22900:22:38,710 --> 00:22:41,820keep in mind that have the car out her的中文翻譯

22900:22:38,710 --> 00:22:41,820kee

229
00:22:38,710 --> 00:22:41,820
keep in mind that have the car out here
and there is gonna be other pieces as

230
00:22:41,820 --> 00:22:46,990
well as gonna come into this but I don't
like those still in these highlights so

231
00:22:46,990 --> 00:22:53,020
come in here include another player this
time is gonna be four color

232
00:22:53,020 --> 00:22:59,700
going to come in and let me see two
things to this I could add less clean I

233
00:22:59,700 --> 00:23:06,050
could subtract green so come into my
green and answer magenta BC and make

234
00:23:06,050 --> 00:23:09,890
sure that we anchor these so only
effects

235
00:23:09,890 --> 00:23:17,440
later we want you can just take a look
at that ok but it's not so much the

236
00:23:17,440 --> 00:23:23,460
color saturation so its name this four
colors we have it felt there was too

237
00:23:23,460 --> 00:23:30,920
much sooner to come in here come to our
when they're gonna have plus by hitting

238
00:23:30,920 --> 00:23:35,450
plus you see this anchor points
highlighted and I can move my my plus a

239
00:23:35,450 --> 00:23:41,040
commitment anchor point don't take the
center acupoint arrow keys that's just a

240
00:23:41,040 --> 00:23:46,260
little bit more delicate than using my
pen tool so that clean up a bit and then

241
00:23:46,260 --> 00:23:53,110
come between contrast and color
saturation and then gonna take a

242
00:23:53,110 --> 00:23:56,670
saturation out which means take away
some of that green and I don't mind

243
00:23:56,670 --> 00:24:02,200
there are getting the gray hair so what
we've done here in contrast saturation

244
00:24:02,200 --> 00:24:07,280
and color used to three elements i
initially talked about in blending

245
00:24:07,280 --> 00:24:11,530
composites together so let's just take a
look at this when you turn that lay off

246
00:24:11,530 --> 00:24:17,300
and look at this this is where we
started by contrast which in this case

247
00:24:17,300 --> 00:24:23,500
have both density and contrast in it
does look at this mostly it is density

248
00:24:23,500 --> 00:24:27,410
but since we're pulling this anchor
point down Mills changing the contrast

249
00:24:27,410 --> 00:24:34,440
in it by taking down all the top players
into this level of density so we are

250
00:24:34,440 --> 00:24:39,340
contrast in Glen this by working on the
mask and a contrast later then we take

251
00:24:39,340 --> 00:24:45,320
out color by hitting you saturation in
the add a tiny bit of color on top the

252
00:24:45,320 --> 00:24:50,530
other here used the three elements that
I always use and blending my composites

253
00:24:50,530 --> 00:24:52,830
it's really that simple

254
00:24:52,830 --> 00:24:57,230
these few tools and then the grating on
top and that will set the tone for all

255
00:24:57,230 --> 00:25:01,530
the blends in all the composite that we
will do in Photoshop then we felt these

256
00:25:01,530 --> 00:25:06,610
for a little too bright so we came in
and added a selective area that we took

257
00:25:06,610 --> 00:25:12,540
down intensity so this to this
background there as well

258
00:25:12,540 --> 00:25:15,810
only affects the rocks and not the areas

259
00:25:15,810 --> 00:25:21,880
round and now as I do that the
background is not then becomes brighter

260
00:25:21,880 --> 00:25:29,860
could actually make this layer a little
brighter as well all this for

261
00:25:29,860 --> 00:25:37,580
acts and city and its sooo many little
bit defined in this masking here it

262
00:25:37,580 --> 00:25:44,530
seems a little bit messy click mask
layer at our last word and this was a

263
00:25:44,530 --> 00:25:50,720
really crude in the beginning right so
it will still be more layers and more

264
00:25:50,720 --> 00:25:55,960
stuff going into this that this quickly
for now we'll take you inside just as

265
00:25:55,960 --> 00:25:59,630
hard to blend things when it doesn't
feel right in the first place so you

266
00:25:59,630 --> 00:26:04,970
always when I'm asked something fairly
rough first before you start blending

267
00:26:04,970 --> 00:26:09,240
color and contrast just hard to blend
color and contrast when you don't really

268
00:26:09,240 --> 00:26:12,110
know the parts that you looking at so
again

269
00:26:12,110 --> 00:26:19,080
ruffin fine-tune towards the end just
for us to get a good feel how this stuff

270
00:26:19,080 --> 00:26:23,260
sit together so that we could use the
tools such as charge you with contrast

271
00:26:23,260 --> 00:26:31,230
color intensity to blend pieces together
so I didn't really mention you

