> 00:05:07,730
so this is a lot for Photoshop to kinda

74
00:05:07,730 --> 00:05:11,410
crunch to look at each element and
decide what is the sharpest

75
00:05:11,410 --> 00:05:15,260
element and on with anything in
Photoshop its kinda

76
00:05:15,260 --> 00:05:18,640
auto days that it's using a lot math

77
00:05:18,640 --> 00:05:22,570
all operations in the background to try
to figure out what it should look like

78
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sometimes it works very well and with
each

79
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version of Photoshop to keep making
things better and better

80
00:05:30,620 --> 00:05:34,330
so this is one that works most of the
time these days but there's still some

81
00:05:34,330 --> 00:05:35,990
things that it gets hung up on

82
00:05:35,990 --> 00:05:39,130
particularly if anything moves in the
plane

83
00:05:39,130 --> 00:05:42,540
its gonna have a really hard time
aligning those up

84
00:05:42,540 --> 00:05:45,900
hob so here it is from given a our
result

85
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and so let's take a look and see how
well he dead

86
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anything that you get these crazy mast

87
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body shops deciding which pieces

88
00:05:55,720 --> 00:06:00,240
are sharpness and it does it in a barely
scientific mathematical

89
00:06:00,240 --> 00:06:03,920
per Saif way it is and not the type
amassed that

90
00:06:03,920 --> 00:06:07,480
you are I would create with paintbrushes
on

91
00:06:07,480 --> 00:06:10,790
in so we have often sharper

92
00:06:10,790 --> 00:06:14,900
information here and BB at the back is
Nathan Sharpe

93
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but one problem that we had

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is right here in the middle %uh our
stack are potato

95
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is a little soft it's sharp here

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00:06:27,310 --> 00:06:30,750
and eat and shop here and here this
little step

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potato and miss section these

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I new dolls are

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00:06:37,520 --> 00:06:40,860
soft and their and then a good shape
here again and

