100:00:03,730 --> 00:00:07,520we've already dabbled a bit with makingl的中文翻譯

100:00:03,730 --> 00:00:07,520we've

1
00:00:03,730 --> 00:00:07,520
we've already dabbled a bit with making
luminosity mast hola just

2
00:00:07,520 --> 00:00:12,240
specifically with curves but levels can
also be used to make total adjustments

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because women are Seamaster generated
using the luminosity values in image

4
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adjusting tones in the shadows
highlights in Midtown's is logical

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and probably were the most commonly used
type subliminal us the mask adjustments

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previously I talked about selecting the
next more restrictive mask

7
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than the one that looks like what you
need this is a great technique for

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localizing you're just not where you
want it

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without a bleeding and other areas
another technique that often works with

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curves hola just wants is to select a
fairly broad mask

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and use it s-curve to darken or lighten
with contrast

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alarming to demonstrate in this image on
a tone down the highlight an open up the

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shadows

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but i wanna do it while maintaining
contrast all-star with the highlights

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instead of evaluating all the lights
masks

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I just gonna create a lights curves
adjustment layer

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because it's the least restrictive
lights mask the contrast relationship

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chart indicates that darkening

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three lights mask will reduce contrast
however

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to less restrictive lights mask has
selected a fairly broad tonal range

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within which

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I can make an s-curve darkening the
darker highlights

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more than the brighter highlights

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this enables me to darken the highlights
while still maintaining

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good contrast next let's open up the
shadows

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same principle holds true and set up
selecting a more restrictive mask

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that only lightens the very darkest
shadows all select the more broad arcs

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mask for my curves adjustment layer

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the chart indicates that lightning
through a dark smashed will decrease

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contrast

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just like with the lights I can use an
s-curve to lighten

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while darkening the darkest darks and
lightning the latest arcs

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this enables me to lighten the shadows
are still maintaining contrast

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now all click on the I have the
background layer

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so we can see the before and after but
these adjustments

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finally

37
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I use a level adjustment layer with the
basic Midtown's mask

38
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to further increase and retain contrast
in the mid tons

39
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but just working with basic masks for
lights darks

40
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and midterms this image has much better
overall total ballots

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maintains good contrast as well now
let's look at an image with a different

42
00:03:38,720 --> 00:03:40,060
set of characteristics

43
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as we saw before this image has the OPs

44
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challenge it has lower overall contrast
I wanna introduce contrast by darkening

45
00:03:49,180 --> 00:03:50,010
the shadows

46
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and lightning the brighter tends to
create better dimension in the rock

47
00:03:52,880 --> 00:03:53,520
shapes

48
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the church shows us that darkening the
darker areas

49
00:03:59,150 --> 00:04:02,240
and lightning the lighter areas will
increase contrast

50
00:04:02,240 --> 00:04:05,580
so I won't need to be is concerned with
maintaining contrast with the kurds

51
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adjustments

52
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all start with the darks

53
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this time I will generate all the darks
mass

54
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in the channels panel and then look for
one that's fairly restrictive

55
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I think the shattered arcs mask will
target the right towns

56
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Sol create a Curves adjustment layer

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with the shattered arcs mask and now i
cant darkened

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those dorks by pulling down the Kerr

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because I'm darkening through darks mask

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there isn't an issue with the loss of
contrast this image is fairly dark to

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begin with

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so I think I'll need a fairly broad
lights mask regenerate all the lights

63
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masks

64
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and evaluate them lights

65
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light lights and by the time we get to
bright lights there's almost no

66
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the NRC value selected I think the
lights mask is the one that's going to

67
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you

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allow me to make adjustments to the late
portions the image

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so I'll create

70
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highlights curves adjustment layer and I
can

71
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brayton the lights through that lights
Benassi mask

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but to maintain contrast in the lights
I'm also going to darken

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the darker areas within the lights now
let's look at how are just let's look so

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far

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before adjustments: and after
adjustments

76
00:05:51,969 --> 00:05:55,149
I think these two adjustments have done
a great job

