30500:17:59,870 --> 00:18:04,040is really quick access to my adjustmen的中文翻譯

30500:17:59,870 --> 00:18:04,040is

305
00:17:59,870 --> 00:18:04,040
is really quick access to my adjustment
layers in all it does is add a new layer

306
00:18:04,040 --> 00:18:08,980
with a layer mask to a particular
adjustment in this case tissue

307
00:18:08,980 --> 00:18:11,580
centration just minutes got a layer mask

308
00:18:11,580 --> 00:18:14,890
already applied to it it's completely
white which means we're showing the

309
00:18:14,890 --> 00:18:15,580
entire

310
00:18:15,580 --> 00:18:19,440
adjustment I don't want to adjust the
use hatchery Chinook master layer

311
00:18:19,440 --> 00:18:20,640
because if I do

312
00:18:20,640 --> 00:18:23,660
will be saturating the entire image I'm

313
00:18:23,660 --> 00:18:27,130
and it will look terrible so bring them
back to zero

314
00:18:27,130 --> 00:18:30,990
I wanna be selective in the color that
I'm going to adjust

315
00:18:30,990 --> 00:18:34,150
and since this is the only orange thing
and 400 gram

316
00:18:34,150 --> 00:18:38,920
this area here and you can see when I'm
use the eyedropper tool

317
00:18:38,920 --> 00:18:43,190
it automatically selects the proper
color and channel for me that we're

318
00:18:43,190 --> 00:18:44,720
gonna be manipulating so

319
00:18:44,720 --> 00:18:47,970
from there I just wanna kick a
saturation up on this

320
00:18:47,970 --> 00:18:51,490
just a bit bring out lol mega pop

321
00:18:51,490 --> 00:18:55,440
and Alex pretty good so and before

322
00:18:55,440 --> 00:18:59,470
that's after just a little bit to make
that local pop a little bit more so

323
00:18:59,470 --> 00:19:02,820
think that's a good start to that I'm

324
00:19:02,820 --> 00:19:06,310
whilst we need to do here I think we're
looking pretty good

325
00:19:06,310 --> 00:19:09,480
I'm we're gonna be ready to do our came
here in just a little bit

326
00:19:09,480 --> 00:19:14,500
I think before we do our knockout we can
try to address these dust sand and dust

327
00:19:14,500 --> 00:19:17,809
dust particles on air in the tires and
things like that so

328
00:19:17,809 --> 00:19:21,890
I think the way in a min attack this is
by creating a stamp visible wear

329
00:19:21,890 --> 00:19:26,049
hold down the option key using my fly
women you're on the side

330
00:19:26,049 --> 00:19:29,860
on merge visible which cause which
creates a new layer

331
00:19:29,860 --> 00:19:33,350
which has everything underneath it
combined onto that one layer

332
00:19:33,350 --> 00:19:36,440
and in for this one what to do

333
00:19:36,440 --> 00:19:39,440
I think is trying to use are no warnings

334
00:19:39,440 --> 00:19:44,590
sand and dust and scratches and what
this does is basically blurs the surface

335
00:19:44,590 --> 00:19:47,900
I love something and if you have a lot
of texture

336
00:19:47,900 --> 00:19:51,020
it's not gonna work how it's going to
you

337
00:19:51,020 --> 00:19:55,520
blurt external lose all that extra
pulling a product like this

338
00:19:55,520 --> 00:19:58,650
we don't have any texture to smooth
paint surface to begin with

339
00:19:58,650 --> 00:20:04,299
could work out I'm I think a radius 03 a
threshold of six

340
00:20:04,299 --> 00:20:08,210
probably is a good starting point the
high record in 3ds the more blurred it's

341
00:20:08,210 --> 00:20:09,360
going to make the image

342
00:20:09,360 --> 00:20:14,070
higher current threshold the more it's
going to be particular about contrast

343
00:20:14,070 --> 00:20:17,910
between items that it blurs in other
words the contrast between a dust speck

344
00:20:17,910 --> 00:20:21,640
and the I'm area next to it it will be
more selective

