64900:47:22,380 --> 00:47:28,350min down here this can also control If的中文翻譯

64900:47:22,380 --> 00:47:28,350min

649
00:47:22,380 --> 00:47:28,350
min down here this can also control I
flows so I tends to follow areas of high

650
00:47:28,350 --> 00:47:33,390
contrast and also areas of highlighting
first so it's gonna notice these little

651
00:47:33,390 --> 00:47:37,390
patterns that you do notice the areas
that have highlights overshadows it's

652
00:47:37,390 --> 00:47:42,980
really really powerful way to discrete
3d look in your image it also gives it a

653
00:47:42,980 --> 00:47:46,070
little bit more personality and that's
really what we're trying to do here is

654
00:47:46,070 --> 00:47:51,890
give these images personality life
motion death texture color and of course

655
00:47:51,890 --> 00:47:56,710
personality it's also a way like I said
that you can make it look like they're

656
00:47:56,710 --> 00:48:01,890
your own you can give your own style and
your own book here with this dynamic

657
00:48:01,890 --> 00:48:05,600
lighting that were doing I really like
to chisel out waterfalls to buy paint

658
00:48:05,600 --> 00:48:09,770
black on the waterfalls not actually
gonna make my white sandy darker because

659
00:48:09,770 --> 00:48:13,530
it's an overly affected really cool but
what I can do is just our to chisel out

660
00:48:13,530 --> 00:48:17,890
the details of these waterfalls here so
where they really fall into themselves

661
00:48:17,890 --> 00:48:23,650
similar around here to do the same thing
to do this with a bigger brush because

662
00:48:23,650 --> 00:48:26,720
I'm not gonna make the whites too much
darker but what I can do is pull these

663
00:48:26,720 --> 00:48:33,790
tendrils together together here tonight
and again I could spend hours on this

664
00:48:33,790 --> 00:48:38,330
but this is really worried encourage you
guys to explore and start to create your

665
00:48:38,330 --> 00:48:42,530
own effects here with the light painting
or with sorry the dodging and burning in

666
00:48:42,530 --> 00:48:46,600
the late enhancement you can really
start to create your own facts and your

667
00:48:46,600 --> 00:48:52,020
own look for the images so this is nice
now this is feeling a little bit more

668
00:48:52,020 --> 00:48:58,300
selective feeling pretty good at this
point I may well overall balance of the

669
00:48:58,300 --> 00:49:01,630
image and what do I mean by balance will
right now is working to capture this

670
00:49:01,630 --> 00:49:05,580
really hot sky so I had to pay attention
to not brought any of these highlights

671
00:49:05,580 --> 00:49:09,280
and even here there not long now that
they are hot so just starting to touch

672
00:49:09,280 --> 00:49:14,290
way i reset my history and here at nice
dark so all the way to highlights the

673
00:49:14,290 --> 00:49:18,380
spike over here obviously being this
part of the sky look at the bottom here

674
00:49:18,380 --> 00:49:23,200
I want to show you guys if I actually
bring up a window I'm gonna bring up the

675
00:49:23,200 --> 00:49:27,860
info which is faid on the keyboard not
actually just going to leave my info

676
00:49:27,860 --> 00:49:32,050
palette next to the history of the Info
palette if I hit the V key just with the

677
00:49:32,050 --> 00:49:36,820
airline I start to roll over values its
gonna give me my equivalent RGB so

678
00:49:36,820 --> 00:49:41,360
remember RGB is really important it's
really important to remember that RGB is

679
00:49:41,360 --> 00:49:48,580
called additive color space 100% red
100% blue and 100% green creates white

680
00:49:48,580 --> 00:49:53,820
so many variations of equal portion of
all three create shades of grey so in

681
00:49:53,820 --> 00:50:00,030
this case of 0 to 255 that's my eight
bit scale so I see 235 its weight if I

682
00:50:00,030 --> 00:50:05,630
see 0 its black so I rolled over into
these areas I'm actually seeing it's not

