100:00:03,110 --> 00:00:05,819when working with layer basedadjustments的中文翻譯

100:00:03,110 --> 00:00:05,819when

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when working with layer based
adjustments in Photoshop

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with or without luminosity masks I feel
it's important to establish

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an approach that takes full advantage of
the image quality and flexibility that

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Photoshop can deliver

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for a workflow to take full advantage

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Photoshop skip abilities it should be
flexible and non-destructive

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flexible means that layers are used in a
way that any adjustment can be added

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removed or fine-tuned at anytime
non-destructive means that adjustments

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are not made to the pixels

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have the background image itself which
would change the content of the image in

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a way that can't be reversed in the
future

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have a few workflow recommendations that
will allow you to maximize the function

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and flexibility of your layer based
adjustments

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these tips are helpful regardless if
you've made you serve luminosity mass in

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your developing or not

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but their specially important with
luminosity master adjustments

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the first tip is to make all in your
pixel altering adjustments before doing

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anything else to an image

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clean up all dust spots do any cloning
that's needed

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and make any sort of alignment or
perspective changes

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especially warps and content-aware
transformations

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if you alter the pixels of the image
after you have luminosity masks in place

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the pixels love the masks will no longer
match the pixels of the image

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and the altered areas will stand out for
example in this image

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now that I've done all of my developing
if I decide that I want to you

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clone out this rock in the foreground
using the Content Aware Spot Healing

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Brush

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normally should do a very good job at
that

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but in this case the luminosity basques
that I used in the developing up this

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image

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were all generated around the pixels up
that rock

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with the rock on the adjustments are no
longer correct

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in that portion of the image the second
tip is to make necessary global

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adjustments to the image before working
with more targeted adjustments

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correct color balance is the most
important

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attempting to correct image wide color
contamination after more localized in

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targeted color adjustments have been
made

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can be difficult to near impossible
third

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avoid flattening layers as you work on
an image and save images in the tiff

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or PSD file format with all layers
intact

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once layers have been flattened the
adjustments they contained are no longer

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adjustable

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I find that new adjustments can cause
previous adjustments to become stronger

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than desired

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maintaining the ability to fine-tune
previous adjustment layers

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as new adjustments are added above them
is critical for keeping all your

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adjustments working in concert

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to achieve precisely the effect you
desire in addition

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if a particular problem arises intact
layers

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00:03:01,190 --> 00:03:04,200
allow you to go back and turn
adjustments on an off

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one by one and tell you can isolate the
adjustment

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or combination ever just months that
caused the problem in the first place

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finally as you're developing skills
advance

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and new tools are added to Photoshop
leaving layers intact makes it possible

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to remove

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old adjustments and replace them with
better ones fourth

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avoid placing a pic pixel layers in the
middle %uh view layer stack at all costs

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to demonstrate ha make a copy above the
background layer

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and then I'll move it to the middle the
stack

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a pic pixel airs

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like the 1i just generated were the ones
created by third-party plug-ins software

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completely blocked the ability to make
visible adjustments two layers below

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them

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for all intents you might as well just
flatten the image

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instead of inserting opaque layers none
of these layers below

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is having any effect on the opaque pixel
air above

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if you find you can't avoid using a
filter or adjustment that requires an

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opaque pixel air

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I suggest that you either keep those
layers at the bottom of the stack

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where they won't affect adjustments
below them or you keep them

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at the very top of the stack so that it
can be deleted

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adjustments can be made to the layers

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below it and then it can be recreated at
the top again

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the layer stack is your record book the
developing history have an image

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naming layers in groups can be very
helpful in remembering what each layer

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and group does

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tony's actions automatically name the
layers they generate

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but any custom generated a nasty mask
layers will have generic names and tell

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you change them

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if you'd like more in-depth instruction
on establishing a flexible and

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non-destructive workflow

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check out my digital processing workflow
tutorial set employing

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a workflow that is flexible and
non-destructive will allow you to take

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advantage of Photoshop's capabilities

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can give you the greatest ability to
work with your images overtime

