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quickly be able to get to the results
that will look good so click OK on that
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and again depending on the speed of your
computer service for me take a very long
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time or not too long so you may need to
go grab a cup of coffee if that is going
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to take a long time for you but with a
pretty fast machine you shouldn't take
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too long now we're getting to a pretty
good point here but I'm not quite happy
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with it yet so we're going to filter
blur and surface below one more time
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from here I'm going to lower down my
threshold the 17 because now that we've
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actually cleaned up the bulk of it we
don't need to have it as high when I
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click OK when it again and actually
starting to look pretty good I think I'm
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00:06:32,810 --> 00:06:36,420
going to create a new lira top of that I
was going to tidy up a couple of these
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last little bit here so couple of
options we have available to us I can
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just grab a small brush in just clone
stamp to finish things off here so
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because we're cloning and stamping from
so close in we shouldn't really mess up
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the colors too much here
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like we did before because again we're
just a sampling from here to here so
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there should be too much of a late shift
at that point something like this we can
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just get rid of using clone stamp tool
most closed as well you could use the
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Healing Brush tool you know at this
point it's pretty easy remove something
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like this
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compared to the mess that we had before
so I was going to quickly clean this up
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again you could use the Healing Brush
year whatever works well for you and
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00:07:24,509 --> 00:07:29,020
your case in me clean up everything
perfectly to it just varies depending on
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the particular scenario you might have
and then we're just gonna take care of
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foster here
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I think that's pretty good and let's
just zoom out the quickest and visible
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air so Command Option shipped to your
Control Alt Shift II and then we can get
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rid of the two layers that we have below
it and holding alter option at Allaire
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mask which will hide everything and then
grab rushed to a nice hard brush around
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70% high flow rate painting and white we
are just going to start painting over
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the areas we don't want to keep anymore
so this is more or less you know the the
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same process he would take with the
clone stamping approach we talked to the
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beginning but obviously we're getting
around that issue of covering up the
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color of our background in your probably
gonna be a lot more careful with this
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than I would be I'm just doing this for
demonstration purposes but basically as
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you can go around and get rid of the
street here is that you don't want you
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may find that the line in your hair is a
little bit to clean so if that's the
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case is create a new layer and grab a
nice hard brush and just simple the
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colors and paint in new strands of hair
to make it a little bit messier you will
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00:08:56,860 --> 00:09:01,950
need a walking tablet to do that because
the mouse but that is a common technique
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00:09:01,950 --> 00:09:05,130
for you know fixing up any sort of
perfect edges that you may have created
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00:09:05,130 --> 00:09:13,080
during this process so that's basically
are tied up image there and grab a solar
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00:09:13,080 --> 00:09:17,350
curve there and take a look at our
background it does look pretty clean up
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00:09:17,350 --> 00:09:20,950
a little areas here but we could have
just done a better job of cleaning up
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00:09:20,950 --> 00:09:25,010
those last bit there but as you can see
this whole area here we had the bulk of
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00:09:25,010 --> 00:09:29,300
our issues is nice and clean we don't
have any spots like you see kind of down
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00:09:29,300 --> 00:09:33,930
here introduced in this area so that's
really what you want out of your
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background you want to make sure that it
doesn't have any sort of issues like
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00:09:37,190 --> 00:09:42,860
that last thing we can also do is
joining us on the screen the worst and
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00:09:42,860 --> 00:09:48,970
visible air here and if we actually
change this in two different blend mode
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00:09:48,970 --> 00:09:53,640
because see that the difference between
these two layers are the actual street
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here that we remove
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00:09:55,279 --> 00:10:01,589
from them now I do caution you as well
that this won't work if you have a
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00:10:01,589 --> 00:10:05,350
background that has a lot of texture in
it so if you have front about sharpness
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00:10:05,350 --> 00:10:09,040
and the background sounds important
obviously you're you're gonna blow out a
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00:10:09,040 --> 00:10:12,029
lot of the texture in the background
because that's what we're doing here
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00:10:12,029 --> 00:10:16,709
trying to remove the texture but if you
have something like seem less like this
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00:10:16,709 --> 00:10:21,759
with radiation or you have a blurred out
background that just has some poker in
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00:10:21,759 --> 00:10:24,990
it then this will work just fine it
won't get rid of all of that because
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again the surface player has that
threshold that it will use so again just
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doesn't work if you have a ton of
texture and background but other than
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that it does work pretty universally so
try it out in different situations and
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you know it doesn't take too long to
give it a go and it can ultimately save
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you a lot of time so definitely at all
it's worth checking out and just play
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around with those thresholds and bridges
to suit your particular needs so until
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00:10:50,660 --> 00:10:54,069
next time be sure to hit that subscribe
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00:10:54,069 --> 00:11:00,180
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