77
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increasing the depth and dimension on
the rocks

78
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and deepening our shadows having a good
degree a contrast

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finally for this image

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at all levels adjustment layer without a
mask and set a global

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White Point and Black Point

82
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and further fine-tune the Midtown's

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to achieve the right overall contrast
for this image Alex Vieux

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what this image look like before our
total balance adjustments and after

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feel like that looks pretty good so
these are the basics

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how are you Manasi mas to make
adjustments to improve total ballots

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as you can see there would be limitless
ways to approach such total adjustments

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depending on your intentions

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the masks that you select and the
specific adjustments that you make
0/5000
原始語言: -
目標語言: -
結果 (中文) 1: [復制]
復制成功!
100:00:03,730--> 00:00:07,520我们已经涉足有点与制作发光度桅杆 hola 公正200:00:07,520--> 00:00:12,240特别是与曲线但水平可以此外可用于使总调整300:00:12,240--> 00:00:16,970因为妇女是海马生成使用图像中的亮度值400:00:16,970--> 00:00:21,170调整色调中的阴影在市中心的亮点是逻辑500:00:21,170--> 00:00:25,160大概是最常用的类型阈下我们掩码调整600:00:25,160--> 00:00:30,029以前我谈选择下一更具限制性的面具700:00:30 029--> 00:00:34,260比那个看上去像什么你这是一个伟大的技术需要800:00:34,260--> 00:00:36,440定位你只是不在那里你想要它900:00:36,440--> 00:00:40,530没有出血和其他的领域与经常工作的另一种技术1000:00:40,530--> 00:00:43,799曲线 hola 只想是选择相当广泛的面具1100:00:43,799--> 00:00:47,510并使用它的 s 形曲线变暗或减轻与对比1200:00:47,510--> 00:00:52,789令人震惊的表现出在这张图片上一个开放亮点淡化了1300:00:52,789--> 00:00:53,479阴影1400:00:53,479--> 00:00:58,159但想同时保持对比全明星的要点1500:00:58,159--> 00:01:01,190而不是计算所有的灯面具1600:01:01,190--> 00:01:04,549我只要创建灯光和曲线调整图层1700:01:04,549--> 00:01:12,490因为它是限制最少灯面具的对比关系1800:01:12,490--> 00:01:14,509图表表明,变暗1900:01:14,509--> 00:01:21,820三个灯面具会降低对比度然而2000:01:21,820--> 00:01:27,109掩码对限制较少的灯选定一个范围相当广泛的色调2100:01:27,109--> 00:01:27,869其中2200:01:27,869--> 00:01:31,329我可以让 s 曲线变暗深色的亮点2300:01:31,329--> 00:01:42,750更多更亮的亮点2400:01:42,750--> 00:01:46,330这使我能够使高光变暗同时仍保持2500:01:46,330--> 00:01:52,720好让我们对比下一步开拓阴影2600:01:52,720--> 00:01:56,960同样的道理真和设置选择一个更具限制性的面具2700:01:56,960--> 00:02:00,909只照亮很黑暗所有的阴影选择更广泛的弧2800:02:00,909--> 00:02:11,240我曲线调整图层蒙版2900:02:11,240--> 00:02:14,490图表显示那闪电通过捣破黑暗将减少3000:02:14,490--> 00:02:15,349对比3100:02:15,349--> 00:02:18,890就像我可以使用的灯s 曲线,以减轻3200:02:18,890--> 00:02:22,590同时变暗,最黑暗的黑暗势力和闪电最新弧3300:02:22,590--> 00:02:47,860这使我能够减轻阴影仍维持对比3400:02:47,860--> 00:02:50,950现在所有单击我有背景图层3500:02:50,950--> 