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and refine your adjustments as you go
0/5000
原始語言: -
目標語言: -
結果 (中文) 1: [復制]
復制成功!
100:00:03,110--> 00:00:05,819当使用基于层在 Photoshop 中调整200:00:05,819--> 00:00:09,990有或无亮度面具的感觉它是重要的是建立300:00:09,990--> 00:00:13,940充分利用的方法图像质量和灵活性,400:00:13,940--> 00:00:15,220Photoshop 可以提供500:00:15,220--> 00:00:18,300为工作流,以充分利用600:00:18,300--> 00:00:22,910Photoshop 跳的能力应该是灵活和非破坏性700:00:22,910--> 00:00:28,270在用层的灵活手段可以添加任何调整的方式800:00:28,270--> 00:00:33,690删除或随时微调非破坏性的手段,调整900:00:33,690--> 00:00:35,260不是的像素1000:00:35,260--> 00:00:39,179有和背景图像本身的将更改图像中的内容1100:00:39,179--> 00:00:41,449在不可逆转的方式未来1200:00:41,449--> 00:00:46,800有几个工作流建议,将允许您最大化函数1300:00:46,800--> 00:00:49,309和你的图层基于灵活性调整1400:00:49,309--> 00:00:53,519这些技巧是有用无论如果你让你服务光度肿块1500:00:53,519--> 00:00:54,879您开发或不1600:00:54,879--> 00:00:58,920但他们特别重要的发光度主调整1700:00:58,920--> 00:01:04,250第一个技巧是为了让所有在你像素改变之前做调整1800:01:04,250--> 00:01:05,930任何其他的图像1900:01:05,930--> 00:01:09,649清理所有灰尘斑点做任何克隆那被需要2000:01:09,649--> 00:01:13,140使任何类型的对齐方式或角度的变化2100:01:13,140--> 00:01:16,710尤其是扭曲和内容识别转换2200:01:16,710--> 00:01:21,430如果您更改图像的像素之后你有亮度面具到位2300:01:21,430--> 00:01:25,759像素爱面具会不再匹配图像的像素2400:01:25,759--> 00:01:30,289和改变的领域会站出来在这张图片的示例2500:01:30,289--> 00:01:35,200现在,我已经完成所有的我的发展如果我决定,我想要你2600:01:35,200--> 00:01:39,679克隆出这块石头在前景使用内容意识到现货愈合2700:01:39,679--> 00:01:40,700笔刷2800:01:40,700--> 00:01:44,770通常应该做在很好的工作那2900:01:44,770--> 00:01:50,670但在这情况下亮度巴斯克人我用在发展起这3000:01:50,670--> 00:01:51,210图像3100:01:51,210--> 00:01:54,630所有生成的像素周围起那块石头3200:01:54,630--> 00:01:58,289岩石上的调整都没有再纠正3300:01:58,289--> 00:02:05,119在该部分的图像第二提示是作出必要的全球3400:02:05,119--> 00:02:08,789在工作前图像调整与更多有针对性的调整3500:02:08,789--> 00:02:12,210正确的颜色平衡是最重要3600:02:12,210--> 00:02:16,510试图纠正图像宽颜色污染后更本地化的3700:02:16,510--> 00:02:18,480已有针对性的颜色调整作3800:02:18,480--> 00:02:23,150可能很难几乎不可能第三3900:02:23,150--> 00:02:27,510避免拼合图层,当你在工作图像并将图像保存在 tiff4000:02:27,510--> 00:02:30,790或与所有图层的 PSD 文件格式不变4100:02:30,790--> 00:02:35,140一旦层已被夷为平地他们所载的调整不再4200:02:35,140--> 00:02:36,020可调4300:02:36,020--> 00:02:40,470我找到新的调整可以引起以前的调整,变得更强4400:02:40,470--> 00:02:41,340比预期的要4500:02:41,340--> 00:02:45,650保持能力微调以前的调整图层4600:02:45,650--> 00:02:49,310作为新的调整添加上面保持所有的关键是你4700:02:49,310--> 00:02:51,160调整工作在音乐会4800:02:51,160--> 00:02:55,800为了实现精确的效果你在另外的愿望4900:02:55,800--> 00:03:01,190如果原封不动地出现的特定问题图层5000:03:01,190--> 00:03:04,200允许你回去打开调整了5100:03:04,200--> 00:03:07,910一个接一个,告诉您可以隔离调整5200:03:07,910--> 00:03:12,190或组合永远只是几个月,造成这一问题放在第一位5300:03:12,190--> 00:03:16,190最后当你发展技能进展5400:03:16,190--> 00:03:20,630和新的工具将被添加到 Photoshop离开层完整使它成为可能5500:03:20,630--> 00:03:21,180要删除5600:03:21,180--> 00:03:25,040旧的调整和替换它们与更好的第四次5700:03:25,040--> 00:03:29,170避免放置一个 pic 像素层中中间 %呃查看层堆栈不惜一切代价5800:03:29,170--> 00:03:33,190来证明公顷以上的复印背景图层5900:03:33,190--> 00:03:36,330然后我会将它移动到中间堆栈6000:03:36,330--> 00:03:41,760pic 像素播出6100:03:41,760--> 00:03:46,7501i 刚生成像是那些由第三方插件软件创建6200:03:46,750--> 00:03:50,830完全阻止的能力下面的可见调整两个图层6300:03:50,830--> 00:03:51,380他们6400:03:51,380--> 00:03:55,390为所有意向你可能也只是拼合图像6500:03:55,390--> 00:03:59,140而不是插入不透明层无下面这些层6600:03:59,140--> 00:04:03,070了任何不透明的像素的影响上面的空气6700:04:03,070--> 00:04:09,840如果你发现你不能避免使用筛选器或需要的调整6800:04:09,840--> 00:04:11,220不透明的像素空气6900:04:11,220--> 00:04:15,290我建议你要么保留那些在堆栈的底部图层7000:04:15,290--> 00:04:19,830在那里他们不会影响调整他们或你下方保持他们7100:04:19,830--> 00:04:23,490在堆栈的顶端,以便它可以删除7200:04:23,490--> 00:04:25,720图层可以作出调整7300:04:25,720--> 00:04:28,830它的下面,然后它可以重新创建在再一次的顶部7400:04:28,830--> 00:04:33,460层堆栈是你记录的书发展历史有图像7500:04:33,460--> 00:04:37,340命名组中的图层可以很有助于记住什么每个图层7600:04:37,340--> 00:04:38,670集团并7700:04:38,670--> 00:04:42,110托尼的行动自动命名他们生成的图层7800:04:42,110--> 00:04:46,670但任何自定义生成了一个令人讨厌的掩码图层将具有通用名称和告诉7900:04:46,670--> 00:04:47,430你改变他们8000:04:47,430--> 00:04:52,510如果你想要更多深层次的教学关于建立一个灵活和8100:04:52,510--> 00:04:54,080非破坏性的工作流8200:04:54,080--> 00:04:58,340查阅我的数字处理工作流教程设置雇用8300:04:58,340--> 00:05:02,180灵活的工作流和非破坏性将会允许你参加8400:05:02,180--> 00:05:04,260利用 Photoshop 的功能8500:05:04,260--> 00:05:08,080可以给你的最大能力与图像上你的加班工作8600:05:08,080--> 00:05:10,060和完善您调整,当您去
正在翻譯中..
結果 (中文) 3:[復制]
復制成功!
1
00:00:03110——> 00:00:05819
工作时与基础层
调整在PS图象处理软件