345
00:20:21,640 --> 00:20:26,040
about crossing those two are combining
those two areas so I'm gonna keep my

346
00:20:26,040 --> 00:20:29,480
threshold long marine yes all its
previous and see what it looks like

347
00:20:29,480 --> 00:20:32,669
not bad see all is dust specks go away

348
00:20:32,669 --> 00:20:38,059
how much pretty good now I see some
other issues that's causing if you look

349
00:20:38,059 --> 00:20:39,390
down here on the

350
00:20:39,390 --> 00:20:44,140
I'm writing the product definitely
borders that we lose some

351
00:20:44,140 --> 00:20:47,960
detail Omar portent things here proven
wrong

352
00:20:47,960 --> 00:20:52,130
does a pretty nice job of getting rid of
all the dust and scratches

353
00:20:52,130 --> 00:20:56,669
so I think I'm going to go ahead and
apply that because it's on its own layer

354
00:20:56,669 --> 00:21:00,120
I'm now we have to do has had a layer
mask

355
00:21:00,120 --> 00:21:05,570
and then use a black brush to hide
certain elements

356
00:21:05,570 --> 00:21:09,630
this I'm fact that we've created here
using the dust and scratches tool

357
00:21:09,630 --> 00:21:13,510
we campaign out I'm those areas that we
don't want

358
00:21:13,510 --> 00:21:17,160
to be included like the taxed so you can
see

359
00:21:17,160 --> 00:21:21,450
we definitely took care all the dust and
scratches but we

360
00:21:21,450 --> 00:21:24,960
cause problems with the sharpness of all
our stuff down here so

361
00:21:24,960 --> 00:21:28,280
I'm gonna start paying on this layer
mask with black brush

362
00:21:28,280 --> 00:21:32,530
we're just gonna pay now the areas that
we don't wanna affected by this

363
00:21:32,530 --> 00:21:36,580
not crank my own past me a little bit
sixty

364
00:21:36,580 --> 00:21:40,140
sixty whenever there's no rhyme or

365
00:21:40,140 --> 00:21:43,870
right or wrong on the opacity in
Florence gotta kinda

366
00:21:43,870 --> 00:21:47,330
play around with it see what works
Thailand and if you're not getting a

367
00:21:47,330 --> 00:21:48,010
quick enough

368
00:21:48,010 --> 00:21:55,750
result Thailand will not further alright
definitely keep these cash are

369
00:21:55,750 --> 00:21:59,200
paintings and

370
00:21:59,200 --> 00:22:02,990
paint the sky and keep it sharp

371
00:22:02,990 --> 00:22:08,870
I'm on a USB port to be sharp

372
00:22:08,870 --> 00:22:13,970
an hour words campaign in our words

373
00:22:13,970 --> 00:22:20,310
poor loss to move into focus towards the
back here

374
00:22:20,310 --> 00:22:23,870
don't think it's going to be a big deal
you can still read it you can still told

375
00:22:23,870 --> 00:22:29,340
port and once I do my kayo I think it's
going to help sharpen up this back its

376
00:22:29,340 --> 00:22:32,190
cuz we're in a separate from the
background and give it a real hard to

377
00:22:32,190 --> 00:22:35,130
find ads but we did drop focus back to
our little bit

378
00:22:35,130 --> 00:22:38,480
arms limitation to the aperture that we
were using

379
00:22:38,480 --> 00:22:43,620
I'm and we probably could have stopped
down and picked up a little bit more

380
00:22:43,620 --> 00:22:45,210
depth than that but

381
00:22:45,210 --> 00:22:48,820
overall I don't think it's going to be a
huge problem for us

382
00:22:48,820 --> 00:22:49,350
in

383
00:22:49,350 --> 00:22:55,160
and no looks pretty good I think what I
want to do now is command shift and had

384
00:22:55,160 --> 00:22:55,910
another

385
00:22:55,910 --> 00:22:59,039
you know before I do this mean pain

386
00:22:59,039 --> 00:23:03,740
and this logo a little bit honest I
don't wanna lose the engines a bar logo