00:02:54,460所以我们可以看到之前和之后但这些调整3600:02:54,460--> 00:02:58,780最后3700:02:58,780--> 00:03:01,790我使用与水平调整图层基本市中心面具3800:03:01,790--> 00:03:26,130为进一步增加,保留对比在中期吨3900:03:26,130--> 00:03:29,740但只是工作与基本口罩灯深色4000:03:29,740--> 00:03:33,410与期中考试这个形象已经好很多整体总选票4100:03:33,410--> 00:03:38,720保持良好的对比度以及现在让我们看看图像与不同4200:03:38,720--> 00:03:40,060组特性4300:03:40,060--> 00:03:43,850如我们之前看到此映像有老年退休金计划4400:03:43,850--> 00:03:49,180它具有较低的整体对比度的挑战我想要介绍的变暗的对比4500:03:49,180--> 00:03:50,010阴影4600:03:50,010--> 00:03:52,880闪电亮趋于在岩石中创建更好的维度4700:03:52,880--> 00:03:53,520形状4800:03:53,520--> 00:03:59,150教会向我们展示了那变暗暗区4900:03:59,150--> 00:04:02,240较亮的区域将雷电增加对比度5000:04:02,240--> 00:04:05,580所以不需要感到关切的是保持与库尔德人的对比5100:04:05,580--> 00:04:06,320调整5200:04:06,320--> 00:04:11,100与黑暗势力的所有开始5300:04:11,100--> 00:04:15,370这次我将生成所有暗部质量5400:04:15,370--> 00:04:27,659在通道面板,然后寻找一种相当大的限制性5500:04:27,659--> 00:04:30,999我想破碎的弧面具会目标的正确的城镇5600:04:30,999--> 00:04:35,879溶胶创建曲线调整图层5700:04:35,879--> 00:04:43,949与破碎的弧面具,现在我不能变暗5800:04:43,949--> 00:04:47,060那些狗屁不是拉下克尔5900:04:47,060--> 00:04:50,479因为我通过深色面具变暗6000:04:50,479--> 00:04:55,199没有损失的问题这幅图像是相当暗的对比6100:04:55,199--> 00:04:55,939开头6200:04:55,939--> 00:05:00,310所以我想,需要相当广泛灯面具重新生成所有的灯6300:05:00,310--> 00:05:01,029面具6400:05:01,029--> 00:05:07,400和评估他们的灯光6500:05:07,400--> 00:05:12,979点亮灯,我们到达的时间明亮的灯光,有的几乎没有6600:05:12,979--> 00:05:17,779我认为选择的 NRC 值灯的面具就是那个去6700:05:17,779--> 00:05:18,089你6800:05:18,089 --> 00:05:21,219allow me to make adjustments to the lateportions the image6900:05:21,219 --> 00:05:24,729so I'll create7000:05:24,729 --> 00:05:33,259highlights curves adjustment layer and Ican7100:05:33,259 --> 00:05:36,849brayton the lights through that lightsBenassi mask7200:05:36,849 --> 00:05:40,939but to maintain contrast in the lightsI'm also going to darken7300:05:40,939 --> 00:05:47,270the darker areas within the lights nowlet's look at how are just let's look so7400:05:47,270 --> 00:05:47,830far7500:05:47,830 --> 00:05:51,969before adjustments: and afteradjustments7600:05:51,969 --> 00:05:55,149I think these two adjustments have donea great job7700:05:55,149 --> 00:05:58,289increasing the depth and dimension onthe rocks7800:05:58,289 --> 00:06:02,270and deepening our shadows having a gooddegree a contrast7900:06:02,270 --> 00:06:05,419finally for this image8000:06:05,419 --> 00:06:10,659at all levels adjustment layer without amask and set a global8100:06:10,659 --> 00:06:14,589White Point and Black Point8200:06:14,589 --> 00:06:19,050and further fine-tune the Midtown's8300:06:19,050 --> 00:06:24,889to achieve the right overall contrastfor this image Alex Vieux8400:06:24,889 --> 00:06:29,419what this image look like before ourtotal balance adjustments and after8500:06:29,419 --> 00:06:33,680感觉像看上去那么很不错这些都是基本知识8600:06:33,680--> 00:06:37,920你是玛纳斯 mas 要如何调整,以提高总选票8700:06:37,920--> 00:06:41,410正如你看到的将是无限的如何处理这种总的调整8800:06:41,410--> 00:06:42,890取决于你的意图8900:06:42,890--> 00:06:46,820您选择的面具和您所做的具体调整
正在翻譯中..
結果 (中文) 3:[復制]
復制成功!
1
00:00:03730——> 00:00:07520
我们已经涉猎一点
光度肥大HOLA只是