683
00:50:05,630 --> 00:50:11,160
completely gray scale but I've seen like
to 12 I'm not seeing 255 I go up here

684
00:50:11,160 --> 00:50:18,050
I'm seeing 150 if I go up here now start
to see near 240 250 here and seeing two

685
00:50:18,050 --> 00:50:23,340
5247 I'm getting really close to being
blown out all the way up here to 50 so

686
00:50:23,340 --> 00:50:27,600
it's not quite blown out it's almost
there just touching white the blacks are

687
00:50:27,600 --> 00:50:31,750
just touching black nothing really hit
zero of the way this is important

688
00:50:31,750 --> 00:50:35,760
because of here I have great highlights
down here I have great shadows but this

689
00:50:35,760 --> 00:50:39,510
whole area here I feel like I can bring
those highlights up so this is when we

690
00:50:39,510 --> 00:50:42,890
start to do things a little bit more
selectively so rather than going back

691
00:50:42,890 --> 00:50:47,030
into nik software I'm gonna do this
color correction and late adjustment a

692
00:50:47,030 --> 00:50:50,200
hundred percent annually by doing it
with adjustment layers so we're going to

693
00:50:50,200 --> 00:50:52,270
create a new adjustment layer called

694
00:50:52,270 --> 00:50:58,800
curves remember how I said this curves
is really easy to use its very powerful

695
00:50:58,800 --> 00:51:01,760
and all it will also confused all your
friends and family to make you look like

696
00:51:01,760 --> 00:51:03,980
you have much more of a pro than you
actually are because you understand

697
00:51:03,980 --> 00:51:08,040
curves keep in mind levels are also
justice powerful but they're just

698
00:51:08,040 --> 00:51:12,230
sliders but it does the same thing so
basically levels if I slide the middle

699
00:51:12,230 --> 00:51:15,880
will be this can the shift and then
either side will be the cleansing of the

700
00:51:15,880 --> 00:51:21,420
value some people call it crushing
whites and blacks back in Photoshop five

701
00:51:21,420 --> 00:51:25,030
weeks to call it clamping but crushing
actually sounds cooler so you probably

702
00:51:25,030 --> 00:51:28,420
say that in this case I'm just gonna
bring all the values of someone to go

703
00:51:28,420 --> 00:51:33,480
and clamp this so I get highlights and
after that if I take a reading here I

704
00:51:33,480 --> 00:51:38,480
should be able to see that reading
reflect so you see I have now read as to

705
00:51:38,480 --> 00:51:43,800
16 / 255 thats pre and post correction
so I can actually see what I'm

706
00:51:43,800 --> 00:51:47,290
correcting it to that's way too much but
I wanted to show you guys that I really

707
00:51:47,290 --> 00:51:52,140
want that to be closer to white but I
want to leave the sky loan so basically