387
00:23:03,740 --> 00:23:05,520
wanna keep them very defined

388
00:23:05,520 --> 00:23:08,760
means campaigned

389
00:23:08,760 --> 00:23:12,789
hope during their

390
00:23:12,789 --> 00:23:16,970
think that's what I'm gonna do next
skipper with hair drive me crazy

391
00:23:16,970 --> 00:23:20,470
on their okay

392
00:23:20,470 --> 00:23:23,780
so command shift and create a new layer

393
00:23:23,780 --> 00:23:27,380
or call this one retouch and it's just a
blank where

394
00:23:27,380 --> 00:23:31,169
that I can use to retouch and I'm gonna
go to the clone tool

395
00:23:31,169 --> 00:23:36,049
and I'm using current moroh I meaning
I'm sampling from the current layer

396
00:23:36,049 --> 00:23:40,020
below there's nothing on currently a
sample from so it's obviously going to

397
00:23:40,020 --> 00:23:40,990
use below

398
00:23:40,990 --> 00:23:44,740
America smaller brush signs I'm kicker

399
00:23:44,740 --> 00:23:47,770
capacity up to roughly 50 percent

400
00:23:47,770 --> 00:23:52,580
crossed born and 100 percent so I
dislike the source

401
00:23:52,580 --> 00:23:57,289
area with the Kandhamal and then decide
where I want payment that source

402
00:23:57,289 --> 00:24:01,980
homeless can run in here real quick and
dirty

403
00:24:01,980 --> 00:24:06,340
again you can take more time for this
when you do your own shoot I just want