2
00:00:07520——可以
也被用来使总调整

3
00:00:12240——> 00:00:16970
因为女性海马产生
使用光度值图像


4 00:00:16970——> 00:00:21170
调整色调的阴影
> 00:00:12240
特别是曲线,但水平集锦在市中心的是逻辑

5
00:00:21170——> 00:00:25160
和可能的最常用的
型潜意识我们面膜调整

6
00:00:25160——> 00:00:30029
先前谈话时,我对选择
下更严格的面膜

7
00:00:30029——> 00:00:34260
比一,看起来像什么你
需要这一伟大的技术8


00:00:34260——
> 00:00:36440定位你不是在你
想要它

9
00:00:36440——> 00:00:40530
无出血及其他地区
另一种技术,作品中常

10
00:00:40530——> 00:00:43799
曲线HOLA只是想选择相当广泛的面具

11
00:00:43799——> 00:00:47510
和使用它S曲线变暗或减轻与对比12


00:00:47510——
> 00:00:52789

报警,证明这一形象
音下突出开放的

13
00:00:52789——> 00:00:53479
阴影

14
00:00:53479——> 00:00:58159
,但我想做到这一点,而保持的集锦

15
00:00:58159——> 00:01:01190而不是评估所有的灯口罩


16
00:01:01190——> 00:01:04549
我只想创建灯火曲线
调整层



对比全明星17
00:01:04549——> 00:01:12490
因为它的限制最少的
灯掩模的对比关系

18
00:01:12490——> 00:01:14509
图表显示变暗

19
00:01:14509——> 00:01:21820
三盏灯面膜将减少对比
然而

20
00:01:21820——> 00:01:27109
限制较少的光掩模具有
选定一个相当广泛的色调范围

21
00:01:27109——
> 00:01:27869内

22
00:01:27869——> 00:01:31329
我可以使一个S形曲线变暗的
暗集锦

23
00:01:31329——>多00:01:42750
比的光明集锦

24
00:01:42750——> 00:01:46330
这使我变暗的集锦
,同时仍保持

25
00:01:46330——> 00:01:52720
好对比下让我们打开阴影


26
00:01:52720——
> 00:01:56960同样的原则适用,建立
选择更严格的面膜

27
00:01:56960——> 00:02:00909
,只有减轻非常黑暗、阴影都选择了更为广阔的弧

28
00:02:00909——> 00:02:11240我曲线调整层

29
00:02:11240——> 00:02:14490
图表显示闪电
穿过黑暗的粉碎将减少

30
00:02:14490——00:02:15349 >
对比度

面膜31

00:02:15349——> 00:02:18890
就像灯一样我可以使用
S减轻

32
00:02:18890——> 00:02:22590
而昏暗的黑暗的黑暗和
闪电新弧

33
00:02:22590——> 00:02:47860
这使我减轻阴影
仍然保持对比

34
00:02:47860——> 00:02:50950
现在点击我
背景层

35
00:02:50,950——> 00:02:54460
所以我们可以看到之前和之后但
这些调整

36
00:02:54460——> 00:02:58780
最后

37
00:02:58780——> 00:03:01790
我使用水平调整层
基本市中心的面具

38
00:03:01790——> 00:03:26130进一步增加,保留在中期吨

39
00:03:26130——> 00:03:29740
,但只是工作基本面具
灯明暗

40
00对比

:03:29740——> 00:03:33410
、中期这图像具有更好的
总选票41岁的


00:03:33410——> 00:03:38720
现在
让我们看看一个不同

42
00:03:38720——> 00:03:40060
套特点

43
00:03:40060——> 00:03:43850
我们之前看到的这张图片有OPS

44
00:03:43850——
> 00:03:49180图像维持良好的对比度,挑战具有降低整体对比
我想介绍对比的昏暗
45

00:03:49180——> 00:03:50010

