{CHEFSKIL}
// increment constant when a chef cooks a food
[FOODCONS]0.0151
// increment divider when a chef cooks a food
[FOODDIVI]1
// increment divider for a food course when have a higher skill chef
[COURDIVI]100
// increment divider for a food category when have a higher skill chef
[CATEDIVI]400
// food-category-based skill
//
// = food count x CATSFCC + average food skill x CATSASC
//
[CATSFCC]0.0
[CATSASC]1.0// For game-play variables in the City View.