100
00:06:40,860 --> 00:06:44,920
on so we'd look through all the cap
shares and it's just week
0/5000
原始語言: -
目標語言: -
結果 (中文) 1: [復制]
復制成功!
100:00:10,469--> 00:00:14,690和她 20 多岁,瑞光通 EDU,今天我们这有助于去200:00:14,690--> 00:00:18,029敌人的民谣,从餐厅债务300:00:18,029--> 00:00:24,610在下午,所以我们有四个我们要使用的捕获400:00:24,610--> 00:00:28,730若要创建此最终图像罗伯特 ·确定500:00:28,730--> 00:00:31,860作为此图像捕获 434600:00:31,860--> 00:00:35,520是主要为整体英雄背景700:00:35,520--> 00:00:38,660所以你真的很喜欢质量假日酒店博卡800:00:38,660--> 00:00:42,570和所有 Bahls 的外观在后台900:00:42,570--> 00:00:46,140但它是不正确的是1000:00:46,140--> 00:00:50,289沙拉酱,我们有三个其他曝光1100:00:50,289--> 00:00:54,879我们要结合成焦点栈这样以真的有这1200:00:54,879--> 00:00:58,370好浅景深,以得到这真的很好博卡1300:00:58,370--> 00:01:01,920带内能够得到整个固体和焦点1400:01:01,920--> 00:01:05,089在一个捕获经常发生1500:01:05,089--> 00:01:08,830于是他积累他的焦点1600:01:08,830--> 00:01:12,440采取与多重曝光略不同1700:01:12,440--> 00:01:17,799点聚焦这样当你将这些相结合进入重点堆栈以锋利1800:01:17,799--> 00:01:22,570每个零件和希望祈祷要走到一起真的很好1900:01:22,570--> 00:01:25,810但有时与这些出来的椅子是你只是永远不会知道我们要去2000:01:25,810--> 00:01:26,250获取2100:01:26,250--> 00:01:29,930直到你尝试所以开始与我们打算2200:01:29,930--> 00:01:33,490出了我们的英雄形象的过程基于图像2300:01:33,490--> 00:01:38,369只是一分钟的时间,分别处理比另一边别2400:01:38,369--> 00:01:41,539到是搞不清哪个是哪个2500:01:41,539--> 00:01:45,250和我要去往前走,说是作为在PSD2600:01:45,250--> 00:01:49,100说: 一旦有了保存那是 indeedy在那里,我知道,2700:01:49,100--> 00:01:54,140是我的英雄基地形象湿作业吗2800:01:54,140--> 00:02:03,689而现在,到商店的信息对追溯到捕获一个镍和选择我2900:02:03,689--> 00:02:06,869我要去使用创建的 3 曝光3000:02:06,869--> 00:02:09,910聚焦在和这些不过是或3100:02:09,910--> 00:02:16,990深最新就是最会固态酱油会选择是三3200:02:16,990--> 00:02:20,390处理长和他们带入你3300:02:20,390--> 00:02:38,530商店3400:02:38,530--> 00:02:44,250所以我有我 3 图像的焦点堆栈和我正要下结合3500:02:44,250--> 00:02:48,950到 1.2 mil 我看每个图像在巢穴一些3600:02:48,950--> 00:02:52,540为和跟踪按住 shift 键见你3700:02:52,540--> 00:02:56,140上来发生两原告和3800:02:56,140--> 00:03:00,000那是在哪里都在3900:03:00,000--> 00:03:03,350一旦我结合 1 删除它出去的方式4000:03:03,350--> 00:03:06,650对,我不会忘记的4100:03:06,650--> 00:03:11,530我 Rd 在长大,所以我有的一个我4200:03:11,530--> 00:03:14,900在一个焦点堆栈的三幅图像文档4300:03:14,900--> 00:03:18,150接着我就是我的英雄形象4400:03:18,150--> 00:03:21,260最终我只要去背景说这以后4500:03:21,260--> 00:03:24,540本集中法令只是工作其时4600:03:24,540--> 00:03:30,330所以在这里我有我的三个图像和所有基于其他线4700:03:30,330--> 00:03:33,960外侧边缘文件因为那带他们在4800:03:33,960--> 00:03:37,770按住 shift 键在文档重点4900:03:37,770--> 00:03:41,240所以他们蒙蔽以外你注意到当打开它们,5000:03:41,240--> 00:03:41,630关闭5100:03:41,630--> 00:03:44,750事情似乎在中移动图片,这是因为5200:03:44,750--> 00:03:47,930焦点是没有实际意义的广告5300:03:47,930--> 00:03:51,630更改我的形象的事 %哎5400:03:51,630--> 00:03:55,200变化的大小和对齐方式的首脑会议小的特点5500:03:55,200--> 00:03:59,310所以要克服,我们要汽车对齐5600:03:59,310--> 00:04:03,020这些图层做我选择了所有三个图层和我要去去5700:04:03,020--> 00:04:06,860添加的自动对齐图层我5800:04:06,860--> 00:04:10,000我们要在这里使用汽车意图5900:04:10,000--> 00:04:15,850和供应购物看着浴 &和想要排队6000:04:15,850--> 00:04:19,530是一个善于放大或缩小6100:04:19,530--> 00:04:23,100每一层说,每个的所有图层6200:04:23,100--> 00:04:27,560对象的完整阵容和6300:04:27,560--> 00:04:30,89010 上午上的东西,就在焦点的更改6400:04:30,890--> 00:04:37,140和事情不要跳来跳去尽可能多和所以现在我想要他们融入堆栈6500:04:37,140--> 00:04:38,220只是采取6600:04:38,220--> 00:04:41,740在每一层的最大元素和6700:04:41,740--> 00:04:45,440Photoshop 要创建的弥撒每一层只是掩蔽6800:04:45,440--> 00:04:50,010大多数的锋利元素会找这6900:04:50,010--> 00:04:51,010根据在它7000:04:51,010--> 00:04:55,620汽车中的贝琳达图层在这里,我们有也使用创建的选择7100:04:55,620--> 00:04:59,590全景图,但在这种情况下被堆叠他们因为它们只是不同7200:04:59,590--> 00:05:04,240关注点和要做的事7300:05:04,240--> 00:05:07,730所以这是很多的到 Photoshop 有点儿7400:05:07,730--> 00:05:11,410紧缩,看看每个元素和决定什么是最锋利7500:05:11,410--> 00:05:15,260元素和与中的事物Photoshop 它有点7600:05:15,260--> 00:05:18,640汽车几天,它使用了很多数学7700:05:18,640--> 00:05:22,570所有操作在后台尝试要弄清楚它应该是什么样子7800:05:22,570--> 00:05:26,140有时它工作得很好,每个7900:05:26,140--> 00:05:30,620版本的 Photoshop 在继续更好和更好的东西8000:05:30,620--> 00:05:34,330所以这是一个工程,大部分这些天,但有时间是仍然有些8100:05:34,330--> 00:05:35,990它获取的东西挂在8200:05:35,990--> 00:05:39,130特别是如果任何移动飞机8300:05:39,130--> 00:05:42,540要真的很难对准那些了8400:05:42,540--> 00:05:45,900滚刀所以在这里它从给我们结果8500:05:45,900--> 00:05:49,340因此,让我们看,看看如何他死了8600:05:49,340--> 00:05:52,450什么,你得到这些疯狂的桅杆8700:05:52,450--> 00:05:55,720身体商店决定哪件8800:05:55,720--> 00:06:00,240是清晰度和它,但它几乎没有科学数学8900:06:00,240--> 00:06:03,920每赛义夫方式而不是类型积累,9000:06:03,920--> 00:06:07,480你是我会创建与画笔关于9100:06:07,480--> 00:06:10,790所以我们在经常尖锐9200:06:10,790--> 00:06:14,900这里的信息和 BB 在后面是弥敦道夏普9300:06:14,900--> 00:06:19,290但我们有的一个问题9400:06:19,290--> 00:06:23,680嗯这里处于中间 %我们堆栈是马铃薯9500:06:23,680--> 00:06:27,310是有点软是锋利在这里9600:06:27,310--> 00:06:30,750吃和购物在这里和这里这小步9700:06:30,750--> 00:06:34,450马铃薯和小姐节这些9800:06:34,450--> 00:06:37,520我新的娃娃是9900:06:37,520--> 00:06:40,860软和他们和那么好的形状在这里再一次和10000:06:40,860--> 00:06:44,920对所以我们会通过所有帽股票和它的只是一周
正在翻譯中..
結果 (中文) 3:[復制]
復制成功!
1预热器10469 00: 00: 00:00 - >:14690预热器和20多岁的她和我们今天RGT EDU预热器预热器预热器2裙子which helps 00: 00: 00:00 - > 14690 18029预热器的敌人:the ballads from the预热器预热器预热器餐厅表3:00:00 18029 00:00 - >:24610预热器预热器的下午茶,我们有四captures我们会工作与预热器预热器4:00:00 - > 00:00 24610:创建最终图像28730 to this预热器预热器预热器预热器identified罗伯特5:00:00 - > 00 28730点:31860预热器捕捉434这种形象作为

