305
00:17:59,870 --> 00:18:04,040
is really quick access to my adjustment
layers in all it does is add a new layer
306
00:18:04,040 --> 00:18:08,980
with a layer mask to a particular
adjustment in this case tissue
307
00:18:08,980 --> 00:18:11,580
centration just minutes got a layer mask
308
00:18:11,580 --> 00:18:14,890
already applied to it it's completely
white which means we're showing the
309
00:18:14,890 --> 00:18:15,580
entire
310
00:18:15,580 --> 00:18:19,440
adjustment I don't want to adjust the
use hatchery Chinook master layer
311
00:18:19,440 --> 00:18:20,640
because if I do
312
00:18:20,640 --> 00:18:23,660
will be saturating the entire image I'm
313
00:18:23,660 --> 00:18:27,130
and it will look terrible so bring them
back to zero
314
00:18:27,130 --> 00:18:30,990
I wanna be selective in the color that
I'm going to adjust
315
00:18:30,990 --> 00:18:34,150
and since this is the only orange thing
and 400 gram
316
00:18:34,150 --> 00:18:38,920
this area here and you can see when I'm
use the eyedropper tool
317
00:18:38,920 --> 00:18:43,190
it automatically selects the proper
color and channel for me that we're
318
00:18:43,190 --> 00:18:44,720
gonna be manipulating so
319
00:18:44,720 --> 00:18:47,970
from there I just wanna kick a
saturation up on this
320
00:18:47,970 --> 00:18:51,490
just a bit bring out lol mega pop
321
00:18:51,490 --> 00:18:55,440
and Alex pretty good so and before
322
00:18:55,440 --> 00:18:59,470
that's after just a little bit to make
that local pop a little bit more so
323
00:18:59,470 --> 00:19:02,820
think that's a good start to that I'm
324
00:19:02,820 --> 00:19:06,310
whilst we need to do here I think we're
looking pretty good
325
00:19:06,310 --> 00:19:09,480
I'm we're gonna be ready to do our came
here in just a little bit
326
00:19:09,480 --> 00:19:14,500
I think before we do our knockout we can
try to address these dust sand and dust
327
00:19:14,500 --> 00:19:17,809
dust particles on air in the tires and
things like that so
328
00:19:17,809 --> 00:19:21,890
I think the way in a min attack this is
by creating a stamp visible wear
329
00:19:21,890 --> 00:19:26,049
hold down the option key using my fly
women you're on the side
330
00:19:26,049 --> 00:19:29,860
on merge visible which cause which
creates a new layer
331
00:19:29,860 --> 00:19:33,350
which has everything underneath it
combined onto that one layer
332
00:19:33,350 --> 00:19:36,440
and in for this one what to do
333
00:19:36,440 --> 00:19:39,440
I think is trying to use are no warnings
334
00:19:39,440 --> 00:19:44,590
sand and dust and scratches and what
this does is basically blurs the surface
335
00:19:44,590 --> 00:19:47,900
I love something and if you have a lot
of texture
336
00:19:47,900 --> 00:19:51,020
it's not gonna work how it's going to
you
337
00:19:51,020 --> 00:19:55,520
blurt external lose all that extra
pulling a product like this
338
00:19:55,520 --> 00:19:58,650
we don't have any texture to smooth
paint surface to begin with
339
00:19:58,650 --> 00:20:04,299
could work out I'm I think a radius 03 a
threshold of six
340
00:20:04,299 --> 00:20:08,210
probably is a good starting point the
high record in 3ds the more blurred it's
341
00:20:08,210 --> 00:20:09,360
going to make the image
342
00:20:09,360 --> 00:20:14,070
higher current threshold the more it's
going to be particular about contrast
343
00:20:14,070 --> 00:20:17,910
between items that it blurs in other
words the contrast between a dust speck
344
00:20:17,910 --> 00:20:21,640
and the I'm area next to it it will be
more selective
345
00:20:21,640 --> 00:20:26,040
about crossing those two are combining
those two areas so I'm gonna keep my
346
00:20:26,040 --> 00:20:29,480
threshold long marine yes all its
previous and see what it looks like
347
00:20:29,480 --> 00:20:32,669
not bad see all is dust specks go away
348
00:20:32,669 --> 00:20:38,059
how much pretty good now I see some
other issues that's causing if you look
349
00:20:38,059 --> 00:20:39,390
down here on the
350
00:20:39,390 --> 00:20:44,140
I'm writing the product definitely
borders that we lose some
351
00:20:44,140 --> 00:20:47,960
detail Omar portent things here proven
wrong
352
00:20:47,960 --> 00:20:52,130
does a pretty nice job of getting rid of
all the dust and scratches
353
00:20:52,130 --> 00:20:56,669
so I think I'm going to go ahead and
apply that because it's on its own layer
354
00:20:56,669 --> 00:21:00,120
I'm now we have to do has had a layer