404
00:24:06,340 --> 00:24:08,360
you to understand the concepts for now

405
00:24:08,360 --> 00:24:13,059
on how this stuff works and what my
approach

406
00:24:13,059 --> 00:24:16,700
to this would be I'm I was doing this

407
00:24:16,700 --> 00:24:19,750
full-blown for client paid job

408
00:24:19,750 --> 00:24:24,480
on I would spend a little bit more time
probably and it also depends on how the
0/5000
原始語言: -
目標語言: -
結果 (中文) 1: [復制]
復制成功!
30500:17:59,870--> 00:18:04,040是真的快速访问我的调整图层在它所做的全部是添加一个新图层20W00:18:04,040--> 00:18:08,980与对某一特定的图层蒙版在此案例组织调整30700:18:08,980--> 00:18:11,580浓度短短几分钟内得到一个图层蒙版30800:18:11,580--> 00:18:14,890它已经应用于它是完全这意味着我们展示的白色30900:18:14,890--> 00:18:15,580整个31000:18:15,580--> 00:18:19,440我不想要调整的调整使用孵化场奇努克主层31100:18:19,440--> 00:18:20,640因为如果我这样做31200:18:20,640--> 00:18:23,660将饱和我整个图像31300:18:23,660--> 00:18:27,130和它看起来可怕所以带他们回零31400:18:27,130--> 00:18:30,990我想要选择的颜色,我要去调整31500:18:30,990--> 00:18:34,150因为这是只橙色的事和 400 克31600:18:34,150--> 00:18:38,920这一领域在这里,你可以看到我的时候使用吸管工具31700:18:38,920--> 00:18:43,190它会自动选择适当的颜色和我,我们的渠道31800:18:43,190--> 00:18:44,720要通过操纵这样31900:18:44,720--> 00:18:47,970从那里,我只想踢在这上了饱和度32000:18:47,970--> 00:18:51,490只是有点带出哈哈超级流行32100:18:51,490--> 00:18:55,440Alex 过得很好所以前后32200:18:55,440--> 00:18:59,470这就是后一点,使那地方流行一点点更是如此32300:18:59,470--> 00:19:02,820认为这就是一个好开始,我是32400:19:02,820--> 00:19:06,310虽然我们需要在这里做但我想我们很好看32500:19:06,310--> 00:19:09,480我是我们要准备去做我们来了在这里的只是一点点32600:19:09,480--> 00:19:14,500我认为我们在做我们的淘汰赛之前我们可以尝试解决这些尘沙和灰尘32700:19:14,500--> 00:19:17,809尘粒对轮胎的气压和事情像这样32800:19:17,809--> 00:19:21,890我认为这是一个最小攻击的方法通过创建一张邮票可见穿32900:19:21,890--> 00:19:26,049按住 option 键使用我飞你站在一边的妇女33000:19:26,049--> 00:19:29,860合并可见造成的创建一个新图层33100:19:29,860--> 00:19:33,350其中有在它下面的一切组合在一个图层上33200:19:33,350--> 00:19:36,440和在这一该怎么办33300:19:36,440--> 00:19:39,440我认为是尝试使用是没有任何警告33400:19:39,440--> 00:19:44,590沙子和灰尘和划痕和什么这基本上是模糊的表面33500:19:44,590--> 00:19:47,900我爱的东西,如果你有很多纹理的33600:19:47,900--> 00:19:51,020它不去上班怎么到你33700:19:51,020--> 00:19:55,520脱口而出外部失去所有的额外拉像这样的产品33800:19:55,520--> 00:19:58,650我们没有任何光滑的纹理油漆表面开始33900:19:58,650--> 00:20:04,299能算出我是我认为的半径 03六阈值34000:20:04,299--> 00:20:08,210可能是一个好的起点在 3dsmax 中的高记录越模糊,它具有34100:20:08,210--> 00:20:09,360要使图像34200:20:09,360--> 00:20:14,070高电流阈值越多它是有要讲究对比34300:20:14 070--> 00:20:17,910它模糊了在其他的项目之间词语的对比尘埃34400:20:17,910--> 00:20:21,640我区在它旁边将更具选择性34500:20:21,640--> 00:20:26,040关于穿越那些两相结合这两个领域,所以我要保持我34600:20:26,040--> 00:20:29,480阈值长海洋是所有其以前,看看它是什么样子34700:20:29,480--> 00:20:32,669不坏看到所有的是的灰尘斑点走开34800:20:32,669--> 00:20:38,059现在我看到一些的多少还不错如果你看起来造成的其他问题34900:20:38,059--> 00:20:39,390这边35000:20:39,390--> 00:20:44,140我肯定写产品我们失去一些的边界35100:20:44,140--> 00:20:47,960在这里证明的细节 Omar 预兆事错了35200:20:47,960--> 