708
00:51:52,140 --> 00:51:55,680
created this color correction here and
I'm gonna go and hide it and you can see
0/5000
原始語言: -
目標語言: -
結果 (中文) 1: [復制]
復制成功!
64900:47:22,380--> 00:47:28,350min 在这里这还可以控制我所以我倾向于遵循高地区的流动65000:47:28,350--> 00:47:33,390对比度和也突出显示的区域第一次所以这要注意到这些小小65100:47:33,390--> 00:47:37,390你确实注意到领域的模式有亮点遮蔽它的65200:47:37,390--> 00:47:42,980真的真的很强大的方式到离散在你的图像,它也给它的三维外观65300:47:42,980--> 00:47:46,070一点,更多的个性的我们要在这里做什么是真的65400:47:46,070--> 00:47:51,890给这些图像的个性生活运动死亡纹理的颜色,当然65500:47:51,890--> 00:47:56,710人格也是一种方式,就像我说的你可以使它看起来像是65600:47:56,710--> 00:48:01,890你自己你可以给你自己的风格和你自己与这种动力的书65700:48:01,890--> 00:48:05,600照明,在做我真的很喜欢就是凿出瀑布买油漆65800:48:05,600--> 00:48:09,770实际上并不在瀑布上黑要使我白色的沙质暗,因为65900:48:09,770--> 00:48:13,530它是过于受影响真的很酷,但我能做的只是我们要凿出66000:48:13,530--> 00:48:17,890这些瀑布这里的细节所以在那里他们真的陷入自己66100:48:17,890--> 00:48:23,650类似在这里要做同样的事情这跟一只大画笔,因为66200:48:23,650--> 00:48:26,720我不会使白人太多较暗,但我能做的就是把这些66300:48:26,720--> 00:48:33,790卷须在一起在一起在这里今晚再次我可以上这几个小时66400:48:33,790--> 00:48:38,330但这是真的很担心鼓励你探索并开始创建的家伙你66500:48:38,330--> 00:48:42,530与光画自己的影响或用抱歉的躲避和在燃烧66600:48:42,530--> 00:48:46,600你真的能晚增强在开始创建您自己的事实和你66700:48:46,600--> 00:48:52,020自己看的图像,所以这是很好现在这感觉多一点点66800:48:52,020--> 00:48:58,300选择性感觉不错在这点我可能好整体平衡的66900:48:58,300--> 00:49:01,630将图像和由平衡来说是什么意思呢正在努力捕捉这的权利67000:49:01,630--> 00:49:05,580真的闷热的天空,于是要注意不带任何这些亮点67100:49:05,580--> 00:49:09,280即使在这里那里没有长期和现在,他们是热所以刚开始接触67200:49:09,280--> 00:49:14,290重置我的历史和在这里很好的方式黑暗,一路到亮点67300:49:14,290--> 00:49:18,380在这里显然被这穗天空看看底部就在此处的一部分67400:49:18,380--> 00:49:23,200我想要给你们看如果我实际上会出现一个窗口,我要去抚养67500:49:23,200--> 00:49:27,860这不是在键盘上的会褪色的信息其实刚打算要离开我的信息67600:49:27,860--> 00:49:32,050调色板旁边的历史信息调色板如果打了只是与 V 键67700:49:32,050--> 00:49:36,820航空公司开始翻转值其要给我所以我相当的 RGB67800:49:36,820--> 00:49:41,360请记住 RGB 