272
00:26:31,230 --> 00:26:35,620
saturation as a part of these tools
obviously it's a really important one

273
00:26:35,620 --> 00:26:39,070
but it's more in the car category
kossuth saturation is pulling out

274
00:26:39,070 --> 00:26:49,080
essentially so you saturation as well to
blend color alright so this will be my

275
00:26:49,080 --> 00:26:57,419
top color grading so come in above all
these and just make it a tiny bit darker

276
00:26:57,419 --> 00:27:06,950
pull this down a little bit more of the
mood we want their we have set some of

277
00:27:06,950 --> 00:27:11,790
this town and capture one and I make
this darker now I feel this is good

278
00:27:11,790 --> 00:27:16,460
enough this is just feeling quite good
as an initial background build of you

279
00:27:16,460 --> 00:27:20,830
can start putting in some of the other
pieces so this from contrast and talk

280
00:27:20,830 --> 00:27:28,090
they're going to double click on the
left side of river and I'm gonna copy

281
00:27:28,090 --> 00:27:32,779
that you select all of them drag him
into a folder looks a little bit nearer

282
00:27:32,779 --> 00:27:42,010
to pace the name left side river on to
it right so I mentioned this area the

283
00:27:42,010 --> 00:27:45,659
process to me earlier on this later car
in here and start exploring though it

284
00:27:45,659 --> 00:27:49,470
would be in the photograph and how I can
do this and I discovered worse there's

285
00:27:49,470 --> 00:27:54,250
no way the car can come through this
just seemed too tight so that's where

286
00:27:54,250 --> 00:28:00,260
this next couple of pieces come in and
call this is my right side piece this in

287
00:28:00,260 --> 00:28:11,750
here right in here and i'm looking at my
lair these in the water line is a line