2
00:00:05819——> 00:00:09990
或没有亮度面具我觉得
这重要的来建立

3
00:00:09990——
> 00:00:13940方法,充分利用的
的图像质量和灵活性,

4
00:00:13940——> 00:00:15220
PS图象处理软件可以提供

5
00:00:15220——
> 00:00:18300为工作流采取充分利用


6 00:00:18300——> 00:00:22910
PS图象处理软件跳过能力应该是
灵活无损

7
00:00:22910——> 00:00:28270
灵活的手段,层用在
,任何调整可以被添加8


00:00:28270——
> 00:00:33690删除或微调随时
无损,调整

9
00:00:33690——
> 00:00:35260是不是使到像素

10
00:00:35260——> 00:00:39179
背景图像本身的
会改变的内容的图像

11
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方式,不能逆转
未来

12
00:00:41449——> 00:00:46800
几个工作流建议
将让你最大限度地13功能


00:00:46800——
> 00:00:49309和你的层的灵活性基于
调整

14
00:00:49309——> 00:00:53519
这些技巧是有帮助,无论如果
你让你服务光度质量

15
00:00:53519——> 00:00:54879
你开发或不

16
00:00:54879——> 00:00:58920
,但他们特别重要
光度掌握调整

17
00:00:58920——> 00:01:04250的第一个建议是让所有你

像素改变调整前做

18
00:01:04250——> 00:01:05930
一切到一个图像

19
00:01:05930——> 00:01:09649
清理所有的尘埃斑点做任何克隆
需要的

20
00:01:09649——> 00:01:13140
和任何对齐或
角度变化

2
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尤其是经线和内容感知
变换

2
00:01:16710——
> 00:01:21430如果你改变像素的图像
后你有亮度面具地方

23
00:01:21430——将不再
匹配的像素的图像

24
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和改变区域会站出来例如
这图像

25
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现在,我做了所有我发展
如果我决定,我想你

26
00:01:35 > 00:01:25759
像素爱的面具,200——> 00:01:39679
克隆出这块石头前景
,使用
00:01:39679——> 00:01:40700