00:20:52,130做很好的摆脱所有的灰尘和划痕35300:20:52,130--> 00:20:56,669所以我要往前走,适用,因为它在它自己的层上35400:20:56,669--> 00:21:00,120我现在我们要做有一层面具35500:21:00,120--> 00:21:05,570然后使用黑色笔刷隐藏某些元素35600:21:05,570--> 00:21:09,630我这是事实,我们在这里创造使用的灰尘和划痕的工具35700:21:09,630--> 00:21:13,510我们竞选出我这些领域,我们不想要35800:21:13,510--> 00:21:17,160要包括像上税,这样你就可以请参见35900:21:17,160--> 00:21:21,450我们肯定在照顾所有的尘埃和划痕,但我们36000:21:21,450--> 00:21:24,960导致所有的清晰度的问题我们这里的东西所以36100:21:24,960--> 00:21:28,280我要去开始支付这一层带黑色笔刷的面具36200:21:28,280--> 00:21:32,530我们只要去支付现在的领域,我们不想受此影响36300:21:32,530--> 00:21:36,580不摇晃我自己过去的我有点六十36400:21:36,580--> 00:21:40,140六十每当有没有韵或36500:21:40,140--> 00:21:43,870对或错上在将不透明度弗洛伦斯得有点36600:21:43,870--> 00:21:47,330它周围玩看看什么效果泰国和如果你没有得到36700:21:47,330--> 00:21:48,010速度不够快36800:21:48,010--> 00:21:55,750结果泰国将不进一步好绝对让这些现金是36900:21:55,750--> 00:21:59,200绘画和37000:21:59,200--> 00:22:02,990画上天空和保持锋利37100:22:02,990--> 00:22:08,870我要锋利的 USB 端口上37200:22:08,870--> 00:22:13,970一个小时词语运动在我们的言语37300:22:13,970--> 00:22:20,310可怜的损失将移入的注意力引向回到这里37400:22:20,310--> 00:22:23,870不要认为它会一个大问题您还可以阅读它你还可以告诉37500:22:23,870--> 00:22:29,340端口和一次我做我认为它有我嘉去帮助锐化这回它37600:22:29,340--> 00:22:32,190因为我们中的另一个背景和给它真正的耕耘者37700:22:32,190--> 00:22:35,130查找广告,但是我们做滴焦点回到我们一点点37800:22:35,130--> 00:22:38,480对孔径限制军备,我们在使用37900:22:38,480--> 00:22:43,620我和我们可能停下来向下和挑选了多一点点38000:22:43,620--> 00:22:45,210比,但深度38100:22:45,210--> 00:22:48,820总体而言,我不认为它要我们的大问题38200:22:48,820--> 00:22:49,350在38300:22:49,350--> 00:22:55,160并没有看起来很不错,我觉得我想要做现在是命令转变和了38400:22:55,160--> 00:22:55,910另一个38500:22:55,910--> 00:22:59,039你知道之前,我做这个平均疼痛28W00:22:59,039--> 00:23:03,740和这个标志有点诚实我不想失去引擎栏徽标38700:23:03,740--> 00:23:05,520想要保持他们非常定义38800:23:05,520--> 00:23:08,760手段竞选38900:23:08,760--> 00:23:12,789希望在他们39000:23:12,789--> 00:23:16,970认为这是什么下, 一步做队长的头发让我发疯39100:23:16,970--> 00:23:20,470他们很好39200:23:20,470--> 00:23:23,780这样的命令转移和创建一个新图层39300:23:23,780--> 00:23:27,380或是打电话这一修饰,只是空白在哪里39400:23:27,380--> 00:23:31,169我可以用来修饰和我要去转到克隆工具39500:23:31,169--> 00:23:36,049和我使用的当前的 moroh 我的意思我从当前图层中取样39600:23:36,049--> 00:23:40,020下面有目前是什么所以这是很明显的从取样39700:23:40,020--> 00:23:40,990使用下面39800:23:40,990--> 00:23:44,740美国小刷我踢球的迹象39900:23:44,740--> 00:23:47,770大约 50%的容量40000:23:47,770--> 00:23:52,580越过出生和 100%所以我不喜欢源40100:23:52,580--> 00:23:57,289与 Kandhamal 地区,然后再决定在那里我想付款那源40200:23:57,289--> 00:24:01,980无家可归的人可以在这里真正快速运行和脏40300:24:01,980--> 00:24:06,340你可以再更多的时间,为此当你做你自己的拍摄的时候只是想要10Q00:24:06,340--> 00:24:08,360你现在理解的概念40500:24:08,360--> 00:24:13,059这种东西是如何工作和什么我方法40600:24:13,059--> 00:24:16,700这将是我是我这样做40700:24:16,700--> 00:24:19,750为客户支付工作全面展开40800:24:19,750--> 00:24:24,480对,我会花多一点时间可能和它还取决于如何
正在翻譯中..
結果 (中文) 3:[復制]
復制成功!
305
00:17:59870——> 00:18:04040
真的快速访问我调整
层在所有它是添加一个新层