288
00:28:11,750 --> 00:28:15,809
is we're just gonna come in here and
line up those two water lines roughly
0/5000
原始語言: -
目標語言: -
結果 (中文) 1: [復制]
復制成功!
22900:22:38,710--> 00:22:41,820请记住,在这里有辆车要作为其他件23000:22:41,820--> 00:22:46,990以及要进入这个,但我不像那些仍然在这些突出了这样23100:22:46,990--> 00:22:53,020进来这里包括另一位球员这时间要四色23200:22:53,020--> 00:22:59,700要进来,让我看看两个对此我的东西可以添加不干净我23300:22:59,700--> 00:23:06,050可以减去绿色所以来到我绿色和洋红色 BC 的答案使23400:23:06,050--> 00:23:09,890确保我们所以只锚定这些影响23500:23:09,890--> 00:23:17,440后来我们想你可以只看在那没问题,但不是这么多23600:23:17,440--> 00:23:23,460色彩饱和度降低,这样它的名字这四个我们有它觉得太没有颜色23700:23:23,460--> 00:23:30,920快得多,来在这里来到我们当他们是要加上通过打23800:23:30,920--> 00:23:35,450再加上你看到这个锚点突出显示并能移动我我加23900:23:35,450--> 00:23:41,040不要承诺锚点中心穴位箭头键是说说而已24000:23:41,040--> 00:23:46,260一点点更细腻,比使用我所以,收拾一点的钢笔工具,然后24100:23:46,260--> 00:23:53,110对比度和颜色之间来饱和度,然后要拍24200:23:53,110--> 00:23:56,670饱和度出哪些手段带走其中的一些绿色,我不介意24300:23:56,670--> 00:24:02,200灰白的头发都变这样什么我们已经在这里相比之下饱和度24400:24:02,200--> 00:24:07,280和颜色用来三个元素我最初在共混谈24500:24:07,280--> 00:24:11,530复合材料在一起只是吧看看这个,当你打开,裁员24600:24:11,530--> 00:24:17,300看看这个,这个是我们开始的对比,在这种情况下24700:24:17,300--> 00:24:23,500在它的密度和对比度这主要是它看起来的确是密度24800:24:23,500--> 00:24:27,410但因为我们拉这个锚点点下米尔斯变化对比24900:24:27,410--> 00:24:34,440在它由取下所有的顶级球员到这种程度的密度,所以我们25000:24:34,440--> 00:24:39,340在格伦对比这通过在工作面具和对比度后来那么我们采取25100:24:39,340--> 00:24:45,320由打你在饱和的颜色添加一点点的顶上的颜色25200:24:45,320--> 00:24:50,530其他在这里使用的三个要素,我总是使用和混合我的复合材料25300:24:50,530--> 00:24:52,830它是真的很简单25400:24:52,830--> 00:24:57,230这几个工具,然后对光栅顶部,将为所有定下基调25500:24:57,230--> 00:25:01,530在所有复合共混物,我们然后我们觉得这些会在 Photoshop 中25600:25:01,530--> 00:25:06,610为有点太亮,所以我们走了进来并补充说: 我们采取了选择性地区25700:25:06,610--> 00:25:12,540向下强度所以这到这以及那里背景25800:25:12,540--> 00:25:15,810只影响岩石和不的领域25900:25:15,810--> 00:25:21,880圆的和现在一样,背景不是然后变得更亮26000:25:21,880--> 00:25:29,860实际上可以使这一层有点光明以及所有为这26100:25:29,860--> 00:25:37,580行为和城市,其所以多了一点位在此掩蔽的在这里它已定义36S00:25:37,580--> 00:25:44,530似乎有点凌乱单击蒙版在我们最后的话,这层36R00:25:44,530--> 00:25:50,720在一开始真的很粗不对它仍将更多的图层和更多26400:25:50,720--> 00:25:55,960东西去做这个,这很快地因为我们现在带你进去就像26500:25:55,960--> 00:25:59,630难时它不会混合的东西感觉好放在第一位这么你26600:25:59,630--> 00:26:04,970总是当我被问的东西相当第一次粗之前先混合26700:26:04,970--> 00:26:09,240颜色和对比度就很难混颜色和对比度时,你真的没有26800:26:09,240--> 00:26:12,110知道的部分,你看这样再一次26900:26:12 110--> 00:26:19,080鲁芬只是微调末我们要如何获得良好的感觉这种东西27000:26:19,080--> 00:26:23,260坐在一起,所以我们可以使用如工具向您收取与对比27100:26:23,260--> 00:26:31,230颜色强度要融合在一起的片断所以我真的没有提到你27200:26:31,230--> 00:26:35,620饱和度是这些工具的一部分显然这是一个真的很重要27300:26:35,620--> 00:26:39,070但它是更多汽车类别中kossuth 饱和度拔出27400:26:39 070--> 00:26:49,080本质上是那么你饱和度以及对好的混合色,所以这将会是我27500:26:49,080--> 00:26:57,419所以上面的颜色分级高于一切进来这些,只是使它稍微暗27600:26:57,419--> 00:27:06,950拉下来这一点更多的心情我们想要他们已设置的部分27700:27:06,950--> 00:27:11,790这个小镇和捕获一个使这较暗的现在我觉得这是很好27800:27:11,790--> 00:27:16,460够了这只感觉很好作为初始后台生成的你27900:27:16,460--> 00:27:20,830可以开始放在其他一些件这样这从对比度和谈话28000:27:20,830--> 00:27:28,090他们要双击左侧的河和我要去复制28100:27:28,090--> 00:27:32,779你选择的他们所有拖他到一个文件夹中看上去有点近一些28200:27:32,779--> 00:27:42,010速度对名称左侧河正是因此,我提到的这一领域28300:27:42,010--> 00:27:45,659处理对我早些时候在这以后的车上在这里,开始探索虽然它28400:27:45,659--> 00:27:49,470就是在这张照片和我的可以这样做,我发现了更糟糕的是28500:27:49,470--> 00:27:54,250无路的车可以通过这来只被似乎太紧了,所以那就是28600:27:54,250--> 00:28:00,260这接下来的几件来和这是我的右手边的叫件在这28700:28:00,260--> 00:28:11,750这里,在这里和我在看我巢穴这些在水线是一条线28800:28:11,750--> 00:28:15,809是我们只要进来这里和大约排队这两水行
正在翻譯中..
結果 (中文) 3:[復制]
復制成功!
229
00:22:38710——> 00:22:41820
记住有车在这里
和会有其他作品

