The workshop covered all the basic Scrum tools, concepts, and roles. Everyone
got to practice the process by completing a simulated project involving the creation
of a new board game. Kendra liked the idea of the standing Scrum meeting, since
most of her meetings at P2P took way too long. She also liked having the product
manager who was the ultimate decider on features and when work was completed.
Everyone laughed at the “only one neck to wring” analogy that the facilitator used
to describe this role. Overall she thought the process had promise and she was
excited about trying it out on the Big Foot project. The Big Foot project was
estimated to be completed after five sprints with each sprint lasting four weeks.