是真正重要的是它有真正重要的是要记住,RGB 是67900:49:41,360--> 00:49:48,580被称为添加剂颜色空间 100%红蓝色的 100%和 100%绿色创建白68000:49:48,580--> 00:49:53,820这么多的相等份额的变化所有三个创建色调的灰色,68100:49:53,820--> 00:50:00,030这种情况下是我八到 255 0有点规模,所以我看到 235 它的重量,如果我68200:50:00,030--> 00:50:05,630看到 0 其黑,所以我翻成其实,我知道它不这些领域68300:50:05,630--> 00:50:11,160完全的灰度,但看到像不到 12 看到不同的 255 我到这边来68400:50:11,160--> 00:50:18,050我看到 150 要是最多在这里现在开始看到这里的 240 250 附近,看看两个68500:50:18,050--> 00:50:23,3405247 我让人感到真的被吹出来一直都在这里到 50 所以68600:50:23,340--> 00:50:27,600它是不是吹出来的几乎轻轻碰了一下白黑人有68700:50:27,600--> 00:50:31,750只触摸什么真的打的黑这是重要的方式为零68800:50:31,750--> 00:50:35,760因为在这里我有很大的亮点在这里我有很大的阴影,但这68900:50:35,760--> 00:50:39,510整个地区在这里我觉得我可以带那些充分凸显了所以这是当我们69000:50:39,510--> 00:50:42,890开始做的事情多一点选择性地如此,而不是去背69100:50:42,890--> 00:50:47,030进 nik 软件我要这样做颜色校正和晚期调整69200:50:47,030--> 00:50:50,200几百个百分比每年通过做它使用调整图层,所以我们要去69300:50:50,200--> 00:50:52,270创建一个新的调整层,称为69400:50:52,270--> 00:50:58,800曲线记得我说这曲线是真的很容易使用它的功能非常强大69500:50:58,800--> 00:51:01,760和所有它还将混淆所有你朋友和家人,使你看起来像69600:51:01,760--> 00:51:03,980你有一个亲比你更多其实是因为你明白69700:51:03,980--> 00:51:08,040曲线牢记水平也是司法功能强大,但他们只是69800:51:08,040--> 00:51:12,230滑块,但它做相同的事这样基本上如果我幻灯片中间的水平69900:51:12,230--> 00:51:15,880将此可以转移,然后任何一方将被清洗的70000:51:15,880--> 00:51:21,420有些人叫它破碎的价值白人和黑人在 Photoshop 五回70100:51:21,420--> 00:51:25,030周称之为夹紧但破碎其实听上去更酷所以你可能70200:51:25 030--> 00:51:28,420说,在这种情况下我只要去带某人去的所有值70300:51:28,420--> 00:51:33,480和夹紧这让亮点和之后,如果我看一下这里我70400:51:33,480--> 00:51:38,480应该能够看到,阅读所以你看我现在读了作为反映70500:51:38,480--> 00:51:43,80016 / 255 的修正前后所以实际上看我是什么70600:51:43,800--> 00:51:47,290纠正它给的太多,但我想给你看你们,我真的70700:51:47,290--> 00:51:52,140想要更接近白色,但我想要离开天空贷款所以基本上70800:51:52,140--> 00:51:55,680创建在这里这色彩校正和我要去和隐藏它,你可以看到
正在翻譯中..
結果 (中文) 3:[復制]
復制成功!
649
00:47:22380——> 00:47:28350
分钟下来这也可以控制我
流动,所以我倾向于遵循高