6
00:00:31860——> 00:00:35520
整体英雄主要用于
背景

7
00:00:35520——> 00:00:38660
所以你真的很喜欢的优质酒店在博卡


8
00:00:38660——> 00:00:42570
和如何在9背景


00:00:42570所有巴尔斯看——> 00:00:46140
,但它是不合适的,是

10
00:00:46140——> 00:00:50289
色拉酱,我们有三个


的其他风险11、00:00:50289——> 00:00:54879
,我们将结合成焦点
堆栈所以为了这个真的有

12
00:00:54879——>
00:00:58370好浅深度领域得到这
真漂亮博卡

13
00:00:58370——> 00:01:01920
带内能够得到整个
固体和焦点

14
00:01:01920——> 00:01:05089
捕捉一个经常发生的

15
00:01:05089——
> 00:01:08830,所以他的折磨他的焦点一个16


00:01:08830——
> 00:01:12440采取多重曝光与
略有不同

17
00:01:12440——> 00:01:17799
点集中,所以当你把这些
成焦点堆栈以尖锐的

18
00:01:17799——>零件
00:01:22570每个希望好运
会来一起真好

19
00:01:22570——> 00:01:25810
但有时这些
椅子是你只是不知道我们会

20
00:01:25810——> 00:01:26250
拿到

21
00:01:26250——> 00:01:29930
直到你试着开始我们

会22

00:01:29930——> 00:01:33490
过程我们的英雄形象是基于
图像

23
00:01:33490——> 00:01:38369
一分钟只是过程,分别
比能另一边不
00:01:38369——> 00的

24:01:41539
是糊涂了,不知道该是这

25
00:01:41539——是> 00:01:45250
我要先走一步,说是在
PSD

26
00:01:45250——> 00:01:49100
说我曾经是确实救了
在那里我知道,

27
00:01:49100——是我心目中的英雄形象的基础,作业湿

28
00:01:54140——> 00:02:03689
现在我
购物信息> 00:01:54140
镍回捕获一个选择我

29
00:02:03689——> 00:02:06869
3次曝光,我会用它来创建

30
00:02:06869——> 00:02:09910
聚焦在这些只是或

31
00:02:09910——> 00:02:16990
深最近只是在最
固态酱油将选择三个

32
00:02:16990——> 00:02:20390
过程长,带他们到你

33
00:02:20390——
> 00:02:38530店

34
00:02:38530——> 00:02:44250
所以我有我的3幅图像聚焦
栈,我只是去到结合了

35
00:02:44250——> 00:02:48950
为1.2百万我在每个图像在巢穴
一些

36
00:02:48950——> 00:02:52540
和跟踪按住Shift键
看到你

37
00:02:52540——> 00:02:56140
上发生是原告,

38
00:02:56140——
> 00:03:万出来的,所有

39
00:03:万——> 00:03:03350
,一旦我结合1取出40


00:03:03350——> 00:03:06650
,我不会忘记的,

41
00:03:06650——> 00:03:11530
我路了,所以我有我的

42
00:03:11530——> 00:03:14900
3图像的焦点堆栈在一个文档


43
00:03:14900——> 00:03:18150,然后我有我的英雄形象,



44
00:03:18150——> 00:03:21260
最终背景我只是想
说这后来

45
00:03:21260——> 00:03:24540
和只是工作在这种集中行动
时间

46
00:03:24540——> 00:03:30330
所以在这里我有我的三个图像和所有
另一条线,基于的

47
00:03:30330——> 00:03:33960
外边缘文件因为
给他们带来了

48
00:03:33960——> 00:03:37770
成文档按住Shift
关键

49
00:03:37770——> 00:03:41240
所以他们蒙蔽的外面,但
你注意到,我把它们和

50
00:03:41240——> 00:03:41630


51
00:03:41630——的却走动
图片> 00:03:44750
的事情,那是因为

52
00:03:44750——> 00:03:47930
广告,焦点是莫特

53
00:03:47930——
> 00:03:51630事情% Eh变化图像我

54
00:03:51630——> 00:03:55200
变化大小和对齐峰会
小的特点,

55
00:03:55200——> 00:03:59310所以要克服,我们会自动
对齐

56
00:03:59310——> 00:04:03020
这些层做,我选择
所有三层,我要去

57
00:04:03020——> 00:04:06860
添加自动对齐层I

58
00:04:06860——> 00
:04:10000
,我们要使用的汽车意向这里

59
00:04:10000——> 00:04:15850
和购物供应看着浴&
,尝试对排队

60
00:04:15850——> 00:04:19530
是一个很好的在扩大或减少

61说
00:04:19530——每层
> 00:04:23100,各层

62
00:04:23100——> 00:04:27560
对象完整的阵容和
63

00:04:27560——> 00:04:30890上午10点
上的东西,只是
焦点改变

64
00:04:30890——> 00:04:37140
,事情也不会跳周围多
所以现在我想要到混合成一个堆栈

65
00:04:37140——> 00:04:38220
只采取

66
00:04:38220——
> 00:04:41740尖锐的元素在各层
67

00:04:41740——> 00:04:45440
PS图象处理软件是要创造一个质量
每层只是掩蔽

68
00:04:45,440——> 00:04:50010
和最尖锐的元素会找到


69
00:04:50010——> 00:04:51010
在它

70
00:04:51010——> 00:04:55620
自动贝琳达层在这里我们也使用创建

71
00:04:55620——> 00:04:59590
全景,但在这种情况下被堆叠
他们,因为他们只是不同

72
00:04:59590——> 00:05:04240
重点和要做的事情


选择73
00:05:04240——> 00:05:07730
因此这许多为PS图象处理软件有点儿

74
00:05:07730——> 00:05:11410
紧缩到看在每个元素和
决定什么是最锐利的

75
00:05:11410——>
00:05:15260元和任何在
PS图象处理软件它有点儿

76
00:05:15260——> 00:05:18640
自天,它使用一个数学很多

77
00:05:18640——
> 00:05:22570所有操作在后台到尝试
到找出什么它应该看起来像

78
00:05:22570——
有时> 00:05:26140工作非常好
每个

79
00:05:26140——> 00:05:30620
版本的PS图象处理软件保持更好的和更好的

80
00:05:30620——> 00:05:34330
所以这是一个作品大部分时间
这些天,但那里的还是一些

81
00:05:34330——> 00:05:35990

的事情事情,得到它挂在

82
00:05:35990——> 00:05:39130
尤其是如果有任何移动平面


83
00:05:39130——> 00:05:42540
会真的很难
对准那些84


00:05:42540——> 00:05:45900
滚刀,所以在这里,这是从给定一个我们
结果

85
00:05:45900——> 00:05:49340
,所以让我们看看,看如何嘛
他死了

86
00:05:49340——
> 00:05:52450什么,你得到这些疯狂的桅杆

87
00:05:52450——> 00:05:55720
体商店决定这件

88
00:05:55720——> 00:06:00240
是清晰度和它一个勉强
科学数学

89
00:06:00240——> 00:06:03920
每赛义夫的方式而不是类型
积累,

90
00:06:03920——> 00:06:07480
你我会创建画笔


91
00:06:07480——> 00:06:10,790
所以我们经常尖锐

92
00:06:10790——> 00:06:14900
这里的信息和BB在后面是内森夏普


93
00:06:14900——> 00:06:19290
,但一个问题,我们已经

94
00:06:19290——> 00:06:23680
就在这里,在中间%呃我
堆栈是马铃薯

95
00:06:23680——> 00:06:27310
软一点它锋利的这里

96
00:06:27310——
> 00:06:30750和吃和商店在这里和这里这
小步骤

97
00:06:30750——> 00:06:34450
马铃薯小姐部分这些

98
00:06:34450——> 00:06:37520
,我的新娃娃

99
00:06:37520——>
00:06:40860软,他们,然后好形状
这里再次

1
00:06:40860——> 00:06:44920
,所以我们会看穿所有帽
股票,它只是周
正在翻譯中..
 
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