213
00:12:37,850 --> 00:12:40,950
channel you make the reverse esker
214
00:12:40,950 --> 00:12:44,660
but that's about it give you this little
one
215
00:12:44,660 --> 00:12:46,550
cross processing effect
216
00:12:46,550 --> 00:12:49,600
but as you can see that's how I woulda
work
217
00:12:49,600 --> 00:12:54,149
first like clean up in retouching then
on top of that color correction
218
00:12:54,149 --> 00:12:57,959
you this was in reverse order Dane
usually 18
219
00:12:57,959 --> 00:13:01,350
cloning he'll I he laundered different
220
00:13:01,350 --> 00:13:05,139
adjustment so you might have the you
might run into something like this
221
00:13:05,139 --> 00:13:10,300
this gonna problems if you change call
later so that's why I having this
222
00:13:10,300 --> 00:13:10,970
quarter
223
00:13:10,970 --> 00:13:14,240
King up in retouching first and then
color correction
224
00:13:14,240 --> 00:13:17,579
is a good way to do to do it that way
will remain flexible
225
00:13:17,579 --> 00:13:20,740
and that's what I would recommend he
226
00:13:20,740 --> 00:13:24,260
sometimes I don't follow my own advice
but then I realized that having
227
00:13:24,260 --> 00:13:25,740
structure in your workflow
228
00:13:25,740 --> 00:13:44,540
like this is a good idea
229
00:13:44,540 --> 00:13:47,230
so how can you work on an image
230
00:13:47,230 --> 00:13:51,720
and remove different things within the
image extend them clone them make them
231
00:13:51,720 --> 00:13:52,759
appear differently
232
00:13:52,759 --> 00:13:56,519
well it's not just one tool it's a
combination of tools and methods
233
00:13:56,519 --> 00:14:00,559
and their son Tripp tips and tricks how
to blend them all together
234
00:14:00,559 --> 00:14:04,439
something I wanted to talk about because
see me do things in this image is
235
00:14:04,439 --> 00:14:06,730
something I showed why I didn't where I
did
236
00:14:06,730 --> 00:14:10,079
but this is the image it's going to be
different and emailed you gonna be
237
00:14:10,079 --> 00:14:13,470
working on so I think we'll be more
useful for me to show you
238
00:14:13,470 --> 00:14:19,490
not how I've done it but what methods
can use to apply to virtually any image
239
00:14:19,490 --> 00:14:23,059
alright so let's first to demonstrate
240
00:14:23,059 --> 00:14:27,420
my first gonna set up tips is that gonna
deactivate his collar
241
00:14:27,420 --> 00:14:30,959
correction group and clean up and
retouching group and I'm just gonna have
242
00:14:30,959 --> 00:14:34,639
these multiple row conversions to make
this simple to understand
243
00:14:34,639 --> 00:14:39,029
our world duplicate is open document to
its own you document and merge
244
00:14:39,029 --> 00:14:41,600
everything to a backrub now do you have
245
00:14:41,600 --> 00:14:44,860
a very standard scenario where you just
have a background layer
246
00:14:44,860 --> 00:14:49,259
and of course there are elements within
this image that are distracting so we
247
00:14:49,259 --> 00:14:50,240
want to remove them
248
00:14:50,240 --> 00:14:53,800
let's start with this one we want to
remove this
249
00:14:53,800 --> 00:14:57,309
spec on this end not typically when
250
00:14:57,309 --> 00:15:00,610
people are trying to do something like
this dental work on the background layer
251
00:15:00,610 --> 00:15:02,240
unless you're a complete beginner
252
00:15:02,240 --> 00:15:06,300
typically what you do is you would
probably copied a background layer
253
00:15:06,300 --> 00:15:09,300
take your brush our i mean
254
00:15:09,300 --> 00:15:12,310
clone tool maybe set it to harness here
255
00:15:12,310 --> 00:15:16,110
smaller brush size then alter auction
click somewhere in
256
00:15:16,110 --> 00:15:19,600
close to it and assemble a point and
just
257
00:15:19,600 --> 00:15:22,940
being over this area real quickly
because that's what we want to remove
258
00:15:22,940 --> 00:15:26,620
right and using this weekend quickly
259
00:15:26,620 --> 00:15:31,760
get rid of this problem here relatively
dis is not a
260
00:15:31,760 --> 00:15:35,100
complicated situation so its easy
demonstration
261
00:15:35,100 --> 00:15:40,010
we just got rid of this and yet here was
a course that its non-destructive
262
00:15:40,010 --> 00:15:43,500