650
00:47:28350地区——> 00:47:33390
对比同样面积的突出
第一所以要注意这些小

651
00:47:33390——> 00:47:37390
模式,你注意到地区,有
集锦相形见绌的

652
00:47:37390——> 00:47:42980
真的真的很强大的方式离散
3D看你的形象也给了它一个

653
00:47:42980——> 00:47:46070
点个性,这是
真的是我们现在要做的是

654
00:47:46070——> 00:47:51890
给这些形象个性的生活
运动纹理颜色和死亡当然

655
00:47:51890——> 00:47:56710
人格也是一种方式,就像我说的
你可以让他们看起来像是

656
00:47:56710——> 00:48:01890
你自己你能给你自己的风格和
自己的书在这个动态

657
00:48:01890——> 00:48:05600
照明,做我真正喜欢的
錾出瀑布买颜料

658
00:48:05600——> 00:48:09770
黑色瀑布不
会让我白砂深,

659
00:48:09,770——> 00:48:13530
是过分的影响真的很酷,但
我所能做的只是我们

凿出660
00:48:13530——> 00:48:17890
这里的瀑布的细节,所以
他们真的陷入自己

661
00:48:17890——> 00:48:23650
相似在这里做同样的事情
来做这个大刷子,因为

662
00:48:23650——> 00:48:26720
我不想让白人太多
深但我所能做的是把这些

663
00:48:26720——> 00:48:33790
卷须一起今晚
我又可以花几个小时在这

664
00:48:33790——> 00:48:38330
但这是真的很担心你
鼓励人去探索和启动创建你的

665
00:48:38330——> 00:48:42530
自己影响这里的光画
或对不起,回避和燃烧在

666
00:48:42530——> 00:48:46600
延迟增强你真的可以
开始创建你自己的事实和你的

667
00:48:46600——> 00:48:52020
自己寻找图像,所以这是很好的
现在感觉有点

668
00:48:52020——> 00:48:58300
选择性感觉不错在这
点我可能总体平衡的

669
00:48:58,300——> 00:49:01630
图像和什么是平衡
现在正在捕捉这

670
00:49:01630——> 00:49:05580
很热的天空让我不得不注意
不带任何这些集锦

671
00:49:05580——> 00:49:09280
甚至在这里太久这
他们是热的,刚开始接触

672
00:49:09280——> 00:49:14290
我把我的历史在这里好暗,
路集锦的

673
00:49:14290——> 00:49:18380
穗在这里显然是这
部分底部这里

674
00:49:18380天空看起来——> 00:49:23200
我想告诉你们如果我真的
带来一个窗口,我要把

675
00:49:23200——> 00:49:27860
信息这是键盘上不
Faid其实只是要离开我的信息

676
00:49:27860——> 00:49:32050
调色板旁边的信息
调色板的历史如果我打V键就与

677
00:49:32050——> 00:49:36820
航空我开始翻滚的价值及其
会给我这么

等效RGB 678
00:49:36820——> 00:49:41360
记住RGB是真正重要的是
记住RGB是

679
00:49:41很重要,360——> 00:49:48580
称为加色空间100%红100%蓝100%绿
创造白

680
00:49:48580——> 00:49:53820
很多变化等部分
三创建的灰色的阴影在

681
00:49:53820——> 00:50:00030
这种情况下0到255这是我八
所以我看到235点规模的重量如果我

682
00:50:00030——> 00:50:05630
见0黑所以我滚进
这些方面我真的看不

683
00:50:05630——> 00:50:11160
完全灰度但我见过像
12我没有看到255我去这里

684
00:50:11160——> 00:50:18050
我看到150如果我去了现在开始
看近240 250在这里,看到两

685
00:50:18050——> 00:50:23340
5247我很接近
吹出来的所有的方式到50

686
00:50:23,340——> 00:50:27600
这不是吹出来的几乎是
就摸白黑人

687
00:50:27600——> 00:50:31750
刚刚接触黑没有击中这是重要的

688
00:50:31750方式零
——> 00:50:35760
因为我这里有伟大的集锦
下来我有杰出的阴影但这

689
00:50:35760——> 00:50:39510
整个地区在这里我觉得我可以把
那些集锦,这是当我们

690
00:50:39510——> 00:50:42890
开始做的事情一点
选择性,而不是回去

691
00:50:42890——> 00:50:47030
为Nik软件我也要这样做
色彩校正和后期调整的

692
00:50:47030——> 00:50:50200
百分百每年做
与调整层,所以我们要

693
00:50:50200——> 00:50:52270
创建一个新的调整层称为

694
00:50:52270——> 00:50:58800
曲线记得我说这曲线
非常容易使用,它的功能非常强大

695
00:50:58800——> 00:51:01760
和它也会困惑你的
的朋友和家人,让你看起来像

696
00:51:01760——> 00:51:03980
你有很多比你
实际上更多的是一种亲是因为你懂的

697
00:51:03,980——> 00:51:08040
曲线牢记水平也
正义强大但他们只是

698
00:51:08040——> 00:51:12230
滑块也做同样的事情,所以
基本水平如果我滑中

699
00:51:12230——> 00:51:15880
将这可以转移然后
两边将该

700
00:51:15880清洁——> 00:51:21420
价值的一些人把它粉碎
白人和黑人在PS图象处理软件五

701
00:51:21420——> 00:51:25030
周把它夹碎
听起来确实很冷所以你可能

702
00:51:25030——> 00:51:28420
说,在这种情况下,我会
带人去

703
00:51:28420——> 00:51:33480
和这使我得到夹集锦和
之后,如果我去读我

704
00:51:33所有值,480——> 00:51:38480
应该能够看到阅读
反映,所以你看我现在读到

705
00:51:38480——> 00:51:43800
16 / 255这前和修正后的
所以我能看到什么我

706
00:51:43800——> 00:51:47290
修正它的方式太多,但
我想告诉你们,我真的

707
00:51:47290——> 00:51:52140
想接近白色但我
想离开天空贷款基本上

708
00:51:52140——> 00:51:55680
创造这个颜色校正,
我去隐藏它,你可以看到
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