649
00:47:22,380 --> 00:47:28,350
min down here this can also control I
flows so I tends to follow areas of high
650
00:47:28,350 --> 00:47:33,390
contrast and also areas of highlighting
first so it's gonna notice these little
651
00:47:33,390 --> 00:47:37,390
patterns that you do notice the areas
that have highlights overshadows it's
652
00:47:37,390 --> 00:47:42,980
really really powerful way to discrete
3d look in your image it also gives it a
653
00:47:42,980 --> 00:47:46,070
little bit more personality and that's
really what we're trying to do here is
654
00:47:46,070 --> 00:47:51,890
give these images personality life
motion death texture color and of course
655
00:47:51,890 --> 00:47:56,710
personality it's also a way like I said
that you can make it look like they're
656
00:47:56,710 --> 00:48:01,890
your own you can give your own style and
your own book here with this dynamic
657
00:48:01,890 --> 00:48:05,600
lighting that were doing I really like
to chisel out waterfalls to buy paint
658
00:48:05,600 --> 00:48:09,770
black on the waterfalls not actually
gonna make my white sandy darker because
659
00:48:09,770 --> 00:48:13,530
it's an overly affected really cool but
what I can do is just our to chisel out
660
00:48:13,530 --> 00:48:17,890
the details of these waterfalls here so
where they really fall into themselves
661
00:48:17,890 --> 00:48:23,650
similar around here to do the same thing
to do this with a bigger brush because
662
00:48:23,650 --> 00:48:26,720
I'm not gonna make the whites too much
darker but what I can do is pull these
663
00:48:26,720 --> 00:48:33,790
tendrils together together here tonight
and again I could spend hours on this
664
00:48:33,790 --> 00:48:38,330
but this is really worried encourage you
guys to explore and start to create your
665
00:48:38,330 --> 00:48:42,530
own effects here with the light painting
or with sorry the dodging and burning in
666
00:48:42,530 --> 00:48:46,600
the late enhancement you can really
start to create your own facts and your
667
00:48:46,600 --> 00:48:52,020
own look for the images so this is nice
now this is feeling a little bit more
668
00:48:52,020 --> 00:48:58,300
selective feeling pretty good at this
point I may well overall balance of the
669
00:48:58,300 --> 00:49:01,630
image and what do I mean by balance will
right now is working to capture this
670
00:49:01,630 --> 00:49:05,580
really hot sky so I had to pay attention
to not brought any of these highlights
671
00:49:05,580 --> 00:49:09,280
and even here there not long now that
they are hot so just starting to touch
672
00:49:09,280 --> 00:49:14,290
way i reset my history and here at nice
dark so all the way to highlights the
673
00:49:14,290 --> 00:49:18,380
spike over here obviously being this
part of the sky look at the bottom here
674
00:49:18,380 --> 00:49:23,200
I want to show you guys if I actually
bring up a window I'm gonna bring up the
675
00:49:23,200 --> 00:49:27,860
info which is faid on the keyboard not
actually just going to leave my info
676
00:49:27,860 --> 00:49:32,050
palette next to the history of the Info
palette if I hit the V key just with the
677
00:49:32,050 --> 00:49:36,820
airline I start to roll over values its
gonna give me my equivalent RGB so
678
00:49:36,820 --> 00:49:41,360
remember RGB is really important it's
really important to remember that RGB is
679
00:49:41,360 --> 00:49:48,580
called additive color space 100% red
100% blue and 100% green creates white
680
00:49:48,580 --> 00:49:53,820
so many variations of equal portion of
all three create shades of grey so in
681
00:49:53,820 --> 00:50:00,030
this case of 0 to 255 that's my eight
bit scale so I see 235 its weight if I
682
00:50:00,030 --> 00:50:05,630
see 0 its black so I rolled over into
these areas I'm actually seeing it's not
683
00:50:05,630 --> 00:50:11,160
completely gray scale but I've seen like
to 12 I'm not seeing 255 I go up here
684
00:50:11,160 --> 00:50:18,050
I'm seeing 150 if I go up here now start
to see near 240 250 here and seeing two
685
00:50:18,050 --> 00:50:23,340
5247 I'm getting really close to being
blown out all the way up here to 50 so
686
00:50:23,340 --> 00:50:27,600
it's not quite blown out it's almost
there just touching white the blacks are
687
00:50:27,600 --> 00:50:31,750
just touching black nothing really hit
zero of the way this is important
688
00:50:31,750 --> 00:50:35,760
because of here I have great highlights
down here I have great shadows but this
689
00:50:35,760 --> 00:50:39,510
whole area here I feel like I can bring
those highlights up so this is when we
690
00:50:39,510 --> 00:50:42,890
start to do things a little bit more
selectively so rather than going back
691
00:50:42,890 --> 00:50:47,030
into nik software I'm gonna do this
color correction and late adjustment a
692
00:50:47,030 --> 00:50:50,200
hundred percent annually by doing it
with adjustment layers so we're going to
693
00:50:50,200 --> 00:50:52,270
create a new adjustment layer called
694
00:50:52,270 --> 00:50:58,800
curves remember how I said this curves
is really easy to use its very powerful
695
00:50:58,800 --> 00:51:01,760
and all it will also confused all your
friends and family to make you look like
696
00:51:01,760 --> 00:51:03,980
you have much more of a pro than you
actually are because you understand
697
00:51:03,980 --> 00:51:08,040
curves keep in mind levels are also
justice powerful but they're just
698
00:51:08,040 --> 00:51:12,230
sliders but it does the same thing so
basically levels if I slide the middle
699
00:51:12,230 --> 00:51:15,880
will be this can the shift and then
either side will be the cleansing of the
700
00:51:15,880 --> 00:51:21,420
value some people call it crushing
whites and blacks back in Photoshop five
701
00:51:21,420 --> 00:51:25,030
weeks to call it clamping but crushing
actually sounds cooler so you probably
702
00:51:25,030 --> 00:51:28,420
say that in this case I'm just gonna
bring all the values of someone to go
703
00:51:28,420 --> 00:51:33,480
and clamp this so I get highlights and
after that if I take a reading here I
704
00:51:33,480 --> 00:51:38,480
should be able to see that reading
reflect so you see I have now read as to
705
00:51:38,480 --> 00:51:43,800
16 / 255 thats pre and post correction
so I can actually see what I'm
706
00:51:43,800 --> 00:51:47,290
correcting it to that's way too much but
I wanted to show you guys that I really
707
00:51:47,290 --> 00:51:52,140
want that to be closer to white but I
want to leave the sky loan so basically
708
00:51:52,140 --> 00:51:55,680
created this color correction here and
I'm gonna go and hide it and you can see