230
00:22:41820——> 00:22:46990
也会来到这但我不
像那些仍然在这些集锦,

231
00:22:46990——> 00:22:53020
进来包括另一个球员本
时间将会是四色

232
00:22:53020——> 00:22:59700
会让我看到两
东西我可以少加清洁我

233
00:22:59700——> 00:23:06050
可以减去绿色走进我
绿色和红色,使

回答公元前234
00:23:06050——> 00:23:09890
肯定我们锚定这些只有
影响

235
00:23:09890——> 00:23:17440
以后我们希望你可以在那可以看一看
却没有那么多的

236
00:23:17440——> 00:23:23460
色彩饱和度,它的名字这四
颜色我们就感觉有太

237
00:23:23460——> 00:23:30920
更早到这里来参加我们的
当他们要加打

238
00:23:30920——> 00:23:35450
加你看到这个锚点
突出和我可以把我加

239
00:23:35450——> 00:23:41040
承诺不采取
锚点中心穴位键只是

240
00:23:41040——> 00:23:46260
点更微妙的比我
使用钢笔工具,清理了一下然后

241
00:23:46260——> 00:23:53110
来之间的对比度和颜色
饱和然后要

242
00:23:53110——> 00:23:56670
饱和了,带走
一些绿色,我不介意

243
00:23:56670——> 00:24:02200
有越来越花白的头发那么
我们在对比度饱和度

244
00:24:02200——> 00:24:07280
和颜色用于三元素我
最初谈论的混合

245
00:24:07280——> 00:24:11530
复合在一起让我们只看了一
看当你躺从

246
00:24:11530——> 00:24:17300
看看这个这是我们
开始的对比,在这种情况下

247
00:24:17300——> 00:24:23500

密度和反差都不在这大多是密度

248
00:24:23500——> 00:24:27410
但以后我们拉锚
点下米尔斯改变对比度

249
00:24:27410——>取下所有的顶级球员
到这种程度的密度,所以我们

250
00:24:34440——> 00在00:24:34440
看:24:39340
对比在格伦这个工作的
面具和对比后我们再

251
00:24:39340——> 00:24:45320
出色彩的饱和度在打你
添加一点色彩上

252
00:24:45320——> 00:24:50530
其他这里所用的三个要素,
我总是混合使用我的材料

253
00:24:50530——> 00:24:52830
这真的很简单

254
00:24:52,830——> 00:24:57230
这几个工具然后光栅对
顶端,将所有

255
00:24:57230——> 00:25:01530
全复合材料,我们
会PS图象处理软件然后我们觉得这些

256
00:25:01530——> 00:25:06610
为得亮一点所以我们在
和增加了一个选择区域,我们把

257
00:25:06610——> 00:25:12540
下来的强度,这
定调的共混物背景也有

258
00:25:12540——> 00:25:15810
不仅影响岩石而不是地区

259
00:25:15810——> 00:25:21880
轮现在我做的
背景不就变成明亮的

260
00:25:21880——> 00:25:29860
实际上可以使这一点更加
层所有这261


00:25:29860——> 00:25:37580
行为和城市和很多很多的小
点定义在这掩蔽在这里

262
00:25:37580——> 00:25:44530
似乎有点混乱,点击
层面具在我们最后的话,这是一个

263
00:25:44530——> 00:25:50720
真粗在开始的时候,
仍层和更多的

264
00:25:50720——> 00:25:55960
东西进入这个快速
现在我们将带你在想

265
00:25:55960——> 00:25:59630
难混的东西时,它不
感觉放在第一位,所以你

266
00:25:59630——> 00:26:04970
总是当我问一些非常
粗糙首先在你开始混合

267
00:26:04970——> 00:26:09240
颜色和对比度很难融合颜色和对比时,你
真的不

268
00:26:09240——> 00:26:12110
知道你看着那么
再次

269部分
00:26:12110——> 00:26:19080
拉芬微调最后只是
我们得到一个很好的感觉这东西

270
00:26:19080——> 00:26:23260
坐在一起,我们可以使用
工具如指控你对比

271
00:26:23260——> 00:26:31230
颜色混合在一起
所以我真的没有提到你

272
00:26:31230——> 00:26:35620
饱和的一部分,这些工具
显然,这是一个非常重要的一

273
00:26:35620——> 00:26:39070
但它在汽车类
科苏特饱和度更是拔

274
00:26:39070——> 00:26:49080
基本上所以你饱和以及
混合色好,这将是我

275
00:26:49080——> 00:26:57419
顶部颜色分级来首先在
这些才使它一点点变暗

276
00:26:57419——> 00:27:06950
拉下来一点我们想要的
语气我们设置一些

277
00:27:06950——> 00:27:11790
这个镇和捕获一个和我做
这个黑暗的现在我觉得这是很好的

278
00:27:11790——> 00:27:16460
足够这只是感觉很好
作为初始背景你

279
00:27:16460——> 00:27:20830
可以开始在一些其他
建立所以这件对比谈

280
00:27:20830——> 00:27:28090
他们要双击
左边的河,我要复制

281
00:27:28090——> 00:27:32779
你他们都选择把他拖到一个文件夹
看起来有点接近

282
00:27:32779——> 00:27:42010
步伐名称左边的河上
吧所以我提到这方面的

283
00:27:42010——> 00:27:45659
过程我早在这以后车
这里开始探索虽然

284
00:27:45659——> 00:27:49470
将照片中的我怎么能这样做,我发现
差有

285
00:27:49470——> 00:27:54250
汽车绝不能通过这
只是似乎太紧,就是

286
00:27:54250——> 00:28:00260
这几件进来
叫这是我的右侧片这

287
00:28:00260——> 00:28:11750
就在这里,我看着我的
巢穴这些水中的线是一条线

288
00:28:11750——> 00:28:15809
是我们只是来这里
排队两水管线约
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