mask
355
00:21:00,120 --> 00:21:05,570
and then use a black brush to hide
certain elements
356
00:21:05,570 --> 00:21:09,630
this I'm fact that we've created here
using the dust and scratches tool
357
00:21:09,630 --> 00:21:13,510
we campaign out I'm those areas that we
don't want
358
00:21:13,510 --> 00:21:17,160
to be included like the taxed so you can
see
359
00:21:17,160 --> 00:21:21,450
we definitely took care all the dust and
scratches but we
360
00:21:21,450 --> 00:21:24,960
cause problems with the sharpness of all
our stuff down here so
361
00:21:24,960 --> 00:21:28,280
I'm gonna start paying on this layer
mask with black brush
362
00:21:28,280 --> 00:21:32,530
we're just gonna pay now the areas that
we don't wanna affected by this
363
00:21:32,530 --> 00:21:36,580
not crank my own past me a little bit
sixty
364
00:21:36,580 --> 00:21:40,140
sixty whenever there's no rhyme or
365
00:21:40,140 --> 00:21:43,870
right or wrong on the opacity in
Florence gotta kinda
366
00:21:43,870 --> 00:21:47,330
play around with it see what works
Thailand and if you're not getting a
367
00:21:47,330 --> 00:21:48,010
quick enough
368
00:21:48,010 --> 00:21:55,750
result Thailand will not further alright
definitely keep these cash are
369
00:21:55,750 --> 00:21:59,200
paintings and
370
00:21:59,200 --> 00:22:02,990
paint the sky and keep it sharp
371
00:22:02,990 --> 00:22:08,870
I'm on a USB port to be sharp
372
00:22:08,870 --> 00:22:13,970
an hour words campaign in our words
373
00:22:13,970 --> 00:22:20,310
poor loss to move into focus towards the
back here
374
00:22:20,310 --> 00:22:23,870
don't think it's going to be a big deal
you can still read it you can still told
375
00:22:23,870 --> 00:22:29,340
port and once I do my kayo I think it's
going to help sharpen up this back its
376
00:22:29,340 --> 00:22:32,190
cuz we're in a separate from the
background and give it a real hard to
377
00:22:32,190 --> 00:22:35,130
find ads but we did drop focus back to
our little bit
378
00:22:35,130 --> 00:22:38,480
arms limitation to the aperture that we
were using
379
00:22:38,480 --> 00:22:43,620
I'm and we probably could have stopped
down and picked up a little bit more
380
00:22:43,620 --> 00:22:45,210
depth than that but
381
00:22:45,210 --> 00:22:48,820
overall I don't think it's going to be a
huge problem for us
382
00:22:48,820 --> 00:22:49,350
in
383
00:22:49,350 --> 00:22:55,160
and no looks pretty good I think what I
want to do now is command shift and had
384
00:22:55,160 --> 00:22:55,910
another
385
00:22:55,910 --> 00:22:59,039
you know before I do this mean pain
386
00:22:59,039 --> 00:23:03,740
and this logo a little bit honest I
don't wanna lose the engines a bar logo
387
00:23:03,740 --> 00:23:05,520
wanna keep them very defined
388
00:23:05,520 --> 00:23:08,760
means campaigned
389
00:23:08,760 --> 00:23:12,789
hope during their
390
00:23:12,789 --> 00:23:16,970
think that's what I'm gonna do next
skipper with hair drive me crazy
391
00:23:16,970 --> 00:23:20,470
on their okay
392
00:23:20,470 --> 00:23:23,780
so command shift and create a new layer
393
00:23:23,780 --> 00:23:27,380
or call this one retouch and it's just a
blank where
394
00:23:27,380 --> 00:23:31,169
that I can use to retouch and I'm gonna
go to the clone tool
395
00:23:31,169 --> 00:23:36,049
and I'm using current moroh I meaning
I'm sampling from the current layer
396
00:23:36,049 --> 00:23:40,020
below there's nothing on currently a
sample from so it's obviously going to
397
00:23:40,020 --> 00:23:40,990
use below
398
00:23:40,990 --> 00:23:44,740
America smaller brush signs I'm kicker
399
00:23:44,740 --> 00:23:47,770
capacity up to roughly 50 percent
400
00:23:47,770 --> 00:23:52,580
crossed born and 100 percent so I
dislike the source
401
00:23:52,580 --> 00:23:57,289
area with the Kandhamal and then decide
where I want payment that source
402
00:23:57,289 --> 00:24:01,980
homeless can run in here real quick and
dirty
403
00:24:01,980 --> 00:24:06,340
again you can take more time for this
when you do your own shoot I just want
404
00:24:06,340 --> 00:24:08,360
you to understand the concepts for now
405
00:24:08,360 --> 00:24:13,059
on how this stuff works and what my
approach
406
00:24:13,059 --> 00:24:16,700
to this would be I'm I was doing this
407
00:24:16,700 --> 00:24:19,750
full-blown for client paid job
408
00:24:19,750 --> 00:24:24,480
on I would spend a little bit more time
probably and it also depends on how the