306
00:18:04040——> 00:18:08980
一层面具到一个特定
调整在这种情况下,组织

307
00:18:08980——有> 00:18:11580
共轴性仅仅几分钟一层面膜

308
00:18:11580——> 00:18:14890
已经应用它它的完全
白色,意味着我们展示

309
00:18:14890——> 00:18:15580
整个

310
00:18:15580——> 00:18:19440
调整我不想要来调整
育苗用水奇努克主层

311
00:18:19440——> 00:18:20640
因为如果我做

312
00:18:20640——> 00:18:23660
将是饱和整个图像我

313
00:18:23660——> 00:18:27130
和将看起来可怕所以带给他们


314
00:18:27130——> 00:18:30990
,我想是有选择性的,
我会调整

315
00:18:30990——> 00:18:34150
,因为这是的只有橙色事
和400克

316
00:18:34150——> 00:18:38920
这这里,你可以看到当我
使用滴管工具

317
00:18:38920——> 00:18:43190
它会自动选择适当的
颜色和通道我我们

318
00:18颜色:43190——> 00:18:44720
会操纵

319
00:18:44720——> 00:18:47970
我只想踢
饱和了这

320
00:18:47970——> 00:18:51490
只是有点带出LOL超级流行

321
00:18:51490——> 00:18:55440
和Alex相当不错的,所以,在

322
00:18:55440——> 00:18:59470
的后只是一点点,当地流行一点所以

323
00:18
:59470——> 00:19:02820
认为这是一个良好的开端,我

324
00:19:02820——> 00:19:06310
,而我们需要做的,在这里我想我们
看起来不错

325
00:19:06310——> 00:19:09480
我我们会准备好做我们来到这里只是一个小位

326
00:19:09480——> 00:19:14500
,我想之前,我们做我们的基因敲除可以
试图解决这些沙尘和灰尘

327
00:19:14500——> 00

19:17809粉尘颗粒在空气中的轮胎和
之类的东西,所以

328
00:19:17809——> 00:19:21890
我想的方式在最小攻击这是
的创建一个邮票可见磨损

329
00:19:21890——压紧选项键> 00:19:26049
使用我飞
女人你对的侧

330
00:19:26049——> 00:19:29860
合并可见造成的
创建一个新层

331
00:19:29860——> 00:19:33,350
这一切下面
这组合上,一层

332
00:19:33350——> 00:19:36440
和为这一个什么到做

333
00:19:36440——> 00:19:39440
我想尝试使用没有警告
334

00:19:39440——> 00:19:44590
沙子和灰尘和划痕和什么
这也基本上是模糊的表面

335
00:19:44590——> 00:19:47900
我爱的东西,如果你有很多
的纹理

336
00:19:47900——> 00:19:51020
这不是要工作如何的去


337
00:19:51020——> 00:19:55520
脱口而出外界失去所有额外
拉动一个产品这样的

338
00:19:55520——> 00:19:58650
我们不要任何质地光滑、油漆表面开始

339
00:19:58650——> 00:20:04299
能解决我认为半径03六

340
00:20:04
阈值,299——> 00:20:08210
可能一个很好的起点
高记录在3DS更模糊它的

341
00:20:08210——> 00:20:09360
会使图像

342
00:20:09360——> 00:20:14070
高电流阈值更
会是特别是关于对比

343
00:20:14070——> 00:20:17910
项目之间,它模糊了其他
词之间的对比一粒灰尘

344
00:20:17,910——> 00:20:21640
和我区旁边将
更有选择性

345
00:20:21640——> 00:20:26040横渡这两个
是结合
这两个领域,所以我要保持我的

346
00:20:26040——> 00:20:29480
阈值长期海洋是所有
以前,看看它是什么样子

347
00:20:29480——> 00:20:32669
不坏的看都是灰尘斑点走

348
00:20:32669——> 00:20:38,059
多少不错现在我看到一些
其他问题造成的,如果你看看

349
00:20:38059——> 00:20:39390
下面的

350
00:20:39390——> 00:20:44140
我写作的产品绝对
边界,我们失去了一些

351
00:20:44140——>
详图00:20:47960奥马尔先兆东西这里证明


352
00:20:47960——> 00:20:52130
是个不错的摆脱
所有的灰尘和划痕

353
00:20:52130——> 00:20:56669
所以我想我会向前进,
适用,因为它在其自己的层

354
00:20:56669——> 00:21:00120
我现在我们所要做的已经有一层
面膜

355
00:21:00120——> 00:21:05570然后使用黑色笔刷隐藏
某些元素

356
00:21:05570——> 00:21:09630
我事实,我们已经创建了此处

使用灰尘和划痕工具

357
