the roles in the teams formed easily and everyone could affect on decision making. Players also felt that knowledge sharing during gaming facilitated learning. However, one team mentioned that the gaming was so intensive that they did not have time to share enough thoughts. Furthermore, some of the players felt that the game could be more effective if each team member could have his or her own computer. In that case, each player could have a certain, more realistic role in the company. According to John, this kind of arrangement would have increased the knowledge sharing and learning from others. Such practice refers to scripting collaboration (Dillenbourg, 2002) idea that could be implemented as structures supporting players' collaborative processes. In practice, it could be utilised, for example, in role formation.