阴影46

00:03:50010——> 00:03:52880
和闪电光明往往
创造更好的尺寸47岩石


00:03:52880——> 00:03:53520
形状

48
00:03:53520——> 00:03:59150教会告诉我们,昏暗的
暗区

49
00:03:59150——> 00:04:02240

闪电打火机领域将
增加——> 00:04:05580
所以我不会需要对比

50
00:04:02240关注
保持对比的库尔德人

51
00:04:05580——>
00:04:06320调整

52
00:04:06320——
> 00:04:11100深色

53
00:04:11100——
> 00:04:15370这个时间我将生成所有的深色大众

54

00:04:15370——
> 00:04:27659所有开始在通道面板然后寻找一
这是相当严格的

55
00:04:27659——> 00:04:30999
我想破碎弧面膜将
正确的目标城镇

56
00:04:30999——创建> 00:04:35879
溶胶曲线调整层

57
00:04:35879——> 00:04:43949
破碎弧面膜,现在我
不能暗调

58
00:04:43949——> 00:04:47060
那些呆子的克尔

59
拉下来00:04:47060——> 00:04:50479
因为我暗通过黑暗面具

60
00:04:50479——>有00:04:55199
是不是一个问题损失
对比这图像是相当黑暗

61
00:04:55199——> 00:04:55939
开始

62
00:04:55939——> 00:05:00310
所以我想我会需要一个相当广泛的
灯面具再生所有的灯

63
00:05:00310——> 00:05:01029
面具

64
00:05:01029——> 00:05:07400
和评估他们灯

65
00:05:07400——> 00:05:12979
灯和的时候,我们得到
明亮的灯光存在的几乎没有

66
00:05:12979——>
00:05:17779 NRC值选择我想
灯面具的人去

67
00:05:17779——> 00:05:18089


68
00:05:18089——> 00:05:21219
允许我做出调整的晚
部分图像

69
00:05:21,219——> 00:05:24729
所以我会创造

70
00:05:24729——> 00:05:33259
集锦曲线调整层和我


71
00:05:33259——> 00:05:36849
布雷顿的灯,灯
贝纳西面膜

72
00:05:36849——> 00:05:40939
,但保持在灯光
我也会变暗

73
00:05:40939——
> 00:05:47270黑暗领域内的灯现在
对比让我们看看如何只是让我们看起来很

74
00:05:47270——> 00:05:47830


75
00:05:47830——> 00:05:51969
调整前,后调整


76
00:05:51969——> 00:05:55149
我认为这两个调整做
一伟大的工作

77
00:05:55149——> 00:05:58289

岩石

78
00:05:58289——> 00:06:02270和深化我们的阴影具有好

增加深度和维度度对比

79
00:06:02270——> 00:06:05419
最后这图像

80
00:06:05419——> 00:06:10659
各级调整层没有
掩模和设置一个全球

81
00:06:10659——> 00:06:14589
白点和黑点

82
00:06:14589——> 00:06:19050进一步微调市中心的

83
00:06:19050——> 00:06:24889实现对整体对比


这一形象Alex Vieux 84岁的


00:06:24889——> 00:06:29419
什么这个形象看起来像以前我们
总平衡调整后

85
00:06:29419——> 00:06:33680
觉得看起来很好所以
这是最基本的
86

00:06:33680——> 00:06:37920
你好吗?玛纳斯MAS使
调整提高总票数

87
00:06:37920——
> 00:06:41410正如你可以看到会有无限
方法这种方法调整总额

88
00:06:41410——> 00:06:42890
这取决于你的意图

89
00:06:42890——> 00:06:46820
面具,你选择和
具体调整,让你
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