00:21:09630——> 00:21:13510
我们运动我这些领域,我们
别想

358
00:21:13510——> 00:21:17160
包括像缴税,所以你看


359
00:21:17160——> 00:21:21450
我们肯定照顾所有的灰尘和划痕,
但我们

360
00:21:21450——> 00:21:24960
引起问题的锐度所有
我们的东西,所以


36100:21:24960——> 00:21:28280
我要开始支付这层
面具与黑色刷

362
00:21:28280——> 00:21:32530
我们要现在付款领域,
我们也不想受这

363
00:21:32530——> 00:21:36580
没有crank我自己过去我一点点
六十

364
00:21:36580——> 00:21:40140
60只要有没有押韵或
365

00:21:40140——
> 00:21:43870对或错的不透明度
佛罗伦萨得有点儿

366
00:21:43870——> 00:21:47330
玩它看到什么作品
泰国,如果你没有得到一个

367
00:21:47330——> 00:21:48010
足够快

368
00:21:48010——>
00:21:55750结果泰国不会进一步好
绝对保持这些现金是

369
00:21:55750——> 00:21:59200
绘画和

370
00:21:59200——> 00:22:02,
990油漆天空和保持锋利

371
00:22:02990——> 00:22:08870
我上一个USB端口到被锋利的

372
00:22:08870——> 00:22:13970
一小时的话运动在我们的话

373
00:22:13970——> 00:22:20310
损失差到进入重点向
回到这里

374
00:22:20310——> 00:22:23870
不认为它会对被大不了
你还在读它你可以仍然告诉

375
00:22:23870——> 00:22:29340
端口,一旦我做我击倒我认为它的
去帮助磨砺出这回来的

376
00:22:29340——> 00:22:32190
因为我们在一个单独的从
背景,给它一个真正的硬

377
00:22:32190——> 00:22:35130
找到广告,但我们没有焦点落回
我们少点

378
00:22:35130——> 00:22:38480
军备限制孔径,我们
使用

379
00:22:38480——> 00:22:43620
我,我们可能已经
停了下来,拿起一点点更多

380
00:22:43620——> 00:22:45210
深度比,但

381
00:22:45210——> 00:22:48820
总的来说,我不认为这将是我们

382
00:22:48820——> 00:22:49350


383
00:22:49350——> 00:22:55160
和没有看起来不错,我觉得我
希望现在要做的是,

384
00:22 shift命令
的一个巨大的问题:55160——> 00:22:55910
另一个

385
00:22:55910——> 00:22:59039
你知道之前我做这意味着疼痛

386
00:22:59039——> 00:23:03740
这标志一点点诚实我
不想失去引擎酒吧标志

387
00:23:03740——> 00:23:05520
想保持他们的定义非常

388
00:23:05520——> 00:23:08760
意味着竞选

389
00:23:08760——> 00:23:12789
希望在

390
00:23:12,789——认为> 00:23:16970
的什么我要做下次
队长头发驱动我疯狂

391
00:23:16970——> 00:23:20470
对他们好

392
00:23:20470——> 00:23:23780
所以换档命令,创建一个新层

393
00:23:23780——> 00:23:27380
或致电这一修饰,它只是一个
空白,

394
00:23:27380——> 00:23:31169
,我可以使用修整,我gonna
去克隆工具

395
00:23:31169——> 00:23:36049
和我的是使用电流moroh我的意思
我采样从当前层

396
00:23:36049——> 00:23:40020
下面的,所以它显然要

397
00:23:40020——> 00:23:40990
使用下面

398
00:23:40990——> 00:23:44740
美国的更小刷标志我踢球

399
00:23:44740——
> 00:23:47770目前
样品没有容量高达50%的

400
00:23:47770——> 00:23:52580
越过出世和100 %,所以我
讨厌的源

401
00:23:52580——> 00:23:57289
地区坎德哈马尔,然后决定
,我想要支付源

402
00:23:57289——运行——> 00:24:06340
再次你可以花更多的时间这
这里真正快速


403
00:24:01980 > 00:24:01980
无家可归的人可以当你做你自己杀了我只是想

404
00:24:06340——> 00:24:08360
你了解这东西怎么工作和我
方法

406
00:24:13059——> 00:24:16700
这是我,我正在做这

407
00:24:16700——> 00:24:19750
全面为客户支付工作

408
00:24:19750——
> 00:24:24480 > 00:24:13059
的概念现在

405
00:24:08360——我会多花一点时间,也许这也取决于
正在翻譯中..
 
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