刷28

00:01:40700——> 00:01:44770
正常应该做一个很好的工作在


29
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,但在这种情况下亮度巴斯克人
,我用发展了这

30
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图像

31
00:01:51210——
> 00:01:54630的内容感知的现货愈合

27所有周围产生的像素
,岩石

32
00:01:54630——> 00:01:58289
岩石上的调整是没有
不再正确

33
00:01:58289——> 00:02:05119
,部分的第二图像
尖端是做出必要的全球

34
00:02:05119——>
00:02:08789调整图像工作前
更有针对性的调整

35
00:02:08789——
> 00:02:12210正确的色彩平衡是的最
重要

36
00:02:12210——> 00:02:16510
尝试来纠正图像宽颜色
污染后更加本地化

37
00:02:16510——> 00:02:18480
目标颜色调整已


38
00:02:18480——> 00:02:23150
可难近可能
3

39
00:02:23150——> 00:02:27510
避免平坦化层作为你工作
图像并保存图像TIFF

40
00:02:27510——> 00:02:30790
或PSD文件格式与所有层
完整

41
00:02:30790——> 00:02:35140
一旦被夷平他们包含不再

42
00:02:35140——> 00:02:36020


43
00:02:36020——> 00:02:40470
我找到新的调整可能会导致
历次调整变得更强

44
00:02:40
调整层,470——> 00:02:41340
比预期

45
00:02:41340——> 00:02:45650
保持能力对精细调
历次调整层

46
00:02:45650——> 00:02:49310
作为新的调整增加上面
临界保持所有你

47
00:02:49310——>
00:02:51160调整工作在音乐会

48
00:02:51160——> 00:02:55800
为了达到精确的效果你
此外


49的欲望00:02:55800——> 00:03:01190
如果一个特定的问题产生完整层


50
00:03:01190——> 00:03:04200
让你回去,把调整


51
00:03:04200——> 00:03:07910
一个个告诉你可以分离
00:03:07910——> 00:03:12190
或组合永远只是个月
引起的问题首先

53
00:03:12190——> 00:03:16190

调整

52最后为你开发技能
提前

54
00:03:16190——> 00:03:20630
和新工具添加到PS图象处理软件离开
层完整,使得它可能55


00:03:20630——> 00:03:21180去除

56
00:03:21180——> 00:03:25040
老调整和更换
更好的四

57
00:03:25040——> 00:03:29170
避免放置一个PIC像素层

中间%呃一切代价

58
00:03:29170——> 00:03:33190
证明HA副本以上
背景层

59
00:03:33190——> 00:03:36330
然后我会移动它中间堆栈


60
00:03:36330——> 00:03:41760
PIC像素AIRS

61
00:03:41760——> 00:03:46750
像的1i只是产生了的
创造的第三方软件插件

62
00:03:46视图层堆栈,750——> 00:03:50830
完全阻断能力使
可见调整两层下面

63
00:03:50830——> 00:03:51380他们


64
00:03:51380——> 00:03:55390为了所有的意图,你可能也只是
压平图像

65
00:03:55390——> 00:03:59140代替插入不透明层没
这些层下面

66
00:03:59140——> 00:04:03070
有任何影响不透明像素


空气以上

67
00:04:03070——> 00:04:09840
如果你发现你不能避免使用
滤波器或调整,需要一个

68
00:04:09840——> 00:04:11220
不透明像素空气

69
00:04:11220——> 00:04:15290
我建议你要么保持那些
层底部的堆栈

70
00:04:15290——> 00:04:19830
,他们将不会影响调整
下面或你让他们

71
00:04:19830——> 00:04:23490
在堆栈的顶部,
这是删除

72
00:04:23490——>
00:04:25720调整是使到层

73
00:04:25720——> 00:04:28830
下面,然后它可以被再现在顶部的
再次

74
00:04:28830——> 00:04:33460
层堆栈是你记录簿
发展历史有75图像


00:04:33460——
> 00:04:37340命名图层组可以很
帮助记住什么每一层

76
00:04:37340——做

77
00:04:38670——> 00:04:42110
托尼的行动自动名字
层产生

78
00:04:42110——> 00:04:46670
,但任何自定义生成
肮脏的掩模层将有通用名称告诉79


00:04:46670——> 00:04:47430
你改变它们

80
00:04:47 > 00:04:38670
和组,430——> 00:04:52510
如果你喜欢更深入的指令
上建立一个灵活的,

81
00:04:52510——> 00:04:54080
无损工作流

82
00:04:54080——> 00:04:58340
查看我的数字处理工作流
教程集采用

83
00:04:58340——>
00:05:02180工作流,柔性和
无损将允许你采取

84
00:05:02180——> 00:05:04260
利用PS图象处理软件的能力

85
00:05:04260——> 00:05:08080
可以给你最大的能力工作
你图像加班

86
00:05:08080——> 00:05:10060提炼你调整你去

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