workflow meaning doubt not but we didn't
destroy the image but rather that we
263
00:15:43,500 --> 00:15:47,110
haven't done it on you background layer
so that we don't rely
264
00:15:47,110 --> 00:15:51,230
merely on the history of the file we
also rely on the layer
265
00:15:51,230 --> 00:15:55,090
workflow and I can deactivate and see
before and after this
266
00:15:55,090 --> 00:16:00,280
however the first problem in doing this
the classic old school way up
267
00:16:00,280 --> 00:16:04,220
duplicating to bankroll Aires de jure
effectively doubling the filesize
268
00:16:04,220 --> 00:16:07,220
every time I'm copping the background
layer I'm copping
269
00:16:07,220 --> 00:16:11,960
everything that was the size of the
original file so if you have a 16 bits
270
00:16:11,960 --> 00:16:13,560
per channel has a blood be
271
00:16:13,560 --> 00:16:16,760
huge file then you copied the doc
wrongly
272
00:16:16,760 --> 00:16:20,510
just to remove few blemishes you gonna
make default size double
273
00:16:20,510 --> 00:16:23,620
that's not very economical there's a
better way to do it
274
00:16:23,620 --> 00:16:27,480
software like to work I'm gonna delete
the background layer
275
00:16:27,480 --> 00:16:31,360
and a copy of the background layer and
instead I'm gonna work on black players
276
00:16:31,360 --> 00:16:36,230
someone to create a new blank lehrer you
gonna use my same
277
00:16:36,230 --> 00:16:40,060
to all except wanna make sure that Mike
sample point I'm here
278
00:16:40,060 --> 00:16:43,830
is set to I to current and below or all
layers
279
00:16:43,830 --> 00:16:47,830
it said to curl air course is going to
only sample from the latter I have
280
00:16:47,830 --> 00:16:48,590
selected
281
00:16:48,590 --> 00:16:51,940
blank layer means blank cloning
282
00:16:51,940 --> 00:16:53,410
nothing happens
283
00:16:53,410 --> 00:16:57,060
current and the low this one and
everything below it
284
00:16:57,060 --> 00:17:01,770
all layers that means everything above
it and Deloitte anything that's visible
285
00:17:01,770 --> 00:17:05,110
I like to work with current and a low so
286
00:17:05,110 --> 00:17:08,790
I'm gonna Zuma here again and I'm gonna
do the same thing
287
00:17:08,790 --> 00:17:23,549
is gonna really quickly remove this
288
00:17:23,549 --> 00:17:26,520
in the change to harness if I need to
that's about it
289
00:17:26,520 --> 00:17:29,779
okay so the thing is that this is now
290
00:17:29,779 --> 00:17:34,250
on its own layer as you can see so
everything else
291
00:17:34,250 --> 00:17:37,770
is made invisible only we have is this
later
292
00:17:37,770 --> 00:17:41,260
I mean everything else is blank that
means that when we have
293
00:17:41,260 --> 00:17:45,010
just this one MT lair with something
clone on it
294
00:17:45,010 --> 00:17:48,559
that means that the fall sides hasn't
been doubled it has
295
00:17:48,559 --> 00:17:51,890
increased buy however many pizzas we
have here
296
00:17:51,890 --> 00:17:55,730
in this area and that's not that day
297
00:17:55,730 --> 00:18:00,399
so that's one more economical way to
work but if I have another element that
298
00:18:00,399 --> 00:18:01,320
were removed
299
00:18:01,320 --> 00:18:04,380
I would create a new blank where letting
this one on
300
00:18:04,380 --> 00:18:08,950
so maybe here I want to remove some of
these parts at the San
301
00:18:08,950 --> 00:18:13,210
right well I would easily removed does
302
00:18:13,210 --> 00:18:16,870
using the same commented
303
00:18:16,870 --> 00:18:20,919
and maybe make it a bit harder less hard
here too
304
00:18:20,919 --> 00:18:30,340
to follow these shadow
305
00:18:30,340 --> 00:18:33,340
sample two points and lets it isn't the
only a remote
306
00:18:33,340 --> 00:18:37,190
now okay here's another element
307
00:18:37,190 --> 00:18:41,159
like so
308
00:18:41,159 --> 00:18:45,789
and I we removed out now if I alter
auction click on the eyeball icon
309
00:18:45,789 --> 00:18:51,099
you can see that everything we just
blown is on its own you later everything
310
00:18:51,099 --> 00:18:52,119
else is blank
311
00:18:52,119 --> 00:18:56,969
so we have to blame players right and we
have just clone something on them
312
00:18:56,969 --> 00:19:00,109
now this one thing that it does long to
do